Made the respawn time and server map time white by default now. You can change the color in client scheme under "Time". Also added shadows for visibility.
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SteamID64 | 76561198021080063 |
SteamID3 | [U:1:60814335] |
SteamID32 | STEAM_0:1:30407167 |
Country | Norfolk Island |
Signed Up | August 2, 2012 |
Last Posted | July 27, 2014 at 2:19 AM |
Posts | 272 (0.1 per day) |
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ishzbtis there any way to get a outline overide? on the dammage numbers :)
Added the font definitions for outlines in the clientscheme now. Download the newest version and then go into HudDamageAccount.res and change the font label.
Example: "Medium23" to "Medium23Outline"
Lemme know if that's what you meant :)
trogPlease add health pulses (buff and dying) that go behind the health text and I'll switch over to this in an instant
Do you mean like this?
http://i.imgur.com/LHSRXAm.jpg
If yes, then it's added as an alternative file in resource/ui now :D
EDIT: fixed some more bugs and made no-box demo/engineer counters default in Blank and Lower
Doesn't appear so, actually. After updating to your latest, it does appear, but it appears in an odd position near the middle of my screen (or this is actually normal of course :D [/quote]
Yeah, wasn't intended to look like this :)
I temporarily added the news posts again so that you can check the notifications properly.
If anyone knows how to prevent the news post from showing first (over the two buttons) please let me know. I can make the news post invisible, but then the notification alarm doesn't show.
-Added the initial release of the Center Version.
-Made "Damage" color affect all the damage numbers.
-Various fixes regarding the vaccinator and shadows
-Added shadows to the disguise panels without BG
-Removed BG from FreezePanel
-Added "NoBox" version for sticky counter
-Removed "VS" from scoreboard
-More explanations included again
WhiskerBiscuitHey bud, I'm really loving your hud :). One small thing I've noticed: When you receive new items, the notification [http://i.imgur.com/QaDifta.jpg] points you to the "pending alerts" message box (the one that's usually in the top right area of your main menu), but I don't appear to have one. Is this a mistake of my own or the hud?
Does this happen every time you launch the game? I will look into this tomorrow.
dubiousfirst hud that's actually made me break my pvhud/m0rehud exclusivity. I really love the no-boxes version layout and the fact it's a new hud with plain sans-serif fonts that don't look out of place/weird as fuck with tf2 man!
Thanks! That's nice to hear. Be sure to give feedback and whatnot:)
I will make a post on ozfortress as well, if I can get the signup working tomorrow.
EDIT: GitHub issues should be resolved now, this should fix the line breaks not working in Notepad as well.
https://github.com/whayay/yA_HUD_custom_tweaks
fog's crosshairs (from KNHUD) are included in there. You will need to add the lines from the two files to hudanimations_tf.txt and hudlayout.res
You will need the new Clientscheme file though, since I had to describe the fonts there as well.
To use this for other HUDs you will have to add the font to the clientscheme.
https://github.com/whayay/yA_HUD_custom_tweaks
This will be a way to share your own custom additions.
Added this since there was a request to transfer KNHUD crosshairs (on-hit display).
I ported fog's crosshair, please let me know if it's not working.
Added shadows to the Blank version to improve visibility against bright surfaces. Please note that these are very light shadows. If you want to make them darker go into clientscheme and change the transparency value of "HudShadow".
Shadows for the lower version are on the way :)
I also added more instructions to the clientscheme.
Zamblerthe spectator list is off-center ;o
Fixed the 4:3 spectator list. Here are the screenshots of all the scoreboards, including the two new ones: http://imgur.com/a/x3vTd
it_is_crownOK - i remove the meter on bottom. How can i get the same big ubercharge number back, not that little meter on top left?
EDIT: Is it even possible to make this? Like leave the number and remove the bottom meter without the alt meter?
Go into the original file (please dont use normal notepad, it wont have line breaks) and change visible to "0" under the normal "ChargeMeter" instance.
it_is_crownGreat job. As a medic, love the hud, but on the bottom the line of ubercharge is bit annoying. Is their a way to disable it? But in overall, as I said, it's a great job.
Check out the customization file. You can see the alt meter on imgur.
AllealThis hud is beautiful.
My only comment is that I don't like the VS thing that's on the 12v12 and round end scoreboard. I don't think it works at all. Not sure how I feel about the round end panel being halved either.
I think the white is too white on the boxless version, but that's easy to change. Otherwise it's fantastic.
I will tweak the scoreboard further and probably merge the backgrounds.
KaeyelIs there a way to switch the scoreboard default to the non-6's one?
Make sure that you launch the game with minmode set to 0, that will give you the 16vs16 one. Or you can use one of the 9v9 scoreboards which are also very similar to the 16vs16 one. All that the scoreboard toggle does is switch hud-minimode on and off.
coskaiChanges for Shadows (AmmoNoClipShadow is kinda bugged though :/
[...]
Edit: To make noclip shadow work you need to set it to "visible" "0". Also, "wide", "tall" and text alignment are changed.
"AmmoNoClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClipShadow"
"font" "DemiBold48"
"fgcolor" "HudShadow"
"xpos" "64"
"ypos" "1"
"zpos" "4"
"wide" "100"
"tall" "56"
"visible" "0"
"enabled" "1"
"textAlignment" "center"
"labelText" "%Ammo%"
}
This is how it looks now for me.
I'm adding shadows to the MedicCharge % now, will upload this later today.
Edit2: Added Blank Version shadows now.
arkonhow could i remove the boxes around players i look at/heal?
i find them to be a little bit too large
Go into TargetID and change the value of "visible" to "0" under the last TargetBG entry, just above the name label.