This script changes your class to Spy, disguises as medic, and checks their secondary weapon. It can be useful during pre-round freezetime or simply when changing spawns.
NB: This script requires you to press the bound key 4 times. You can press it quickly the first two times, but before pressing it a third time you must wait for the spy to complete the disguise action. The third press will reveal the medigun. The fourth press will change back to your original class.
medcheck.cfg:
alias medcheck medcheck1
alias medcheck1 "join_class spy; alias medcheck medcheck2"
alias medcheck2 "disguise 5 -1; slot2; alias medcheck medcheck3"
alias medcheck3 "lastdisguise; alias medcheck medcheck4"
alias medcheck4 "originalclass"
bind [ medcheck //replace [ with your own preference of key
alias orig_scout "alias originalclass "join_class scout""
alias orig_soldier "alias originalclass "join_class soldier""
alias orig_pyro "alias originalclass "join_class pyro""
alias orig_demoman "alias originalclass "join_class demoman""
alias orig_heavyweapons "alias originalclass "join_class heavyweapons""
alias orig_engineer "alias originalclass "join_class engineer""
alias orig_medic "alias originalclass "join_class medic""
alias orig_sniper "alias originalclass "join_class sniper""
In the 8 non-Spy classes, put this in the class cfg:
exec medcheck; orig_[b]<class>[/b]
You can't use this with spy as it will then over-write the original class alias every time you do the switch.
http://www.youtube.com/watch?v=Y0Sd8D8d7wU
Apologies if something like this already exists. Also I am sick. Shoutout to max.
Music [a little too loud, whoops] Nas - Get Down (instrumental)
This script changes your class to Spy, disguises as medic, and checks their secondary weapon. It can be useful during pre-round freezetime or simply when changing spawns.
[b]NB:[/b] [i]This script requires you to press the bound key 4 times. You can press it quickly the first two times, but before pressing it a third time you must wait for the spy to complete the disguise action. The third press will reveal the medigun. The fourth press will change back to your original class.[/i]
[b]
medcheck.cfg:[/b]
[code]alias medcheck medcheck1
alias medcheck1 "join_class spy; alias medcheck medcheck2"
alias medcheck2 "disguise 5 -1; slot2; alias medcheck medcheck3"
alias medcheck3 "lastdisguise; alias medcheck medcheck4"
alias medcheck4 "originalclass"
bind [ medcheck //replace [ with your own preference of key
alias orig_scout "alias originalclass "join_class scout""
alias orig_soldier "alias originalclass "join_class soldier""
alias orig_pyro "alias originalclass "join_class pyro""
alias orig_demoman "alias originalclass "join_class demoman""
alias orig_heavyweapons "alias originalclass "join_class heavyweapons""
alias orig_engineer "alias originalclass "join_class engineer""
alias orig_medic "alias originalclass "join_class medic""
alias orig_sniper "alias originalclass "join_class sniper""[/code]
In the 8 non-Spy classes, put this in the [b]class cfg:[/b]
[code]exec medcheck; orig_[b]<class>[/b][/code]
You can't use this with spy as it will then over-write the original class alias every time you do the switch.
[youtube]http://www.youtube.com/watch?v=Y0Sd8D8d7wU[/youtube]
Apologies if something like this already exists. Also I am sick. Shoutout to max.
Music [a little too loud, whoops] [url=www.youtube.com/watch?v=9krhCARI4Ag]Nas - Get Down (instrumental)[/url]
Is there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?
Is there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?
MangachuIs there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?
you mean instead of joining your original class, you switch to sniper/spy?
[quote=Mangachu]Is there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?[/quote]
you mean instead of joining your original class, you switch to sniper/spy?
I've heard conflicting thoughts weather or not the spy trick still works properly or not. I've seen people attempt this on say the medic is on kritz when it was actually uber and vise versa.
Can someone actually test this out multiple times and verify that it still works?
I've heard conflicting thoughts weather or not the spy trick still works properly or not. I've seen people attempt this on say the medic is on kritz when it was actually uber and vise versa.
Can someone actually test this out multiple times and verify that it still works?
I see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.
I see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.
BenroadsI see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.
Gaben made me do this to drive up the price of Name Tags.
[quote=Benroads]I see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.[/quote]
Gaben made me do this to drive up the price of Name Tags.
Gonna buy a buttload of name tags now. Gonna be TF2 rich in a few months, can't wait.
Gonna buy a buttload of name tags now. Gonna be TF2 rich in a few months, can't wait.
grillzMangachuIs there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?
you mean instead of joining your original class, you switch to sniper/spy?
No i mean if a scout/soldier suicide on last when they spawn I toggle the script and go spy and disguise as an enemy sniper/spy/ heavy
Edit: also if you rename your medigun kritz is gona have quations around the name, if it isn't name tagged the quation marks wont be there
~sneakymansecrets~
[quote=grillz][quote=Mangachu]Is there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?[/quote]
you mean instead of joining your original class, you switch to sniper/spy?[/quote]
No i mean if a scout/soldier suicide on last when they spawn I toggle the script and go spy and disguise as an enemy sniper/spy/ heavy
Edit: also if you rename your medigun kritz is gona have quations around the name, if it isn't name tagged the quation marks wont be there
~sneakymansecrets~
MangachugrillzMangachuIs there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?
you mean instead of joining your original class, you switch to sniper/spy?
No i mean if a scout/soldier suicide on last when they spawn I toggle the script and go spy and disguise as an enemy sniper/spy/ heavy
Edit: also if you rename your medigun kritz is gona have quations around the name, if it isn't name tagged the quation marks wont be there
~sneakymansecrets~
If you mean that as in checking if a scout switched classes it wouldn't work. When you disguise as a class that is not being used it works just as it would if there was someone playing as the class.
[quote=Mangachu][quote=grillz][quote=Mangachu]Is there a way to chage this for other classes? ie after a scout/soldier suicide for a class switch?[/quote]
you mean instead of joining your original class, you switch to sniper/spy?[/quote]
No i mean if a scout/soldier suicide on last when they spawn I toggle the script and go spy and disguise as an enemy sniper/spy/ heavy
Edit: also if you rename your medigun kritz is gona have quations around the name, if it isn't name tagged the quation marks wont be there
~sneakymansecrets~[/quote]
If you mean that as in checking if a scout switched classes it wouldn't work. When you disguise as a class that is not being used it works just as it would if there was someone playing as the class.
ZimmyIf you mean that as in checking if a scout switched classes it wouldn't work. When you disguise as a class that is not being used it works just as it would if there was someone playing as the class.
Actually, if you disguise as Sniper and it says person A, you then undisguise/redisguise as Sniper and if it says A again then it is actually true, and if it says person B then either they have two snipers or none.
I think.
So if they have a sniper, it gives you the sniper's name. If they don't, it gives you a random name.
[quote=Zimmy]If you mean that as in checking if a scout switched classes it wouldn't work. When you disguise as a class that is not being used it works just as it would if there was someone playing as the class.[/quote]
Actually, if you disguise as Sniper and it says person A, you then undisguise/redisguise as Sniper and if it says A again then it is actually true, and if it says person B then either they have two snipers or none.
I think.
So if they have a sniper, it gives you the sniper's name. If they don't, it gives you a random name.
So this script targets mainly 6s players who quickly want to check the enemy medic's medigun? And couldn't you save a key press if you put "medcheck1" and "medcheck2" into one and add a small wait in between?
So this script targets mainly 6s players who quickly want to check the enemy medic's medigun? And couldn't you save a key press if you put "medcheck1" and "medcheck2" into one and add a small wait in between?
truktrukGonna buy a buttload of name tags now. Gonna be TF2 rich in a few months, can't wait.
I thought you were already TF 2 rich, I mean you got those kick ass Spiral Knights items from that TF2Guru guy right?
[quote=truktruk]Gonna buy a buttload of name tags now. Gonna be TF2 rich in a few months, can't wait.[/quote]
I thought you were already TF 2 rich, I mean you got those kick ass Spiral Knights items from that TF2Guru guy right?
fourSo this script targets mainly 6s players who quickly want to check the enemy medic's medigun? And couldn't you save a key press if you put "medcheck1" and "medcheck2" into one and add a small wait in between?
the wait command does not work on comp servers
[quote=four]So this script targets mainly 6s players who quickly want to check the enemy medic's medigun? And couldn't you save a key press if you put "medcheck1" and "medcheck2" into one and add a small wait in between?[/quote]
the wait command does not work on comp servers
MemphisVonI've heard conflicting thoughts weather or not the spy trick still works properly or not. I've seen people attempt this on say the medic is on kritz when it was actually uber and vise versa.
Can someone actually test this out multiple times and verify that it still works?
They fixed it a while ago yeah.
[quote=MemphisVon]I've heard conflicting thoughts weather or not the spy trick still works properly or not. I've seen people attempt this on say the medic is on kritz when it was actually uber and vise versa.
Can someone actually test this out multiple times and verify that it still works?[/quote]
They fixed it a while ago yeah.
Keep in mind that if you disguise as a class the enemy team doesn't have, all the weapons your disguise will have will be stock weapons; if any of the weapons are not stock or are renamed, the enemy team has that class out.
Pretty sure, anyway.
Keep in mind that if you disguise as a class the enemy team doesn't have, all the weapons your disguise will have will be stock weapons; if any of the weapons are not stock or are renamed, the enemy team has that class out.
Pretty sure, anyway.
Best viewed in 144p. Thanks Youtube.
Best viewed in 144p. Thanks Youtube.
Bumping this script, it turned Saints into TF2 Pros, imagine what it can do for you.
(vani also hacks, which helps)
Bumping this script, it turned Saints into TF2 Pros, imagine what it can do for you.
(vani also hacks, which helps)
why not just spawn as a spy every round then press 4,7,lastdisguise button, 2, then change to scout. Takes like 1.5 seconds
why not just spawn as a spy every round then press 4,7,lastdisguise button, 2, then change to scout. Takes like 1.5 seconds
BenroadsI see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.
You can enable the 3D HUD model, if you disguise, it shows the model of who you are disguised as.
[quote=Benroads]I see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.[/quote]
You can enable the 3D HUD model, if you disguise, it shows the model of who you are disguised as.
ye you don't need this anymore since there are 3D viewmodels now
ye you don't need this anymore since there are 3D viewmodels now
ControlopeKeep in mind that if you disguise as a class the enemy team doesn't have, all the weapons your disguise will have will be stock weapons; if any of the weapons are not stock or are renamed, the enemy team has that class out.
Pretty sure, anyway.
Yep, doing this was useful to get positive confirmation of a team running engie or heavy. It let me call out gpit defensive setups pre-round a lot of the time. But we don't play gpit anymore...
[quote=Controlope]Keep in mind that if you disguise as a class the enemy team doesn't have, all the weapons your disguise will have will be stock weapons; if any of the weapons are not stock or are renamed, the enemy team has that class out.
Pretty sure, anyway.[/quote]
Yep, doing this was useful to get positive confirmation of a team running engie or heavy. It let me call out gpit defensive setups pre-round a lot of the time. But we don't play gpit anymore...
AlfieBenroadsI see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.
You can enable the 3D HUD model, if you disguise, it shows the model of who you are disguised as.
http://puu.sh/5vWMi.png
iFY_ye you don't need this anymore since there are 3D viewmodels now
http://teamfortress.tv/forum/thread/11847/1#post-5
using that can make it a lot easier to see what medigun they're on.
[quote=Alfie][quote=Benroads]I see a lot of people naming their medi/kritz the same so if they do go spy to check they won't be able to tell. If I played med more i'd name my medi Kritzkrieg and Kritz Medi-Gun.[/quote]
You can enable the 3D HUD model, if you disguise, it shows the model of who you are disguised as.[/quote]
[img]http://puu.sh/5vWMi.png[/img]
[quote=iFY_]ye you don't need this anymore since there are 3D viewmodels now[/quote]
http://teamfortress.tv/forum/thread/11847/1#post-5
using that can make it a lot easier to see what medigun they're on.
iFY_ye you don't need this anymore since there are 3D viewmodels now
you never really needed this, it's just a little helper.
And 3D viewmodels have always been 3D, I think you mean 3D HUD models.
[quote=iFY_]ye you don't need this anymore since there are 3D viewmodels now[/quote]
you never really needed this, it's just a little helper.
And 3D viewmodels have always been 3D, I think you mean 3D HUD models.
Always meant to start using this.
I am now part of the gang.
Thanks!
Always meant to start using this.
I am now part of the gang.
Thanks!
I've been using this one for a couple of seasons and its easier to tell if you have the 3D Character on. It works 100%.
bind "rshift" "join_class spy; wait 100; +duck; disguise 5 -1; slot2; wait 500; lastdisguise; -duck; wait 100; join_class soldier"
But it relies on wait commands.
I've been using this one for a couple of seasons and its easier to tell if you have the 3D Character on. It works 100%.
[code]bind "rshift" "join_class spy; wait 100; +duck; disguise 5 -1; slot2; wait 500; lastdisguise; -duck; wait 100; join_class soldier"[/code]
But it relies on wait commands.
tstm...
Is the wait command not blocked?
[quote=tstm]...[/quote]
Is the wait command not blocked?
You can use any macro program to create binds with delays in them
You can use any macro program to create binds with delays in them
Is there a way to temporarly enable the 3D character and then disable it again?
Also in this script?
Is there a way to temporarly enable the 3D character and then disable it again?
Also in this script?
Dr_HeinzIs there a way to temporarly enable the 3D character and then disable it again?
Also in this script?
cl_hud_playerclass_use_playermodel 1
put that in spy.cfg
cl_hud_playerclass_use_playermodel 0
put that everywhere else
[quote=Dr_Heinz]Is there a way to temporarly enable the 3D character and then disable it again?
Also in this script?[/quote]
cl_hud_playerclass_use_playermodel 1
put that in spy.cfg
cl_hud_playerclass_use_playermodel 0
put that everywhere else