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My FPS config
posted in Customization
1
#1
0 Frags +

~~~Updated April 6th, 2015~~~
In light of seeing Rhapsody's CFG thread I thought I send my file out to the public. I've put a decent amount of time into it.

I took the median output of 3 tests from each

M0re's fps config (I removed shadows and ragdolls to make our basically even)

2639 frames 12.157 seconds 217.08 fps ( 4.61 ms/f) 11.614 fps variability

Chris Max Frames with cl_threaded_bone_setup 1

2639 frames 12.085 seconds 218.36 fps ( 4.58 ms/f) 9.717 fps variability

My CFG

2639 frames 11.478 seconds 229.91 fps ( 4.35 ms/f) 13.286 fps variability

Download WARNING unstable for Single/Dual/Tri Core CPUs

Launch Options I used

-dxlevel 81 -w xxxx -h xxxx -refresh xxx -novid -console -nod3d9ex

go ahead, pick it apart, and recommend settings. I'll try to update it. (and yes I put my name in it but kept most of chris's organization)

Other Files (I used these in all tests)

Harbls No Hat's Mod

No Hat's Mod Particle Effects remover (Very Few Unusual Effects remain)

Install Location for the .vpks

Show Content
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom

Remove Dust from Bullet Holes

Install Location for removing dust on bullet holes

Show Content
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\my_custom_stuff\scripts

Screenshots

Hud Elements
All hud elmemnts eat up frame rate, turning off commands like cl_showfps, net_graph 1/2/3/4 , Your Crosshair, any extra Hud Crosshairs should save you some if not a large amount of FPS (if it's net_graph 3/4)

fps_max
From my experience fps_max on systems with good cooling tends to cause fairly bad input lag when you're consistently reaching your max. So if you have a Desktop with a fair amount of cooling you'll definitely want this turned off.

Now if you have a laptop or perhaps a desktop in an enclosed space where cooling is going to be an issue, a fps_max I would recommend otherwise you'll suffer from severe micro-stutters and slowly damage your equipment.

cl_threaded_bone_setup 1
basically this adds another thread to your cpu for the bone animations of models.

Please note that this command isn't stable on Singe/Dual/Tri-Core CPUs

r_queued_decals 1
has been reported as unstable mostly by AMD users.

Aspect Ratios
Resolutions don't matter so much in TF2 as TF2 is cpu limited but since their's descrepancies in the FOV of each aspect ratio they have different framerates.

The Benchmarks http://teamfortress.tv/thread/20172/my-fps-config#18
4:3 Lowest FOV, Highest FPS
16:10 Middleground for both
16:9 Highes FOV, Lowest FPS

Commands that improve FPS that I didn't add

hud_saytext_time 0 (Text Chat disabled) default is 12
voice_enable 0 (Voice Chat disabled) default is 1
hud_deathnotice_time 0 (removes the kill feed) default is 6

Didn't add them cause the FPS gain is small for something that is usually personal preference to have enabled. Their's a few more, but you'd probably only turn them off/on just to do a "absolute maximum benchmark".

Highest FPS to date (personal reminder)

2639 frames 11.083 seconds 238.11 fps ( 4.20 ms/f) 11.971 fps variability
4:3 Aspect Ratio, most recent CFG, hud_saytext_time 0, hud_deathnotice_time 0

~~~[b]Updated April 6th, 2015[/b]~~~
In light of seeing Rhapsody's CFG thread I thought I send my file out to the public. I've put a decent amount of time into it.

I took the median output of 3 tests from each

M0re's fps config (I removed shadows and ragdolls to make our basically even)
[code]2639 frames 12.157 seconds 217.08 fps ( 4.61 ms/f) 11.614 fps variability[/code]

Chris Max Frames with cl_threaded_bone_setup 1
[code]2639 frames 12.085 seconds 218.36 fps ( 4.58 ms/f) 9.717 fps variability[/code]

My CFG
[code]2639 frames 11.478 seconds 229.91 fps ( 4.35 ms/f) 13.286 fps variability[/code]


[u][size=16][b]Download[/b][/size][/u] [color=red]WARNING unstable for Single/Dual/Tri Core CPUs[/color]



[b]Launch Options I used[/b]
[code]-dxlevel 81 -w xxxx -h xxxx -refresh xxx -novid -console -nod3d9ex[/code]

go ahead, pick it apart, and recommend settings. I'll try to update it. (and yes I put my name in it but kept most of chris's organization)

[b]Other Files[/b] (I used these in all tests)

Harbls No Hat's Mod


No Hat's Mod Particle Effects remover (Very Few Unusual Effects remain)


Install Location for the .vpks
[spoiler]C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom[/spoiler]

Remove Dust from Bullet Holes


Install Location for removing dust on bullet holes
[spoiler]C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\[b]my_custom_stuff\scripts[/b][/spoiler]

[b]Screenshots[/b]


[b]Hud Elements[/b]
All hud elmemnts eat up frame rate, turning off commands like cl_showfps, net_graph 1/2/3/4 , Your Crosshair, any extra Hud Crosshairs should save you some if not a large amount of FPS (if it's net_graph 3/4)

[b]fps_max[/b]
From my experience fps_max on systems with good cooling tends to cause fairly bad input lag when you're consistently reaching your max. So if you have a Desktop with a fair amount of cooling you'll definitely want this turned off.

Now if you have a laptop or perhaps a desktop in an enclosed space where cooling is going to be an issue, a fps_max I would recommend otherwise you'll suffer from severe micro-stutters and slowly damage your equipment.

[b]cl_threaded_bone_setup 1[/b]
basically this adds another thread to your cpu for the bone animations of models.

[i]Please note that this command isn't stable on Singe/Dual/Tri-Core CPUs[/i]

[b]r_queued_decals[s][/s] 1[/b]
has been reported as unstable mostly by AMD users.

[b]Aspect Ratios[/b]
Resolutions don't matter so much in TF2 as TF2 is cpu limited but since their's descrepancies in the FOV of each aspect ratio they have different framerates.

The Benchmarks http://teamfortress.tv/thread/20172/my-fps-config#18
4:3 Lowest FOV, Highest FPS
16:10 Middleground for both
16:9 Highes FOV, Lowest FPS


[b]Commands that improve FPS that I didn't add[/b]

hud_saytext_time 0 (Text Chat disabled) default is 12
voice_enable 0 (Voice Chat disabled) default is 1
hud_deathnotice_time 0 (removes the kill feed) default is 6

Didn't add them cause the FPS gain is small for something that is usually personal preference to have enabled. Their's a few more, but you'd probably only turn them off/on just to do a "absolute maximum benchmark".

[b]Highest FPS to date[/b] (personal reminder)

[b]2639 frames 11.083 seconds 238.11 fps ( 4.20 ms/f) 11.971 fps variability[/b]
4:3 Aspect Ratio, most recent CFG, hud_saytext_time 0, hud_deathnotice_time 0
2
#2
55 Frags +

rhapsody getting blown the fuck out

rhapsody getting blown the fuck out
3
#3
3 Frags +

Thanks.

Thanks.
4
#4
7 Frags +

I've used his config before, definitely works wonders for shitty toasters

I've used his config before, definitely works wonders for shitty toasters
5
#5
2 Frags +
ComangliaRemove Dust from Bullet Holes
http://drok-radnik.com/junk/surfaceproperties.txt

What do I do and where do I put this?

[quote=Comanglia]
Remove Dust from Bullet Holes
http://drok-radnik.com/junk/surfaceproperties.txt [/quote]

What do I do and where do I put this?
6
#6
4 Frags +

.

.
7
#7
2 Frags +
zookeyWhat do I do and where do I put this?

Place it in custom/<newfolder>/scripts (or if you already have a custom HUD, throw it in its scripts folder)

[quote=zookey]What do I do and where do I put this?[/quote]

Place it in custom/<newfolder>/scripts (or if you already have a custom HUD, throw it in its scripts folder)
8
#8
1 Frags +

So in my very un-scientific tests, I have to say that your script works really well Comanglia, so thanks for sharing!

I have just ran the TF2 benchmark demo twice, both times using -dxlevel 91:

First test:
Good Connection settings
Enable sprays
Enable shadows
Enable facial features
Enable ragdolls
Enable gibs

2639 frames 49.623 seconds 53.18 fps (18.80 ms/f) 2.480 fps variability

Second test:
Good Connection settings
Disable sprays
Disable shadows
Disable facial features
Disable ragdolls
Disable gibs

2639 frames 39.655 seconds 66.55 fps (15.03 ms/f) 2.905 fps variability

Not bad considering I play on a toaster than has a mouse/keyboard attached to it.

Even with everything enabled I seem to be getting a good 9fps more than I was previous (though I was using -dxlevel 90, is that something to do with it?). So again, thanks for sharing :)

EDIT: I just want to mention, for fun I just ran the above 2 tests but using -dxlevel 80... First test scored 65fps and the second test 75.26fps O_O

So in my very un-scientific tests, I have to say that your script works really well Comanglia, so thanks for sharing!

I have just ran the TF2 benchmark demo twice, both times using -dxlevel 91:

First test:
Good Connection settings
Enable sprays
Enable shadows
Enable facial features
Enable ragdolls
Enable gibs

2639 frames 49.623 seconds 53.18 fps (18.80 ms/f) 2.480 fps variability

Second test:
Good Connection settings
Disable sprays
Disable shadows
Disable facial features
Disable ragdolls
Disable gibs

2639 frames 39.655 seconds 66.55 fps (15.03 ms/f) 2.905 fps variability

Not bad considering I play on a toaster than has a mouse/keyboard attached to it.

Even with everything enabled I seem to be getting a good 9fps more than I was previous (though I was using -dxlevel 90, is that something to do with it?). So again, thanks for sharing :)

EDIT: I just want to mention, for fun I just ran the above 2 tests but using -dxlevel 80... First test scored 65fps and the second test 75.26fps O_O
9
#9
0 Frags +
neeko_in your cfg you have mat_filterlightmaps and mat_filtertextures on "1", does this affect framerate better than having them on 0?

It doesn't really affect anything, I assume this is all loaded on the GPU and and since TF2 is a CPU limited game it has no effect on framerate. I have them both turned on cause turned off is a little bit distracting and make everything look less distinct.

mat_picmip -1 can usually be set (high quality textures) with extremely minimal fps impact to no impact at all for same reasons as mat_filterlightmaps and mat_filtertextures

zookeyComangliaRemove Dust from Bullet Holes
http://drok-radnik.com/junk/surfaceproperties.txt

What do I do and where do I put this?

This is where I put mine
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\my_custom_stuff\scripts
and save as a .txt file in your scripts folder

demonhotrodEDIT: I just want to mention, for fun I just ran the above 2 tests but using -dxlevel 80... First test scored 65fps and the second test 75.26fps O_O

Are you using a laptop? cause how well your cooling is working would have a significant impact on your FPS if your CPU is getting around 80c and throttling itself down to not damage itself.

[quote=neeko_]in your cfg you have mat_filterlightmaps and mat_filtertextures on "1", does this affect framerate better than having them on 0?[/quote]

It doesn't really affect anything, I assume this is all loaded on the GPU and and since TF2 is a CPU limited game it has no effect on framerate. I have them both turned on cause turned off is a little bit distracting and make everything look less distinct.

mat_picmip -1 can usually be set (high quality textures) with extremely minimal fps impact to no impact at all for same reasons as mat_filterlightmaps and mat_filtertextures

[quote=zookey][quote=Comanglia]
Remove Dust from Bullet Holes
http://drok-radnik.com/junk/surfaceproperties.txt [/quote]

What do I do and where do I put this?[/quote]

This is where I put mine
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\my_custom_stuff\scripts
and save as a .txt file in your scripts folder

[quote=demonhotrod]EDIT: I just want to mention, for fun I just ran the above 2 tests but using -dxlevel 80... First test scored 65fps and the second test 75.26fps O_O[/quote]

Are you using a laptop? cause how well your cooling is working would have a significant impact on your FPS if your CPU is getting around 80c and throttling itself down to not damage itself.
10
#10
2 Frags +

YOU DO need to remove -dxlevel after each launch, even Chris stated so here.

EDIT: I compared Maxframes and this config and found some interesting stuff; most of what was changed was text. These convars were added/changed;

cl_showfps 0 (from 1, logical since it causes FPS drop)
fps_max 0
cl_cmdrate 67 (from 66)
cl_interp .033 (from 0)
cl_updaterate 67 (from 66)
rate 60000 (uncommented)
cl_hud_playerclass_use_playermodel 0 (didn't exist before, but it's a logical change)
mat_phong 1 (phonging can cause FPS loss even if it looks better)
mat_colcorrection_disableentities (Why? Colorcorrection itself is disabled thanks to the convar below it, mat_colorcorrection 0)
mat_filterlightmaps 1 (from 0)
mat_filtertextures 1 (from 0)
mat_forceaniso 0 (from 1)
mat_specular 1 (according to his config, it causes bugs if set to 0 while Trilinear is turned off)
r_maxmodeldecal 9 (added)
r_maxnewsamples 0 (from 1)
cl_threaded_bone_setup 1 (unstable on systems without four cores)
cl_threaded_client_leaf_system 0 (causes crashes when set to non-zero)
r_queued_decals 1 (unstable on systems without four cores)

Notably, most of these changes are already set to the same values in my config (minus the net changes since I need to test those, the convars that will cause crashes, and mat_phong set to 1), so I don't see where there'd be FPS gain over mine.

Those other mods the OP linked, though? Those are good. I like that.

YOU DO need to remove -dxlevel after each launch, even Chris stated so [url=http://etf2l.org/forum/customise/topic-16829/]here[/url].

EDIT: I compared Maxframes and this config and found some interesting stuff; most of what was changed was text. These convars were added/changed;

cl_showfps 0 (from 1, logical since it causes FPS drop)
fps_max 0
cl_cmdrate 67 (from 66)
cl_interp .033 (from 0)
cl_updaterate 67 (from 66)
rate 60000 (uncommented)
cl_hud_playerclass_use_playermodel 0 (didn't exist before, but it's a logical change)
mat_phong 1 (phonging can cause FPS loss even if it looks better)
mat_colcorrection_disableentities (Why? Colorcorrection itself is disabled thanks to the convar below it, mat_colorcorrection 0)
mat_filterlightmaps 1 (from 0)
mat_filtertextures 1 (from 0)
mat_forceaniso 0 (from 1)
mat_specular 1 (according to his config, it causes bugs if set to 0 while Trilinear is turned off)
r_maxmodeldecal 9 (added)
r_maxnewsamples 0 (from 1)
cl_threaded_bone_setup 1 (unstable on systems without four cores)
cl_threaded_client_leaf_system 0 (causes crashes when set to non-zero)
r_queued_decals 1 (unstable on systems without four cores)

Notably, most of these changes are already set to the same values in my config (minus the net changes since I need to test those, the convars that will cause crashes, and mat_phong set to 1), so I don't see where there'd be FPS gain over mine.

Those other mods the OP linked, though? Those are good. I like that.
11
#11
32 Frags +

FPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.

FPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.
12
#12
13 Frags +
WARHURYEAHFPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.

I'd rather not argue over this, I'd rather we help each other to make a great FPS config; that's what I'm trying to do with mine, and why I put it up on github.

[quote=WARHURYEAH]FPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.[/quote]

I'd rather not argue over this, I'd rather we help each other to make a great FPS config; that's what I'm trying to do with mine, and why I put it up on github.
13
#13
18 Frags +
WARHURYEAHFPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.

Here's mine:

-textmode

What do I win?

[quote=WARHURYEAH]FPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.[/quote]


Here's mine:

[code]-textmode[/code]

What do I win?
14
#14
-47 Frags +
SAAM_WARHURYEAHFPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.

Here's mine:
-textmode

What do I win?

http://img3.wikia.nocookie.net/__cb20130305053659/imotwom/images/f/fc/FACEPALM.png

[quote=SAAM_][quote=WARHURYEAH]FPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.[/quote]


Here's mine:

[code]-textmode[/code]

What do I win?[/quote]

[img]http://img3.wikia.nocookie.net/__cb20130305053659/imotwom/images/f/fc/FACEPALM.png[/img]
15
#15
1 Frags +

Thanks for this, my frames don't dip under 70 anymore with the addition of a Cooling pad.

The surfaceproperties.txt causes stutters and then a crash for me, looking to see if anyone else had this problem

Thanks for this, my frames don't dip under 70 anymore with the addition of a Cooling pad.

The surfaceproperties.txt causes stutters and then a crash for me, looking to see if anyone else had this problem
16
#16
3 Frags +
RhapsodyYOU DO need to remove -dxlevel after each launch, even Chris stated so here.

Considering I've left -dxlevel in on 3 different systems for over a year now and every issue I've had could be tied to something other than -dxlevel it's fairly safe to assume that it's perfectly fine to leave it in so long as you have an autoexec or something that is exec'd upon every load. Keep in mind chris and several others said "cl_threaded_bone_setup 1" was unstable on ALL systems not just low end ones.

mat_specular 0 doesn't necessarily cause a bug with mat_trilinear 0 you just get less FPS for reasons I don't know.

http://teamfortress.tv/thread/7598/tf2-benchmarks#28

You can see -some- of the benchmarks I have done on a older system of mine. I've redone them on my New PC but haven't shared it cause it just confirmed what was already said.

Colorcorrection I left in to mess around with to see what kind of FPS impact it has with various settings. They're all disabled so it shouldn't matter. r_queued_colorcorrection 1 is also set but useless just in case someone decides they want to use colorcorrection as well.

mat_phong 1 is mostly preference for DX9 users I've found non-conclusive results of lower fps on 2 different systems. Which in itself doesn't matter cause DX 8 > DX 9 for fps anyway.

Rate 60000; this is what I use and I did add the comments of the rough rates that would be maximum needed. The 62,000 figure I provided was from a 32 person custom map server (No Heroes Payload)

RhapsodyWARHURYEAHFPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.

I'd rather not argue over this, I'd rather we help each other to make a great FPS config; that's what I'm trying to do with mine, and why I put it up on github.

This is exactly why I posted this thread. Take any of the commands out of mine you want. Listen to my advice, use the mods I suggested or don't.

I put a lot of time into finding the best FPS settings for 2 very different systems but it will not apply to everyones systems. Just trying to share what I've learned.

[quote=Rhapsody]YOU DO need to remove -dxlevel after each launch, even Chris stated so [url=http://etf2l.org/forum/customise/topic-16829/]here[/url].[/quote]

Considering I've left -dxlevel in on 3 different systems for over a year now and every issue I've had could be tied to something other than -dxlevel it's fairly safe to assume that it's perfectly fine to leave it in so long as you have an autoexec or something that is exec'd upon every load. Keep in mind chris and several others said "cl_threaded_bone_setup 1" was unstable on ALL systems not just low end ones.

mat_specular 0 doesn't necessarily cause a bug with mat_trilinear 0 you just get less FPS for reasons I don't know.

http://teamfortress.tv/thread/7598/tf2-benchmarks#28

You can see -some- of the benchmarks I have done on a older system of mine. I've redone them on my New PC but haven't shared it cause it just confirmed what was already said.

Colorcorrection I left in to mess around with to see what kind of FPS impact it has with various settings. They're all disabled so it shouldn't matter. r_queued_colorcorrection 1 is also set but useless just in case someone decides they want to use colorcorrection as well.

mat_phong 1 is mostly preference for DX9 users I've found non-conclusive results of lower fps on 2 different systems. Which in itself doesn't matter cause DX 8 > DX 9 for fps anyway.

Rate 60000; this is what I use and I did add the comments of the rough rates that would be maximum needed. The 62,000 figure I provided was from a 32 person custom map server (No Heroes Payload)

[quote=Rhapsody][quote=WARHURYEAH]FPS Config Battle GO!

Winner is decided on who can get TF2 to run @ 300FPS constant on a Rasberry Pi.[/quote]

I'd rather not argue over this, I'd rather we help each other to make a great FPS config; that's what I'm trying to do with mine, and why I put it up on github.[/quote]

This is exactly why I posted this thread. Take any of the commands out of mine you want. Listen to my advice, use the mods I suggested or don't.

I put a lot of time into finding the best FPS settings for 2 very different systems but it will not apply to everyones systems. Just trying to share what I've learned.
17
#17
5 Frags +

I appreciate that.

I appreciate that.
18
#18
4 Frags +

Benchmarks for Aspect Ratios

4:3
1280 x 1024

2639 frames 11.506 seconds 229.35 fps ( 4.36 ms/f) 11.492 fps variability

640 x 480

2639 frames 11.525 seconds 228.98 fps ( 4.37 ms/f) 11.855 fps variability

16:10
1680 x 1050

2639 frames 11.643 seconds 226.65 fps ( 4.41 ms/f) 11.369 fps variability

16:9
1920 x 1080

2639 frames 11.843 seconds 222.84 fps ( 4.49 ms/f) 11.428 fps variability

1280 x 720

2639 frames 11.825 seconds 223.18 fps ( 4.48 ms/f) 12.324 fps variability
Benchmarks for Aspect Ratios

[b]4:3[/b]
[i]1280 x 1024[/i]
[code]2639 frames 11.506 seconds 229.35 fps ( 4.36 ms/f) 11.492 fps variability[/code]

[i]640 x 480[/i]
[code]2639 frames 11.525 seconds 228.98 fps ( 4.37 ms/f) 11.855 fps variability[/code]

[b]16:10[/b]
[i]1680 x 1050[/i]
[code]2639 frames 11.643 seconds 226.65 fps ( 4.41 ms/f) 11.369 fps variability[/code]

[b]16:9[/b]
[i]1920 x 1080[/i]
[code]2639 frames 11.843 seconds 222.84 fps ( 4.49 ms/f) 11.428 fps variability[/code]

[i]1280 x 720[/i]
[code]2639 frames 11.825 seconds 223.18 fps ( 4.48 ms/f) 12.324 fps variability[/code]
19
#19
6 Frags +

in my experiences -dxlevel in launch options causes problems with alt tabbing

in my experiences -dxlevel in launch options causes problems with alt tabbing
20
#20
1 Frags +
hooliin my experiences -dxlevel in launch options causes problems with alt tabbing

Some people experience, some do not. My point was that it really isn't the end of the world if you don't remove it.

[quote=hooli]in my experiences -dxlevel in launch options causes problems with alt tabbing[/quote]

Some people experience, some do not. My point was that it really isn't the end of the world if you don't remove it.
21
#21
2 Frags +

I WOULD LIKE SCREENSHOTS

I WOULD LIKE SCREENSHOTS
22
#22
1 Frags +

[h][/h]
23
#23
2 Frags +

from 100 fps to 300 fps 0_0

its like I am dreaming.

from 100 fps to 300 fps 0_0

its like I am dreaming.
24
#24
3 Frags +

I think its about time we make an ultiamte config for people livin in the struggle 12 year olds who cant convince their parents that a 800 gaming pc is a good idea. A config that DOES everything for fps boost.

I think its about time we make an ultiamte config for people livin in the struggle 12 year olds who cant convince their parents that a 800 gaming pc is a good idea. A config that DOES everything for fps boost.
25
#25
2 Frags +
ulmyxxI think its about time we make an ultiamte config for people livin in the struggle 12 year olds who cant convince their parents that a 800 gaming pc is a good idea. A config that DOES everything for fps boost.

That's what I'm trying to do with mine, and that's why Comanglia released his, to help out my project.

[quote=ulmyxx]I think its about time we make an ultiamte config for people livin in the struggle 12 year olds who cant convince their parents that a 800 gaming pc is a good idea. A config that DOES everything for fps boost.[/quote]

That's what I'm trying to do with mine, and that's why Comanglia released his, to help out my project.
26
#26
3 Frags +
ulmyxxI think its about time we make an ultimate config for people living in the struggle 12 year olds who can't convince their parents that a $800 gaming pc is a good idea. A config that DOES everything for fps boost.

There is only so much that can be done for a toaster and many variables will have different effects on different computer configurations.

There can never be a perfect catchall ultimate config for TF2.

[quote=ulmyxx]I think its about time we make an ultimate config for people living in the struggle 12 year olds who can't convince their parents that a $800 gaming pc is a good idea. A config that DOES everything for fps boost.[/quote]

There is only so much that can be done for a toaster and many variables will have different effects on different computer configurations.

There can never be a perfect catchall ultimate config for TF2.
27
#27
0 Frags +

Tested and saw that there's no difference if the no hats mod is on or off. Doesn't make a difference. Personal preference I'd say. ( using m0res fps config. ) Will check this out tommorow to see if its worth switching from m0res.

Tested and saw that there's no difference if the no hats mod is on or off. Doesn't make a difference. Personal preference I'd say. ( using m0res fps config. ) Will check this out tommorow to see if its worth switching from m0res.
28
#28
1 Frags +
CitroMaindTested and saw that there's no difference if the no hats mod is on or off. Doesn't make a difference. Personal preference I'd say. ( using m0res fps config. ) Will check this out tommorow to see if its worth switching from m0res.

Odd I saw roughly a 5% increase. What kind of system do you have?

[quote=CitroMaind]Tested and saw that there's no difference if the no hats mod is on or off. Doesn't make a difference. Personal preference I'd say. ( using m0res fps config. ) Will check this out tommorow to see if its worth switching from m0res.[/quote]

Odd I saw roughly a 5% increase. What kind of system do you have?
29
#29
18 Frags +

HUDs

Since HUD elements DO have an affect on FPS I though I'd test some huds to see if they actually do much

HUDs

Stock

2639 frames 11.849 seconds 222.72 fps ( 4.49 ms/f) 11.395 fps variability

Stock Minimal

2639 frames 11.829 seconds 223.09 fps ( 4.48 ms/f) 11.771 fps variability

Rayshud Minimal

2639 frames 11.673 seconds 226.07 fps ( 4.42 ms/f) 10.955 fps variability

BastHUD

2639 frames 11.964 seconds 220.58 fps ( 4.53 ms/f) 12.190 fps variability

broeselHUD

2639 frames 11.866 seconds 222.40 fps ( 4.50 ms/f) 11.479 fps variability

flatHUD

2639 frames 11.735 seconds 224.88 fps ( 4.45 ms/f) 10.691 fps variability

kbnHUD

2639 frames 11.846 seconds 222.77 fps ( 4.49 ms/f) 12.782 fps variability

Teamfortress.tv HUD

2639 frames 11.763 seconds 224.34 fps ( 4.46 ms/f) 12.086 fps variability

I will be adding more HUDs

[b]HUDs[/b]

Since HUD elements DO have an affect on FPS I though I'd test some huds to see if they actually do much

HUDs

Stock
[code]2639 frames 11.849 seconds 222.72 fps ( 4.49 ms/f) 11.395 fps variability[/code]

Stock Minimal
[code]2639 frames 11.829 seconds 223.09 fps ( 4.48 ms/f) 11.771 fps variability[/code]

Rayshud Minimal
[code]2639 frames 11.673 seconds 226.07 fps ( 4.42 ms/f) 10.955 fps variability[/code]

BastHUD
[code]2639 frames 11.964 seconds 220.58 fps ( 4.53 ms/f) 12.190 fps variability[/code]

broeselHUD
[code]2639 frames 11.866 seconds 222.40 fps ( 4.50 ms/f) 11.479 fps variability[/code]

flatHUD
[code]2639 frames 11.735 seconds 224.88 fps ( 4.45 ms/f) 10.691 fps variability[/code]

kbnHUD
[code]2639 frames 11.846 seconds 222.77 fps ( 4.49 ms/f) 12.782 fps variability[/code]

Teamfortress.tv HUD
[code]2639 frames 11.763 seconds 224.34 fps ( 4.46 ms/f) 12.086 fps variability[/code]

I will be adding more HUDs
30
#30
4 Frags +

omg i love you

i wont have 20 fps on my toaster anymore

omg i love you

i wont have 20 fps on my toaster anymore
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