wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted November 14, 2024 at 5:55 PM
Posts 847 (0.2 per day)
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1920x1080
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144hz
Hardware Peripherals
Mouse ASUS ROG Sica
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Headphones  
Monitor BenQ XL2430T
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#1 CS:GO update for 9/24/15 (9/25/15 UTC, 1.35.0.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MUSIC KITS ]
- Players can now purchase Music Kits that track Official Competitive MVPs. These special Music Kits are available as StatTrak Music Kit offers. All new music kits are also available as normal (non-StatTrak) Music Kit offers.
- Awolnation
- Beartooth
- Daniel Sadowski
- Darude
- Ian Hultquist
- Kelly Bailey
- Ki Theory
- Lennie Moore
- Michael Bross
- Mord Fustang
- New Beat Fund
- Proxy
- Skog
- Troels Folmann
[ ANIMATION ]
- Fixed crouched defusal aim matrix bug
- Improved walk/run blending in some cases when speed changes rapidly
- Improved walk footplants
- CPU performance optimizations.

Rumor has it:

- If you're new to the whole music kit thing: as you play the game, you'll get offers to purchase music kits from time to time

- If you're unsure about licensing (say for streaming/posting a video to YouTube), music kits distributed through CS:GO fall under the terms of the Steam Subscriber Agreement which is viewable at http://store.steampowered.com/subscriber_agreement/

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/0313981857000490b35c619db2fe0106b8f3206f

- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/f3535f64a5d099e2bebae71f58147df010f8d04f

- Script updates and GC protobuf changes: https://github.com/SteamDatabase/GameTracking/commit/1493b7a1d5ecb2f58180eec70a88fb8bf60dfc62

- Size is ~135 MB

posted about 9 years ago
#1 TF2 update for 9/24/15 in TF2 General Discussion

Via HLDS:

Valve- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
- Fixed a client crash related to the material system
- Fixed seeing [unknown] for player names in item descriptions
- Fixed a lighting bug with static props
- Fixed custom item_teamflag models not drawing properly
- Fixed a case where the Stat Clock model would float in the air while the player was taunting
- Fixed a case where the Sniper zoom could get stuck after picking up a weapon
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
- Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
- Updated the slosh sounds used for footsteps
- Updated the vote system so player can extend the current map using the "Extend Current Map" vote in the Vote Setup menu
- Updated the localization files
- Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- PASS Time update
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
- The jack will heal its carrier to full health
- Added tf_passtime_unstable for testing unstable features
- Unstable features
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
a note about PASS TimeHi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!

http://steamcommunity.com/groups/PASSTimeOfficial

Rumor has it:

- Medals! https://github.com/SteamDatabase/SteamTracking/commit/483e219ecd4cfe932867f39488191fef93a923d8

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/6f3e5ed9a052b9bcb12feda2d430f93588d34f10

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/2a69ad0fb80cd2da40e5f877642a73e13c149edf

- Size is close to 100 MB

posted about 9 years ago
#1 CS:GO update for 9/17/15 (9/18/15 UTC, 1.35.0.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ CSGO ]
– Added the Shadow Case, featuring 16 community designs, with a chance to contain the all-new Shadow Daggers.
[ GAMEPLAY ]
– Zeus can only be purchased once per round and cannot be dropped.
– Players can now only purchase five of any weapon per round (controlled with mp_weapons_allow_typecount).
[ ANIMATION ]
– Improved animation performance for certain configurations.
– Fixed Molotov holding pose.
– Fixed incorrect foot position for pistol deploys.
– Reduced cycle rates for ladder animations at top speed.
– Small increase to crouchwalk cycle rates, footfall fixes.
– Adjusted blend on C4 plant animation.
– Adjusted defuser cable thickness.
– Fixed defuser cables not disconnecting from the defusing CT player.
– Adjusted crouch animation rise and fall speed.
[ MISC ]
– Fixed some improper inventory icon camera positions.
– Fixed flickering shadows associated with dynamic player culling.
– Fixed cases where culling plane intersected or completely covered players.
[ MAPS ]
– Updated Cache to the latest version.

Rumor has it:

- sMSneakyPete of reddit uploaded a video simulating ownership of the Shadow Daggers and what the in-game experience would be:

https://www.youtube.com/watch?v=B4KHdmlm93s

- Matches may run into delays tonight
- The "sep_03" previous version branch is still available but going to that will revert the gameplay changes as well

- If you were waiting on the Shadow Case and the key to become available, they are available now that Valve restarted the GC
- If you bet "between 10 PM and 10:30 PM CDT" for when Valve would restart the GC, you are correct!

- Here's the item schema update: https://github.com/SteamDatabase/SteamTracking/commit/55c51c1b46d17412c8465054b08b9f0202dafd96

- If you had FPS problems before, most are saying that nothing is likely to change for you

- Size is ~80 MB

posted about 9 years ago
#1 CS:GO update for 9/15/15 in CS2 General Discussion

Via the CS:GO blog:

Valve[ ANIMATION / GAMEPLAY ]
– Replaced all player body animations (Existing character models retained for demo compatibility)
– Replaced all world model weapon animation
– Updated shared player skeleton
– Re-rigged all player model geometry and player scaffold animation
– Updated animation networking to continually synchronize animation state instead of periodically latching
– Player animation sequence selection is now server-initiated
– Added new player states including bomb defusal and ladder climb poses
– Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
– Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
– Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
– Added support for arbitrary numbers of articulated mechanical parts on world weapon models
– Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
– Added physics motion to holstered attachment weapon locations
– Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
– Replaced shared hitboxes with new capsule-based set
– Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
– Ragdolls now assume more exact pose of their parent player on physics init
– Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
– Enabled support for dynamic player animation layer re-ordering
– Sequence blendlayers now correctly contribute to computed cyclerate
– Added defuser cables and multimeter model
– Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
– Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[ UI ]
– Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
– Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
– Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
[ RENDERING ]
– Fixed improper stencil state in glow pass rendering
[ GAMEPLAY ]
– Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
– M4A1-S:
— Reduced price
— Reduced armor penetration
— Reduced ROF
— Increased base spread
– Zeus x27
— Reduced price to $100
– Dual Berettas
— Increased armor penetration
— Increased range modifier
[ GOTV ]
– Added viewmodel position lerp to gotv camera transitions
[ OVERWATCH ]
– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).

Rumor has it:

- Some matches may run into delays tonight
- If you or your league do NOT want to play with the balance changes applied: a previous version branch under the name of "sep_03" is available, which will be the state of the game as of the 9/3/15 update
- To opt in on the client side: go to CS:GO properties in your Steam library by right-clicking on it and clicking "Properties", then go to the "BETAS" tab and select "sep_03" from the dropdown, and Steam will reacquire files from the time of that update
- To opt in for servers: "+app_update 740 -beta sep_03" in SteamCMD

- VPK contents diff (lots of stuff changed!) and strings: https://github.com/SteamDatabase/GameTracking/commit/064363c06b491431c89ef841678907769f69c99b

- C4 script change: https://github.com/SteamDatabase/GameTracking/commit/cdb11985c0bcb6268dbd0d147ce502640cfe24f6

- Size is ~100 MB

posted about 9 years ago
#1 TF2 update for 9/10/15 in TF2 General Discussion

Via HLDS:

Valve- Added the DeutschLAN 2015 tournament medals
- Fixed a client crash related to fonts
- Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
- Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
- Strange Sandviches can now accept Allies Extinguished strange parts
- Updated the materials and model for The Rotation Sensation
- Updated the localization files
- PASS Time update
- If the jack is neutral for too long, it will automatically respawn
- If a player holds the jack for too long, teammates can steal the jack from that player
- Catching and intercepting a tossed jack is slightly easier
- Demoman can no longer charge or detonate while holding the jack
- Enabled melee-only for sudden death mode
- Updated pass_warehouse to fix some spots where the jack could get stuck
a note on PASS TimeIt's been amazing getting extremely helpful/creative/clever/funny feedback from people! We're reading every email and checking all the forums, so please keep it coming to [email]passtime@valvesoftware.com[/email]. With much gratitude, Valve, Bad Robot, and Escalation.

Rumor has it:

- SourceMod appears to be broken - use the latest snapshot instead

-

http://fi.somethingawful.com/images/smilies/emot-siren.gif

UFOs!

http://fi.somethingawful.com/images/smilies/emot-siren.gif

- DevinWatson uncovered from the below link that there were some brand spanking new Invasion assets added...
- UFOs have been sighted in 2fort (by Y_M), Badwater Basin (courtesy Worms947 of Facepunch), as well as several spots in Dustbowl (thanks to waterandroid of reddit)
- Warning posters too, such as this image of one on 2fort courtesy of psyke:

http://imageshack.com/a/img913/2033/vULHqc.png

- Medals for everyone (that participates in/supports DeutschLAN 2015)! (and a few HUD resource updates) https://github.com/SteamDatabase/GameTracking/commit/bf6b1b07692041c4d133d5ae7ea2ce24a17a4596

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/4abd8f6564d51e93d69347c8a345de2b7fbe141d
- DeutschLAN medal images can be found on Facepunch

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/2062205b8e9c794ed4d6a1bb9bf9f8b91feebd88

- Size is ~50 MB

posted about 9 years ago
#1 CS:GO update for 9/3/15 (1.34.9.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed an FOV zoom bug caused by crouching immediately after a zoomed-in shot.
– Fixed a case where rapidly pressing a key while loading into a competitive game would prevent the client from spawning.
– Adjusted the molotov/incendiary grenade extinguishing distance.
– Fixed mouse cursor being visible and eating keyboard input during Demo playback.
[LINUX]
– Added SIGINT handler to issue a graceful sv_shutdown.
– Added SIGTERM handler to quit the server.
[MAPS]
Dust2:
– Fixed a spot near mid doors where C4 could get stuck
– Fixed some texture bugs in A site
– Raised lamp near T spawn towards mid
– Added commemorative grafitti
Train:
– Fixed a ladder bug close to T entrance to A
– Fixed a bug where grenades could fall into traintrack grooves and not deal any damage
Cache:
– Improved the silhouette of forklift to facilitate better firefights
– Fixed an issue where weaponry could become irretrievable beneath vent (Thanks JoshOG!)

Rumor has it:

- Party mode is over :( https://github.com/SteamDatabase/GameTracking/commit/cae57d1888714fa167e8dfd38dab4cb5fa7548ac

- Here's what the new graffiti looks like courtesy MaxReiger (our resident tear down person?): http://i.imgur.com/SqXpl1r.png
- /u/JabLuszkoPL of reddit spotted it by T spawn's AWP peeking range

- Also there were a few typo fixes for Maniac's name

- Size is ~50 MB

posted about 9 years ago
#8 TF2 update for 8/28/15 (8/29/15 UTC) in TF2 General Discussion
ManSkirtDude101the worst possible time

Well hey, they put up some previous version branches so things aren't interrupted further.

posted about 9 years ago
#1 TF2 update for 8/28/15 (8/29/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to custom HUDs
- Fixed a client crash related to the material system
- Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
- Fixed the Lurker's Leathers not using the correct Blue team material
- Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
- Fixed a bug in Mann vs. Machine related to the Medigun shield
- The Dalokohs Bar can now accept Allies Extinguished strange parts
- Updated the materials and model for the Outta' Sight
- Updated the The Crosslinker's Coil, The Brütal Bouffant, and The Wilson Weave to add a 'No Headphones' style
- Updated the localization files

Rumor has it:

- Some interruptions to i55 could be possible - however after a request, a previous version branch was made available for the game and the server
- To opt in: right-click on TF2 in the Steam library, select Properties, and head to the betas tab, then select "prev_version" from the dropdown

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/de88b178b856650d34c52bb36a51066c37047459

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/03abeb471493620eb4f44c3eadea4be9cf11fa83

- Size is ~40 MB

posted about 9 years ago
#1 TF2 update for 8/27/15 in TF2 General Discussion

Via HLDS:

Valve- Added Collection Trade-Ups!
- Check out the blog post for more information: http://www.teamfortress.com/post.php?id=18161
- Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
- Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
- Gun Mettle Cosmetic Case can only be found by players with a campaign coin
- Cosmetics in a collection can be listed on the Steam Community Market
- All Strange items now have a visible icon in backpack panels
- Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
- Added the OWL 14 tournament medals
- Added a Steam Community Profile option to the player right-click context menu in the scoreboard
- Fixed a buffer overflow exploit (thanks to Didrole for this report)
- Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
- Fixed a Mann vs. Machine exploit related to the Medigun shield
- Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
- Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
- Fixed the cvarlist command truncating some cvar/command descriptions
- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
- Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
- Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
- The Dalokohs Bar can now accept Ally Healing Done strange parts
- Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
- Updated the materials for the Stickybomb Launcher
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- PASS Time update
- Fixed scoring in your own goal if you change teams while the jack is in flight
- Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
- Fixed players sometimes not being able to throw the jack
- Fixed another case where players could teleport the jack with The Eureka Effect
- Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
- All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
- Unlocked console variables for community servers to experiment with without requiring sv_cheats
- Fixed Scouts being able to pick up the jack while drinking
- Fixed disguised Spies being able to carry the jack in some situations
- Made weapon switch faster after throwing the jack
- Fixed not getting a speed boost if you score and then get the jack after it respawns
- Fixed a crash if mp_tournament was enabled and someone scored during pre-game
- Improved the way blocking works
- Fixed being able to cancel enemy taunts by hitting them with the ball
- Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
- Updated pass_warehouse
- Fixed issue with jack getting stuck behind props
- Fixed exploit of jack getting stuck in dropper
- Fixed issue with unbalanced ammo and health kits
- Moved resupply closets further from the doors
- Added plank walkway to central warehouses on top of the containers
- Server Browser
- Fixed the history tab of the server browser failing to record servers
- Fixed the spectate tab of the server browser not working at all
- Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
- Fixed connecting to SourceTV servers via the Favorites tab in the server browser
- Fixed SourceTV relay servers not properly registering on the server list in some situations
- Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
- Fixed SourceTV relay servers appearing to have negative max players
- Maps Workshop Beta
- Fixed map cycle files specified before the initial map load not properly tracking workshop maps
- Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
- Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

Rumor has it:

- GC protobufs: https://github.com/SteamDatabase/GameTracking/commit/466632af9dedd42afec536479878b6d917f980cf
- There's a lot of competitive matchmaking stuff! A breakdown of just the competitive related protobufs can be found on Facepunch

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/013633351fdb9a24c815af21ed48d7d9e8d2d9e9
- wiethoofd of reddit (our new HUD teardown guy?) decided to break down the item schema this time around

- Strings: https://github.com/SteamDatabase/GameTracking/commit/59ac2010593f2401827d7f1f865f13f543f7cf28

- Size is close to 75 MB

posted about 9 years ago
#1 TF2 update for 8/19/15 (8/20/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed an issue with the Festive Revolver not drawing correctly
- Updated the materials for the Australium Minigun
- PASS Time update
- Fixed disguised Spies not having a shield drawn for them in the HUD
- Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
- Fixed being able to 'inspect' the jack while players are carrying it
- Fixed capturing the jack not incrementing Scout contract points
- Updated pass_warehouse
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium

Rumor has it:

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/c1f9994bf4f671d7ad1900b7feeb4daedf1e5ae8

- Size is ~25 MB

posted about 9 years ago
#1 TF2 update for 8/18/15 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information
- Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
- Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when using per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
- Added cover around the point preventing cross-point sight line
- Opened second window in point building
- Tweaked pickup amounts and positions
- Widened space between stairs to point and bridge railing to allow easier movement
- Clipping improvements
- Improved lighting in dark areas
- Fixed an issue where engineers could build on outlying islands
- Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
- Fixed an issue where the spawn room doors could be held open by an opposing team member
- Optimization improvements
- Maps Workshop Beta
- Fixed a common crash when loading some compressed maps
- Fixed various issues running workshop maps on listen servers
- Listen servers no longer unnecessarily fetch a second copy of the map
- Listen servers no longer cause the client to crash upon the second load of the same workshop map
- Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
- Defaults to steamapps/workshop
- Multiple servers sharing the same UGC directory is currently not supported, and will not go well
- Added server command tf_workshop_map_status to view currently tracked maps and their status
- Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
- Improved handling of workshop maps in a server's map cycle
- Workshop maps in the map cycle will be automatically fetched and updated in the background
- Workshop maps in the map cycle will have their names updated to the canonical name once known
- Map votes now work with workshop maps
- A known issue is that the full workshop map name is currently shown instead of the friendly name
- Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed.

Rumor has it:

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/eb88aa3010a9819471e2320a81ef107a6c60c8da
- Here's what the Finder's Fee looks like: http://media.steampowered.com/apps/440/icons/all_bug_hat_demo_large.c4351ff20f7b7d18cfda22dea016d7838e4842c0.png

- Strings: https://github.com/SteamDatabase/GameTracking/commit/fba317e600b0432210c9a7a8d91886d7b0f59496

- Size is ~135 MB

posted about 9 years ago
#1 CS:GO update for 8/14/15 (8/15/15 UTC, 1.34.9.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[ESL One Cologne 2015]
– ESL One Cologne Player Autograph Capsules are now available for purchase, with 50% of the proceeds from capsule sales going to the players and organizations. Player Autograph Stickers can be used as game pieces in the Cologne 2015 Player Pick’Em Challenge.
– ESL One Cologne Team Stickers are now available for purchase, with 50% of the proceeds from sticker sales going to the organizations. Team Stickers can be used as game pieces in the Cologne 2015 Team Pick’Em Challenge.
[UI]
– Updated the Watch panel
— Added the Cologne 2015 Pick’Em Challenges and Matches.
— Your matches and tournament matches are now presented with an updated scoreboard and round performance panel
[MISC]
– [Linux] Fixed bug where bomb beeping was not playing on all channels.
– [Windows] Added a graphics driver hint to try to use the dedicated GPU when available on laptops.
– Minor volume and pitch adjustments to weapon equip and reload sounds
– Fixed a sound synchronization bug with some Falchion knife animations

Rumor has it:

- STICKERS! http://www.counter-strike.net/pickem/cologne2015

- GamingRedditor has an image of the revamped Watch menu

- Operation Bloodhound passes are now 50% off - thanks to SpaceShuttleFan for the tip!

- Strings and script changes (bring your own differ or append .diff to the end of the URL): https://github.com/SteamDatabase/GameTracking/commit/b1578fb93c4f4161efb6c638ed2f266777e1c90c

- An item schema update (some stuff was already added in): https://github.com/SteamDatabase/SteamTracking/commit/624c6d775bcc092f5e65d2a30bfa92462a00a841

- Size is ~70 MB

posted about 9 years ago
#1 TF2 update for 7/15/15 (7/16/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
- Fixed font rendering issues for Mac clients
- Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
- Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
- Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a crash caused by sending malformed network data to clients and servers
- Fixed an exploit that could be used to bypass sv_cheats
- Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
- Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
- Fixed speed particles on the Spy not disappearing when cloaking
- Added ETF2L 6v6 Season 21 tournament medals
- Added numerical health value to the enemy health display in the freezecam
- Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated maps
- Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
- Fixed incorrect cube maps on Powerhouse
- Updated maps have been compressed to save space
- Updated Hammer tools
- Fixed bspzip requiring a -game parameter while simultaneously not allowing it
- Fixed bspzip -addfiles improperly handling newlines in some cases
- Fixed bspzip ignoring excess arguments with no warning
- Fixed bspzip help text for -extractfiles not indicating that a target directory is required

Rumor has it:

- Semi-related, but a warning for server operators running TF2 servers on Windows Server 2003: Microsoft ended extended support for Windows Server 2003 yesterday, leaving it in the same position as Windows XP with no more security fixes to be delivered. If you're still on Server 2003 (hopefully you already moved), consider moving to Windows Server 2008 (R2), 2012 R2, or even a Linux distro

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/3ccf2c43ad68cb186c3035ff213fdf1ba9b6fe4a
- Medal images are the same ones from recent ETF2L seasons as recent as season 18

- Strings: https://github.com/SteamDatabase/GameTracking/commit/9a688a5b649352225fe242de6076b555a683abec
- Presumably due to a recent new Chicago ruling, the disclaimer about sales taxes no longer mentions Washington state specifically
- This disclaimer was updated in TF2 as well to match the one recently updated in CS:GO

- Size is close to 150 MB

posted about 9 years ago
#1 Counter-Strike: Global Offensive update for 7/9/15 in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Fixed smoke rendering exploits that were possible when running certain video capture applications.
– Fixed rare issues when equipping the same loadout item for both teams.
– Fixed an issue where the list of tournament matches would not refresh.
– Added official game servers cluster in Atlanta.
[ SOUNDS ]
– Added new carpet footstep sounds.
– Tweaked sounds of suits when running to synchronize with footsteps.
[ MAPS ]
-Overpass
–Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel
–Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc.
–Fixed a see-through texture near Bombsite A towards upper park
-Dust II
–Fixed 30 exotic spots where C4 could get stuck

Rumor has it:

- Here's what sounds got changed: https://github.com/SteamDatabase/GameTracking/commit/09a15fcd02a7396d456cd371e711a08ce2b9e0bb

- The bomb detonation sound got altered, and it sounds a whole lot more badass than it did previously:

https://www.youtube.com/watch?v=g6WcnUIyu0I

- The 2015 service medal will be ready for claiming as it's been included in this update
- And here's some relevant GC protobufs that enable claiming of it: https://github.com/SteamDatabase/GameTracking/commit/f3b2c68a8895c5f1e9f64d7fbd6ebda83f144e30

- Size is ~55 MB

posted about 9 years ago
#160 Why it’s time to say goodbye to TF2Center in TF2 General Discussion
outatseaquick someone call FLOOR_MASTER and DJ_ROOMBA

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posted about 9 years ago
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