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Invisible heal beam
posted in Customization
1
#1
0 Frags +

viewmodel_fov 0 doesn't work anymore for some reason..

How do I get it to work?

viewmodel_fov 0 doesn't work anymore for some reason..

How do I get it to work?
2
#2
cp_granary_pro
8 Frags +

viewmodel_fov 360 iirc

viewmodel_fov 360 iirc
3
#3
-1 Frags +

Unless they recently fixed it in an update, the effect viewmodel_fov 0 (little bubbles over the heal targets + no beam) used to give you isn't possible anymore but what dagger said hides the whole beam and is similar.

Unless they recently fixed it in an update, the effect viewmodel_fov 0 (little bubbles over the heal targets + no beam) used to give you isn't possible anymore but what dagger said hides the whole beam and is similar.
4
#4
0 Frags +

so i just put "viewmodel_fov 360" in autoexec?

so i just put "viewmodel_fov 360" in autoexec?
5
#5
2 Frags +

Wasn't it -360 or am I mistaken?

Wasn't it -360 or am I mistaken?
6
#6
0 Frags +
Ungirthedso i just put "viewmodel_fov 360" in autoexec?

yes. if you want it for every class and every weapon. but you should probably use viewmodels for melee
if you want medic only put it in your medic.cfg (and put viewmodel_fov 90 or w/e in class.cfg)
if you want it for medigun only then you have to put it in your weapon binds
eg: bind x "slot2;viewmodel_fov 360" then have your other weapon binds
bind y "slot1;viewmodel_fov 0" and bind z "slot3;viewmodel_fov 90"

[quote=Ungirthed]so i just put "viewmodel_fov 360" in autoexec?[/quote]
yes. if you want it for every class and every weapon. but you should probably use viewmodels for melee
if you want medic only put it in your medic.cfg (and put viewmodel_fov 90 or w/e in class.cfg)
if you want it for medigun only then you have to put it in your weapon binds
eg: bind x "slot2;viewmodel_fov 360" then have your other weapon binds
bind y "slot1;viewmodel_fov 0" and bind z "slot3;viewmodel_fov 90"
7
#7
1 Frags +

0.01 works still i think

0.01 works still i think
8
#8
2 Frags +
// Medic
// ---------------------------------------------------
bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 130"
bind "2" "slot2; r_drawviewmodel 0; viewmodel_fov -1"
bind "3" "slot3; r_drawviewmodel 1; viewmodel_fov 130"

That's what I use in my Medic config for viewmodels, hope it and the details below help.

Bind 1 = Crossbow/Needles; not visible, can see projectiles.
Bind 2 = Medigun(s); not visible, can't see beam.
Bind 3 = Melee; visible.

[quote]// Medic
// ---------------------------------------------------
bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 130"
bind "2" "slot2; r_drawviewmodel 0; viewmodel_fov -1"
bind "3" "slot3; r_drawviewmodel 1; viewmodel_fov 130"[/quote]

That's what I use in my Medic config for viewmodels, hope it and the details below help.

Bind 1 = Crossbow/Needles; not visible, can see projectiles.
Bind 2 = Medigun(s); not visible, can't see beam.
Bind 3 = Melee; visible.
9
#9
0 Frags +

i use viewmodel_fov -360; r_drawviewmodel 0 but it obviously has the same effect as your slot2 bind radeon

i use viewmodel_fov -360; r_drawviewmodel 0 but it obviously has the same effect as your slot2 bind radeon
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