Also yay, we're not going EOL after all - 2020 here we come!
Account Details | |
---|---|
SteamID64 | 76561198040048374 |
SteamID3 | [U:1:79782646] |
SteamID32 | STEAM_0:0:39891323 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | November 14, 2024 at 5:55 PM |
Posts | 847 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | ASUS ROG Sica |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | BenQ XL2430T |
OPA CS:GO-style stream list integrated into the main game menu
TF2 getting the Autodesk Scaleform UX treatment?! I mean, it's pretty crowded already, so...
Via the CS:GO blog:
ValveGAMEPLAY
- Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.
- sv_autobuyammo now defaults to 0.
- If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).
- Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).
MISC
- Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.
- Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.
- Added support for Phong on world materials. See Train for examples of such materials.
Rumor has it:
- Images of the new stickers can be found on CS:GO Stash here and over here
- New flavor text got added, TyroPyro dumped them for your convenience: http://www.reddit.com/r/GlobalOffensive/comments/347uvq/counterstrike_global_offensive_update_for_42815/cqs8a4n
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/d0c3314a0533e44d1094cb7b28c8b13db7474fbb
- Strings and other stuff: https://github.com/SteamDatabase/GameTracking/commit/a3838e1c1f850fca45086241457bbe4de12fd141
- Size is ~300 MB - data capped users should be aware
And "get decimated" they did. RIP in pepperoni.
H8 got decimated by KND, MtS slapped KND, it's only logical that H8 will get decimated by MtS.
Via the CS:GO blog:
Valve[GAMEPLAY]
– Fixed a bug that affected crouched movement speed.
[MISC]
– Added the Chroma 2 Case.
[MAPS]
Dust2
– Fixed a bug where a spot in Long A had the wrong radar name.
Rumor has it:
- TylerAug of reddit took an image of the list of what's included in the Chroma 2 case: http://www.reddit.com/r/GlobalOffensive/comments/32r4k6/counterstrike_global_offensive_update_for_41515/cqduat4
- Inventory images can be found on CS:GO Stash now
- For knives, this case will re-use the knives from the previous Chroma case, so there are no new ones
- Workshop links are being gathered in this reddit comment thread for all the new stuff
- Item schema update (only really useful today for images of the case key and the case itself): https://github.com/SteamDatabase/SteamTracking/commit/2c0d8ba93fb2fa387ca61e964503e1b6d3653922
- Strings: https://github.com/SteamDatabase/GameTracking/commit/33ead906d222bbcafb690cc8bdccc1bf9c4b0656
- Size is ~40 MB
Provided Floor_Master doesn't bother renewing the domain again, it's going to be potentially up for sale not long after 1/8/16. However, the WHOIS record for the site was just updated on 1/7/15, so chances are Floor_Master forgot about his autorenew.
Good luck trying to get a hold of him though, he's as good as gone.
PyragasI think this update is april fools joke
It'd be "REAL" if it were, but since it's not, it's the real deal.
Via the CS:GO blog:
Valve[OPERATION VANGUARD]
- Operation Vanguard has come to a close.
[MAP GROUPS]
- Train has been added to the Active Duty map pool.
- Nuke has been moved to the Reserve map pool.
[GAMEPLAY]
- Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
- Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
- Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
- Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
- Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
- Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
- Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
- Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility.
- Increased Tec-9's damage fall-off to reward players that close engagement distance.
- Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
- Lowered scoped movement values for AWP and Autosnipers.
- The accuracy of the MP9, MP7, and Mac-10 have been improved.
[STATRAK]
- Trade up contracts work on StatTrak weapons.
- There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.
[SERVER BROWSER]
- Fixed the server browser showing the map workshop path in the "Map" column.
- Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
- Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
- Server browser will save the layout changes made between game sessions
[UI]
- Fixed scoreboard hiding at match end when you bring up a player's Steam profile.
- Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
- Added Flavor Text to the Bank collection.
[MISC]
- Add surround sound support (quad/5.1) on Linux.
- Marked nav commands as a cheat to protect against potential server exploits.
- Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
- HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
- Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format.
- Optimized the process of logging in players to matchmaking backend during game updates.
[MAPS]
Dust2
- Opened up skybox around Long A double doors, Catwalk and Short
- Improved visibility around blue car in Long A
- Fixed render distance on a crate in CT spawn
Mirage
- Opened up skybox around back of apartments
- Simplified sides of CT sniper window in mid
- Raised cover slightly in upper mid
- Fixed visibility through a crate in Bombsite A
Overpass
- Opened up and simplified Bombsite A
- Added back stairs to pit near Bombsite A
- Opened up semi-open door in bathrooms, fountain side
Cobblestone
- Smoothed out movement in Bombsite B
- Removed corner on left side of T tunnel into Bombsite B
- Haystack near Long A now requires a jump to get on top
Train (Thanks c0tton and adreN!)
- Various optimizations
- Removed collision at top of ladders
- Pushed Bombsite A further back towards CT side
- Added a third train car to A site to reduce amount of long sightlines
- Added a peek-position inside T main
- Opened up area on the left side of T main exit
- Moved dumpsters in Ivy
- Raised crane in Bombsite A
- Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
- Prioritized CT spawn positions
Cache
- Fixed an exploit boost at A
- Added a decal indicating the boundaries of the A bombsite's plantzone
- Made white tarps on crates more spammable (Thanks Mod645!)
- Fixed shadows casting into A main shed from boost spot
- Improved readability from middle to A site container
Shorttrain
- Added back to map rotation
Rumor has it:
- Here's some images of the new server browser functionality:
http://i.imgur.com/rrg70qr.png
- saelwen of reddit dumped all of the flavor text for weapons in the Bank collection
- Images of map changes:
- Overpass, by Hotw1re (my resident screenshots person...?)
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/cf75a4cec4dc765797669122c9bddc0bb9dffa47
- A teardown can be found over at Facepunch
- Strings: https://github.com/SteamDatabase/GameTracking/commit/bd7ff0a1fd44fcb6512050efe91c7e06510b8748
- GC protobufs, for developers wanting to interact with the GC either directly or through the use of SteamKit or similar: https://github.com/SteamDatabase/GameTracking/commit/84752f143aabfda1c017e036c0f7f51117eae8bd
- League/tournament admins and players that have a scheduled match tonight: please be aware that a previous version branch named "mar_09" has been published. If your match server has opted not to update and you run into issues re-connecting to it, use this branch.
- Size is close to 125 MB
DirtyMortugc medals?
That was the 3/18/15 update.
Via HLDS:
Valve- Fixed the Strange Dalokohs Bar not counting food eaten
- Fixed a client crash related to the material system
- Fixed a client crash related to the control point HUD
- Fixed a server crash related to the Robot Destruction game mode
- Fixed name changes not being applied to all panels
- Fixed a bug with tournaments ending early if the previous round ended in a stalemate
- Fixed the Australium Scattergun using the fire material
- Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels
- Added Gamers Assembly 2015 medals
- Added a "no hat" style for the Batter's Helmet
- Updated more sound files to use .mp3 format instead of .wav
- Updated nav_check_stairs to be marked as a cheat
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower update
- Updated grapple model and player animations
- Fixed not hearing some of the powerup sounds
- Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps
- Knockout: reduced melee damage multiplier
- Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached
Rumor has it:
- This is the new grappling hook model, thanks to Ellistron of Facepunch: http://facepunch.com/showthread.php?t=1446193&p=47432635&viewfull=1#post47432635
- There's some new animations! Ellistron also recorded them for your viewing pleasure
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/27444c4dd8af2e26755331a6da0279335356ea5a
- Medal images can be found on Facepunch
- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/16d909a6856185315a73416568715da28a511c63
- Size is ~110 MB
Via HLDS:
Valve- Fixed some props flickering when shot
- Fixed a listen server crash when setting mp_tournament 1 on the command line
- Fixed clipped Preset button in the Quickswitch panel
- Fixed some .mp3 sound script entries that were missed in the previous update
- Fixed self-made taunts not displaying the community-sparkle particle effect
- Fixed a Taunt Workshop bug related to looping animations
- Fixed item levels not displaying during trading sessions
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Mannpower update
- Added powerup icons to the HUD deathnotice reports
- Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps
- Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
- Medics now move slower than their heal target while their heal target is using the grapple
- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
- Knockout powerup
- Removed melee damage critical hits
- Added double melee damage multiplier
- A Half-Zatoichi kill now refills to base health only, not buffed health
- Updated ctf_thundermountain
- Fixed being able to get to rocks in the death cliff intel areas
- Fixed being able to escape the playable part of the map
- Fixed being able to get on top of the center tower roof
- Updated ctf_foundry
- Added nobuild brushes to the tops of the inside white tankers
Rumor has it:
- wiethoofd of reddit tears down the item schema update and provides a look at the UGC medals. Spoiler alert: lots of reuse
- These are the currencies affected by the store changes: NOK, and BRL
- These changes were applied in a Dota 2 main client update that happened earlier this week, expect these changes to hit CS:GO and the rest of Steam sometime soon
- Raw schema (bring your own differ): https://github.com/SteamDatabase/SteamTracking/commit/01688b17b9f6642cf13cd7a7b09fadd2233b093c
- Strings: https://github.com/SteamDatabase/GameTracking/commit/9dcd5fa8d894473a2c735e7651097cd57accd0a0
- Size is ~75 MB
Victor- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
Does this break custom sounds?
Unfortunately, yes.
Via HLDS:
Valve- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material .vmt files and playing on servers using sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
- Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
- Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
- Strength: Fixed sentries inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
Rumor has it:
- Mr_Cj of reddit has the list of stuff that can be found within crate #92: http://www.reddit.com/r/tf2/comments/2yu8l1/major_tf2_update_for_31215/cpczqqw
- Sorry, sound modders, stuff will be broken due to the .wav > .mp3 conversion according to VGPowerlord
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/15866ca005b79181adadf250753e82f1daca779c
- Medal images and taunt backpack icons can be viewed in full resolution on Facepunch
- Strings: https://github.com/SteamDatabase/GameTracking/commit/ef6c4e880e882ef436a2a1fd7589c478fd6b16f7
- Size is close to 425 MB: data capped users should be on alert (hence MAJOR titling)
Via HLDS:
Valve- Added the OzFortress Season 12 tournament medals
- Added a "no helmet" style for the Brimstone
- Fixed a client crash related to disappearing particles, props, and players
- Fixed weapons not showing on players until they fire
- Fixed cosmetics, weapons and weapon attachments casting shadows at the wrong time
- Fixed some Unusual particle effects not drawing correctly
- Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Mannpower mode changes:
- Warlock: Fixed reflecting damage even when invulnerable
- Added a delay of 0.2 seconds between releasing and firing the grappling hook again
Rumor has it:
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/a9a634fe944040ee92154f9972e2bd4a0588953f
- Medal images can be viewed on Facepunch
- Strings and the .vdf version of the item schema: https://github.com/SteamDatabase/GameTracking/compare/c80727c72772...a1b81027a6f1
- Size is ~15 MB