yahoonice, will this work with reflecting
yup, should work with all orientations
Account Details | |
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SteamID64 | 76561198067289381 |
SteamID3 | [U:1:107023653] |
SteamID32 | STEAM_0:1:53511826 |
Country | United States |
Signed Up | March 21, 2016 |
Last Posted | April 24, 2016 at 10:08 PM |
Posts | 6 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.9 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800-1200 |
Resolution |
1600x900 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | Anysun Hard Top 12" |
Headphones | Razer Cacharias |
Monitor |
yahoonice, will this work with reflecting
yup, should work with all orientations
Paladin_IMSwhats the difference between this and tf_scoreboard_mouse_mode 2
Wasn't aware of a second value for that command... This is embarrassing.
Pendaisn't there already a command for this?
Nope, tf_scoreboard_mouse_mode 1 simply enables the mouse input whenever you open the scoreboard, but some people (like me) don't like the idea of not being able to shoot while I can still see through their scoreboard.
Kyl_Awesome dude, thanks a bunch i'll defo be using this now :D
Awesome! Glad you like it!
Whipped this up a while ago for my own reasons and haven't figured to post it anywhere unless someone wanted it, but here it is:
It turns on your viewmodel whenever you switch weapons, whether with the mouse wheel or number keys. Whenever you fire, it turns off. This results in less confusion if you get confused easily when having your viewmodels off (like I get), but when you actually get into a fight it takes away the viewmodel to make sure they don't get in your way.
r_drawviewmodel 1
alias +turnoffviewmodel "+attack; r_drawviewmodel 0"
bind mouse1 "+turnoffviewmodel"
bind mwheelup "invprev; r_drawviewmodel 1"
bind mwheeldown "invnext; r_drawviewmodel 0"
bind 1 "slot1; r_drawviewmodel 1"
bind 2 "slot2; r_drawviewmodel 1"
bind 3 "slot3; r_drawviewmodel 1"
bind 4 "slot4; r_drawviewmodel 1"
bind 5 "slot5; r_drawviewmodel 1"
This isn't a new idea, I'm not taking credit for it. Just posting it here bare bones because I've never seen a post for it anywhere that doesn't have it clogged up inside stabby's spy config (which is a masterpiece by the way).
Thanks and enjoy.
So if you've ever played CS:GO, you probable would've noticed that you need to right click in order to enable mouse input and right click on people to do whatever.
Just use tf_scoreboard_mouse_mode 2.
I wasn't aware of the command having a second value besides 1, my bad.
As far as I know, I've done it with the following script. If you like it, let me know. If you're having trouble, I'll be glad to help if you add me on steam.
Put it in the bottom of your autoexec.cfg, and you're all good to go.
alias enable.mouse.input "tf_scoreboard_mouse_mode 1"
alias +scoreboard "+showscores; bind mouse2 enable.mouse.input; net_graph 1"
alias -scoreboard "-showscores; tf_scoreboard_mouse_mode 0; bind mouse2 +attack2; net_graph 0"
bind tab +scoreboard
If you use your right click button for anything other than your secondary attack, do this:
1. Put the above code into each of the class config files that are using m2 as secondary attack, then place this into any of the class configs that do something else with your m2 button.
alias enable.mouse.input "tf_scoreboard_mouse_mode 1"
alias +scoreboard "+showscores; bind mouse2 enable.mouse.input; net_graph 1"
alias -scoreboard "-showscores; tf_scoreboard_mouse_mode 0; bind mouse2 [PUT WHATEVER YOU WANT YOUR M2 TO DO HERE]; net_graph 0"
bind tab +scoreboard
Thanks and enjoy.
I've got a couple, add me :^) all out