wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted January 16, 2025 at 8:09 PM
Posts 857 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 58
#1 CS2 update for 1/16/25 (1/17/25 UTC, 1.40.6.1) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Updating Steam libraries for Linux game servers to the latest version of Steam Client Beta
- Improved Linux game servers ability to reconnect to Steam after a disconnection
- Stability improvements

Rumor has it:

- Size is close to 25 MB (with Workshop Tools installed)

posted 4 days ago
#1 CS2 update for 1/14/25 (1/15/25 UTC, 1.40.6.0) in CS2 General Discussion

Via the Steam Community:

ValveSHANGHAI MAJOR
- Shanghai 2024 Major sticker capsules are now on sale for 75% off

ARMORY
- Desert Eagle | Heat Treated is no longer available to claim from The Armory

MISC
- Fixed finger placement during Huntsman knife in-game inspect animation
- Fixed a bug where grenade icons weren't disappearing on the spectator map
- Fixed a case when spectator icon could show up at the wrong time on the radar
- Fixed a bug related to changing inspect scenery while inspecting knives

Rumor has it:

- Size is ~130 MB (with Workshop Tools installed)

posted 6 days ago
#1 CS2 update for 1/9/25 (1/10/25 UTC, 1.40.5.9) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Train
- Fixed various minor visual bugs and gaps in world
- Added dirt and wetness onto crates and tarps where appropriate
- Widened opening on A site between Hell and Tunnels
- Opened container door on back of the train near Ivy/Tunnels

MISC
- Fixed a case where ragdolls could get created with extreme initial velocities
- Added markup for individual matches in Steam Game Recording timeline
- Fixed a regression where deploying weapons weren't allowing immediate inspecting
- Fixed fingers crossing into butterfly knife geometry during inspect animation
- Fixed weekly care package preview of weapon cases not having a close button
- When moving away from annotation nodes, required grenade is no longer removed

Rumor has it:

- Size is close to 425 MB (with Workshop Tools installed)

posted 1 week ago
#1 CS2 update for 1/7/25 (1/8/25 UTC, 1.40.5.8) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Inferno
- Adjusted clipping on stairs under balcony

MISC
- Fixed offset discrepancy in legacy SSG08 model.
- Fixed stickers mask on legacy Dual Elites magazine model.
- Fixed Dual Elite pistol holster floating off the local firstperson leg model.
- Fixed a regression in grenade interactions with ragdolls.
- Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

Rumor has it:

- After being missing in action for some time following CS2's release, compatibility versions on the Steam Workshop are making a comeback
- Although they're still under the same CS:GO Official/CS2 Official account as with CS:GO's compatibility versions, currently, all of the configured compatibility versions are unpublished on the Steam Workshop and are only accessible through their direct URLs
- It remains to be seen whether that will remain the case going forward, as it was a signal not only of a near-future update, but also enabled players to know which maps would be updated prior to its arrival

- And for Steam China users, Perfect World looks to be setting up a new matchmaking cluster within the Chinese capital of Beijing

- Size is close to 675 MB (with Workshop Tools installed)

posted 1 week ago
#1 TF2 update for 12/24/24 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
- Fixed broken materials for The Westcoat's "Ugly" style
- Added smoke effect to The Checkered Past

- Update the Buck's Brim's "Bad" style
- Fixed broken materials
- Added smoke effect

- Updated cp_fortezza
- Detail improvements
- Improved clipping

- Updated koth_cachoeira
- Fixed players being able to get stuck in certain displacements
- Various clipping improvements throughout the map
- Various miscellaneous fixes (Thanks Midnite!)
- Improved bot navigation (Thanks Katsu!)

Rumor has it:

- Merry Christmas!

- Size is ~55 MB

posted 3 weeks ago
#1 TF2 update for 12/19/24 (12/20/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated the Brain Cane to fix problems with the texture and phong value

- Updated The Battle Music
- Added missing Hat style
- Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
- Improved and strengthen the Noise Cancellation
- Updated the materials to fix it not being shiny
- Updated the backpack icon to reflect the materials change

- Updated cp_gravelpit_snowy
- Fixed potential incompatibility with external VScript files (thanks Le Codex!)
- Re-implemented cubemap reflections in ice cave
- Fixed perch spots

- Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
- Restored Hale's resistance to knockback back to 75%
- Reduced bonus flame damage against Hale from 50% to 25%
- Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
- Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
- Removed area-of-effect of Hale's normal punches (thanks Wendy)
- Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
- Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
- Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
- Fixed Hale being able to stomp while underwater (thanks Bradasparky)
- Fixed Sweeping Charge not working against underwater opponents
- Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
- Fixed Hale's faulty ground detection (thanks Bradasparky)
- Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
- Fixed the voice lines refusing to play sometimes

- Updated pl_patagonia
- Stage 1
- Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
- Fixed sometimes hearing outside soundscapes inside blue spawn
- Fixed being able to build in a very high rooftop after point A
- Fixed being able to build in blue spawn
- Cart elevator is no longer the glitchiest thing in the universe
- Fixed cart not rolling back after completing the elevator descent sequence
- Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
- Stage 2
- Removed rollback from the train container ramp in last point (Thanks b4nny)
- Gave blue more high ground for last point
- Added an additional dropdown for blue for last point
- Fixed being able to be teleported into red spawn as blue after capping point A
- Removed long hill rollback before point C
- Fixed bots getting stuck on the closed train doors after cap B
- Fixed being able to leave stickies inside blue last spawn
- Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
- Fixed a pop-in issue relating to areaportals below point B
- Fixed being able to enter the last blue spawn as red
- Birdie (Thanks Explocivo808)
- Stage 3
- Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
- Mirrored the window sniper spot in last point choke
- Fixed being able to build behind a displacement rock wall in last point
- Removed troll teleport spot in last point ending ramp
- All Stages
- Slightly lowered sun brightness and slightly raised skylight brightness
- Improved skybox transitions
- The cart no longer tries to defy the law of physics
- Ninjaneers have more freedom to be ninjas
- The bots have learned how to play the map
- Gave the cart another coronación de gloria

Rumor has it:

- Size is close to 200 MB

posted 1 month ago
#1 CS2 update for 12/18/24 (12/19/24 UTC, 1.40.5.6) in CS2 General Discussion

Via the Steam Community:

ValveSHANGHAI MAJOR
- Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.

GAMEPLAY
- Adjusted the threshold at which death notice displays attacker as "flashed".
- Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
- During warmup, weapons will no longer drop on the ground when changing teams.
- During warmup, changing teams now has a two second cooldown.
- Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.
- Give command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. - For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear

MAPS
Train
- Improved collision fidelity on various props
- Updated and fixed surface types on several props
- Adjusted wetness levels on some surfaces
- Fixed various gaps in map

MAP GUIDES
- Map Guides are now supported in the Steam Workshop for submission and subscription.
- Added a selector to pick which map guide gets loaded in practice mode.
- Annotations nodes are now visible in the radar.
- Added a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.

MISC
- Added a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.
- Fixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.
- Improvements to weapon inspect animations.
- Improvements to display of extra-long custom weapon names in UI.
- Stability improvements.
- Added all-new 2025 Service Medal which will be available starting January 1st GMT
- Workshop Tools - Fixed bug on shadows for low sunlight angles

Rumor has it:

- Just like the last few years of medals, the 2025 Service Medals feature 6 levels, each of which can be viewed below:
- Level 1:

https://i.imgur.com/EAu4XEN.png

- Level 2:

https://i.imgur.com/osZzCC2.png

- Level 3:

https://i.imgur.com/Et5oRvc.png

- Level 4:

https://i.imgur.com/eKtKp68.png

- Level 5:

https://i.imgur.com/Wrgb5Kg.png

- Level 6:

https://i.imgur.com/sbXrAN9.png

- Size is close to 550 MB (with Workshop Tools installed)

posted 1 month ago
#1 TF2 update for 12/17/24 in TF2 General Discussion

Via the Steam store:

Valve- Updated the Dapper Noel to fix an issue with the mesh

- Updated vsh_maul
- Fixed broken areaportals
- Changed some props in the upper area that could be mistaken for a large ammo pack

Rumor has it:

- Size is ~15 MB

posted 1 month ago
#1 TF2 update for 12/16/24 (12/17/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Added missing No Gloves style for the Consigliere's Coverup
- Added missing Versus Saxton Hale kill icons
- Added some tournament medals
- Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
- Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
- Updated Aurora Skies Unusual effect to fix a timing issue
- Updated the Necroprancer to fix an issue with the materials
- Updated the Dusk Duster to fix an issue with the materials

- Updated the Dapper Noel
- Remade normal map to be compatible with OpenGL
- Re-baked Diffuse & updated backpack icon to reflect above changes
- Removed misplaced ambient occlusion
- Fixed problematic face flexes
- Fixed an issue where Engineer's beard was protruding from his goggles
- Fixed an issue with the jigglebones being disabled
- Rigged Sniper's hat to be compatible with his melee taunt

- Updated Scrooge McDoc
- Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
- Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
- Updated the backpack icon

- Updated koth_overcast_final
- Fixed an issue with the models/materials
- Added back snow coverings (now using displacements) to some props that were missing them
- Fixed misaligned textures in various places
- Fixed weird lighting bug on a wall in blue spawn
- Fixed 'Hotel' sign not displaying properly
- Added back indicators under some health and ammo kits that were missing them

- Updated cp_fortezza
- Removed sniper window leading into last
- Fixed Engineer being able to build in some doors
- Fixed some props being solid
- Slight art pass update

- Updated vsh_maul
- Players can no longer hide from Saxton in the dark
- Fixed props inside other props
- Fixed z-fighting brushes
- Fixed missing particle effects for the water feature
- Fixed orientation of water feature particles
- Minor lighting changes around the cinema
- Adjusted LOD change distances for Cinema sign
- Updated VSH logic
- Grounded levitating props
- Aligned misaligned textures
- Fixed mis-textured walls
- Clipped upper metal beams
- Fixed clip brushes sticking out from walls that could be walked on
- Players will now be pushed off of the fire bell
- Adjusted cinema sign shadow
- Used spell check on Saxton's Package sign
- Updated how music is activated and deactivated
- Fixed clipping on the hanging big ornaments

Rumor has it:

- Today's tournament medal additions are for AsiaFortress Liquid.tf Newbie Cup 9 (1st Place, 2nd Place, 3rd Place, Participant, Coach)

- Size is ~60 MB

posted 1 month ago
#1 TF2 update for 12/11/24 (Smissmas 2024) in TF2 General Discussion

Via the Steam store:

ValveHappy Smissmas 2024!
* All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
* Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul

* Added the Winter 2024 Cosmetic Case
* Contains 23 new community-contributed items
* The Festivizer can be found as a bonus drop when opening the case

* Added 3 new community-contributed taunts to the Mann Co. Store
* Taunt: Fore-Head Slice
* Taunt: Peace!
* Taunt: Curtain Call

* Added 18 new community-created Unusual effects
* 9 new effects for Unusual hats
* 9 new effects for Unusual taunts
* All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
* Mann Co. Store winter sale!
* Smissmas runs through January 7th, 2025

General
* Fixed a client crash when previewing imported items in the Workshop dialog
* Fixed showing an error model when equipping the Scottish Resistance
* Fixed The Executioner not hiding the Scout's dog tags
* Updated the Mountebank's Masque to fix a problem with the materials
* Updated/Added some tournament medals
* Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
* General
* Added the gamemode intro movie (made by Lacry, thanks)
* Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
* Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
* Added Hale's kill icons
* Visual improvements to Hale's Ability HUD (thanks Funicular)
* Added a visual cue signaling an upcoming Saxton Punch!
* Minor visual improvements to Saxton Hale and his particle effects
* Fixed the boss bar sometimes starting invisible
* Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
* Fixed a rare bug when Hale's Ability HUD textures become missing
* Balance Changes - Saxton Hale
* Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
* Weightdown ability is disabled during Jump Fatigue
* Increased Hale's health by ~100HP per opponent
* Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
* Hale's resistance to knockback reduced from 75% to 35%
* Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
* Balance Changes - Mercenaries
* Explosives and fire now deal 50% more damage against Hale
* The 40% minigun damage penalty now applies to full crits only
* Broken Demoman shields now retain the charge ability
* Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
* Greatly decreased sticky trap damage reduction
* Removed Scottish Resistance's 20% damage penalty
* Baby Face's Blaster now loses 20% of its boost upon Wall Climbing

* Updated vsh_tinyrock (additional changes)
* Improved performance
* Fixed odd clipping at one of the spawns

* Updated vsh_distillery (additional changes)
* Improved performance

* Updated vsh_nucleus (additional changes)
* Fixed setup time ending five seconds too early
* Improved detailing in some areas
* Improved clipping on staircases
* Increased control point capture time to 15 seconds
* Removed collision on some lights
* Changed damage model and damage amount of the toxic waste pit and puddles

* Updated vsh_skirmish (additional changes)
* Fixed setup time ending five seconds too early
* Fixed an issue where Engineers could build in the crocodile pit
* Fixed not being able to wall climb certain trees in the main arena
* Fixed some lighting issues on stalactites and other props
* Parts of Hale's intro sequence no longer play while waiting for players
* Improved optimization and detailing in some areas
* Improved clipping on spiral stairs (Thanks Aar!)
* Updated security system

* Updated cp_brew
* The shortcut from RED spawn to the "A" point now has a nobuild trigger
* Added floor indicator for the health kit in the "A" point wooden shack
* Adjusted "A" point wooden shack to allow more breathing room
* Fixed getting stuck on the "A" gate's frame
* Fixed teletrap near "A" point ditch route
* Fixed being able to place buildings inside an out-of-bounds room outside "A" point
* Fixed some stuck spots near "B" point
* Fixed being able to shoot through a crack in the BLU forward spawn
* Fixed floating props in the diner
* Fixed one way door not forcing itself closed
* Cleaned up some collisions and clipping across the map
* Improved lighting on all of the archways

* Updated koth_krampus
* Fixed missing trees in skybox
* Improved look of waterfall texture near full health-kit
* Fixed minor visual errors
* Minor NPC clipping changes
* Fed krampus some oats

* Updated pl_emerge
* Switched on the cart light
* Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
* Fixed some doors showing incorrect textures
* Fixed the final capture point displaying an incorrect string
* Fixed the map occasionally playing incorrect ambient sounds
* Minor visual and performance tweaks

* Updated cp_carrier
* The Carrier now has full crits rather than mini-crits
* The Carrier now uses the robot voice lines
* Improved hearability of the Carrier's voice lines and footsteps
* Fixed visual bugs with the boss bar
* Fixed the Carrier sometimes becoming invisible while taunting
* Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
* Fixed occasional phasing through the elevator platform at BLU spawn
* Decreased size of the frog

Rumor has it:

- Size is ~625 MB - data capped users should be prepared to take action

posted 1 month ago
#1 TF2 update for 11/14/24 in TF2 General Discussion

Via the Steam store:

Valve- Improved matchmaking performance
- Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
- Improved matchmaker decision making for cross-region parties
- Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
- Fixed the matchmaking settings dialog frequently failing to display any datacenters
- Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
- Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions

- Updated cp_gravelpit_snowy
- Fixed a script issue
- Improved performance
- Improved clipping

Rumor has it:

- Size is ~20 MB

posted 2 months ago
#1 MAJOR CS2 update for 11/13/24 (Train Launched) in CS2 General Discussion

Via the Steam Community:

ValveDAMAGE PREDICTION
- Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
- Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
- Damage prediction is not active when you have high ping.

ANIMATION
- Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
- Fixed a case where legs weren't animating correctly while taking damage.

GRAPHICS
- Added ambient occlusion for first person legs to better ground them in the environment.
- Performance optimizations for molotov and incendiary effects.

GRENADES
- Added axis labels to the grenade line-up reticle tick marks.
- The grenade preview camera now shows the result of a jump throw while the jump button is held.

MAP GUIDES
- Added a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle "Load Map Guides" on.
- Added concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.

MISC
- New game settings for radar map blending and background opacity.
- Fixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
- Fixed a regression with Chinese input via the Microsoft Input Methods.
- CSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
- Charm Template number is now available in Charm descriptions.

MAPS
Train
- Added Train to Competitive, Casual, and Deathmatch modes.

Community Maps
- Added Basalt and Edin to Competitive, Casual, and Deathmatch modes.
- Added Palais and Whistle to Wingman mode.
- Removed Thera, Mills, Assembly, and Memento from all game modes.

Ancient
- Fixed some lighting errors.
- Fixed some collision gaps.
- Fixed some bad wall bang spots.
- Fixed a stuck spot.

Italy
- Fixed some bad boost spots.

Mirage
- Fixed a pixel peek.

Overpass
- Visual updates to canals area and B-site.
- Rework of heaven drop down mechanics.
- Performance improvements, particularly in canals area and B-site.
- Added a sign that blocks a bad line of sight from long boost to CT spawn.
- Removed small fence at the edge of party/picnic that interfered with visibility to train station.
- Removed some geometry under wrecked truck that looked like player legs.
- Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
- Deleted a tree that interfered with a line of sight.
- Moved one of the crate lids on A-site to block a bad line of sight.
- Removed some lamps that could look like player heads at A-site.
- Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
- Removed a chain link fence in alley that made players hard to see.
- Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
- Made shelf in heaven look less like a player.
- Adjusted props and lights in heaven to reduce noise and make players brighter.
- Removed handcart behind barrels at B-site so players can back into the corner.
- Adjusted collision around barrels for better player movement.
- Added light behind barrels for better player visibility.
- Fixed weird collision on barrel that made for inconsistent wall bangs.
- Fixed bad graffiti rendering at B-site.
- Removed concrete block behind the cement bags at B-site for less awkward player movement.
- Set many smaller props to exclude player movement and grenade bounces.
- Fixed some pixel peeks.
- Small visual updates throughout the map.

Shoots
- Performance improvements in some areas.

Rumor has it:

- Size is an extreme close to 10 GB (with Workshop Tools installed) - DATA CAPPED USERS SHOULD TAKE ACTION NOW!

posted 2 months ago
#1 CS2 update for 11/6/24 (11/7/24 UTC, 1.40.4.6) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Various adjustments to bullet hit feedback.
- Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
- Jumping in place on a sloped surface will no longer result in players sliding a short distance.
- Fixed a bug where C4 could be defused from any height.

ANIMATION
- Fixes for IK logic to improve third-person feet posing, especially on slopes.
- Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
- Reduced animation-related network bandwidth usage.

MATCHMAKING
- Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.

MISC
- Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.

MAPS
Office
- Fixed geometry in the problematic jumping corner.

Ancient
- Reworked collision on the staircase to A-main for better player movement.
- Removed a tree that was creating a distracting shadow at A site.
- Adjusted collision to better match visible geometry so that players can hug the walls more closely.
- Fixed a few lighting bugs.
- Reduced shadows to increase perf in some areas.
- Fixed some spots in house where you could get stuck.
- Fixed collision gap at the bottom of B ramp.
- Fixed some disappearing mesh.

Nuke
- Fixed some lighting errors on lower graphics settings.

Anubis
- Fixed a gap in geometry.

Rumor has it:

- The matchmaking statistics mentioned by Valve above will be shown in a tooltip that states: "Only %players% players are searching in your region, long wait expected." ("%players%" being substituted for the actual number of players searching)
- This tooltip will first appear with a yellow exclamation mark beside it, but if there are a critically low amount of players (such as during a recovery from a Steam usual weekly server update), it will turn red

- Aside from a bit of Vulkan ray-tracing plumbing and another round of localization file updates (made possible in part by contributions from Translators Like You - Thank You), this update is that of a WYSIWYG nature

- Size is ~1.3 GB (with Workshop Tools installed) - data capped users should take action now

posted 2 months ago
#1 TF2 update for 11/4/24 (11/5/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tags
- Fixed The Beacon from Beyond incorrectly hiding a bunch of bodygroups
- Fixed the Quoth cosmetic item hiding the Scout's headphones
- Fixed some broken materials for some props_farm gib models
- Adding "Hat" style for the Fuel Injector
- Updated the Clue Hairdo to fix broken smoke effect

- Updated koth_synthetic_event
- Edited nav mesh to minimize the Toastmaster running diving into the grinder/death pit

- Updated pd_farmageddon
- Revoked scarecrow gym membership which lowered their health from 500 to 350

- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team

Rumor has it:

- Reminder: Scream Fortress XVI ends later this week on 11/7/24. Time is running out to complete ConTracker contracts for free (untradable) spooky goodies!

- Size is close to 90 MB

posted 2 months ago
#1 Counter-Strike 2 update for 10/30/24 (1.40.4.5) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
- Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.

Rumor has it:

- Size is close to 20 MB (with Workshop Tools installed)

posted 2 months ago
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