maidoswhat about interp for demoman grenady and sticky? which is the optimal ones to use?
if i get 40-60 ping as average
cl_interp 0.0152 and cl_interp_ratio 1 is the best setting for projectiles period.
Account Details | |
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SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
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Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
maidoswhat about interp for demoman grenady and sticky? which is the optimal ones to use?
if i get 40-60 ping as average
cl_interp 0.0152 and cl_interp_ratio 1 is the best setting for projectiles period.
It's like when you rocketjump or get knocked around it makes you slide to the "real" spot from the error predicted spot, instead of instantly going there
Do you mean tracers or impact sparks?
For the former you have to use viewmodel_fov 0, but it disables flames, medigun beam (?), and needles too.
#19 No, not necessarily. If someone has a horribly choked connection then lowering the cmd/updaterates is the first thing they should do.
#26 It's reasonable. Higher interp always means better hitreg by some amount or another, if the connection to the server isn't *LAN Perfect*.
https://dl.dropbox.com/u/1811521/interp.html
#25 Orange means "there isn't enough information to smooth out animations if we lose a message". The color itself doesn't really mean much, just that if it's ever yellow on a given server you should raise your interp; it's only about packet loss, which you shouldn't run into enough to matter on a good connection to a good server.
Also, the 0.015 vs 0.033 thing is actually a pretty big deal since one is double the other... If your connection has like 20 milliseconds of jitter, that extra 15 milliseconds of interp is going to make things a lot easier on scout v scout hitreg. There are diminishing returns for softening jitter as you increase interp, though.
try doing "kill process tree" using process explorer (third party program), report back with results?
soda popper (always?) stutters with high frequency monitors
and if you're using cl_interp_ratio 1 and you're only getting it on some servers and it's an intermittant thing, try 1.2 instead of 1
#43
0.1% attention rate with 70k viewers (ring) is more people than several times 90% attention rate with 20 viewers (pubbing with tf/tv in name)
independently confirmed that these are actually possible, just for reference I can get demoman up to 350 (but not much higher, also the base speed is 280) horizontal speed consistently with a perfect bhopping on flat ground script. It doesn't seem to be friction that's limiting it, because for demo I can get it to sustain 336ish while moving in a straight line, and I can keep around 360 with a 300 speed class (sniper). So, yeah, it's harshly limiting the speed when you hit the ground jump but it's limiting it to 120% class's actual base speed, and it's totally impractical because the only way to do it consistently without cheats (even the wait command proves inconsistent because of framerate variation) is to have a fine scroll wheel and bind +jump to that.
#30: Using ethernet instead of wifi is always better by at least some degree, because you don't have the same control over radio that you get with a wire.
No, please don't ever texture them! I love the red/blue grid aesthetic, it reminds me a lot of Quake!
I'm only half kidding. Don't take my advice though.
Don't spam medium ammo packs, it'll just make engineer annoying outside of 6s D:
Use them wisely just like you would a lunchbox
thread creators being able to delete their own threads is a really bad idea
a really bad idea
snipping out your own post is a good enough way to delete it already, making it so you can outright delete a post will mess with how people use the forums and only create confusion without solving any real problems
This is not a HL hate thread.
this may be a community problem but there is no way in hell that it's going to sort itself out in a million years
Try out new aiming styles. And I don't just mean twitch vs tracking vs sliding or whatever, I mean find little gimmicks that other players use and see if you can go anywhere with them. I remember this one frag clip of Carnage where he was airstrafing into some of his shots, and it got burned into my head so much that I started doing it myself by reflex, and it's a lot better than the twitching I do a lot. Just an example.