how do I edit my cfg so that specific slot viewmodels are on and off? i want to do this for all classes. i can't find any command for each slot, so how do i go about doing this? thanks
Assuming you are using the number keys to change weapon;
bind "1" "slot1; r_drawviewmodel 0"
bind "2" "slot2; r_drawviewmodel 1"
bind "3" "slot3; r_drawviewmodel 1"
This has the primary without a viewmodel, and the secondary and melee with a viewmodel.
You then put this is your class configs, editing each one as you wish
bind "1" "slot1; r_drawviewmodel 0"
bind "2" "slot2; r_drawviewmodel 1"
bind "3" "slot3; r_drawviewmodel 1"
This has the primary without a viewmodel, and the secondary and melee with a viewmodel.
You then put this is your class configs, editing each one as you wish
This is my classes cfg I use different for each class
alias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
[quote]alias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
[/quote]
Slayer6This is my classes cfg I use different for each classalias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
Seems really messy, like you never change your viewmodel setting or what style of crosshair you use so why put that in for each alias? Also seems weird that you only put viewmodel_fov 82 on 2/3 ones.
[quote]alias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
[/quote][/quote]
Seems really messy, like you never change your viewmodel setting or what style of crosshair you use so why put that in for each alias? Also seems weird that you only put viewmodel_fov 82 on 2/3 ones.
BenroadsSlayer6This is my classes cfg I use different for each classalias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
Seems really messy, like you never change your viewmodel setting or what style of crosshair you use so why put that in for each alias? Also seems weird that you only put viewmodel_fov 82 on 2/3 ones.
This is my demoman config! For each class i use different config. As if it's messy or not ingame works perfectly so no problem there!
[quote]alias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
[/quote][/quote]
Seems really messy, like you never change your viewmodel setting or what style of crosshair you use so why put that in for each alias? Also seems weird that you only put viewmodel_fov 82 on 2/3 ones.[/quote]
This is my demoman config! For each class i use different config. As if it's messy or not ingame works perfectly so no problem there!
bind q "slot1;viewmodel_fov 0"
bind e "slot2;viewmodel_fov 0"
bind f "slot3;viewmodel_fov 90"
Too much Quake Live
bind e "slot2;viewmodel_fov 0"
bind f "slot3;viewmodel_fov 90"
Too much Quake Live
BindToggle maybe?
BindToggle KEY "r_drawviewmodel"
[quote]BindToggle KEY "r_drawviewmodel"[/quote]
CommanderCallumAssuming you are using the number keys to change weapon;
bind "1" "slot1; r_drawviewmodel 0"
bind "2" "slot2; r_drawviewmodel 1"
bind "3" "slot3; r_drawviewmodel 1"
This has the primary without a viewmodel, and the secondary and melee with a viewmodel.
You then put this is your class configs, editing each one as you wish
thanks <3
bind "1" "slot1; r_drawviewmodel 0"
bind "2" "slot2; r_drawviewmodel 1"
bind "3" "slot3; r_drawviewmodel 1"
This has the primary without a viewmodel, and the secondary and melee with a viewmodel.
You then put this is your class configs, editing each one as you wish[/quote]
thanks <3