https://i.imgur.com/o89ltko.png
take the Newcastle pill
Account Details | |
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SteamID64 | 76561198054870921 |
SteamID3 | [U:1:94605193] |
SteamID32 | STEAM_0:1:47302596 |
Country | England |
Signed Up | July 16, 2014 |
Last Posted | April 20, 2024 at 10:12 AM |
Posts | 134 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | zowie EC2 eVo |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
https://i.imgur.com/o89ltko.png
take the Newcastle pill
SpennyStylaxCan we have more maps in the pool like the burgers do please?
Turbine, Clearcut, Gravelpit etc are actually decent for DM. EVen though Gully is in the etf2l map pool, it stinks for practicing DM due to the chokes, lack of space and spawning out of mid (and having to run through said chokes). Badlands is the same (im talking for DM only).
Can´t remember if it works well but their autobalance thing is quite interesting also.
I added a third server with some maps that the burgers have, sadly tho the server doesn't get played much. I revamped the maps on the two main servers and added voting for maps back in to get some stats about what maps people like/play most.
Here are the stats from the server if someone wants to take a look.
https://stats.o4k.de/goto/HaArWJo7k
plz add badlands and granary (maybe gully) and remove reckoner, ignore stylax hes chatting shit
I think we will only be able to draw good conclusions from last when its been played in a more serious setting tbh. The dropdown secret area is largely an afterthought really, something thats designed to just be a potential threat and not really the main one, just maybe to help with taking eyes when the attacking team is pressure cooking or something. I see what you mean by being rather different and combining two different styles of last but I dont necessarily see it as bad or needing to immediately change tbh.
As for 2nd, I wanted to make choke hard to push (making it narrow) because of the flank (big door) being comparatively easy to take (think taking heals big door on gully) and to get someone behind to potentially pincer and pressure (much like gully). I do agree there should be more geometry around choke to make fights potentially more interesting and break up play as it is very open rn.
The dimensions are pretty similar to gully for 2nd (shutter to choke is the same) I think the map seems larger than it is because of lack of textures/details etc which will be worked on in the future. With jumps on crates etc, i can fix that quite easily and make it more streamlined
thx
cp_subbase_a20
screenshots: https://imgur.com/a/jUTSQOg
download: see latest version
Twiggy
i was thinking the same for the small hp on crates. the 'sewers' area is meant to be small and easy to deny because of how open choke is tbh, and the power of the shutter behind on 'big door' or flank. essentially I dont want 3 main flanks, I want 2 with an optional dropdown type of area that is easily watched. In terms of access to highground on mid, I want to make it harder for scouts to get on highground similar to granary, where you have to choose a different rollout path to get quick highground, I want scouts to be punished from falling off highgrounds essentially.
thanks for feedback bro
DropKnock
ill check it out, thank you
in terms of streamlining, theres lots of gray, brown and white colours which can make it feel a little bland and confusing, especially in the main fighting areas and routes which are essentially gray/white/brick coloured
the staggered ledges and roofs (especially on 2nd) form an undistinguished high-low ground (as flick said) and are way to complex imo, this also creates a huge advantage in terms of vision, because of so much accessible high ground your plays would just get seen a mile away, (think gully or process 2nd, simplistic and clear high/lowground), I would suggest perhaps making the area around the point a more substantial high ground and then removing some of the rooftop shacks and other ledges.
overall tho.. looks mint
DomoCatFaceyllenyo any screenies wtf?
yes