Hello.
I've a FPS config that isn't many used, she is new, and is very, very, very UGLY!.
This config is a MAXFRAMES CONFIG (Chris Down) modified but your graphics will be blurred, so with you have a custom mods for your crosshair, maybe you will loose your performance, but if you don't inure again, save your MODS (configs, scripts, graphics, etc...)
Later I'll detail this with subtitles.
Thanks.
// ----------------------------------------------------------------------------
cl_showfps 1
fps_max 60 // NO FPS DROP !
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
r_eyes 0
r_flex 0
r_lod 2
r_rootlod 2
r_teeth 0
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 0
mat_filtertextures 0
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.0
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0
mat_trilinear 0
mat_viewportscale 0.5
mat_viewportupscale 1
mat_wateroverlaysize 1
mp_decals 1
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 0
tracer_extra 0
violence_ablood 1
violence_hblood 1
in_usekeyboardsampletime 0
mat_clipz 1
mat_forcehardwaresync 0
mat_levelflush 1
//m_rawinput 1
mat_vsync 0
r_fastzreject -1
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
//snd_pitchquality 0
snd_spatialize_roundrobin 1
mat_queue_mode 2
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
cl_forcepreload 1
dsp_slow_cpu 1
cl_forcepreload 1
sv_forcepreload 1
r_3dsky 0
cl_downloadfilter nosounds
fps_max 0
fov_desired 90
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_show_splashes 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bufferprimitives 1
mat_compressedtextures 1
mat_diffuse 5
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_envmapsize 0
mat_excludetextures 1
mat_envmaptgasize 0
mat_fastspecular 1
mat_framebuffercopyoverlaysize 0
mat_hdr_enabled 0
mat_hdr_manual_tonemap_rate 0
mat_mipmaptextures 0
mat_lightmap_pfms 0
mat_maxframelatency 0
mat_max_worldmesh_vertices 0
mat_queue_mode -1
mat_shadowstate 0
mat_show_ab_hdr 0
mat_showlightmappage -1
mat_texture_limit -1
mat_use_compressed_hdr_textures 1
mat_showenvmapmask 0
mat_showlowresimage 0
mat_showmaterials 0
mat_showmaterialsverbose 0
mat_supportflashlight 0
mat_wateroverlaysize 0
mat_softwarelighting 0
mp_decals 0
muzzleflash_light 0
net_showevents 0
npc_height_adjust 1
r_PhysPropStaticLighting 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 1
r_ambientboost 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 0
r_decals 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.01
r_drawspecificstaticprop 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyemove 1
r_fastzreject 1
r_flashlightrendermodels 0
r_unloadlightmaps 0
r_flashlightrenderworld 0
r_forcewaterleaf 1
r_lightaverage 0
r_lod 5
r_staticprop_lod 5
r_maxdlights 0
r_maxmodeldecal 0
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_norefresh 0
r_occlusion 1
r_renderoverlayfragment 0
r_queued_decals 0
r_ropetranslucent 0
r_shadowmaxrendered 0
r_shadows 0
r_spray_lifetime 0
r_staticpropinfo 0
r_updaterefracttexture 0
r_visualizeproplightcaching 1
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
mat_hdr_level 0
mat_motion_blur_enabled 0
mat_specular 0
r_worldlights 0
r_flashlightdepthtexture 0
r_shadowrendertotexture 0
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_parallaxmap 0
mat_picmip 4
mat_antialias 0
mat_forceaniso 0
mat_trilinear 0
blink_duration 0
smoothstairs 1
cl_burninggibs 0
lod_TransitionDist 0
r_rootlod 5
r_drawdetailprops 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
fov_desired 90
mat_reducefillrate 1
mat_debugdepthval 0
mat_debugdepthvalmax 0
mat_forcehardwaresync 0
mat_aaquality 0
mat_bloom_scalefactor_scalar 0
mat_fastnobum
mat_lightmaps 0
bind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3
// ---------------------------------------------------------------------------
Instalation :
Go to "...Steam/SteamApps/common/Team Fotress 2/tf/custom"
Create a new file folder with the name "my_custom_stuff", later on the new folder create a other folder with the name "cfg" and a new file.txt.
Copy and paste those commands and "Save As" autoexec.cfg.
Original post : http://www.ugcleague.com/forum/showthread.php?20352-New-Max-Frames-Config
Credits : Rugby
Good luck and bye.