Valve in the coming days
This is legendary tbh.
Account Details | |
---|---|
SteamID64 | 76561198145033011 |
SteamID3 | [U:1:184767283] |
SteamID32 | STEAM_0:1:92383641 |
Country | Jamaica |
Signed Up | May 3, 2015 |
Last Posted | June 8, 2021 at 11:15 PM |
Posts | 309 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 4.05 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1000 |
Resolution |
800x600 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Logitech G403 |
Keyboard | AUKEY Mechanical Keyboard (Backlit) |
Mousepad | SteelSeries QcK Gaming Mouse Pad |
Headphones | Logitech G230 Stereo Gaming Headset |
Monitor | n/a |
Valve in the coming days
This is legendary tbh.
Even more updates rolling out, which is awesome and I love this but now I'm waiting patiently for this to appear in the patch notes one day
Valve- Fixed Sticky-bomb launcher glitch causing them to have a delayed detonation
Newspaper. Just get a good amount and fold it up nicely and give the motha good whack
panda106can I turn an old computer into a router
I too would want to learn how to do this. I have a decade old laptop just sitting around collecting dust.
Good stuff, really happy that the tf2 team has been pushing these bugs fixes out more often.
WafuI don't really like the idea of making my game look like ass to make it run the same as it did pre-update tbh
Then we really can't help you then. Also your game doesn't have to look like "ass" when it comes onto fps configs. Just head on over to cfg.tf and choose a fps config that wont "ass" your game
1.The complete removal of random crits
2. Fixing all of TF2's default settings
a. Stock HUD is a bit outdated - This is an extremely important point reason being I've had to go back to the default HUD due to the recent update and I now realized how weird the default HUD is. Some changes like increasing the size and changing the colour of damage numbers when you hit someone, the position health/ammo etc. (If some valve employee is reading this then the Improved Default HUD is a good place to start)
b. Why is fov_desired not 90 when you first start the game
c. Basically all the default network settings need to be updated
d. IMO tf_use_min_viewmodels should be enabled by default seeing that a constant complaint is the viewmodels taking up half of your screen when you first start the game.
e. Viewmodel_fov need to be a bit higher like 80 (which I hear is some sort of sweet spot)
3. Fixing that demo sticky nerf thing
4. Comanglia summed up the Dragon's Fury quite nicely
ComangliaDragon Fury rebalance
- longer range
- smaller cone of fire (i.e. smaller projectile)
- slower projectile
- no insanely bright flash
- actually do 100 dmg on the follow up shot on burning enemies
- heal 20hp when you extinguish someone like all the other flamethrowers
- extinguishing a teammate nullifies the slower repressurization (i.e. don't punish pyros for being helpful)
pyro really didn't need another close range only weapon
5. I've always wished for a Lightning Gun type of weapon (LG) for pyro
6. An elo system or just fixing Match Making on a whole
7. Rocket. Jumper. Nuff said.
8. The new fall damage sounds like I bit into a pringle or stepped on a dorito
9. Maybe making autoheal on by default
I actually can't believe it, you cant put war paint on already existing items, smh
Edit: I looked up how the strange transfer tool worked, nvm
Wait what, so your telling me that I can't apply them to my weps and have to create them?
SilvvyDouble donking seems impossible. The hit will only register as a standard minicrit instead of what it should be
I just thought they just straight up removed it without saying
The new fall dmg is really out of place tbh, it sounds like I bit into a freaking pringle
Yeah it's a bit ridiculous how long it takes to queue up for a game.
HypnotizeUpdated m0rehud
Bless yo heart
syphI still hope for a lighting gun inspired change to the flamethrower.
I would love this.