wickedplayer494
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SteamID32 STEAM_0:0:39891323
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Signed Up November 18, 2012
Last Posted November 14, 2024 at 5:55 PM
Posts 847 (0.2 per day)
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#14 TF2 update for 6/7/18 in TF2 General Discussion
mastercomsThey also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).

Yup, those likely-because-of-GDPR protobufs that were present in Dota 2 and Portal 2 (added minutes apart from each other, mind you) have made an appearance here too.

posted about 6 years ago
#1 TF2 update for 6/7/18 in TF2 General Discussion

Via the new HLDS:

Valve- Several fixes to address exploits and stability issues
- Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
- Fixed client crash when playing Mann vs. Machine
- Fixed client crash on exit
- Fixed Scouts not being able to pick-up the Sandman's baseball
- Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
- Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
- Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
- Added "Reset All Achievements" button to the Achievements dialog
- A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
- Resetting achievements will not allow you to receive achievement-based items multiple times
- Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
- Added RGL.gg tournament medals
- Added Copenhagen Games tournament medals
- Added PURE League tournament medals
- Added Beginnings 5 tournament medals
- Added ozfortress Season 22 tournament medals

Rumor has it:

- Wait, what, the new HLDS? If you missed the email Valve sent you, they've tossed out their self-hosted GNU Mailman box that the HLDS mailing list (and its derivatives) was on, in favor of a cloud provider (Simplelists). If you were previously a subscriber to the old list, you must resubscribe to HLDS to continue getting messages
- If you tried to sign up in the first hour or so but weren't able to due to subscription limits, you should be able to try again successfully
- Several mailing lists which were mostly inactive were also discarded as part of the switch to Simplelists

- GC protobufs likely related to EU GDPR having taken effect have now made an appearance in TF2. These identical protobufs were added in a Portal 2 update from a couple weeks ago and a Dota 2 update that happened just moments before that Portal 2 update, though a couple of them aren't present in TF2

- In addition to a few protobufs and the medals, a typo in The Ornament Armament's description was taken care of

- Size is ~40 MB

posted about 6 years ago
#1 CS:GO update for 5/21/18 (1.36.3.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Bomb logic now runs every tick when it is close to exploding or being defused, addressing some rare cases where an extremely close defuse would still result in the bomb exploding.
– If a bomb would both explode and be defused at the same exact time, it will now be considered defused.
– Prime accounts will now receive a warning in a Competitive lobby when they enter matchmaking with other Prime accounts whose Trust Factor may impact their matchmaking experience.

[GAMEPLAY]
– General adjustments to ambient sounds:
— Increased resolution and character of reverb effects to better reflect surrounding map geometry
— Small mix adjustments
– Improved vent destruction sounds and increased audible distance.
– Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
– Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.

[MAPS]
Nuke:
– Optimizations for low settings
– Blocked visibility between silos inside A site
– Ported over ShortNuke gameplay changes:
– Removed Toxic
– Vent no longer connects directly to B site, but has another exit close to double doors
– Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
– Added solid background to yellow crane inside B site
– Smoothed out some player movement

Overpass:
– Lowered volume of ambient sounds in Overpass
– Added grenade and player collision to fence cage near construction
– Removed spooky shadow fading in when approaching T main entrance to B site

Rumor has it:

- /u/kkthxbye- says that several exploitable cvars are now protected by sv_cheats after a bug report to Valve

- Wondering "what is this Trust Factor thing"? You can read about The Trust Factor system and how it works on the CS:GO website

- The warnings for lower trust factors read as follows ("%s1" being the player in your party with the lower trust):
- For a slight impact: "Your matchmaking experience may be slightly impacted because the Trust Factor of %s1 is lower than yours."
- For a significant impact: "Your matchmaking experience will be significantly affected because the Trust Factor of %s1 is substantially lower than yours."
- And at the end of each: "CS:GO's matchmaking will prioritize finding opponents with a similar substantially lower Trust Factor."
- It'll appear as a red warning notice in chat just like if someone was responsible for being that 10th player to not click ready (screenshot courtesy of /u/master117jogi)

- Remember MaxReiger's leak of an unreleased "survival_island" map? It seems that the soundscape file for it has been added to the manifests file in today's update, but it's entirely possible that it may disappear in the next update or be left otherwise untouched for a long while

- You can view the script changes for the various sound changes and everything else over here - but as DavidWValve said a few days ago, use caution when attempting to infer anything through these config files

- If you're intending on reporting issues, particularly issues with game performance, and you happen to be on Windows 10, please make mention of whether or not you're on Redstone 4/the "April 2018 Update" as not all issues may be caused by this update itself (or the previous one), but by Redstone 4
- Unsure of whether or not you're on Redstone 4? Search for "winver", and if "OS Version" is 1803, you're on Redstone 4. Otherwise, if it says 1709, you're still on Redstone 3
- I'll leave this notice out by mid-June as most Redstone 4-related issues should have been ironed out by then, either by Microsoft or by you

- Size is ~85 MB

posted about 6 years ago
#1 CS:GO PRERELEASE update for 5/17/18 (1.36.3.5-rc1) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes are available in the 1.36.3.5-rc1 CS:GO Beta depot.

[GAMEPLAY]
– General adjustments to ambient sounds:
— Increased resolution and character of reverb effects to better reflect surrounding map geometry
— Small mix adjustments
– Improved vent destruction sounds and increased audible distance.
– Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
– Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.

[MAPS]
Nuke:
– Optimizations for low settings
– Blocked visibility between silos inside A site
– Ported over ShortNuke gameplay changes:
— Removed Toxic
— Vent no longer connects directly to B site, but has another exit close to double doors
— Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
— Added solid background to yellow crane inside B site
— Smoothed out some player movement

Overpass:
– Lowered volume of ambient sounds in Overpass
– Added grenade and player collision to fence cage near construction
– Removed spooky shadow fading in when approaching T main entrance to B site

Rumor has it:

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.36.3.5-rc1)"
- To opt in for servers: run "app_update 740 -beta 1.36.3.5-rc1" in SteamCMD
- Valve servers will be unavailable as has been the case with the last few prerelease tests

- SteamDB GameTracking services will be completely unavailable as it only keeps eyes on the public branch - be aware

- Size is ~85 MB

posted about 6 years ago
#1 TF2 update for 5/17/18 in TF2 General Discussion

Via the Steam store:

Valve- Fixed a server crash related to Flamethrower particles
- Fixed a client crash related to matchmaking parties
- Fixed a client crash related to the ConVar tf_flamethrower_boxsize
- Fixed a memory leak in the main menu
- Fixed some languages having missing characters in the ConTracker menu
- Fixed the voicemenu command being used to lag servers
- Fixed a rendering issue with Unusual effects for the Antarctic Eyewear
- Fixed some War Paint weapons not being valid trade-up items for the Civilian Stat Clock
- Fixed an animation bug related to the Thermal Thruster and changing class while holstering it
- Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
- Updated model/materials for the Valhalla Helm to fix some clipping issues
- Updated the localization files
- Updated pl_enclosure_final
- Fixed players being able to get stuck in closing dropdown door in stage 3
- Fixed missing team filter for small resupply room in stage 3
- Removed unnecessary env_wind entity messing with env_dustmote entities

Rumor has it:

- Localization, made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/f3f7e3356790141b2f606b64833715e9fe16915e

- A reminder for website operators and update enthusiasts that rely on the TF2 item schema, implementations of your Steam Web API endpoints need updating as the previous GetSchema omnibus endpoint was deprecated and split up into two new endpoints. See here for full details

- Size is ~70 MB

posted about 6 years ago
#1 CS:GO update for 5/4/18 (1.36.3.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Fixed stability issue for physics collision detection against displacement surfaces.
– Fixed some situations in which stickers would not appear properly on weapons in-game.
– Fixed an issue where MP3’s embedded in maps wouldn’t work. (Thanks to Steam user MajesticCatDog for help in diagnosing this issue).
– Removed legacy audio cache commands.

[ SDK ]
– When loading the map in development mode with “developer 1” enabled, engine will display DISP_VPHYSICS warnings for displacements with degenerate collision faces. When such displacement faces are encountered, the entire displacement object will have no collision in-game. Additional clip brushes or adjustments to such displacements may be added by map authors in these cases.

Rumor has it:

- /u/vMcJohn provided a little more detail on the physics stability issue that got fixed

- The "snd_disable_legacy_audio_cache" command and other legacy commands have been removed as no widespread issues were reported with streaming audio being made the default in the 4/30/18 (5/1/18 UTC) update

- Size is ~5 MB + ~430 KB (for the SDK)

posted about 6 years ago
#1 CS:GO update for 4/30/18 (5/1/18 UTC, 1.36.3.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[AUDIO]
– Enabled streaming audio by default, making use of the ‘sound cache’ unnecessary. The sound cache can be forced back on by setting snd_disable_legacy_audio_cache 0 if any issues are found.
– Weapon reload sounds now follow the reloading players as they move around.
– Fixed sound device override exploit to cancel sounds.

[GAMEPLAY]
– Replaced custom Terrorist one-handed walking animations for the MAC10, MP7, and MP9 with an alternative two-handed version to improve weapon recognition at a glance.

[MAPS]
ShortNuke:
-Added more spawn points per side
-Fixed model occlusion bug inside vent
-Added solid background to top of yellow crane inside site

Rumor has it:

- And now, a word from /u/vMcJohn on server crashing exploits.
- In addition, another exploit that surfaced in the wild has been fixed

- Itching to know why the MAC-10, MP7, and MP9 sometimes looked like a knife for the longest time? Check out this gallery by /u/-ZooL-

- Although you'll see a few protobuf changes for the above audio changes, the rest of it is localization made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/cc7a69f656ed16575001de681142611124ba6947

- Size is ~20 MB

posted about 6 years ago
#9 TF2 update for 4/26/18 in TF2 General Discussion
DarkNecrid - Fixed players not being able to push the payload cart on some maps
Wondering if this fixed the long standing physics issue with the cart where it could occasionally in certain areas get knocked off the tracks and break the round.

Doubt it.

posted about 6 years ago
#1 TF2 update for 4/26/18 in TF2 General Discussion

Via HLDS:

Valve- Fixed players not being able to push the payload cart on some maps
- Fixed a client crash related to the main menu
- Fixed a client crash when exiting the game
- Fixed not being able to pickup item_bonuspack entities that have not been assigned to a specific team
- Added self-damage when using the Short Circuit's orb to attack an enemy at close range
- Added the new Pyro weapons to the list of weapons that can be found via random drops
- Added The Heartfelt Hero medal for the Hugs.tf 2018 community event
- Updated ctf_foundry
- Organized powerup locations to be more consistent with other maps
- Removed the crit powerup in the center of the map
- Fixed the return times for dropped flags

Rumor has it:

- Users of the Steam Web API have noticed that .json versions of the item schema no longer return correctly after both the Steam Community and the Steam store's switch to HTTPS-only, thus breaking various implementations on websites and utilities like SteamTracking and git.optf2.com

- Here's the in-VPK diff

- Size is ~30 MB

posted about 6 years ago
#1 CS:GO update for 4/20/18 (4/21/18 UTC, 1.36.3.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[MAPS]
– Added Dust II to the Active Duty map pool.
– Removed Cobblestone from the Active Duty map pool.
– Added support for Nuke in Wingman.
– Moved Austria and Shipped into Defusal Group Sigma casual map group.
– Moved Cobblestone into Defusal Group Delta casual map group.

[MISC]
– Fixed an exploit that impacted game server performance.

Rumor has it:

- Smoke weed, every day.

- What you see above is what you get in GameTracking

- Size is ~20 MB

posted about 6 years ago
#1 OPTIONAL TF2 update for 4/13/18 in TF2 General Discussion

Via HLDS:

ValveWe've released an optional update to remove the debug text that was added to the server console in yesterday's update. You only need to update your server if the debug text is causing you problems.

Thanks.

-Eric

Rumor has it:

- Although an update for regular users occurred as well with size of close to 5 MB, there are no significant surface-level changes (but if you want to bore yourself with deep-level gibberish, you can do so here)

- Otherwise, this update is OPTIONAL for server operators

posted about 6 years ago
#1 TF2 update for 4/12/18 (4/13/18 UTC) in TF2 General Discussion

Via HLDS:

ValveMatchmaking Changes
- The initial load time into a match no longer counts against a player's abandon timer
- Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed
- Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue
- Moved the Competitive MMR change notification so it no longer overlaps your rank
- Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match
- Fixed a case where players would receive a rank change in matches that dissolved due to abandon

General
- Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster
- Added HLPugs.tf tournament medals
- Added Gette it Onne! tournament medals
- Added TFCL tournament medals
- Added Copenhagen Games tournament medals
- Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback
- Fixed being able to capture control points during setup time
- Fixed the Golden Wrench not having an offset when using minimized viewmodels
- Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
- Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team
- Fixed The Lugermorph not displaying when inspected in the backpack
- Fixed unusual effects on the Brass Bucket rendering in the wrong spot
- Fixed Mann vs. Machine late-join failing for parties of two or more
- Fixed the Short Circuit orb not changing particle color after being deflected
- Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime
- Updated models and materials for the Private Maggot Muncher
- Updated the localization files

Rumor has it:

- Today's localization is made possible in part by contributions from Translators Like You - Thank You

- Size is ~20 MB

posted about 6 years ago
#1 TF2 update for 3/30/18 (3/31/18 UTC) in TF2 General Discussion

Via HLDS:

Valve- Updated model/materials for the Starboard Crusader and added a second style
- Added AsiaFortress Season 13 medals
- Updated the localization files
- Fixed Mann vs. Machine matches with open slots not receiving late-joiners
- Fixed a server crash related to the Sniper Rifle
- Fixed the "View promotional codes" button not showing for those users with promotional codes

Rumor has it:

- Notes were missing from the 3/28/18 "competitive revamp" update - these have been amended into and can be found at the thread for that update

- Here's a look at the updated-updated Starboard Crusader: https://i.imgur.com/kgMmIVU.png
- The rest of the item schema update with AsiaFortress medals is here

- /u/sigsegv__ provides some technical insight on the Sniper Rifle crash involving Mann vs. Machine tanks

- Today's localization was made possible in part by contributions from Translators Like You - Thank You

- Size is ~10 MB

posted about 6 years ago
#1 CS:GO update for 3/29/18 (3/30/18 UTC, 1.36.3.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed quad surround sound so it works again.
– Fixed a bug that could cause looping sounds, such as the hostage breathing sound, to be stuck on in some situations.
– Fixed a rare bug that caused spectators to sometimes hear water footsteps coming from players on dry ground.
– CS:GO items received in trade cannot be re-traded for seven days.

[SDK]
– Added support for uniform scale adjustment of static prop models.
— To re-size static props, adjust the “uniform scale override” prop_static Hammer property, or use shift+mousewheel in the Hammer 3d viewport.

[MAPS]
Nuke:
– Moved squeaky door back a bit, to give a clearer view towards hut
– Changed geometry near crane when on rafters, to remove awkward position
– Smoothed out movement on roof near T spawn
– Changed color of new boxes in bombsite B
– Changed color of small red box at T side of yard
– Added some cover at back of squeaky door hall

Dust II:
– Removed one-way wallbang from CT spawn up to cat
– Fixed some minor bugs
– Fix for mip bias exploit

Canals:
– Opened up B lobby to stairs
– Simplified geometry around B site for better movement
– Blocked “invisible” area at A
– Fixed several “pixelwalking” exploits
– Fixed various minor bugs
posted about 6 years ago
#1 TF2 update for 3/29/18 (3/30/18 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added smoke to the Punk's Pomp
- Made the Sky High Fly Guy and The Hot Case paintable
- Fixed the Short Circuit still performing its old area-of-effect attack when firing
- Fixed Scouts taking to the skies
- Fixed thumbnail for ctf_foundry

Rumor has it:

- Size is ~7.5 MB

posted about 6 years ago
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