wickedplayer494
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SteamID32 STEAM_0:0:39891323
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Signed Up November 18, 2012
Last Posted March 31, 2025 at 7:16 PM
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#31 TF2 update for 3/10/16 (3/11/16 UTC) in TF2 General Discussion
moursifanshawemoursifanshawehope valve is fine with their 1st place player being called BIGG CUMhttp://puu.sh/nCgI0/fe249d6ef2.jpg
i guess not :D

I should be a jackass and try and make my way up onto the list and then advertise Overwatch and see if Valve gets pissed

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Kappa
posted about 9 years ago
#1 TF2 update for 3/10/16 (3/11/16 UTC) in TF2 General Discussion

Via HLDS and the Steam Community:

For everything else:

Valve- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed bots equipping the canteen in Mann vs. Machine mode
- Added new styles for the Dead of Night
- Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph

For competitive matchmaking components:

Valve- Fixed a case where players would sometimes drop while connecting to a match server, and not trigger an abandon (resulting in 6v5, etc)
- Timing improvements in the Stats and Medals screen
- Fixed parties disbanding after clicking the new "Disconnect" button on the Stats and Medals screen
- Fixed various methods players used to escape spawn during the 10-second countdown
- Fixed broken countdown screen state when a player would abandon the game during the final countdown
- Fixed players seeing a benign "not connected to the game coordinator" message after leaving a match. (This did not affect match results)
- Added a TF2-specific "Report Player" system available while connected to a game server. Button located next to the "Call Vote" button on the main menu.
- Added round start UI elements
- Tuned rank progression so that it's easier to progress through lower ranks
- Fixed various issues that could occur whenever a player abandoned a match during the 10-second countdown
- The game server no longer checks for idle players during ready-up mode (also applies to MvM)
- Performance medal awarding logic now better scales with total match time
- Pyros now receive Support points whenever they airblast Invulnerable enemy players
- Added a "Global 100" leaderboard to the competitive matchmaking lobby screen
- Expanded the number of friends that can be visible in the Friends leaderboard

Rumor has it:

- Remember that pressing F7 allowed you to file a report? You no longer need to memorize that key, as syberspace_ of reddit points out a button for reporting players has been added to the menu while in a game (including outside of competitive)
- As it stands, the prompt seems to be quite bare in comparison to the prompt brought up on pressing F7:

http://i.imgur.com/D0DfaUV.png

- Four options exist at the moment, these are "cheating", "idle/AFK", "harassment", and "griefing"
- Unintended side effect: you can also try to get yourself VACcinated if you want to, as demonstrated in the above image

- As you might expect, an item schema update: http://git.optf2.com/schema-tracking/commit/?id=cf50d2792576b1477424cfe63d14266d8278a114&context=10

- Size is ~35 MB

posted about 9 years ago
#1 TF2 update for 3/7/16 in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to player names
- Fixed some HUD elements remaining hidden after using +inspect and the scoreboard
- Updated models/materials for the Beep Boy, Dead of Night, and the Graybanns

Rumor has it:

- Here's a good look at what textures were updated: https://github.com/SteamDatabase/GameTracking/commit/6bc5f181e8bdefaf74fc3eab60078aec08518652

- And an item schema update with some item image changes: https://github.com/SteamDatabase/SteamTracking/commit/558bcdb3a967c7e9339f83609c900699dc6af9ba

- Size is ~10 MB

posted about 9 years ago
#1 TF2 update for 3/3/16 (3/4/16 UTC) in TF2 General Discussion

Via HLDS and the Steam Community:

For other parts of the game:

Valve- Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks
- The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to
- Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2
- Updated cp_foundry to support the Competitive mode beta
- Updated the draw sound for the Dead Ringer
- Updated equip_region settings for the Exorcizor and the Cotton Head
- Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies

For competitive matchmaking components:

Valve- Fixed a case where players who had previously opted to late-join Mann vs. Machine matches would sometimes appear in competitive matches
-- This would result in matches with unusual team sizes
- Games no longer end when a player abandons a match that is in-progress
-- The game is still considered safe to leave
-- The leaver still receives a large penalty to their rating
-- Remaining players will not gain or lose rating
- Fixed players not seeing their own cosmetics on the winner's stage screen
- Fixed cp_foundry and re-added it to the map cycle
- Removed ctf maps from the map cycle for now
- Fixed displaying "Last Match" medal counts for Kills in "Season" stats
- Fixed servers not cycling to the next map after a match ends
- Added a "Disconnect" button to the match end Stats and Medals screen
- Fixed the chat window sometimes overlapping Stats and Medals screen
- Fixed the "Player Abandoned" message appearing multiple times
- Fixed damage blocked during a medic ÜberCharge not counting toward the Support stat
- Increased server capacity for future stress tests to help meet demand

Rumor has it:

- Here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/808f0d4fcbfcb7a04659b5068d3cec15e407bc70

- Size is ~60 MB

posted about 9 years ago
#1 CS:GO update for 3/2/16 (3/3/16 UTC, 1.35.2.7) in CS2 General Discussion

Via the CS:GO blog:

Valve– Updated lights.rad with new Nuke asset entries

Nuke:
– Open vents no longer shield players from flashbangs
– Added grenadeclips
– Improved bot navigation
– Removed ladder cage from T rooftop
– Fixed vcollide on door frames
– Fixed a number of spots where C4 could get lost
– Fixed C4 and grenades falling through B floor frame
– Fixed scissor gates blocking flashbangs
– Fixed a few pixelwalks

Rumor has it:

- This seems to be pretty much Nuke update 2, except with less bang this time: https://github.com/SteamDatabase/GameTracking/commit/71fb18f93583d0fce603966e89c9372919e64492

- Did you notice that there was a bullshit AWP shot you could take near the ramp to B? /u/j_cliffe took notice and went and fixed it

- Here's some stuff that could be of use for some developers: https://github.com/SteamDatabase/GameTracking/commit/54a730760dcb153b9cd37f19a87e79ccf16f8163

- Size is ~60 MB

posted about 9 years ago
#7 TF2 update for 3/1/16 (3/2/16 UTC) in TF2 General Discussion
Geel9Passes tonight?

You wish

posted about 9 years ago
#1 TF2 update for 3/1/16 (3/2/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine)
- Fixed a crash in the matchmaking search screen when right-clicking
- Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow
- Fixed missing Crusader's Crossbow crit sound
- Fixed health/ammo cabinet sound regression
- Removed unintended changes to cp_foundry
- Updated the Summer Shades so they can be traded
- Update last Hit sounds
- Added several options (located in Adv. Options on the main menu)
- Fixed custom sounds not working in sv_pure servers
- Fixed not hearing the Last Hit sound for Spies using the Dead Ringer

Rumor has it:

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/3bc2116fab881f5c4e4724b649744af1a30f7fb7

- Size is ~50 MB

posted about 9 years ago
#1 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode
- Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
- Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
- Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
- Mannpower update
- Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
- Reflect powerup
- Removed 25% resistance attribute
- All classes can now have up to 400 health
- Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
- Reflection damage increased from 50% to 80% of damage received
- Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
- Supernova powerup
- Minimum stun duration increased from 1 to 2 seconds
- Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
- Vampire powerup
- Melee attack now returns 1.25x damage as health (up from 1.0x)
- Regen and King powerup
- Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
- Increased metal regeneration amount
- Gift Wrap has returned!
- Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
- Items can now be unwrapped by their original wrapper
- Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
- Giftapults can again deliver items to random players online, but will remain un-craftable
- Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
- Vote kick events now display that target player's Steam avatar
- Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
- Update the Crusader's Crossbow
- Added a new shoot sound
- Added a new impact/heal sound when a teammate is healed
- Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
- Fixed That '70s Chapeau not being removed when the Sniper taunts
- Fixed the Catastrophic Companions hiding the player's hat and headphones
- Fixed an LOD issue for The AWPer Hand
- Added combat text and hit sounds for damage done to buildings
- Added a "Last Hit" sound option to Hit Sounds
- Triggered when one of your attacks causes the death of a player or building
- Can be toggled in the Adv. Options menu
- Updated the materials for the Panic Attack to support mat_picmip
- Updated the Taunt: Zoomin' Broom sound effects
- PASS Time update
- Fixed workshop maps not loading correctly
- Fixed being able to get inside jump pads
- Removed Sandman long-distance steal
- Added experimental cvars for playtesting
- Updated cp_vanguard
- Removed teleporter exploit on second point
- Various minor fixes (lighting, collision, optimization)
- Updated pl_borneo
- Fixed an exploit related to the final control point and dropped weapons
- Updated pl_snowycoast
- Adjusted various spawn point facings to make side exits more obvious
- Adjusted position of resupply cabinet in RED's 1st spawn
- Added ledge to 2nd point flank route window
- Adjusted common sentry nests on 2nd
- Added stronger light to entrance of lower flank route
- Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
- RED no longer get forced respawn when 2nd is captured
- Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
- Adjusted timing of flank doors at 2nd and in mines
- Updated door texture for flank exit by 2nd point gate
- Improved defendability and enlarged 3rd point
- Adjusted position of 3rd cap
- Adjusted health & ammo at 3rd
- Updated door texture for flank exit by mines
- Changed a medium ammo pack at last to full ammo pack
- Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
- Added 3rd exit to BLU's last forward spawn
- Improved defendability of ledges at last inside building
- Added new dropdown area to RED's last
- Adjusted lighting in various areas
- Fixed dx settings on light pole props

Rumor has it:

- AgentSpy reveals that the menu for competitive matchmaking has been significantly updated now that more components have landed:

http://i.imgur.com/aTOdK3t.jpg

- aabicus of the Steam forums recorded the new Crusader's Crossbow sounds:

https://www.youtube.com/watch?v=LwORWpNcxMI

- An item schema update that heralds the return of gift wrap: https://github.com/SteamDatabase/SteamTracking/commit/5e2980620d67369f6c48930615638babd40ca2cd.diff

- This is a totally inconspicuous API addition

- Size is close to 450 MB on Windows XP(!)/Vista/7/8/8.1/10, except close to 425 MB on Mac OS X - data capped users should be aware

posted about 9 years ago
#1 CS:GO update for late 2/26/16 (2/27/16 UTC, 1.35.2 in CS2 General Discussion

Via the CS:GO blog:

Valve[ OPERATION WILDFIRE ]
– Added the third Co-op Strike Mission.
– Added last comic unlock.
– Added lobby setting to tell you if you are out of missions.
– Added next mission countdown timer to journal maps.
[MAPS]
– Cache
— Fixed one-way texture at Quad boxes
— Improved visibility of vents
— Fixed pixelwalk at B fences
— Improved matching of foot-step sounds and ground materials across the map
– Coast
— Fixed pixel walk in A site
— Removed exploitable angle in B site
– Royal
— Various clipping fixes
– Mikla
— Fixed invisible collision near mid
— Updated radar
— Moved T spawns further back
Cruise
— Various bug fixes
– Santorini
— Fixed an issue where players could get stuck on the inner walls of Café
— Fixed a pixelwalk at mid
[ MISC ]
– Fix for a func_tracktrain that could pass through players when they were overlapping.
[ SDK ]
– Added the vscript function StopSound.

Rumor has it:

- After many years of the last word in it not being capitalized like the previous two, the "position" in a "hold this position" is now capitalized and will finally read "Hold This Position." in text chat - thanks to Dimbreath for pointing it out

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/b4079a1189314fb37e83a5616b2a93369bd6a99b

- Deep-level stuff that'll probably be useless for anyone: https://github.com/SteamDatabase/GameTracking/commit/3ae360352f193dd49a10171f60d2ed4b34099a9b

- Size is close to 200 MB

posted about 9 years ago
#3 CS:GO update for 2/24/16 (2/25/16 UTC, 1.35.2.4) in CS2 General Discussion
BopperAre TF2 matches cancelled?

Why would they be?

posted about 9 years ago
#1 CS:GO update for 2/24/16 (2/25/16 UTC, 1.35.2.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ OPERATION WILDFIRE ]
– Fixed the first Co-op Strike mission not granting a star if players did not win in the first round.
– Added a countdown timer to main menu missions UI indicating when the next campaign mission is available.
– Fixed the Mission UI not updating immediately when the next campaign mission is available.
[ LINUX ]
– Fixed a crash that was occurring on Coast and some other maps.

Rumor has it:

- Team Roles stickers had their materials updated, but they're the foil ones, which for now aren't available (except The Pro, only available in foil): https://github.com/SteamDatabase/GameTracking/commit/ce58e335b419b293c9510069d30d3efb4d346016

- Size is ~20 MB

posted about 9 years ago
#1 CS:GO update for 2/23/16 (2/24/16 UTC, 1.35.2.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
– Added engine support for up to 4096 model precache table entries.
– cl_timeout setting is now capped at 30 seconds.
– Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.
– Added missing tagrenade_detonate event.
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
– Improved vert count on SCAR-20 scope
[ UI ]
– Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
– Fixed not being able to cycle through items in the 5th slot if you had more than 1.
– Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
– Fixed lobby displaying incorrect player data when searching solo and using the inventory.
– Fixed sticker model panel overlapping quit lobby dialog and other dialogs.
[ GSLT ]
– User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

Rumor has it:

- The GSLT bit only applies to server operators, for regular players it doesn't mean much

- Some Wildfire lore elements were altered: https://github.com/SteamDatabase/GameTracking/commit/6b9cf434f046e3456f643ffa40d5d30ecfd65f15

- Size is ~85 MB

posted about 9 years ago
#1 CS:GO update for 2/19/16 (2/20/16 UTC, 1.35.2.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.
– Improved bullet accuracy tracking algorithm to correctly account for the last kill of the match.
– Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.
– Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.
– Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of
– Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry
– Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
– Fixed a regression in StatTrak Music Kits official MVP counter display.
– Fixed a regression in competitive timeouts voting rules.
[MAPS]
– Cache
— Fixed various minor bugs
– Safehouse
— Fixed some trees showing as unlit
– Mikla
— Removed some decals
– Santorini
— Fixed various minor bugs
– Nuke
— Fixed pixel walking on rafters
— Fixed a number of spots where C4 could be dropped and not retrieved
— Fixed wallbanging values on trophy room wall
— Rooftop to Silo jump distance increased slightly
— Players can no longer defuse the bomb on A site from under the floor on B site
— Flashbangs now correctly blind players behind toolsblocklight brushes

Rumor has it:

- As with past operations, Wildfire now has its own background, and Yumadapuma of reddit has a screenshot: https://www.reddit.com/r/GlobalOffensive/comments/46npdq/counterstrike_global_offensive_update_for_21916/d06j70m

- String and script changes (also some Dota 2 leftovers for whatever reason): https://github.com/SteamDatabase/GameTracking/commit/987306c2b5fd1739568f79dfd4ed85d4fc8fc81b
- Mikla's description no longer refers to Turkey specifically, as it will now say: "The alleys of a Mediterranean city serve..."

- Size is ~125 MB

posted about 9 years ago
#1 TF2 update for 2/2/16 in TF2 General Discussion

Via HLDS:

Valve- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets
- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
- Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
- Updated The HazMat Headcase so it can be equipped by the Sniper
- Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
- Updated The Special Eyes so it can be equipped by the Pyro and added a second style
- Updated The Frenchman's Formals to hide the Scout's dog-tags
- Updated the equip_region for the Cheater's Lament and added a new style
- Updated the Backburner to add the pilot light
- Updated the Rainblower to remove the pilot light
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
- Updated ctf_landfall
- Fixed some material issues
- Updated cp_vanguard
- Added new path to the last point
- New geometry to reduce sightlines on the middle point
- Reorganized spawn points to better exit final spawns
- Fixed Red forward spawn door blocking when held open
- Fixed some material issues

Rumor has it:

- VPK contents changes as well as script updates: https://github.com/SteamDatabase/GameTracking/commit/f6784f9b0fa3689da84c5d822906282d0b3c2921

- And here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/8dc31555865407d589c73bf70a5f070aa6240a6e

- Size is ~90 MB

posted about 9 years ago
#1 CS:GO update for 1/27/16 (1/28/16 UTC, 1.35.2.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Explosive damage and damage from flying grenade impacts will now always use armor penetration formulas when the victim wears armor (thanks to the video uploaded by Andrew PhoenixFight3r).
– Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.
[Linux client]
– Fixed displays to set on the correct monitor in multi-monitor setups.
– Fixed a bug in mouse handling when moving mouse toward the top-left.

Rumor has it:

- MaxReiger (our resident teardown person?) says that the TAC-21 references found in the previous update have since been removed

- Script changes: https://github.com/SteamDatabase/GameTracking/commit/9d5eca15b325ea1350f926027e1107fbfcc939a0

- Deep level stuff (and that knife drop command): https://github.com/SteamDatabase/GameTracking/commit/1c049a063f748a231bb341515526417a26687ac1

- Size is ~10 MB

posted about 9 years ago
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