hes literally just a guy, this is creepy af not going to lie
Account Details | |
---|---|
SteamID64 | 76561198384252342 |
SteamID3 | [U:1:423986614] |
SteamID32 | STEAM_0:0:211993307 |
Country | Pirate |
Signed Up | June 2, 2021 |
Last Posted | September 2, 2024 at 9:02 PM |
Posts | 13 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.01 |
Windows Sensitivity | fast |
Raw Input | 1 |
DPI |
8000 |
Resolution |
1280x600 |
Refresh Rate |
20hz |
Hardware Peripherals | |
---|---|
Mouse | north american white footed mouse his name is liam |
Keyboard | ibm selectric typewriter |
Mousepad | my desk |
Headphones | dollar general wireless earpiece |
Monitor | iphone 4 |
BrockPrioritize the pedophiles.
if my god given right to be called a jew in tf2 is taken away from me i may just have to stop playing tf2
Adderalweedthe only way to improve your skill in tf2 is to get an adderall prescriptionhuh?
hi adderall thank you for getting me into AP classes
the only way to improve your skill in tf2 is to get an adderall prescription
i know the feeling... one of my friends got banned for saying gg exactly five times. see the attached video for his explanation:
get your boots off the gound
lost the audio to all these clips so enjoy some smooth jazz :(
Seinfeldif you cant do literally anything the pyro is supposed to do you might need to play a new video game
i am not bad at pyro FYI, i just want a method of predicting reflects rather than just pretending like im playing soldier against myself and thinking "i would shoot right now"
im literally just guessing when they shoot projectiles at me is there any better way to do this
Before DirectX 8.1, I was suffering from a constant inconsistent framerate. I would join a localserver and get 120 consistent FPS, then go into a skial 24/7 2fort server and get only 20. It one time was so bad that I was losing FPS during actions like revving up, rocket jumping, and detonator jumping.
No more!
DirectX 8.1 has truly opened a new chapter into my life, and I am so very grateful for this. Thank you, DirectX developers.