looks p cool
See what the other team is doing - so you can adapt and win
Wouldn’t you like to see how you can win, while playing the game? Why wait until after the game is done when there is nothing you can do about it? See where the other team is going during the game. See who is doing well so you can shut that player down and win.
Wait, so this is real time? Haha, what the fuck?
Wouldn’t you like to see how you can win, while playing the game? Why wait until after the game is done when there is nothing you can do about it? See where the other team is going during the game. See who is doing well so you can shut that player down and win. [/quote]
Wait, so this is real time? Haha, what the fuck?
I can only imagine stat whores alt tabbing to check this while they're dead to see how they're doing.
That money better go towards better servers for tf2logs.
Hold out, I am working on something like this, for free.
If somebody book a server in the #tf2scrim channel they will get all that for free and this is available right now. It might not be as simple but it isn't harder than typing !book in the channel, once the scrim is over, waiting 2 minutes and heading over to http://stats.atf2.org/
I fixed a couple issues on the booking bot and there shouldn't be any bugs remaining. If you guys still have issues then keep reporting them to me.
I fixed a couple issues on the booking bot and there shouldn't be any bugs remaining. If you guys still have issues then keep reporting them to me.
I think the idea is that it streams stats (and maybe player positions?) in mostly real time as a server plugin or something. That's the gist I got.
People shouldn't be charging for things like this. Just wait for what Techno is working on. It's pretty sweet.
Real time stats could actually help a lot in scrims. This would be interesting if it became a thing. I honestly thought it was a complete joke halfway through...
“Watch out, this team really likes to come from the garage!”
best comm
best comm
i remember when one of the old ammomod coders wanted to make it p2p, shit like mge and that russian ammomod would have came out even quicker.
so you could see if the med is running kritz or uber in real time? that kinda spoils the surprise. or am I not understanding what this does.
there is an optional 90 second delay, but if they don't use the kritz in that timeframe, yes. you would be able to check to see.
cinqIf somebody book a server in the #tf2scrim channel they will get all that for free and this is available right now. It might not be as simple but it isn't harder than typing !book in the channel, once the scrim is over, waiting 2 minutes and heading over to http://stats.atf2.org/
I fixed a couple issues on the booking bot and there shouldn't be any bugs remaining. If you guys still have issues then keep reporting them to me.
I can testify to this, the stats system is amazing and I wanted to say thank you. I'm guessing you've fixed the issue where the bot does not respond when someone tries to book a server, it was 2 or 3 days ago when I was having this issue but if its working now then you can just disregard this ;p
I fixed a couple issues on the booking bot and there shouldn't be any bugs remaining. If you guys still have issues then keep reporting them to me.[/quote]
I can testify to this, the stats system is amazing and I wanted to say thank you. I'm guessing you've fixed the issue where the bot does not respond when someone tries to book a server, it was 2 or 3 days ago when I was having this issue but if its working now then you can just disregard this ;p
mausycan someone explain to me exactly what this does?
It looks like it works like those stats programs that are in some pubs but it gives you more real time information about the current game. If I'm understanding correctly, you can see K, A, D, damage and other stats of each player real time.
If the data is detailed enough I tihnk this could actually help teams because in a scrim they could say things like "Oh, we're doing x wrong because y stat is half of the other team's".
Browny is right though, it's not all that different from ghosting.
It looks like it works like those stats programs that are in some pubs but it gives you more real time information about the current game. If I'm understanding correctly, you can see K, A, D, damage and other stats of each player real time.
If the data is detailed enough I tihnk this could actually help teams because in a scrim they could say things like "Oh, we're doing x wrong because y stat is half of the other team's".
Browny is right though, it's not all that different from ghosting.
You can tell all of this from the scrim itself if your teammates are communicating with each other well. Say you are in a scrim, you keep getting destroyed in uber pushes, you could go look at stats and, and for example, your scouts are doing very little damage. You conclude that you're scouts are either not hitting their shots, or not involved on the ubers/end of ubers. So now you're wondering which one it is if you can't remember what happened uber/post-uber. Whereas, your scouts could just tell you that they need the combo to help the flank come into fights/they need the medic to heal them at the end of the uber.
TL;DR Anything team oriented is about communicating with each other about what works well and what you can do to accomplish that. It's not about checking out each others stats mid-scrim, and then play the blame game. However all that said stats can be important, sometimes.
[b]TL;DR[/b] Anything team oriented is about communicating with each other about what works well and what you can do to accomplish that. It's not about checking out each others stats mid-scrim, and then play the blame game. However all that said stats can be important, sometimes.
So it kind of stream lines what going over logs/STV already does?
edit: so wait, this goes towards improving tf2logs.com? i might actually buy it in that case.
Hey I'm Barncow, creator of TF2Logs.com and streplay.tv. I'm willing to answer any questions you may have.
The goal of streplay.tv is to take what made TF2Logs great, and make it better. I think it would be cool to take the map output of the kills and expand it so that you can not only view kills and deaths, but positions of players, sentries, etc. However, there would be a 90 second delay to prevent cheating (which I'm willing to discuss if that is too short, or if perhaps there should be something like a "Fog of war" or something. Last time I checked, SourceTV and casting delays the feed by about 90 seconds, so anything you could know via SourceTV you would know via streplay).
It would be nice to have the map view pan and zoom like in Google Maps, and perhaps a Youtube-like embedded clip of the match that you can put on any website. I'm hoping to get enough data from the game that rivals a SourceTV demo, but that may or may not be technically feasible. I'd like to expand on SourceTV and provide more detailed stats, and perhaps add visual information to the map, such as the paths taken to mid, or something else, kind of like how a football game on TV that has first down lines, line of scrimmage, etc, but only with TF2 related stuff.
I will also donate this service for free to 1 or more free pugging communities, but that is still a ways off.
Again, let me know if you want to discuss further. You can add me on Steam: http://steamcommunity.com/id/barncow/
You can sign up for the private beta when it goes live by entering your email at http://streplay.tv
The goal of streplay.tv is to take what made TF2Logs great, and make it better. I think it would be cool to take the map output of the kills and expand it so that you can not only view kills and deaths, but positions of players, sentries, etc. However, there would be a 90 second delay to prevent cheating (which I'm willing to discuss if that is too short, or if perhaps there should be something like a "Fog of war" or something. Last time I checked, SourceTV and casting delays the feed by about 90 seconds, so anything you could know via SourceTV you would know via streplay).
It would be nice to have the map view pan and zoom like in Google Maps, and perhaps a Youtube-like embedded clip of the match that you can put on any website. I'm hoping to get enough data from the game that rivals a SourceTV demo, but that may or may not be technically feasible. I'd like to expand on SourceTV and provide more detailed stats, and perhaps add visual information to the map, such as the paths taken to mid, or something else, kind of like how a football game on TV that has first down lines, line of scrimmage, etc, but only with TF2 related stuff.
I will also donate this service for free to 1 or more free pugging communities, but that is still a ways off.
Again, let me know if you want to discuss further. You can add me on Steam: http://steamcommunity.com/id/barncow/
You can sign up for the private beta when it goes live by entering your email at http://streplay.tv