SoldierBaba booey
Account Details | |
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SteamID64 | 76561198040048374 |
SteamID3 | [U:1:79782646] |
SteamID32 | STEAM_0:0:39891323 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | January 16, 2025 at 8:09 PM |
Posts | 857 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | ASUS ROG Sica |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | BenQ XL2430T |
Via the Steam store:
Valve- Added pl_pier to the list of maps for Casual matchmaking
- Updated pl_pier
- Added additional exits to forward spawns
- Added windows to RED final spawn
- Added small platform to the first beach
- Improved general clipping
- Players can no longer build on the tables in RED spawn
Rumor has it:
- Size is ~20 MB
Via the CS:GO blog:
Valve[ GAMEPLAY ]
– When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
– Fixed bots not navigating properly in Warmup arenas.
[VIEW MODELS]
– Reduced size of SWAT sleeves matching all existing models.
[ MISC ]
– Fixed a crash in Windows dedicated server when “version” command is issued.
– Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
– Adjusted Retakes clip areas in Mirage and Train
[ PERFECT WORLD ]
– Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.
[ MAPS ]
Ancient
– Further optimizations
– Fixed some clipping bugs
Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)
Engage
– Removed several boost spots
– Added stairs in the garage for better rotation flow
– Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
– Removed “office” area on mid
– Added ladder on A upper CT side
– Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
– Lowered A upper and bridge to make entire bombsite more readable
– Removed several awkward angles on A-site
– Removed excessive areas on A-site
– Removed clutter on A-site
– Better FPS around the whole map
Guard
– Widened inner part of connector
– Reduced size of restaurant corner
– Adjusted tarp positions on truck to eliminate some angles
– Lowered half-wall at stairs
– Adjusted timings by pushing CT spawns back a bit
– Shifted crates next to tower further towards pit
– Enhanced visibility for various long range angles
– Removed electric box next to bikes
– Reduced amount of breakable glass at shop
– Blocked angle from CT boost to pit
– Increased size of ladder hole
– Added location names
– Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
– Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
– Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
– Fixed various bomb stuck spots (Thanks Joaokaka1998)
– Fixed player stuck spot on street (Kerluck)
– Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
– Minor visual adjustments and enhancements
Rumor has it:
- A few protobufs, as well as a couple of strings have been added in preparation for the upcoming eventual shift from today's standalone launcher to the Steam China system for users under Perfect World influence. Also, a new "Steam China Edition" app ID was added to the game's list of DLC yesterday, which will allow for the continued segmentation between users under Perfect World influence and the rest of the world
- Beyond what's described above, you can take a peek at all the script file updates and gander at the flurry of new translations, the latter part of which is made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/1a4678289b5a035e2253233a6d52da84955604f8
- Size is ~250 MB
Via the CS:GO blog:
Valve[ OPERATION BROKEN FANG ]
– Adjusted first person arm models for Operation Broken Fang agents.
– Adjusted end of match animations for Operation Broken Fang master agents.
– Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards.
– Kick player vote is now disabled in Broken Fang Premier pick/ban arenas.
– Fixed kill distance in missions UI to be correctly rounded for display.
[ MISC ]
– Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT.
– Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings.
– Game settings now have a search box to quickly find and jump to any setting or key binding.
– Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons.
– Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo
[ MAPS ]
Guard
– Repacked radar
Elysion
– Fixed a pixelwalk outside on the glass.
– Fixed a pixelwalk on the Elysion sign on A site
– Fixed a pixelwalk on the umbrellas outside.
– Fixed the pixelwalks on the doorframes
– Players were able to jump on top of the A sign on A site
– Player were able to jump on top of the small palm plant
– Players were able to 2 man boost outside and see into the site from an unfair position
– Players were able to run boost on the windows railing on A site
– The ladder outside has been removed
– Reduced the foilage outside, players were able to hide
– Waterfalls have been deleted from the white walls. Caused the smoke to become see through.
Apollo
– Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
– Reduced CT spawn Cover to make it easier to clear
– Improved model shuttle collsions to make walking over nicer
– Reduced non-designed headpeaks across map (Thanks CF-166)
– Fixed car fade in CT spawn (Thanks Sylikoira)
– Fixed a few boost exploits
– Updated to radar to a more simple single layer one
– Reduced foliage over key angle (Near moonroom/CT spawn)
– Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)
Anubis
– Widened A main entrance
– Simplified A connector area
– Got rid of the deep corner below the windows on A
– Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT
– Some other minor things 3kliksphillip will probably find out
Via the Steam store:
Valve- Fixed a client crash related to inspecting the same item twice
- Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk
- Fixed the equip_region for Pebbles the Penguin
- Fixed not being able to use Taunt: The Table Tantrum Unusualifer on Taunt: The Boiling Point
- Updated Taunt: The Pooped Deck to fix some sounds
- Updated the localization files
- Updated ctf_snowfall_final
- Fixed an issue some players were having with candy cane textures
- Updated the lighting
- Updated pl_wutville_event
- The Smissmas trees are now properly colliding with mercs and ordinance
- The larger first BLU spawn as been re-zoned for proper class changes and no more Engineer shenanigans
- Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs
- Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground
- The train tunnels will no longer allow for early escape
Via HLDS:
Valve- Fixed the Spy's arms not cloaking
- Updated Taunt: Spin-to-Win to fix an animation timing issue
- Updated Taunt: The Pooped Deck with missing animations and sounds
- Updated the equip_region for The Cammy Jammies
- Updated the localization files
Via the CS:GO blog:
Valve[ MISC ]
– Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
– Lowered volume of background scenery when Ancient is selected.
– Lowered volume of female death sounds.
– Resampled older sounds for HRTF.
[ MAPS ]
MIRAGE
– Fixed clipbrushes for Retakes.
ANCIENT
– Reduced soundscape volume.
– Tweaked ambient light levels in some locations.
– Added additional lights to dark corners.
– Removed metal pillars by backdoor entrance to B site.
– Scaffolding by B site can now be shot through.
– Blocked visibility between boxes on A site.
– Tweaked blending for better player reads in some locations.
– Redid visual language of ledges around mid, more obvious what is/isnt pathable.
– Marked additional props for low end CPU/GPU culling.
– Mossy walls no longer surface type ‘grass’.
– Fixed invisible pottery.
– Removed some visual clutter around backdoor to B.
– General optimizations.
– Feneral clipping fixes.
– Added de_ancient_zoo VMF to SDK for community map makers.
FROSTBITE
[General]
– Improved performance.
– Improved loot spawns.
– Changed certain doors to improve gameplay flow.
– Fixed reported cases of physics objects falling through displacements.
– Fixed rare cases of weapon drops getting stuck in the border clipping.
[Beta]
– Reworked the bar building for improved gameplay.
[Radio]
– Fixed rare cases of drone deliveries falling through the ground.
[Tourist]
– Clipped fence around the electrical building to allow for easier jumps onto roof.
[Ski Slopes]
– Made it easier to grab onto the ladders on the ski lift posts.
[Cove]
– Fixed floating counter on security gate.
[Village]
– Reworked the village buildings for improved gameplay.
[Misc]
– Fixed various stuck spots.
– Fixed various spots where loot would get stuck.
– Avalanche sound is now quieter and plays only after the first wave.
Rumor has it:
- /u/Haaselh0ff of the Frostbite development team continues to encourage you to cut out the middleman so-to-speak and keep reporting issues or other tweak requests directly on its Steam Workshop page
- Valve's put up a short clip of new ping behavior described above on the game's Twitter account
- Size is ~260 MB
- Extreme and historic spikes in excess of 50 Tbps on the Steam content servers have been observed after the release of Cyberpunk 2077 on the Steam system. You will notice significantly greater than usual download speed variability tonight and it is likely that extreme content server load will persist well through the overnight hours in spite of an otherwise clear coast through the next several days; although bursts of usual peak performance are possible, they may be short-lived at best.
Via the Steam store and HLDS:
Valve- Fixed Strange war paint weapons not including the Strange attribute in their name
- Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions
- Added jingle sound to the Elf Care Provider
- Added Taunt: The Table Tantrum to the list of items for the Unusualifier
- Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
- Updated Taunt: The Fist Bump to add a particle effect on success
- Updated Taunt: The Boston Boarder to fix moving forward too early
- Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt
- Updated web page with community fixes from Liam Stone (boba)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pd_snowville_event
- Fixed ground texture incompatibility with mat_specular 0
- Fixed clipping issues
- Rewrote HUD file to not conflict with custom HUDs
- Festivized the middle pine tree
- Updated pl_pier
- Expanded hallways to BLU spawn exits
- Players can no longer build inside RED spawn
- Fixed rock occasionally missing a texture
- Fixed clipping not covering some roof overhangs
Rumor has it:
- If you ever want to view what was localized in this update, you can do so right here, all made possible in part by contributions from Translators Like You - Thank You
- Size is close to 50 MB
- Extreme and historic spikes in excess of 50 Tbps on the Steam content servers have been observed after the release of Cyberpunk 2077 on the Steam system. You will notice significantly greater than usual download speed variability tonight and it is likely that extreme content server load will persist well through the overnight hours in spite of an otherwise clear coast through the next several days; although bursts of usual peak performance are possible, they may be short-lived at best.
Via the CS:GO blog:
Valve[ MISC ]
– Fixed a crash related to pinging rotating car model in Engage.
– Fixed Operation Shop buttons to appear correctly on OSX and Linux.
– Fixed a rare bug when several Broken Fang Premier game settings could get applied in regular Competitive matches.
– Added background movie fallbacks.
[ MAPS ]
Guard
– Blocked off construction corner.
– Added new cover for players entering the site from connector.
– Pulled drop a little closer to site.
– Shifted all covers on site to adjust angles towards bridge and archway.
– Slightly shifted connector between back alley and site.
– Partially restricted sightline between connector and pit.
– Decreased depth of restaurant corner.
– Decreased depth of VOOLT corner.
– Mitigated head peek close at stairs tunnel.
– Slightly mitigated head peek behind dumpster.
– Added minor visual details.
– Various texture updates.
– Dehexagonized beer bottles.
– Removed collision on window planters (Thanks Bubza101).
– Fixed missing faces on beer crates.
– Fixed a pixel gap on street (Thanks u/iBearably).
– Fixed grammatical errors on street signs (Thanks Sysel).
Via the CS:GO blog:
Valve[ MISC ]
– Fixed names for several Operation Broken Fang patches to appear as different Steam Community Market commodities.
– Fixed Sir Bloody Darryl’s death sound.
– Fixed a regression with soft shadows under agents.
– Fixed demo playback for the compatibility version of Mirage.
– Added “Looking to Play: Guardian” for people looking to play Guardian and Strike missions with a partner.
– Fixed mini-scoreboard alignment when showing player counts.
– Removed vote to change map in Retakes.
– Reduced round restart delay to 5 seconds in Retakes.
– Fixed ping icons to show actual pinged weapon or bomb in all game modes.
– Fixed ping icons to become transparent when player’s crosshair pointing directly at them.
– Localization updates.
– Improved stability.
Rumor has it:
- An initial pass of translations for chunks of the 1163 strings included yesterday also happened, made possible in part with help from contributions from Translators Like You - Thank You
- Size is close to 20 MB
Via the CS:GO blog:
ValveOPERATION BROKEN FANG
- Introducing Operation Broken Fang, featuring new game modes like Broken Fang Premier and Retakes, stats page, agents, weapon collections, missions, maps, and more!
- For more details visit www.counter-strike.net/brokenfang
GAMEPLAY
- Added Broken Fang Premier Mode.
- Added Retakes game mode.
- Added dynamic ping system to more game modes.
- Added new customizable chat wheel feature.
- Chat wheel can be customized under Keyboard/Mouse > Chat Wheel Keys options.
MAPS
- Added Ancient, Engage, and Apollo to Scrimmage, Casual and Deathmatch game modes.
- Added Frostbite to Danger Zone game mode.
- Added Guard and Elysion to Wingman game mode.
- Removed Mutiny and Swamp.
Cache:
- Removed excessive details.
- Generally smoothed visual experience.
- Visual clarity improvements for very low resolution users.
- Minor tweaks. (Thanks hzx_fps!)
- Mild optimizations at the A Bombsite and Mid.
- Finishing visual touches.
Rumor has it:
- CS:GO Stash is in the midst of putting up Broken Fang Case, Control Collection, Havoc Collection, and Ancient Collection items up right now
- You can also inspect all of the new agents and spin them around in-game at https://csgostash.com/agents/Broken+Fang+Agents too
- Pings have been expanded to take on a wheel format, similar to ones you would find in Dota 2 and/or League of Legends as well as Portal 2 co-op
- The concept of pinging was first available in the game through the Danger Zone mode, but as stated above, it's been expanded a bit further. However, if it gets a little too much for you, you can choose to leave them fully enabled, enabled without sound, or completely disable them
- A list of things you can ping include:
- Planting: Plant the bomb at site A/B
- Movement: Stay together, Follow me, Following you, Spread out, Fall back, Go go go!, On my way, Check the Hostage, Need quiet
- Preparation: We should save/buy, Who will lead?, Request a weapon, What's the plan? --> Site A/Site B/Middle
- Grenades: Need Decoys/Smokes/Frag Grenades/Molotovs/Flashbangs
- Defend: Cover me, Covering you, Help, Need backup, Hold this position, Rotate to me
- Bomb Status: Guarding the Bomb, Bombsite clear, Bomb was dropped, Bomb picked up, I'll (De-)Activate Bomb, You (De-)Activate Bomb
- Bomb location
- Enemy Status: Heard noise, Enemy spotted, Area clear, Sniper spotted, Bomb carrier spotted, Three/Two/One Left, One enemy here, Multiple enemies here, Bomb picked up
- Enemy Killed: I got a headshot, I killed sniper, We killed sniper, Saw your headshot
- Combat Status: Attacking, In position, Covering, I'm pinned, In combat, Friendly fire, Last unit alive
- Responses: We won, We lost, We're winning, Lost this round, Thanks!, Sorry, Nice!, Yes, No, Pep talk, Cheer
- If you've been playing Competitive for a long time, you've probably experienced this situation a handful of times: a player manages to connect during warmup, but then disconnects and doesn't come back by the time the warmup timer expires even though everyone else is connected. You would expect that the match would not commence in this situation just like if they never had a successful connection at all, but after time expires, the match is still allowed to start and a team is left to fend for themselves 4v5. Scenarios like these should happen no longer as matches will now be cancelled as one would expect them to if someone disconnects in warmup but doesn't show back up after the end of warmup, and those who don't show back up will be properly assessed with an abandon
- It would appear that Trusted Mode has potentially been silently ever so slightly backed off a little bit, the description for it in the in-game settings now says it prevents *most* 3rd party programs from interacting with the game, it previously said all were blocked from interacting with it
- This is in spite of the Steam Support article saying that there is no whitelist at all for "approved" programs whatsoever; but it's possible this article could change a little later on if it has indeed been slightly backed off
- In addition to what you'll experience in Premier Mode, for players in Valve-sponsored major tournaments, Valve made a small tweak and changed "veto" nomenclature to "ban"
- Whenever the Rio major is able to happen, you'll probably notice a new "Win Chance" guesstimate when spectating matches in-game through GOTV
- There are a whopping 1163 new strings up for translation on the Steam Translation Server with this update - and that's on top of the many that were already translated today included in this one with the help of contributions from Translators Like You - Thank You
- Size is in excess of 2 GB - data capped users should take action now
Via the Steam store:
ValveHappy Smissmas 2020!
* All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
* Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville
* Added the Winter 2020 Cosmetic Case
* Contains 20 new community-contributed items
* The Festivizer can be found as a bonus drop when opening the case
* Added the Winter 2020 War Paint Case
* Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
* Has a chance to give a taunt Unusualifier as a bonus item
* Added 8 new community-contributed taunts to the Mann Co. Store
* Taunt: The Pooped Deck
* Taunt: Time Out Therapy
* Taunt: Rocket Jockey
* Taunt: The Boston Boarder
* Taunt: Scorcher's Solo
* Taunt: Texas Truckin'
* Taunt: Spin-to-Win
* Taunt: The Fist Bump
* Added 19 new community-created Unusual effects
* 12 new effects for Unusual hats
* 7 new effects for Unusual taunts
* All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
* Mann Co. Store winter sale!
* Smissmas runs through January 7th, 2021
General
* Fixed exploit where players could use "retry" in the console to reset the MvM timer and prevent the wave from starting
* Updated item schema with community fixes from Andrés S. (rabscootle)
* Updated web page with community fixes from Liam Stone (boba)
* Updated Spy invis materials with community fixes from Liam Stone (boba)
* Updated materials with community fixes from Andrés S. (rabscootle) and NeoDement to fix broken Jarate effect
* Updated/Added some tournament medals
* Updated the localization files
Via the Steam store:
ValveMannpower update
- Dominant players are now marked for death only when carrying a powerup
- Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
- Items or actions that add to the shield charge meter now add less when carrying a powerup
- Carried buildings now deploy faster than default, but not instant
- Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
- Strength powerup no longer multiplies critical damage
Medic
- Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
- Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
Via the Steam store:
Valve- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pl_bloodwater
- Fixed a Minify spell exploit at point A
- Removed the Horseless Headless Horsemann from the map
- Updated the underworld to give a rare spell when escaping
Via the CS:GO blog:
Valve[TEXT FILTERING]
– Text Filtering now makes use of Steam Text & Chat Filtering.
[DEMO PLAYBACK]
– Added a new setting “demo_index” — when enabled, playback of demo files will create full frame baselines to improve performance of seeking forward and rewinding within demo files.
[VIDEO OPTIONS]
– Adding an option for using uber shaders which replaces the launch option -noubershader. This setting is defaulted off for users on Intel and on for everyone else.
– Miscellaneous fixes