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7HUD
posted in Customization
121
#121
0 Frags +

hey sevin :) love your hud, but just ran into this.
it only appeared when i was playing demo (does not disappear when stickies are fired), not sure about anyone else.
I have the latest vers, and did no personal tinkering myself.
http://imgur.com/rHzCc3P

hey sevin :) love your hud, but just ran into this.
it only appeared when i was playing demo (does not disappear when stickies are fired), not sure about anyone else.
I have the latest vers, and did no personal tinkering myself.
http://imgur.com/rHzCc3P
122
#122
0 Frags +
blankethey sevin :) love your hud, but just ran into this.
it only appeared when i was playing demo (does not disappear when stickies are fired), not sure about anyone else.
I have the latest vers, and did no personal tinkering myself.
http://imgur.com/rHzCc3P

I don't understand how that's still happening to people, I fixed that several days ago. I'll have to check again, this is really weird...

[quote=blanket]hey sevin :) love your hud, but just ran into this.
it only appeared when i was playing demo (does not disappear when stickies are fired), not sure about anyone else.
I have the latest vers, and did no personal tinkering myself.
http://imgur.com/rHzCc3P[/quote]

I don't understand how that's still happening to people, I fixed that several days ago. I'll have to check again, this is really weird...
123
#123
2 Frags +

v4.02!

- New class select menu
- New team select menu

I don't know when I'll have time to update more, so I'm pushing these out for now, enjoy!

Download
New screenshots

[b][u]v4.02![/u][/b]

- New class select menu
- New team select menu

I don't know when I'll have time to update more, so I'm pushing these out for now, enjoy!

[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]New screenshots[/url]
124
#124
0 Frags +

Hi I'm new here,
The hud is great and awesome just some suggestion and error report
can you add a damage circle or damage indicator (not the numbers) and I've found something wrong with the hud engineer class

http://i.imgur.com/5ZgveQr.jpg --the engineer hud only show up in the spector mode
http://i.imgur.com/J7BtL5N.jpg --noting on the left side when I respawn

Hi I'm new here,
The hud is great and awesome just some suggestion and error report
can you add a damage circle or damage indicator (not the numbers) and I've found something wrong with the hud engineer class

http://i.imgur.com/5ZgveQr.jpg --the engineer hud only show up in the spector mode
http://i.imgur.com/J7BtL5N.jpg --noting on the left side when I respawn
125
#125
0 Frags +
NightyTheThestralHi I'm new here,
The hud is great and awesome just some suggestion and error report
can you add a damage circle or damage indicator (not the numbers) and I've found something wrong with the hud engineer class

http://i.imgur.com/5ZgveQr.jpg --the engineer hud only show up in the spector mode
http://i.imgur.com/J7BtL5N.jpg --noting on the left side when I respawn

I have both of those things you listed to add, please read the readme. Where did you download the HUD from? I swear I've fixed both those things.

[quote=NightyTheThestral]Hi I'm new here,
The hud is great and awesome just some suggestion and error report
can you add a damage circle or damage indicator (not the numbers) and I've found something wrong with the hud engineer class

http://i.imgur.com/5ZgveQr.jpg --the engineer hud only show up in the spector mode
http://i.imgur.com/J7BtL5N.jpg --noting on the left side when I respawn[/quote]

I have both of those things you listed to add, please read the readme. Where did you download the HUD from? I swear I've fixed both those things.
126
#126
0 Frags +

but the engineer fix is not there...

but the engineer fix is not there...
127
#127
0 Frags +
NightyTheThestralbut the engineer fix is not there...

I said I have both of the things you listed to add: the damage circle and damage indicator. Read the readme to learn how to implement them.

I asked you where you downloaded the HUD, because I'm positive I fixed those things but maybe I have a mirror that isn't fully updated.

[quote=NightyTheThestral]but the engineer fix is not there...[/quote]

I said I have both of the things you listed to add: the damage circle and damage indicator. Read the readme to learn how to implement them.

I asked you where you downloaded the HUD, because I'm positive I fixed those things but maybe I have a mirror that isn't fully updated.
128
#128
0 Frags +

oh, sorry about that XD,here is the link I was downlaod from https://github.com/Sevin7/7HUD

oh, sorry about that XD,here is the link I was downlaod from https://github.com/Sevin7/7HUD
129
#129
0 Frags +

I've been really liking this hud. But is there way to remove the "BOMB" text on demo? I tried looking at HudDemomanPipes.res but I couldn't find it there.

Edit: Screenshot with a red circle around what I want to remove.

I've been really liking this hud. But is there way to remove the "BOMB" text on demo? I tried looking at HudDemomanPipes.res but I couldn't find it there.

Edit: [url=http://i.imgur.com/HdjwOtr.jpg]Screenshot with a red circle around what I want to remove.[/url]
130
#130
1 Frags +
MetaweI've been really liking this hud. But is there way to remove the "BOMB" text on demo? I tried looking at HudDemomanPipes.res but I couldn't find it there.

Edit: Screenshot with a red circle around what I want to remove.

It's actually in HudDemomanCharge. Kind of confusing.

[quote=Metawe]I've been really liking this hud. But is there way to remove the "BOMB" text on demo? I tried looking at HudDemomanPipes.res but I couldn't find it there.

Edit: [url=http://i.imgur.com/HdjwOtr.jpg]Screenshot with a red circle around what I want to remove.[/url][/quote]

It's actually in HudDemomanCharge. Kind of confusing.
131
#131
0 Frags +

If you could make a 1680x1050 version of your HUD, that'd be amazing. I tried doing a majority of it+editing a couple things to my liking, but there are some things out of my capacity/I don't have time for unfortunately :< like the Scoreboard and having some text cut off. Otherwise, this HUD is incredibly beautiful, nice work on it!

If you could make a 1680x1050 version of your HUD, that'd be amazing. I tried doing a majority of it+editing a couple things to my liking, but there are some things out of my capacity/I don't have time for unfortunately :< like the Scoreboard and having some text cut off. Otherwise, this HUD is incredibly beautiful, nice work on it!
132
#132
7 Frags +

Bitch yo site is up!

http://sevin7.github.io/7HUD/

Bitch yo site is up!

http://sevin7.github.io/7HUD/
133
#133
0 Frags +

Heya! I really like your HUD, but there's one thing that bothers me. As an engineer, you can't see the health, ammo etc. of your buildings on MVM. Any chance for a fix?

Thanks in advance!

Heya! I really like your HUD, but there's one thing that bothers me. As an engineer, you can't see the health, ammo etc. of your buildings on MVM. Any chance for a fix?

Thanks in advance!
134
#134
-1 Frags +

Can anyone tell me what font is he using for the health and ammo?

pleeeeeeeeeeeeeeaaaaaaasssssssssssssseeeeeeeeeeeeeee

Can anyone tell me what font is he using for the health and ammo?

pleeeeeeeeeeeeeeaaaaaaasssssssssssssseeeeeeeeeeeeeee
135
#135
0 Frags +

i don't know if its just me but every time i try to download the your hud it stops :V

i don't know if its just me but every time i try to download the your hud it stops :V
136
#136
-1 Frags +

Looks really nice only problem with it to me is the numbers are a little big for ammo and health. If they were a little smaller I'd love this

Looks really nice only problem with it to me is the numbers are a little big for ammo and health. If they were a little smaller I'd love this
137
#137
0 Frags +
PinkCan anyone tell me what font is he using for the health and ammo?

pleeeeeeeeeeeeeeaaaaaaasssssssssssssseeeeeeeeeeeeeee

For Windows it's an iteration of Biko. And Macs it's Dock11 Heavy.

kosmoHeya! I really like your HUD, but there's one thing that bothers me. As an engineer, you can't see the health, ammo etc. of your buildings on MVM. Any chance for a fix?

Thanks in advance!

What's your res? I don't know why these glitches are still appearing, I've fixed them several times.

[quote=Pink]Can anyone tell me what font is he using for the health and ammo?

pleeeeeeeeeeeeeeaaaaaaasssssssssssssseeeeeeeeeeeeeee[/quote]

For Windows it's an iteration of Biko. And Macs it's Dock11 Heavy.

[quote=kosmo]Heya! I really like your HUD, but there's one thing that bothers me. As an engineer, you can't see the health, ammo etc. of your buildings on MVM. Any chance for a fix?

Thanks in advance![/quote]

What's your res? I don't know why these glitches are still appearing, I've fixed them several times.
138
#138
0 Frags +
SevinWhat's your res? I don't know why these glitches are still appearing, I've fixed them several times.

It's 1440 x 990. (yes, 990, not 900 :o)

[quote=Sevin]
What's your res? I don't know why these glitches are still appearing, I've fixed them several times.[/quote]

It's 1440 x 990. (yes, 990, not 900 :o)
139
#139
0 Frags +

For some reason, I had the issues with engineer building status not appearing while alive and active sticky count as well, even though I only downloaded this HUD about 2-3 weeks ago (my first, very good hud to start with :D ).

I managed to fix the sticky count by redownloading and replacing the HudDemomanPipes.res (tf/custom/7hud/resource/ui). Easy fix. Also renamed the BOMB label in HudDemomanCharge.res, as addressed above - no problems.

For some reason, I had the issues with engineer building status not appearing while alive and active sticky count as well, even though I only downloaded this HUD about 2-3 weeks ago (my first, very good hud to start with :D ).

I managed to fix the sticky count by redownloading and replacing the HudDemomanPipes.res (tf/custom/7hud/resource/ui). Easy fix. Also renamed the BOMB label in HudDemomanCharge.res, as addressed above - no problems.
140
#140
1 Frags +

v4.03!

- Updated backpack panel for the April 1 patch.

I know I'm super early for this one.

Download
Screenshots

[B][U]v4.03![/U][/B]

- Updated backpack panel for the April 1 patch.

I know I'm super early for this one.

[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
141
#141
0 Frags +

Is the Winpanel suppose to be in the middle?

http://i57.tinypic.com/eis9dh.png

Is the Winpanel suppose to be in the middle?

[img]http://i57.tinypic.com/eis9dh.png[/img]
142
#142
0 Frags +

Yes.

Yes.
143
#143
1 Frags +

Hi is me again just want to point out that update is needed cause the taunt update and the demotelepor icon still need to be fix
I'm sorry if this sound rude.

Hi is me again just want to point out that update is needed cause the taunt update and the demotelepor icon still need to be fix
I'm sorry if this sound rude.
144
#144
-1 Frags +
NightyTheThestralHi is me again just want to point out that update is needed cause the taunt update and the demotelepor icon still need to be fix
I'm sorry if this sound rude.

Hasn't been updated for more a month. I'd suggest looking for an alternative atm, Or trying to update it by yourself.

[quote=NightyTheThestral]Hi is me again just want to point out that update is needed cause the taunt update and the demotelepor icon still need to be fix
I'm sorry if this sound rude.[/quote]
Hasn't been updated for more a month. I'd suggest looking for an alternative atm, Or trying to update it by yourself.
145
#145
0 Frags +
AmirBonkHasn't been updated for more a month. I'd suggest looking for an alternative atm, Or trying to update it by yourself.

Lots of HUDs don't get updated in months if there are no HUD-breaking updates. That being said I made a post on the Steam group just now regarding the future of 7HUD, here.

[quote=AmirBonk]Hasn't been updated for more a month. I'd suggest looking for an alternative atm, Or trying to update it by yourself.[/quote]

Lots of HUDs don't get updated in months if there are no HUD-breaking updates. That being said I made a post on the Steam group just now regarding the future of 7HUD, [url=http://steamcommunity.com/groups/7HUD#announcements/detail/205228032340810485]here[/url].
146
#146
0 Frags +

Finally here, thanks for your patience guys! Screenshots will be updated soon.

  • Added Clear Sans Bold and removed Market Deco
  • Support for BASE Jumper
  • Taunt HUD
  • Support for taunt selection in backpack
  • Fixed engi build panel being removed with using 4plug options
  • Added a working robot destruction display until I can decide on a design
  • Added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1)
  • Fixed bomb showing with huntsman

https://github.com/Sevin7/7HUD

Finally here, thanks for your patience guys! Screenshots will be updated soon.

[list]
[*] Added Clear Sans Bold and removed Market Deco
[*] Support for BASE Jumper
[*] Taunt HUD
[*] Support for taunt selection in backpack
[*] Fixed engi build panel being removed with using 4plug options
[*] Added a working robot destruction display until I can decide on a design
[*] Added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1)
[*] Fixed bomb showing with huntsman
[/list]

https://github.com/Sevin7/7HUD
147
#147
0 Frags +

So I updated the screenshots lol

So I updated the [url=http://imgur.com/a/yluqH]screenshots[/url] lol
148
#148
1 Frags +

v4.05![/u]

  • Fixed placement of item effect meters 
  • Fixed tele status displaying over demo charge (prereleased)
  • Fixed koth timer placement for Windows (prereleased)
  • Adjusted disguise panel
  • Simplified target ID’s (so much better)
  • Lowered target ID’s in lowered version
  • Fixed MVM robot HP displaying in black
  • Removed rounding on some buttons 

I probably created some problems in clipping with some item meters by lowering the target ID's and the engineer's building target ID isn't quite updated yet. If they are an issue, they will be fixed tomorrow.

Download
Screenshots (updated with new target ID's and disguise panel)

Old vs. new target ID's:

http://i.imgur.com/TOhwWhM.png

^that's not quite updated either, somehow the left end got rounded so it looked even worse than this

http://i.imgur.com/NYPlxzV.jpg

[b][u]v4.05![/b][/u]

[list]
[*] Fixed placement of item effect meters 
[*] Fixed tele status displaying over demo charge (prereleased)
[*] Fixed koth timer placement for Windows (prereleased)
[*] Adjusted disguise panel
[*] Simplified target ID’s (so much better)
[*] Lowered target ID’s in lowered version
[*] Fixed MVM robot HP displaying in black
[*] Removed rounding on some buttons 
[/list]
I probably created some problems in clipping with some item meters by lowering the target ID's and the engineer's building target ID isn't quite updated yet. If they are an issue, they will be fixed tomorrow.

[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://m.imgur.com/a/yluqH]Screenshots[/url] (updated with new target ID's and disguise panel)

Old vs. new target ID's:

[img]http://i.imgur.com/TOhwWhM.png[/img]
^that's not quite updated either, somehow the left end got rounded so it looked even worse than this
[img]http://i.imgur.com/NYPlxzV.jpg[/img]
149
#149
0 Frags +

Any chance you could Add Damage and Support to a Scoreboard please?

Any chance you could Add Damage and Support to a Scoreboard please?
150
#150
0 Frags +

Yeah, I just couldn't really figure out where to put them last update. It is on my list.

Yeah, I just couldn't really figure out where to put them last update. It is on my list.
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