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SteamID64 | 76561197991516158 |
SteamID3 | [U:1:31250430] |
SteamID32 | STEAM_0:0:15625215 |
Country | United States |
Signed Up | January 31, 2017 |
Last Posted | October 21, 2017 at 8:19 AM |
Posts | 6 (0 per day) |
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trashFinniganyou certainly don't have to be a fucking programmer to call out a team of people for taking way too long to do something.so you know nothing about the process of it, but you still think you can make an accurate guess of how long it would take to do it?
nobody's stopping you from criticizing it, the point is that this really is just about the amount anyone who understands this shit should be expecting, and trying to act like they should magically make more appear out of thin air when you don't know how it's made is peak dunning-kruger
but if i know how it's made, or at least have a very, very good idea, what does it make you?
valve software makes me not so ashamed of taking sweet ass time resolving JIRA tickets at my developer job...1 year for this piece of shit, with a 100k salary? lol
wouldn't raising the hour limit make more sense? 50 hours sounds way too low. right now any csgo player who has ever launched tf2 and played on a pub once can queue up, which will potentially ruin games. new players are good, but there's a fine line between being completely clueless and someone who got bored of pubs so he goes competitive.
competitive trading sounds like a lot of fun
probably had the most hilarious faceit game to date
https://www.faceit.com/en/tf2/room/3c3561b4-a244-4b89-9b52-bc85ba891685
http://steamcommunity.com/sharedfiles/filedetails/?id=854164951
isn't faceit supposed to have time requirement before someone can queue? why did 4 people on my team had 60-180 hours in tf2 total? felt like someone played a bad joke on me haha