dope! post feedback here
| Account Details | |
|---|---|
| SteamID64 | 76561198054870921 |
| SteamID3 | [U:1:94605193] |
| SteamID32 | STEAM_0:1:47302596 |
| Country | Uganda |
| Signed Up | July 16, 2014 |
| Last Posted | September 27, 2026 at 8:05 PM |
| Posts | 138 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | 6 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
60 Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | zowie EC2 eVo |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
cp_subbase_a24
last
-added left bridge and rotate space
-textures/detailing
-banana/ left reworked
lobby
-battlements reworked
PC(2nd to mid flank)
-reworked doorways and catwalk again
mid
-removed white box and tweaked crate positions slightly
cp_subbase_a23
last
-overhall of textures (mostly roof)
-slightly smaller in size
-water reworked
-added torpedo
-realigned riverside to be straighter
lobby
-reworked, slightly smaller
-textures/details added
PC (2nd to mid flank)
-reworked doorway and catwalk
Overall worked on realigning the map to help with optimization and flow (river, last, lobby, IT). Worked on texturing, detailing and scale of last and lobby.
screenies: https://imgur.com/a/GD9heMP
Check it out! feedback appreciated
https://i.imgur.com/o89ltko.png
take the Newcastle pill
SpennyStylaxCan we have more maps in the pool like the burgers do please?
Turbine, Clearcut, Gravelpit etc are actually decent for DM. EVen though Gully is in the etf2l map pool, it stinks for practicing DM due to the chokes, lack of space and spawning out of mid (and having to run through said chokes). Badlands is the same (im talking for DM only).
Can´t remember if it works well but their autobalance thing is quite interesting also.
I added a third server with some maps that the burgers have, sadly tho the server doesn't get played much. I revamped the maps on the two main servers and added voting for maps back in to get some stats about what maps people like/play most.
Here are the stats from the server if someone wants to take a look.
https://stats.o4k.de/goto/HaArWJo7k
plz add badlands and granary (maybe gully) and remove reckoner, ignore stylax hes chatting shit
I think we will only be able to draw good conclusions from last when its been played in a more serious setting tbh. The dropdown secret area is largely an afterthought really, something thats designed to just be a potential threat and not really the main one, just maybe to help with taking eyes when the attacking team is pressure cooking or something. I see what you mean by being rather different and combining two different styles of last but I dont necessarily see it as bad or needing to immediately change tbh.
As for 2nd, I wanted to make choke hard to push (making it narrow) because of the flank (big door) being comparatively easy to take (think taking heals big door on gully) and to get someone behind to potentially pincer and pressure (much like gully). I do agree there should be more geometry around choke to make fights potentially more interesting and break up play as it is very open rn.
The dimensions are pretty similar to gully for 2nd (shutter to choke is the same) I think the map seems larger than it is because of lack of textures/details etc which will be worked on in the future. With jumps on crates etc, i can fix that quite easily and make it more streamlined
thx
cp_subbase_a20
screenshots: https://imgur.com/a/jUTSQOg
download: see latest version