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rayshud
posted in Customization
481
#481
7 Frags +

Rays you're making it hard to work on my own HUD, because yours is so good.

Rays you're making it hard to work on my own HUD, because yours is so good.
482
#482
0 Frags +

Hey rays, I have a mac and I changed out the fonts like you said to do in the readme, but the bottom of the fonts is cut out. like the line under the font in the letter "p" isn't there. any fixes?

Hey rays, I have a mac and I changed out the fonts like you said to do in the readme, but the bottom of the fonts is cut out. like the line under the font in the letter "p" isn't there. any fixes?
483
#483
4 Frags +
MonkeyNinja223Hey Rays!

I have some problems with your RaysHud Installer and the HUD itself

First, the RaysHud Installer is crashing right when the installation process's bar has finished. I maded a event log of what happened exactly : RaysHud Installer Event Log

Second, i think i already told you that question, but i didn't get a clear answer. What are the exact files in the hud files i need to edit/delete to remove the blue inventory font/background ?. Looks pretty good overral, but the blue colors are too bright and hurt my eyes. .

Thanks, and love your hud. Peace!

Thanks for the bug report! It definitely helps us get closer to working out our eventual bugs with the installer that causes some people to crash. As for the files necessary to edit/delete the blue color - With this version of the HUD its very hard to do, but I can promise I have some big stuff in the works in regards to different color themes for the HUD. If you can bear with me (and the cyan color) for just a bit longer, I promise there will be alternatives in the future.

tmoneyrays it would be awesome if you added fog's crosshairs v3 :)

Because fog changed around the positioning of some of the crosshairs and the labelTexts will be a bit different, I'll see if I can get these into the next version of the HUD, but it might be a little bit while we work towards getting installer functionality with the new set of crosshairs. Needless to say though, it'll be in before too long.

WithADanceNumberRays you're making it hard to work on my own HUD, because yours is so good.

<3

MaevHey rays, I have a mac and I changed out the fonts like you said to do in the readme, but the bottom of the fonts is cut out. like the line under the font in the letter "p" isn't there. any fixes?

Unfortunately the HUD is still rather buggy on Macs. Because I don't have one that I can test with, it's hard to make the appropriate glyph edits to the font file itself as I don't know how they'll scale on a Mac. While the font that you're using (the one I specified in the readme) is still much better than default font on Macs, it's unfortunately far from perfect. Now that I'm no holiday however, if anyone would like to help with the creation of a 100% functional Mac font and would be willing to do a bunch of trial/error stuff with me, just leave a post in the thread and add me on Steam (that way I know who's adding me, since my list is almost full).

Sorry for the late replies guys, I had to survive finals the past few days. I appreciate the kind words though. :3

[quote=MonkeyNinja223][b]Hey Rays![/b]

I have some problems with your RaysHud Installer and the HUD itself

First, the RaysHud Installer is crashing right when the installation process's bar has finished. I maded a event log of what happened exactly : [url=http://pastebin.com/bQEqr1Fk]RaysHud Installer Event Log[/url]

Second, i think i already told you that question, but i didn't get a clear answer.[b] What are the exact files in the hud files i need to edit/delete to remove the blue inventory font/background ?[/b]. Looks pretty good overral, but the blue colors are too bright and hurt my eyes. .

Thanks, and love your hud. Peace![/quote]

Thanks for the bug report! It definitely helps us get closer to working out our eventual bugs with the installer that causes some people to crash. As for the files necessary to edit/delete the blue color - With this version of the HUD its very hard to do, but I can promise I have some big stuff in the works in regards to different color themes for the HUD. If you can bear with me (and the cyan color) for just a bit longer, I promise there will be alternatives in the future.

[quote=tmoney]rays it would be awesome if you added fog's crosshairs v3 :)[/quote]

Because fog changed around the positioning of some of the crosshairs and the labelTexts will be a bit different, I'll see if I can get these into the next version of the HUD, but it might be a little bit while we work towards getting installer functionality with the new set of crosshairs. Needless to say though, it'll be in before too long.


[quote=WithADanceNumber]Rays you're making it hard to work on my own HUD, because yours is so good.[/quote]

<3

[quote=Maev]Hey rays, I have a mac and I changed out the fonts like you said to do in the readme, but the bottom of the fonts is cut out. like the line under the font in the letter "p" isn't there. any fixes?[/quote]

Unfortunately the HUD is still rather buggy on Macs. Because I don't have one that I can test with, it's hard to make the appropriate glyph edits to the font file itself as I don't know how they'll scale on a Mac. While the font that you're using (the one I specified in the readme) is still much better than default font on Macs, it's unfortunately far from perfect. Now that I'm no holiday however, if anyone would like to help with the creation of a 100% functional Mac font and would be willing to do a bunch of trial/error stuff with me, just leave a post in the thread and add me on Steam (that way I know who's adding me, since my list is almost full).

Sorry for the late replies guys, I had to survive finals the past few days. I appreciate the kind words though. :3
484
#484
0 Frags +

I'd be more than happy to help you on a more Mac-Compatable rayshud. i'll add you as soon as I get home.

I'd be more than happy to help you on a more Mac-Compatable rayshud. i'll add you as soon as I get home.
485
#485
1 Frags +

Anybody know how to change the damage numbers color, and add cross to health bar?

Anybody know how to change the damage numbers color, and add cross to health bar?
486
#486
3 Frags +
Zach996Anybody know how to change the damage numbers color, and add cross to health bar?

Those are all options that you can set when you use the installer!

[quote=Zach996]Anybody know how to change the damage numbers color, and add cross to health bar?[/quote]
Those are all options that you can set when you use the installer!
487
#487
1 Frags +

Thanks for your constant updates rays!

Would it be possible to add an option in the installer to use the cyan/aqua color scheme in the next update? It would save many users a lot of time doing it manually each update.

Cheers

Thanks for your constant updates rays!

Would it be possible to add an option in the installer to use the cyan/aqua color scheme in the next update? It would save many users a lot of time doing it manually each update.

Cheers
488
#488
0 Frags +

MvM scoreboard look funny to anyone else with this HUD? It looks like the fonts broke.

MvM scoreboard look funny to anyone else with this HUD? It looks like the fonts broke.
489
#489
0 Frags +

Yea my fonts are kinda messy.

Yea my fonts are kinda messy.
490
#490
0 Frags +
oblaciteThanks for your constant updates rays!

Would it be possible to add an option in the installer to use the cyan/aqua color scheme in the next update? It would save many users a lot of time doing it manually each update.

Cheers

I'll see what I can do. The cyan/aqua color scheme was actually an accident on my part - Those were my own personal colors at the time and they accidentally mixed in with the github files, overriding the older defaults of lime/cyan.

smoboMvM scoreboard look funny to anyone else with this HUD? It looks like the fonts broke.

Can you provide a screenshot? Last I checked the fonts were fine, but if something broke with the most recent update I'll do what I can to get an update pushed out asap. (probably later tonight, since I'm currently visiting family)

[quote=oblacite]Thanks for your constant updates rays!

Would it be possible to add an option in the installer to use the cyan/aqua color scheme in the next update? It would save many users a lot of time doing it manually each update.

Cheers[/quote]

I'll see what I can do. The cyan/aqua color scheme was actually an accident on my part - Those were my own personal colors at the time and they accidentally mixed in with the github files, overriding the older defaults of lime/cyan.

[quote=smobo]MvM scoreboard look funny to anyone else with this HUD? It looks like the fonts broke.[/quote]

Can you provide a screenshot? Last I checked the fonts were fine, but if something broke with the most recent update I'll do what I can to get an update pushed out asap. (probably later tonight, since I'm currently visiting family)
491
#491
0 Frags +

I'm having a tough time fixing it myself, it broke with the recent update that was meant to fix how the numbers cut off. Instead, it wound up screwing with the fonts and I can't fix it because the "MvMPlayerList" is a container and not something I can edit.

I'm having a tough time fixing it myself, it broke with the recent update that was meant to fix how the numbers cut off. Instead, it wound up screwing with the fonts and I can't fix it because the "MvMPlayerList" is a container and not something I can edit.
492
#492
0 Frags +

http://i106.photobucket.com/albums/m262/icrmaster/2013-12-21_00001_zps92b9a6f3.jpg

[URL=http://s106.photobucket.com/user/icrmaster/media/2013-12-21_00001_zps92b9a6f3.jpg.html][IMG]http://i106.photobucket.com/albums/m262/icrmaster/2013-12-21_00001_zps92b9a6f3.jpg[/IMG][/URL]
493
#493
3 Frags +

Ah okay, it just looks like they might've reset the MvM scoreboard to default with this most recent update. I'll see what I can do to getting a fix for the MvM scoreboard out ASAP.

EDIT: I found the issue. To other HUD editors, they stopped using their old font definition for the MvM scoreboard and instead started using the font defintion of "ScoreboardSmall" in ClientScheme.res. Also, they spaced out everything further in the "MvMPlayerList" section of "MvMScoreboard.res" file, so you'll have to increase the wide value accordingly. (This could potentially create issues for 4x3 users, I'll look more into this later.

No update on the HUD just yet, but I plan on getting one out tonight if possible, otherwise tomorrow when I get home.

Ah okay, it just looks like they might've reset the MvM scoreboard to default with this most recent update. I'll see what I can do to getting a fix for the MvM scoreboard out ASAP.

EDIT: I found the issue. To other HUD editors, they stopped using their old font definition for the MvM scoreboard and instead started using the font defintion of "ScoreboardSmall" in ClientScheme.res. Also, they spaced out everything further in the "MvMPlayerList" section of "MvMScoreboard.res" file, so you'll have to increase the wide value accordingly. (This could potentially create issues for 4x3 users, I'll look more into this later.

No update on the HUD just yet, but I plan on getting one out tonight if possible, otherwise tomorrow when I get home.
494
#494
0 Frags +
raysoblaciteThanks for your constant updates rays!

Would it be possible to add an option in the installer to use the cyan/aqua color scheme in the next update? It would save many users a lot of time doing it manually each update.

Cheers

I'll see what I can do. The cyan/aqua color scheme was actually an accident on my part - Those were my own personal colors at the time and they accidentally mixed in with the github files, overriding the older defaults of lime/cyan.

<3

[quote=rays][quote=oblacite]Thanks for your constant updates rays!

Would it be possible to add an option in the installer to use the cyan/aqua color scheme in the next update? It would save many users a lot of time doing it manually each update.

Cheers[/quote]

I'll see what I can do. The cyan/aqua color scheme was actually an accident on my part - Those were my own personal colors at the time and they accidentally mixed in with the github files, overriding the older defaults of lime/cyan.[/quote]

<3
495
#495
0 Frags +
raysAh okay, it just looks like they might've reset the MvM scoreboard to default with this most recent update. I'll see what I can do to getting a fix for the MvM scoreboard out ASAP.

EDIT: I found the issue. To other HUD editors, they stopped using their old font definition for the MvM scoreboard and instead started using the font defintion of "ScoreboardSmall" in ClientScheme.res. Also, they spaced out everything further in the "MvMPlayerList" section of "MvMScoreboard.res" file, so you'll have to increase the wide value accordingly. (This could potentially create issues for 4x3 users, I'll look more into this later.

No update on the HUD just yet, but I plan on getting one out tonight if possible, otherwise tomorrow when I get home.

Take your time :3

[quote=rays]Ah okay, it just looks like they might've reset the MvM scoreboard to default with this most recent update. I'll see what I can do to getting a fix for the MvM scoreboard out ASAP.

EDIT: I found the issue. To other HUD editors, they stopped using their old font definition for the MvM scoreboard and instead started using the font defintion of "ScoreboardSmall" in ClientScheme.res. Also, they spaced out everything further in the "MvMPlayerList" section of "MvMScoreboard.res" file, so you'll have to increase the wide value accordingly. (This could potentially create issues for 4x3 users, I'll look more into this later.

No update on the HUD just yet, but I plan on getting one out tonight if possible, otherwise tomorrow when I get home.[/quote]
Take your time :3
496
#496
0 Frags +

Thank you rays for making such an awesome HUD! However, one issue I have is when I play against teams with long clantags, I won't be able to properly read their names if the scoreboard is in minmode, it's cut off like this:

http://i.imgur.com/WGqPyjG.jpg

:(

Thank you rays for making such an awesome HUD! However, one issue I have is when I play against teams with long clantags, I won't be able to properly read their names if the scoreboard is in minmode, it's cut off like this:

[img]http://i.imgur.com/WGqPyjG.jpg[/img]

:(
497
#497
0 Frags +

Ray can you help me please?See when i put the game in 1366x768 it makes the crosshair not in the middle of the screen.How can i fix this?

Ray can you help me please?See when i put the game in 1366x768 it makes the crosshair not in the middle of the screen.How can i fix this?
498
#498
0 Frags +

Great HUD rays, but i have 1 question:
Do I need to change anything in the clientscheme.res file so I can enable the small plus crosshair to change it's color to yellow? I've tried "fgcolor_override" "Yellow" and I've also tried "fg_color" "0 255 255 255" as well as changing the rgba values to the "Yellow" ones in the clientscheme.res file, but no matter what I do, the small plus remains black.

Great HUD rays, but i have 1 question:
Do I need to change anything in the clientscheme.res file so I can enable the small plus crosshair to change it's color to yellow? I've tried "fgcolor_override" "Yellow" and I've also tried "fg_color" "0 255 255 255" as well as changing the rgba values to the "Yellow" ones in the clientscheme.res file, but no matter what I do, the small plus remains black.
499
#499
0 Frags +
mrtf2guyRay can you help me please?See when i put the game in 1366x768 it makes the crosshair not in the middle of the screen.How can i fix this?

In the hudlayout.res file, under the name of the crosshair you chose and the "visible and "enabled" options there are zpos, xpos and ypos lines. Do not mess with the zpos numbers and in order to change your crosshair's position you have to change the xpos and ypos to a value that suits you. If I remember correctly lowering the xpos causes the crosshair to move to the left and vice versa. Not sure about the ypos though. Also if you want to resize your crosshair you have to change the number in the "font" line from e.g. "Crosshairs32" to "Crosshairs 26" to make it smaller. Hope I helped.

[quote=mrtf2guy]Ray can you help me please?See when i put the game in 1366x768 it makes the crosshair not in the middle of the screen.How can i fix this?[/quote]
In the hudlayout.res file, under the name of the crosshair you chose and the "visible and "enabled" options there are zpos, xpos and ypos lines. Do not mess with the zpos numbers and in order to change your crosshair's position you have to change the xpos and ypos to a value that suits you. If I remember correctly lowering the xpos causes the crosshair to move to the left and vice versa. Not sure about the ypos though. Also if you want to resize your crosshair you have to change the number in the "font" line from e.g. "Crosshairs32" to "Crosshairs 26" to make it smaller. Hope I helped.
500
#500
0 Frags +
Ramble_OnGreat HUD rays, but i have 1 question:
Do I need to change anything in the clientscheme.res file so I can enable the small plus crosshair to change it's color to yellow? I've tried "fgcolor_override" "Yellow" and I've also tried "fg_color" "0 255 255 255" as well as changing the rgba values to the "Yellow" ones in the clientscheme.res file, but no matter what I do, the small plus remains black.

In order to change a crosshair's colour you have to change the rgb value in the "fgcolor" line, which is located in hudlayout.res under the crosshair of your choice.

[quote=Ramble_On]Great HUD rays, but i have 1 question:
Do I need to change anything in the clientscheme.res file so I can enable the small plus crosshair to change it's color to yellow? I've tried "fgcolor_override" "Yellow" and I've also tried "fg_color" "0 255 255 255" as well as changing the rgba values to the "Yellow" ones in the clientscheme.res file, but no matter what I do, the small plus remains black.[/quote]
In order to change a crosshair's colour you have to change the rgb value in the "fgcolor" line, which is located in hudlayout.res under the crosshair of your choice.
501
#501
-1 Frags +

how to change the scoreboard to 16vs16?

how to change the scoreboard to 16vs16?
502
#502
0 Frags +

Love the HUD also made my own customizations :)

Love the HUD also made my own customizations :)
503
#503
0 Frags +
d3ightyhow to change the scoreboard to 16vs16?

Press ESCAPE so you get to your menu screen and than click on switch scoreboards on the bottom left.

[quote=d3ighty]how to change the scoreboard to 16vs16?[/quote]
Press ESCAPE so you get to your menu screen and than click on switch scoreboards on the bottom left.
504
#504
0 Frags +
Ond_kajaThank you rays for making such an awesome HUD! However, one issue I have is when I play against teams with long clantags, I won't be able to properly read their names if the scoreboard is in minmode, it's cut off like this:

http://i.imgur.com/WGqPyjG.jpg

:(

This is something that I can't unfortunately do anything about - When valve released the new killstreak update, I was forced to reduce the name field in order to accomodate for the addition of the streak column. If you'd like to edit the scoreboard yourself, open ScoreBoard.res and edit the "name_width_minmode" to make it how you'd like - Just be aware that some parts of the scoreboard might extend past the background. You can mess with the other values too if you want.

@tf2guy, you can modify the position of a hud crosshair via the hudlayout.res file - I made a youtube video on this, check it out over on my YouTube. Also, if you use the installer, it should position the crosshair in the center as well.

Also, sorry about the lack of updates/fixes for MvM. Truth be told, I've gotten rather lazy.. The edits are like half-way done for a temp fix, but there's a few more things I'd like to do before release. Soon, I promise!

[quote=Ond_kaja]Thank you rays for making such an awesome HUD! However, one issue I have is when I play against teams with long clantags, I won't be able to properly read their names if the scoreboard is in minmode, it's cut off like this:

[img]http://i.imgur.com/WGqPyjG.jpg[/img]

:([/quote]

This is something that I can't unfortunately do anything about - When valve released the new killstreak update, I was forced to reduce the name field in order to accomodate for the addition of the streak column. If you'd like to edit the scoreboard yourself, open ScoreBoard.res and edit the "name_width_minmode" to make it how you'd like - Just be aware that some parts of the scoreboard might extend past the background. You can mess with the other values too if you want.

@tf2guy, you can modify the position of a hud crosshair via the hudlayout.res file - I made a youtube video on this, check it out over on my YouTube. Also, if you use the installer, it should position the crosshair in the center as well.

Also, sorry about the lack of updates/fixes for MvM. Truth be told, I've gotten rather lazy.. The edits are like half-way done for a temp fix, but there's a few more things I'd like to do before release. Soon, I promise!
505
#505
1 Frags +

Hi rays!

If you wouldn't mind- and if it's not too much effort- could you make TextWindowCustomServer.res larger so .ss or logs.tf show full screen or something like they do in broeselhud?

Also, I noticed in the installer that there is an option for alternate fonts... is there a screenshot of this somewhere? Thanks.

I love your HUD, and you for making it so easy to use/edit and keeping it updated frequently.

Hi rays!

If you wouldn't mind- and if it's not too much effort- could you make TextWindowCustomServer.res larger so .ss or logs.tf show full screen or something like they do in broeselhud?

Also, I noticed in the installer that there is an option for alternate fonts... is there a screenshot of this somewhere? Thanks.

I love your HUD, and you for making it so easy to use/edit and keeping it updated frequently.
506
#506
-6 Frags +

Ray,
There was one day a week and a half ago or so where while I was speccing a medic I could not only see the med's health but also the heal target's health. Then it disappeared. I've talked to some other people who experienced something similar, was that something you modified in the HUD?

Thanks!

Ray,
There was one day a week and a half ago or so where while I was speccing a medic I could not only see the med's health but also the heal target's health. Then it disappeared. I've talked to some other people who experienced something similar, was that something you modified in the HUD?

Thanks!
507
#507
4 Frags +

Version 3.7 is out!

It includes the following changes:

    [li] Added in the ability to see the avatar of whoever's talking over voice chat on a server.
    [li] Edited the tournament setup panel. (Removed old buttons, black background on text entry screen.)
    [li] Edited the MvM ready-up panel to have a black background instead of the default red.
    [li] Edited the MvM wave status and boss health meters to be more minimal and match with the theme of the rest of the HUD.
    [li] Edited the MvM scoreboard for 4x3 users to have a completely new layout due to space issues with the old scoreboard setup. ([b]4x3 only[/b], could potentially support 16x10 and 16x9 in the future.)
    [li] Fixed ping getting cut off in the MvM scoreboard.
    [li] Fixed the respawn time/buy back message from clipping with HUD elements while waiting to respawn in MvM.
    [li] Fixed a few menu pop-up clipping issues.
    [li] Fixed clipping issue involved when finding a new item.
    [li] Fixed the unusual particle slider being broken on the class loadout screen.
    [li] Fixed the MvM scoreboard not using the right font.

You can download the new version here:

https://github.com/raysfire/rayshud/archive/fe3a62d895b9d145a881687377656ed7af11657c.zip

Or download it via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

___________

PICTURES OF THE NEW CHANGES:

http://puu.sh/648df

New avatar support on voice chat

http://puu.sh/64899

New tank health meter

http://puu.sh/6482s

New ready-up panel

http://puu.sh/647YK

New MvM wave progress meter

http://puu.sh/640TC

New 4x3 MvM scoreboard

___________

Note that I did this all on stream today over the span of about 5-6 hours, so I expect there to be bugs, especially on the 4x3 MvM scoreboard. If you find anything, same as before, just drop a post here and I'll do my best to respond to it and fix it if possible. Thanks!

[b]Version 3.7 is out![/b]

It includes the following changes:

[list]
[li] Added in the ability to see the avatar of whoever's talking over voice chat on a server.
[li] Edited the tournament setup panel. (Removed old buttons, black background on text entry screen.)
[li] Edited the MvM ready-up panel to have a black background instead of the default red.
[li] Edited the MvM wave status and boss health meters to be more minimal and match with the theme of the rest of the HUD.
[li] Edited the MvM scoreboard for 4x3 users to have a completely new layout due to space issues with the old scoreboard setup. ([b]4x3 only[/b], could potentially support 16x10 and 16x9 in the future.)
[li] Fixed ping getting cut off in the MvM scoreboard.
[li] Fixed the respawn time/buy back message from clipping with HUD elements while waiting to respawn in MvM.
[li] Fixed a few menu pop-up clipping issues.
[li] Fixed clipping issue involved when finding a new item.
[li] Fixed the unusual particle slider being broken on the class loadout screen.
[li] Fixed the MvM scoreboard not using the right font.
[/list]

You can download the new version here:

https://github.com/raysfire/rayshud/archive/fe3a62d895b9d145a881687377656ed7af11657c.zip

Or download it via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

___________

[b]PICTURES OF THE NEW CHANGES:[/b]

[img]http://puu.sh/648df[/img]
[i]New avatar support on voice chat[/i]

[img]http://puu.sh/64899[/img]
[i]New tank health meter[/i]

[img]http://puu.sh/6482s[/img]
[i]New ready-up panel[/i]

[img]http://puu.sh/647YK[/img]
[i]New MvM wave progress meter[/i]

[img]http://puu.sh/640TC[/img]
[i]New 4x3 MvM scoreboard[/i]

___________

Note that I did this all on stream today over the span of about 5-6 hours, so I expect there to be bugs, especially on the 4x3 MvM scoreboard. If you find anything, same as before, just drop a post here and I'll do my best to respond to it and fix it if possible. Thanks!
508
#508
0 Frags +
TerraHi rays!

If you wouldn't mind- and if it's not too much effort- could you make TextWindowCustomServer.res larger so .ss or logs.tf show full screen or something like they do in broeselhud?

Also, I noticed in the installer that there is an option for alternate fonts... is there a screenshot of this somewhere? Thanks.

I love your HUD, and you for making it so easy to use/edit and keeping it updated frequently.

I'll see what I can do in a future update. I originally edited it just so it'd match the MOTD, but if making it bigger would benefit everyone, I can adapt and see what I can do in the future.

xoxolaurenRay,
There was one day a week and a half ago or so where while I was speccing a medic I could not only see the med's health but also the heal target's health. Then it disappeared. I've talked to some other people who experienced something similar, was that something you modified in the HUD?

Thanks!

That's been an issue with TF2 for quite awhile now, regardless of what HUD you use. However, it's been some time since I've had it happen to me.. Usually a hud_reloadscheme in console or a game restart resolves the issue. Sorry it happened to you; if I knew how to fix it I would.

[quote=Terra]Hi rays!

If you wouldn't mind- and if it's not too much effort- could you make TextWindowCustomServer.res larger so .ss or logs.tf show full screen or something like they do in broeselhud?

Also, I noticed in the installer that there is an option for alternate fonts... is there a screenshot of this somewhere? Thanks.

I love your HUD, and you for making it so easy to use/edit and keeping it updated frequently.[/quote]

I'll see what I can do in a future update. I originally edited it just so it'd match the MOTD, but if making it bigger would benefit everyone, I can adapt and see what I can do in the future.

[quote=xoxolauren]Ray,
There was one day a week and a half ago or so where while I was speccing a medic I could not only see the med's health but also the heal target's health. Then it disappeared. I've talked to some other people who experienced something similar, was that something you modified in the HUD?

Thanks![/quote]

That's been an issue with TF2 for quite awhile now, regardless of what HUD you use. However, it's been some time since I've had it happen to me.. Usually a hud_reloadscheme in console or a game restart resolves the issue. Sorry it happened to you; if I knew how to fix it I would.
509
#509
-2 Frags +

Ok, im kinda stumped on installing it, can someone, anyone, make a video guide? i use windows 7 with 1600x900. sry for inconvenience. and a preemptive thank you.

Ok, im kinda stumped on installing it, can someone, anyone, make a video guide? i use windows 7 with 1600x900. sry for inconvenience. and a preemptive thank you.
510
#510
1 Frags +
SirKlasciusOk, im kinda stumped on installing it, can someone, anyone, make a video guide? i use windows 7 with 1600x900. sry for inconvenience. and a preemptive thank you.

Use the installer, it's very very straightforward.

[quote=SirKlascius]Ok, im kinda stumped on installing it, can someone, anyone, make a video guide? i use windows 7 with 1600x900. sry for inconvenience. and a preemptive thank you.[/quote]

Use the installer, it's very very straightforward.
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