https://youtu.be/ghXMo68SoGc
short scout stuff
Account Details | |
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SteamID64 | 76561198069068832 |
SteamID3 | [U:1:108803104] |
SteamID32 | STEAM_0:0:54401552 |
Country | Canada |
Signed Up | January 25, 2016 |
Last Posted | April 21, 2025 at 7:38 PM |
Posts | 1063 (0.3 per day) |
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In-game Sensitivity | z |
Windows Sensitivity | z |
Raw Input | 1 |
DPI |
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z |
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Mouse | z |
Keyboard | z |
Mousepad | z |
Headphones | z |
Monitor | z |
*DEAD* EthanBatt : NICE FUCKING AREA DAMAGE
after I took a huge break from 6s I played a couple newbie mixes to get the basics back before s28. coaches are super helpful and you will get better much faster than trying to figure it out yourself. would recommend at least trying out the friday pugs if you are thinking about getting into 6s
:]
cheese.nachos12 : I, cheese.nachos12, fully support the removal of Random Critical Hits in Valve's Team Fortress 2.
https://www.youtube.com/watch?v=23g4ehYTVxo
first time please be gentle
ggs hlpugs :]
lonely bois. jarateking come hang out with me
Hudsynpaying for a league and can't even play our playoff matches on the right maps smh
feels GOOD man (it doesn't btw)
our match is rescheduled because map tickets or some bs that other people talked about already smh :/
the BIGGEST froyo fan 1990
TMPKnowing valve and how they fix things I find, it'll be fixed in a year. The fix will either somehow make the jetpack stomp not work at all anymore, the knockback on land of the jetpack will apply to rocket jumps as well, or it won't actually fix anything and they'll just make it where you take normal fall damage from the jetpack.
needless to stay uberbuild while pause, sticky delay, and stickies doing damage through walls will not have been fixed by then.
feelsbadman. I really wish there were people working to fix stuff like this faster :[
GrapeJuiceIIIwanna throw like 10x harder @jager
fr