Would just like the A and D key to control changing pages in my backpack and loadout, and such. :)
HuggesWould just like the A and D key to control changing pages in my backpack and loadout, and such. :)
http://i.imgur.com/mFf3IlM.jpg
Download — unpack the content into /resource/ui/ folder.
[img]http://i.imgur.com/mFf3IlM.jpg[/img]
[url=https://dl.dropboxusercontent.com/u/68363171/backpack_page_buttons.zip]Download[/url] — unpack the content into [i]/resource/ui/[/i] folder.
Is there a way to make the control point icons smaller? ive tried editing the values but i cant seem to figure out how to make it all scale down.
http://i.gyazo.com/de130e611ff88cb9aaa28fbaccbfb9aa.png
this is how it looks right now so i basically cant see how many people are capping the point. any help is appreciated =))))))
[img]http://i.gyazo.com/de130e611ff88cb9aaa28fbaccbfb9aa.png[/img]
this is how it looks right now so i basically cant see how many people are capping the point. any help is appreciated =))))))
alleIs there a way to make the control point icons smaller? ive tried editing the values but i cant seem to figure out how to make it all scale down.
http://i.gyazo.com/de130e611ff88cb9aaa28fbaccbfb9aa.png
this is how it looks right now so i basically cant see how many people are capping the point. any help is appreciated =))))))
theres no quick and easy way, and editing controlpoint icons is a ballache
your best bet is to find a HUD where you like the size of the icons and copy values over
you should look at flames hud tutorial, it's not too difficult
[img]http://i.gyazo.com/de130e611ff88cb9aaa28fbaccbfb9aa.png[/img]
this is how it looks right now so i basically cant see how many people are capping the point. any help is appreciated =))))))[/quote]
theres no quick and easy way, and editing controlpoint icons is a ballache
your best bet is to find a HUD where you like the size of the icons and copy values over
you should look at [url=http://flamehud.googlecode.com/files/FlameHUD.pdf]flames hud tutorial[/url], it's not too difficult
v 2.0.6 (April 18, 2014)
+ reworked tournament spectator HUD: 9v9, 6v6, scoreboard, just died;
- combined medic charge layout now enabled by default;
- some minor improvements.
+ reworked tournament spectator HUD: [url=http://i.imgur.com/UNQnLqY.jpg]9v9[/url], [url=http://i.imgur.com/T9KDyB3.jpg]6v6[/url], [url=http://i.imgur.com/oOgYM4S.jpg]scoreboard[/url], [url=http://i.imgur.com/SazUyhe.jpg]just died[/url];
- combined medic charge layout now enabled by default;
- some minor improvements.
How do I get rid of these big fucking pink thing every time time I play spy?
[img]https://i.imgur.com/s5jvuXU.jpg[/img]
etherHow do I get rid of these big fucking pink thing every time time I play spy?
Wow, I have no idea what is this. It looks like corrupted vtf texture. Is it appear on another servers? On default/another HUD? Only on this class?
Wow, I have no idea what is this. It looks like corrupted vtf texture. Is it appear on another servers? On default/another HUD? Only on this class?
EniereetherHow do I get rid of these big fucking pink thing every time time I play spy?Wow, I have no idea what is this. It looks like corrupted vtf texture. Is it appear on another servers? On default/another HUD? Only on this class?
It only happens on this hud with the spy class. I think it might be this crosshair.
Wow, I have no idea what is this. It looks like corrupted vtf texture. Is it appear on another servers? On default/another HUD? Only on this class?[/quote]
It only happens on this hud with the spy class. I think it might be this crosshair.
etherIt only happens on this hud with the spy class. I think it might be this crosshair.
Try to disable custom crosshairs you used.
Try to disable custom crosshairs you used.
tried using it at 1280x720 and this happened
[img]http://i.imgur.com/PBom0DB.jpg[/img]
should have something to do with your old hud dogfloaties
Mangachushould have something to do with your old hud dogfloaties
oh yea it did
fixed it thanks
oh yea it did
fixed it thanks
I switched out the .res files in order to use the big yellow numbers, but for some reason there was no change; it's still using the default numbers that come with your hud (small and white).
Also, there is no server timer underneath the round timer on the hud, how do I enable that?
I'm on a mac if that makes any difference.
Also, there is no server timer underneath the round timer on the hud, how do I enable that?
I'm on a mac if that makes any difference.
vanillaI switched out the .res files in order to use the big yellow numbers, but for some reason there was no change; it's still using the default numbers that come with your hud (small and white).
You need to rename huddamageaccount_yellow.res to huddamageaccount.res then type hud_reloadscheme into console.
vanillaAlso, there is no server timer underneath the round timer on the hud, how do I enable that?
Type tf_hud_show_servertimelimit 1
You need to rename huddamageaccount_yellow.res to huddamageaccount.res then type [i]hud_reloadscheme[/i] into console.
[quote=vanilla]Also, there is no server timer underneath the round timer on the hud, how do I enable that?[/quote]
Type [i]tf_hud_show_servertimelimit 1[/i]
EnierevanillaI switched out the .res files in order to use the big yellow numbers, but for some reason there was no change; it's still using the default numbers that come with your hud (small and white).You need to rename huddamageaccount_yellow.res to huddamageaccount.res then type hud_reloadscheme into console.
vanillaAlso, there is no server timer underneath the round timer on the hud, how do I enable that?Type tf_hud_show_servertimelimit 1
I have taken all these measures, including restarting tf2, I still don't see any differences. I'll try again though.
EDIT: the server timer is working, the damage numbers are still the original ones for some reason.
You need to rename huddamageaccount_yellow.res to huddamageaccount.res then type [i]hud_reloadscheme[/i] into console.
[quote=vanilla]Also, there is no server timer underneath the round timer on the hud, how do I enable that?[/quote]
Type [i]tf_hud_show_servertimelimit 1[/i][/quote]
I have taken all these measures, including restarting tf2, I still don't see any differences. I'll try again though.
EDIT: the server timer is working, the damage numbers are still the original ones for some reason.
I still can't get the damage numbers to change. I have tried deleting all of the huddamageaccount.res files except for the one I want to use (and making sure it's named properly). I have tried all the different options for damage numbers, but it never changes from the default tiny white numbers that come with the hud. Any ideas on what I'm doing wrong?
only thing i can think of personally is that you didn't install the hud properly or that you have remnants of an old custom hud still installed. beyond that, have you checked the contents of huddamageaccount.res? is it referencing the tf2 default font files, or the m0re ones? the small white ones are m0re ones if i interpreted the screenshots correctly. if you're still perplexed post your huddamageaccount.res here and i'll take a look and try to help you.
feel free to add me as well
feel free to add me as well
I still have the giant pink square for the spy class even without custom crosshairs?
v 2.0.7 (May 31, 2014)
+ RED/BLU model toggle for loadout customizing screen (screenshot);
- some minor improvements.
v 2.0.8 (June 1, 2014)
+ Reworked backpack panel that features separate buttons for each page, but still haves visible "Set style" control and keyboard navigation controls too (screenshot);
- Changed color scheme for RED/BLU model toggle added in the latest update;
- Added multilanguage support for RED/BLU model toggle.
+ RED/BLU model toggle for loadout customizing screen ([url=http://i.imgur.com/FMmsZLI.jpg]screenshot[/url]);
- some minor improvements.
v 2.0.8 (June 1, 2014)
+ Reworked backpack panel that features separate buttons for each page, but still haves visible "Set style" control and keyboard navigation controls too ([url=http://i.imgur.com/CdDKvPu.jpg]screenshot[/url]);
- Changed color scheme for RED/BLU model toggle added in the latest update;
- Added multilanguage support for RED/BLU model toggle.
Okuuhow do I remove the hit marker? sorry if someone asked already
"To disable the hitmarker, open scripts\hudlayout.res, then CTRL+F for "3.1" and change "visible" and "visible_minmode" parameter values to "0"."
"To disable the hitmarker, open scripts\hudlayout.res, then CTRL+F for "3.1" and change "visible" and "visible_minmode" parameter values to "0"."
v 2.0.9 (June 20, 2014)
+ Reworked scoreboard;
+ Support for multi-taunts;
+ Alternative medic charge layout now independent from screen aspect ratio;
- Removed some unused files.
+ Reworked scoreboard;
+ Support for multi-taunts;
+ Alternative medic charge layout now independent from screen aspect ratio;
- Removed some unused files.
Could it be possible to have health be shown as a number on the giant robots in MvM? I could've sworn it used to be that way, but it looks like the number is cut off now :(
RienJClydeCould it be possible to have health be shown as a number on the giant robots in MvM? I could've sworn it used to be that way, but it looks like the number is cut off now :(
It have been broken by Valve. I'll try to fix it next week.
It have been broken by Valve. I'll try to fix it next week.
v 2.0.12 (August 28, 2014)
- Updated with a new Valve's fixies for mvm scoreboard.
- Updated with a new Valve's fixies for mvm scoreboard.
The Adv spec looks great, might try throwing it into my broeselhud.
v 2.1 (October 1, 2014)
+ Added a new version of 6v6 scoreboard; so far only for cl_minmode "1". The "old" version is still enabled by default. See versions comparing.
+ Added "Server control panel". Highly customizable, it can be used by the server admins, and someone can use it to control some in-game features. In its current form supports ETF2L Season 19 maps and configs. Configuration file included, open it to get a help.
+ Once again revamped inventory in order to support the recent TF2 updates. Page keyboard navigation (A-D) still works. Older backpackpanel.res files has removed.
+ Added a [url=http://i.imgur.com/5jMVJL3.jpg]new version[/url] of 6v6 scoreboard; so far only for cl_minmode "1". The "[url=http://i.imgur.com/85xN6Pi.jpg]old[/url]" version is still enabled by default. See [url=http://i.imgur.com/HDibqHK.jpg]versions comparing[/url].
+ Added "[url=http://i.imgur.com/CrZBMAN.jpg]Server control panel[/url]". Highly customizable, it can be used by the server admins, and someone can use it to control some in-game features. In its current form supports ETF2L Season 19 maps and configs. Configuration file included, open it to get a help.
+ Once again [url=http://i.imgur.com/24vEj6J.jpg]revamped inventory[/url] in order to support the recent TF2 updates. Page keyboard navigation (A-D) still works. Older backpackpanel.res files has removed.
Dasmemis there a way to add an overheal color?
Sure. Open scripts\hudanimations_tf.txt, then CTRL+F "Health Bonus Pulse". Next step you should add these lines:
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "0 255 255 255" linear 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate PlayerStatusHealthValue FgColor "HudWhite" linear 0.0 0.0
}
Sure. Open scripts\hudanimations_tf.txt, then CTRL+F "Health Bonus Pulse". Next step you should add these lines:
[code]event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "0 255 255 255" linear 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate PlayerStatusHealthValue FgColor "HudWhite" linear 0.0 0.0
}[/code]