As a lucky "pre-alpha"-tester I can say that the concept of the game looks already promising, definitely deserves support! :]
Account Details | |
---|---|
SteamID64 | 76561198047725928 |
SteamID3 | [U:1:87460200] |
SteamID32 | STEAM_0:0:43730100 |
Country | Germany |
Signed Up | December 30, 2013 |
Last Posted | May 13, 2018 at 5:19 PM |
Posts | 357 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.0 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 fullscreen |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G403 |
Keyboard | Steelseries 6Gv2 |
Mousepad | Steelseries Qck HEAVY |
Headphones | Logitech G430 |
Monitor | BenQ XL2411Z (144hz) |
Hey there,
so the thumbnail this thread is using (the medic face) is actually a part of a picture my friend ViewSEPS created for my YouTube channel.
I personally have no problem that you are using it, but I think the creator should at least be credited somewhere here :)
Looks fine, especially the team pages
this and this map is very good and easy to practise your rollouts (and other jumps)
You don't need any binds for that, just download the map :]
I really enjoyed your stream man.
Looking forward to more demo reviews!
Also I think your style of talking and analyzing stuff would be very nice for casting live matches :]
KillingOnly 1 week remains to get signed up
*ignores whole thread of requests and opinions*
Looks like the big "error" floating over your head.
You could try to verify your TF2 files.
we should collect all these amazing articles and publish a TF2 magazine ;D
by iiAzure from Facepunch:
The taunt menu was added to the hud files and I found out how to show it:
http://i.imgur.com/FKAu3ik.jpg
There is a file called "hudmenutauntselection.res" and I copied all the text in it and put it in the hudlayout.res
there are multiple taunt slots planned
more things found by FlaminSarge
EDIT - Sunday, Jun15 at around Midnight:
MOAR THINGS.
lifeleech_on_damage, which, as you could probably tell, gives you back any damage you deal as health (like the Kunai, but for any weapon and any damage instead of just backstabs). The value of the attribute scales the damage so, say I deal 20 damage to somebody and the attribute value is 0.2, then I gain 4 health. It doesn't overheal, so I'm hoping this ends up as a Kunai buff (if it even needs one) for like, .1 damage dealt regained as health.
taunt_by_itemid, a command. Personally I think this is huge, as it means you can equip like, four taunts at once. I'll explain why with an example.
See this? http://optf2.com/440/item/76561197998466511/1550342122
It's got an itemID, that ID field there. Say I equip my High Five on the Soldier. Then I switch to Medic and I equip, say, a Spellbook (or the Director's Vision). If I press my action slot key, I'll use my spellbook/Director's Vision. If I use the command 'taunt_by_id 1550342122', I use the High Five taunt. That is to say, if you've equipped a taunt on any class, you can use it on any other class, though MtM is still class-locked to Medic. Note that it must be in some class's ACTIVE loadout, not simply in any of the four preset loadouts you've saved.
I think that this is a good idea! (also, 60fps twitch > 30fps youtube VODs)
Don't forget to advertise i52.tf some more though.
I am excited!
This year is going to be so great for competitive TF2 :D