wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted March 31, 2025 at 7:16 PM
Posts 866 (0.2 per day)
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Monitor BenQ XL2430T
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#1 CS:GO update for 10/28/16 (10/29/16 UTC, 1.35.5.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– In-game friends requests will show no more than 4 friend requests, sorted by Steam profile level.
– Fixed a case when users could fail to reconnect to a competitive match after restarting their game while experiencing issues logging in to Steam.
– Max Acceptable Matchmaking Ping setting can now be set as low as 25 ms
— If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
— If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting. In this case, the player will also see the best possible matchmaking ping while searching, along with an indicator if datacenters are offline for maintenance in their region.
– Long clan tags containing Unicode characters in the end will now correctly truncate without showing a corrupt last character.
– Sound effects emitted by killed player now correctly spatialize in killer replay.
Reduced reverb on weapons and footsteps to fix misleading sound positioning.
– Fixed the missing graffiti effect for R.I.P.I.P. graffiti when sprayed on horizontal surfaces.
– Added lag compensation for teammates when playing with “teammates are enemies” game rules.
– Fixed a vgui bug where an additional character after selection was always copied to clipboard (thanks Justin)

Rumor has it:

- Plenty of additional piping has been added for the Steam Datagram system, which has been in beta for a little while now, as well as new strings for matchmaking tooltips: https://github.com/SteamDatabase/GameTracking/commit/72ad67863464c18e2617d46b6bf78c887c8f1bb3
- Wondering about the Steam Datagram system, or want to opt in? See /u/FletcherDunn's post from around a week ago for details

- Also on the Steam Datagram front though not entirely in the scope of this update (but is still worth mentioning anyway):
- A new routing cluster is available (or will be quite soon) in Amsterdam, Netherlands. Keep in mind that routing clusters =/= the location of the actual server of your game.
- For US Southeast/Atlanta users, the system was disabled there yesterday due to an issue, "until we [Valve] can fix the problem"

- Regarding that vgui fix, here's how simple it is. Software engineering: it's a tough business.

- Low violence variants of Operation Bloodhound coins were added as part of this update as part of ongoing preparation for a Perfect World publishing of CS:GO in mainland China. Here's the Gold coin as it appears in the rest of the world, and the skull-less Gold coin when inside of Perfect World influence. Thanks to SebbaNPAJ of reddit for the tip!
- Want to try out Perfect World influence yourself, but don't have the cash to buy a plane ticket to China just to go to a net cafe there? Add "-perfectworld" to your launch options, then start the game (this will work for versions of the game going back to and including the Infernew update on 10/13/16 (10/14/16 UTC)). Don't worry, your language won't get set to Chinese, it'll remain the same. Have a look around, and check out your Bloodhound coin in your inventory if you've got one, and notice how it uses the LV version. Note that restrictions outlined in RHI last update will also apply just as if you were naturally inside of Perfect World influence, most notably the developer console being disabled, so remember to remove "-perfectworld" when you want to go back to normal
- Note that the absence of certain blog elements also mentioned in last update's RHI is not specific to Chinese languages, that also applies to English too, as well as all other supported languages due to "?perfectworld" being in the URL. That said, the blog defaults to Chinese in-game

- Script changes, which consists mostly of a lot of adding "+"s. GameTracking was previously choking on a medium-size Dota 2 update that happened earlier tonight that added a new treasure for it. This CS:GO update managed to get it to spit the diff of the Dota stuff out, so you'll see it lumped in with all of the CS:GO stuff that happened here tonight (and you can use it to independently verify things for yourself on that side too, which you should do!). Beware though, both of these combine to make a slow scrolling experience: https://github.com/SteamDatabase/GameTracking/commit/b6e5c51309fbb6fb12b87fa0e722de86ad5b7761

- Size is ~20 MB

posted about 8 years ago
#1 TF2 update #2 for 10/25/16 (10/26/16 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Removed ctf_turbine from the Competitive maps list
- Updated Mann vs. Machine to use the new ping information system already in use for Casual and Competitive matchmaking
- In particular, parties with members from differing regions should now have a better queue experience

Correction from the Scream Fortress VIII release notes:
- Added a taunt Unusualifier
- A new tool that will Unusualify a specific taunt with a random Unusual effect when the tool is applied to the taunt

Rumor has it:

- There's plenty of reports that say that votekicks are fixed - kick responsibly!

- There was also a few more item schema changes, as well as a healthy dose of the low-level stuff

- Size is ~5 MB

posted about 8 years ago
#1 CS:GO update for 10/25/16 (10/26/16 UTC, 1.35.5.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[CSGO]
– Happy Halloween!
[MISC]
– Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
– Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
– Fixed some instances where incorrect or missing reverb was being applied to sounds.
– Latency to official datacenters is now always measured using Steam Datagram Relay.
– A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
– Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site

Rumor has it:

- Chickens

Show Content
have pumpkins on their heads

, here's a screenshot courtesy of /u/masculinusVaginus of reddit

- There's plenty of ongoing prepwork for a publishing of CS:GO by Perfect World inside of mainland China.
- This is how the blog will appear to a user in a Perfect World region, and this is the blog with Chinese selected as a language but outside of Perfect World influence. Note the lack of things extremely tough if not impossible to get to inside of the Great Firewall, including Facebook/Twitter links and Twitch streams. The Steam Workshop will also be unavailable, as is the match ticker there
- A few settings will also be restricted when under Perfect World influence, including the developer console
- China hates skulls (and a few other things), so some things will have their appearances tweaked. One such example is the Operation Bloodhound collectible pin: this is how it appears "everywhere else", and this is its altered appearance under PW influence
- Perfect World also currently publishes Dota 2 inside of mainland China, which also has alterations made when under its influence. You can view a comprehensive list of alterations at Curse's Gamepedia

- VPK contents diff, low level changes, the works: https://github.com/SteamDatabase/GameTracking/commit/b290abd706903c8ecf88520dd2bde8e262dad75e
- If you use the steam.inf file to keep track of new versions, you'll find the executable compile time and the version of CS:GO's branch of the Source engine starting with this update

- Size is ~130 MB

posted about 8 years ago
#7 TF2 update for 10/25/16 in TF2 General Discussion

Still can't kick squeakers and use my "SSA doesn't permit those under 13 to use Steam because COPPA" text chat bind :(

posted about 8 years ago
#1 TF2 update for 10/25/16 in TF2 General Discussion

Via HLDS:

Valve- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of Merasmissions
- Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
- Players who received too few Merasmissions will be able to quickly catch up to the intended amount
- A small number of players who received too many Merasmissions will not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
- All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
- Fixed RED players getting inside BLU's 2nd forward spawn
- Fixed skull's teeth in hell being non-solid
- Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
- Fixed some players dropping into hell's lava in rare cases
- Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
- Fixed an exploit which allowed players to enter the enemy spawn
- Fixed enemy players teleported to the Underworld spawning in one another
- Fixed finale particles not being drawn from certain distances
- Fixed certain overlays not rendering
- Increased damage over time dealt in the Underworld
- Added climbable props to the platforms near mid
- Added a nobuild to the area surrounding the portal
- Added signs in spawns to make the second door more obvious
- Adjusted respawn times so that the losing team will respawn faster
- Adjusted health, ammo, and spellbooks around the map
- Changed the Underworld buff to use the Purgatory buff from Eyeaduct
- Players killed during the finale will now turn into ghosts
- Decreased score limit from 5 to 4 points per player

Rumor has it:

- Having troubles votekicking people on Valve's servers? /u/DukeBruno123 of reddit reports that it's not fixed

- Soul Gargoyles will now level up every 2000 souls after your first 2000 souls collected, up to 20 levels at 38000 collected souls, with a description update to match this new behavior

- The item schema update reveals the names for each of the 17 new Soul Gargoyle strange ranks, in ascending order: Pleased, Delighted, Cheerful, Joyous, Dignified, Proud, Noble, Honored, Exalted, Breathtaking, Outrageous, Spectacular, Majestic, Epic, Legendary, Australian, and Merasmus's Own

- A few other script updates, and the other half of the item schema update: https://github.com/SteamDatabase/GameTracking/commit/88a17f4fd347007de7f381cb9584ba70ebe0f009

- Size is ~70 MB

posted about 8 years ago
#120 Scream Fortress VIII has arrived in TF2 General Discussion

Hey! If you're on Mac OS X/macOS and you're crashing, please see https://www.reddit.com/r/tf2/comments/58qmcm/hey_mac_os_xmacos_users_that_are_crashing_see/.

posted about 8 years ago
#1 MAJOR CS:GO update for 10/13/16 (Infernew) in CS2 General Discussion

Via the CS:GO blog:

Valve[MAPS]
A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
For more details, head to http://www.counter-strike.net/inferno/
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.

Rumor has it:

- Sorry, it appears Inferno is a repeat of Train, and not Nuke, as we don't have "Operation 8" yet

- Inferno remains in the Reserves pool, and unless that's changed before it, it will not be played at the ELEAGUE Major in January

- Valve continued their SourceMod murder spree as it appears to be broken as of this update - poke your resident community server operator to grab the newest SourceMod build

- Here's all of the Inferno-related stuff, as well as strings for that Xbox Game DVR notice: https://github.com/SteamDatabase/GameTracking/commit/d2babe6a1141607b9a6b6bd67a6f2b5915ade204
- Clicking OK on the Game DVR notice if you're on Win10 Redstone 1 will take you to this Steam Support article with instructions on how to disable it
- If you also experience performance issues in League of Legends (Riot has a notice of their own on their boards), Dota 2, Battlefield 4, and/or two other games mentioned here, doing this once for CS:GO will yield performance recoveries in those games as well, as Game DVR in Redstone 1 also supports them
- In Dota 2, the same notice you see in CS:GO will also appear there as well as of the update last night for it, which will take you to that same Steam Support article
- Now that both Valve and Riot have notices of their own, and since it's "mid-October" anyway, the notice about disclosing Threshold 2 vs. Redstone 1 when reporting issues won't be included any longer

- Here's some protobuf changes (hints for player signatures as graffiti were removed), and a lot of low-level changes: https://github.com/SteamDatabase/GameTracking/commit/61b7b3e30b585733961fdfe0ec1a388c0a61a393

- Size is ~185 MB

posted about 8 years ago
#12 TF2 update for 10/12/16 (10/13/16 UTC) in TF2 General Discussion
AdebisiSomebody post the survey contents when it hits pls.

It's a one-question survey that asks you how your match was.

posted about 8 years ago
#1 TF2 update for 10/12/16 (10/13/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing teammates
- Fixed a case where players could use the Halloween teleport spell to get outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
- Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
- Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies underground
- Fixed Monoculus not getting stunned when hit by players exiting purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch projectiles
- Removed a ladder on last

Rumor has it:

- SourceMod servers are broken as of this update - poke your server operator to update their version of SourceMod

- Piping for the survey: https://github.com/SteamDatabase/GameTracking/commit/3323e3ac9a6738a6d896c73bff84f188137a3f0f

- If you're selected, you'll be asked the following: "Please rate the quality of the match you just played:"
- Options from worst to best are: Horrible, Bad, Neutral, Good, Great

- Digi shows the panel's appearance

- Size is ~100 MB

posted about 8 years ago
#1 CS:GO PRERELEASE update for 10/12/16 (10/13/16 UT) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes are in the “1.35.5.3rc2ep1” CS:GO Beta depot.
[INFERNO]
-Removed player/C4 collision on windows in top of alt-mid apartments.
-Weapons can no longer get thrown inside small cubby above underpass
-Removed tiny gap in pit that allowed you to look towards arch without any risk
-Can now jump on top of sandbags from CT side at top of Banana
-Removed some unintended boost/exploit positions
-Fixed some minor graphical bugs
-Smoothed out movement when hugging the wall while going down stairs towards boiler
-Added chalk to T spawn
[GAMEPLAY]
-Fixed a bug where players could jump higher than intended.
[UI]
-Sniper scopes now blur less when double-scoped.
-Increased opacity on highly inaccurate/blurred scopes to make the crosshair more visible.
[MISC]
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.

Rumor has it:

- swainez7 of reddit shows us the new chalk in T spawn: http://i.imgur.com/lnm9wds.jpg
- In addition, he also points out that a new map clip was added near sandbags, which makes the player appear to float mid-air

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.5.3rc2ep1"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "+app_update 740 -beta 1.35.5.3rc2ep1" in SteamCMD
- Valve servers will almost definitely be unavailable as has been the case with the last few prerelease tests

- Size is ~30 MB going from the original RC2 branch to RC2 Episode 1, ~40 MB going from RC1 direct to RC2 Episode 1, and ~185 MB opting in directly from the public branch

posted about 8 years ago
#11 TF2 Blog: "What We're Up To" in TF2 General Discussion
YOyaCOMMUNICATION!?!?!?!

What a shocker!

posted about 8 years ago
#1 TF2 Blog: "What We're Up To" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=24805

ValveAwooo, folks! It’s almost that time of year again: Halloween. Normally that’d mean we’d be putting the final touches on our annual Halloween event, but this year we’re working on something even better: an all-new Pyro Pack, improvements to Comp Mode, and a big new update and campaign.

But that doesn’t mean Halloween’s cancelled. Next week, as always, every past Scream Fortress event will rise from the dead to terrorize your computers for a limited, horrifying time, including last year’s Merasmissions. We’ll also be shipping some community Halloween maps, all-new custom contracts for those maps, a new Halloween taunt, a new item that gives unusual effects to taunts, and a new cosmetics case!

And it wouldn’t be a Halloween pre-announcement blog post if we didn’t scare most of you TO DEATH. For instance: What if just now you heard the rattling moon-lit sound of a SKELETON? No, nothing? Everybody still alive? Okay, but what if that sound was coming from INSIDE YOUR OWN BODY? Because there’s a SKELETON in there RIGHT NOW? Oh, you already knew that, did you? Well, what if we were to tell you it’s STEVE BUSCEMI’S SKELETON? How did it get INSIDE you? What did he do with YOUR skeleton? Why don’t you ask him, because he’s RIGHT BEHIND YOU! No, look down! Farther! Because he’s just a puddle of flesh with two BULGING EYEBALLS staring up at you! And a SNAGGLE-TOOTH! That’s right, you just BODY-SHAMED STEVE BUSCEMI! Because it was YOU writing this blog post the WHOLE TIME! AWOOOOO!

Happy pre-Halloween, everyone who’s still alive after reading that! (Probably not many of you.)
posted about 8 years ago
#1 CS:GO PRERELEASE update for 10/10/16 (10/11/16 UT) in CS2 General Discussion

Via the CS:GO blog:

ValveThe following changes are in the “1.35.5.3rc” CS:GO Beta depot.
[MAPS]
A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

Rumor has it:

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.5.3rc"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "+app_update 740 -beta 1.35.5.3rc" in SteamCMD
- Valve servers will almost definitely be unavailable as has been the case with the last few prerelease tests

- Hot off the GameTracking press: https://github.com/SteamDatabase/GameTracking/commit/8bbece90cc7714492c9ee78a60542fe24c94110d

posted about 8 years ago
#11 MAJOR CS:GO update for 10/6/16 (Graffiti Update) in CS2 General Discussion
Daggertf2 is next

Spoiler alert: noisemakers are also limited uses

posted about 8 years ago
#1 MAJOR CS:GO update for 10/6/16 (Graffiti Update) in CS2 General Discussion

SourceMod/MetaMod-reliant community servers appear to be broken per several scattered reports. You'll need to wait on a fix from SM/MM's maintainers.

-------------------------------------

Via the CS:GO blog:

Valve[Graffiti]
– Added ability to apply graffiti. http://www.counter-strike.net/graffiti/
– Added Community Graffiti Box 1 to offers.
– Added CS:GO Graffiti Box to offers.
– For a limited time every player will get a graffiti pattern when they launch the game.
– Added sealed graffiti to the list of possible weekly drops.
– Graffiti FAQ: https://support.steampowered.com/kb_article.php?ref=7737-UKVB-0657
[Misc]
– Improved reliability of smoke grenades popping to extinguish fire when bouncing smoke grenade on displacement surfaces.
– Fixed respawn waves not working outside of Guardian and Strike missions.
– Added steam protocol support for connect and playcast commands:
— steam://rungame/730/76561202255233023/
     +connect%20127.0.0.1:27015
— steam://rungame/730/76561202255233023/
     +playcast%20%22http://cdn.net/match/id%22
[Sound]
– Fixed bug where M4A1-S was audible at long range.
– Lowered volume of weapon sounds.
– Made minor volume mix adjustments.

Rumor has it:

- hollandje of reddit took some screenshots of the UI for applying graffiti

- /u/vMcJohn reminds everyone that graffiti can be found through regular drops as well, and isn't exclusively a paid thing

- sigsegv__ points out in the below GameTracking diff that some bot radio sounds direct from Counter-Strike: Condition Zero were added for who knows why. These sounds are for winning a round

- Strings, and VPK contents diffs for the textures: https://github.com/SteamDatabase/GameTracking/commit/5335294da9c955e7143bdf782927e521e86f8688

- Strings, and VPK contents diffs for the textures: https://github.com/SteamDatabase/GameTracking/commit/5335294da9c955e7143bdf782927e521e86f8688

- And the item schema update, with images of both boxes: https://github.com/SteamDatabase/SteamTracking/commit/7fa305c6f9605094cec0c3da7313e58f870ba556

- Did you know: whoever was responsible for shipping this update doesn't use C:\ and instead uses D:\? NOW YOU KNOW, brought to you by MaxReiger!

- Do you happen to be fluent (or near-fluent) in another non-English language? If so, consider signing up for the Steam Translation Server to help translate the 200+ strings added in this update, or even the ~25 strings for the FAQ page on Steam Support

- This update is considered MAJOR due to there being a standalone page on the www.counter-strike.net domain as opposed to just the blog post, as well as the above mentioned Steam Support entry

- As there's still a small trickle of these people, slowly but surely as Redstone 1 rolls out: if you're intending on reporting issues (don't be afraid, you never know if you're not the only one!), and you happen to be on Windows 10, please make mention of whether or not you're on Redstone 1/the "Anniversary Update" as not all issues may be caused by this update itself (or the previous one), but by Redstone 1
- Unsure of whether or not you're on Redstone 1? Search for "winver", and if "OS Version" is 1607, you're on Redstone 1. Otherwise, if it says 1511, you're still on Threshold 2
- It's strongly advisable though that due to how bug-riddled Redstone 1 continues to be that you take any and all available steps to hold off on the Threshold 2 to Redstone 1 jump for a week or two while issues are slowly but surely fixed
- I'll leave this notice out by mid-October as most Redstone 1-related issues should have been ironed out by then, either by Microsoft or by you

- Size is ~135 MB

posted about 8 years ago
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