Via the CS:GO blog:
Valve[CSGO]
– Happy Halloween!
[MISC]
– Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
– Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
– Fixed some instances where incorrect or missing reverb was being applied to sounds.
– Latency to official datacenters is now always measured using Steam Datagram Relay.
– A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
– Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site
Rumor has it:
- Chickens
Show Content
have pumpkins on their heads
, here's a screenshot courtesy of /u/masculinusVaginus of reddit
- There's plenty of ongoing prepwork for a publishing of CS:GO by Perfect World inside of mainland China.
- This is how the blog will appear to a user in a Perfect World region, and this is the blog with Chinese selected as a language but outside of Perfect World influence. Note the lack of things extremely tough if not impossible to get to inside of the Great Firewall, including Facebook/Twitter links and Twitch streams. The Steam Workshop will also be unavailable, as is the match ticker there
- A few settings will also be restricted when under Perfect World influence, including the developer console
- China hates skulls (and a few other things), so some things will have their appearances tweaked. One such example is the Operation Bloodhound collectible pin: this is how it appears "everywhere else", and this is its altered appearance under PW influence
- Perfect World also currently publishes Dota 2 inside of mainland China, which also has alterations made when under its influence. You can view a comprehensive list of alterations at Curse's Gamepedia
- VPK contents diff, low level changes, the works: https://github.com/SteamDatabase/GameTracking/commit/b290abd706903c8ecf88520dd2bde8e262dad75e
- If you use the steam.inf file to keep track of new versions, you'll find the executable compile time and the version of CS:GO's branch of the Source engine starting with this update
- Size is ~130 MB
Via [url=http://blog.counter-strike.net/index.php/2016/10/16815/]the CS:GO blog[/url]:
[quote=Valve][CSGO]
– Happy Halloween!
[MISC]
– Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
– Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
– Fixed some instances where incorrect or missing reverb was being applied to sounds.
– Latency to official datacenters is now always measured using Steam Datagram Relay.
– A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.
[MAPS]
Cache
– Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site[/quote]
Rumor has it:
- Chickens [spoiler]have pumpkins on their heads[/spoiler], [url=http://i.imgur.com/0lIA0EU.jpg]here's a screenshot[/url] courtesy [url=https://www.reddit.com/r/GlobalOffensive/comments/59eeyx/counterstrike_global_offensive_update_for_102516/d97s1g4/]of /u/masculinusVaginus of reddit[/url]
- There's plenty of ongoing prepwork for a publishing of CS:GO by Perfect World inside of mainland China.
- This is how the blog will appear [url=http://blog.counter-strike.net/zh-hans/?perfectworld]to a user in a Perfect World region[/url], and this is the blog [url=http://blog.counter-strike.net/zh-hans/]with Chinese selected as a language but outside of Perfect World influence[/url]. Note the lack of things extremely tough if not impossible to get to inside of the Great Firewall, including Facebook/Twitter links and Twitch streams. The Steam Workshop will also be unavailable, as is the match ticker there
- A few settings will also be restricted when under Perfect World influence, including the developer console
- China hates skulls (and a few other things), so some things will have their appearances tweaked. One such example is the Operation Bloodhound collectible pin: [url=http://i.imgur.com/z7H3F6R.png]this is how it appears "everywhere else"[/url], and [url=http://i.imgur.com/LxRAZpJ.png]this is its altered appearance under PW influence[/url]
- Perfect World also currently publishes Dota 2 inside of mainland China, which also has alterations made when under its influence. You can view a comprehensive list of alterations [url=http://dota2.gamepedia.com/Low_Violence]at Curse's Gamepedia[/url]
- VPK contents diff, low level changes, the works: [url]https://github.com/SteamDatabase/GameTracking/commit/b290abd706903c8ecf88520dd2bde8e262dad75e[/url]
- If you use the steam.inf file to keep track of new versions, you'll find the executable compile time and the version of CS:GO's branch of the Source engine starting with this update
- Size is ~130 MB
wickedplayer494Valve– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
np
[quote=wickedplayer494]
[quote=Valve]– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)[/quote] [/quote]
np