o_oWhyMeo_oThis config breaks my mumble overlay. Any idea what might be causing this?
have you still got -dxlevel 81 in your launch options?
[quote=o_oWhyMeo_o]This config breaks my mumble overlay. Any idea what might be causing this?[/quote]
have you still got -dxlevel 81 in your launch options?
Hyperi0no_oWhyMeo_oThis config breaks my mumble overlay. Any idea what might be causing this?
have you still got -dxlevel 81 in your launch options?
Nope.
[quote=Hyperi0n][quote=o_oWhyMeo_o]This config breaks my mumble overlay. Any idea what might be causing this?[/quote]
have you still got -dxlevel 81 in your launch options?[/quote]
Nope.
o_oWhyMeo_oHyperi0no_oWhyMeo_oThis config breaks my mumble overlay. Any idea what might be causing this?
have you still got -dxlevel 81 in your launch options?
Nope.
mat_antialias 0
[quote=o_oWhyMeo_o][quote=Hyperi0n][quote=o_oWhyMeo_o]This config breaks my mumble overlay. Any idea what might be causing this?[/quote]
have you still got -dxlevel 81 in your launch options?[/quote]
Nope.[/quote]
mat_antialias 0
Rynoo_oWhyMeo_oHyperi0no_oWhyMeo_oThis config breaks my mumble overlay. Any idea what might be causing this?
have you still got -dxlevel 81 in your launch options?
Nope.
mat_antialias 0
It appears to be set to that by default.
[quote=Ryno][quote=o_oWhyMeo_o][quote=Hyperi0n][quote=o_oWhyMeo_o]This config breaks my mumble overlay. Any idea what might be causing this?[/quote]
have you still got -dxlevel 81 in your launch options?[/quote]
Nope.[/quote]
mat_antialias 0[/quote]
It appears to be set to that by default.
how do i fix these squares showing up ?
http://i.imgur.com/uy0O6bp.jpg
how do i fix these squares showing up ?
[img]http://i.imgur.com/uy0O6bp.jpg[/img]
mousiopehow do i fix these squares showing up ?
http://i.imgur.com/uy0O6bp.jpg
Idk much about specific kinds of textures, but I think that has to do with some of the water related commands.
[quote=mousiope]how do i fix these squares showing up ?
[img]http://i.imgur.com/uy0O6bp.jpg[/img][/quote]
Idk much about specific kinds of textures, but I think that has to do with some of the water related commands.
Comangliamousiopehow do i fix these squares showing up ?
http://i.imgur.com/uy0O6bp.jpg
Idk much about specific kinds of textures, but I think that has to do with some of the water related commands.
ok, tks i will give it a try
[quote=Comanglia][quote=mousiope]how do i fix these squares showing up ?
[img]http://i.imgur.com/uy0O6bp.jpg[/img][/quote]
Idk much about specific kinds of textures, but I think that has to do with some of the water related commands.[/quote]
ok, tks i will give it a try
Decided to try the ragdoll, gib and graphical parts of the script. It crashes my hl2.exe immediately when I try to connect to a server though.
I'm running an i7 3770K and a GTX 980.
Any thoughts on what setting might be causing this?
Decided to try the ragdoll, gib and graphical parts of the script. It crashes my hl2.exe immediately when I try to connect to a server though.
I'm running an i7 3770K and a GTX 980.
Any thoughts on what setting might be causing this?
ComangliaVooperAs of the TF2 update yesterday, using DX81 causes a crash to desktop upon startup with no error message. DX9 works fine. Anyone with a similar issue find a resolution?
I play on DX 8.1 and I streamed yesterday
http://www.twitch.tv/comanglia/b/654696451
Aye, did a full reset of TF2 graphics using -autoconfig, inserted just your GFX config, and TF2 works again in DX8. Must have been something else in my config causing the crash.
[quote=Comanglia][quote=Vooper]As of the TF2 update yesterday, using DX81 causes a crash to desktop upon startup with no error message. DX9 works fine. Anyone with a similar issue find a resolution?[/quote]
I play on DX 8.1 and I streamed yesterday
http://www.twitch.tv/comanglia/b/654696451[/quote]
Aye, did a full reset of TF2 graphics using -autoconfig, inserted just your GFX config, and TF2 works again in DX8. Must have been something else in my config causing the crash.
dollarlayerDecided to try the ragdoll, gib and graphical parts of the script. It crashes my hl2.exe immediately when I try to connect to a server though.
I'm running an i7 3770K and a GTX 980.
Any thoughts on what setting might be causing this?
it depends on a whole host of things. I'd specifically need to see all the changes you made.
Also I'm planning on making a 2nd part to my GFX config for people who use Single/Dual Core systems, due to the influx of new players who may or may not have Quad Core CPUs and may or may not know if they do.
[quote=dollarlayer]Decided to try the ragdoll, gib and graphical parts of the script. It crashes my hl2.exe immediately when I try to connect to a server though.
I'm running an i7 3770K and a GTX 980.
Any thoughts on what setting might be causing this?[/quote]
it depends on a whole host of things. I'd specifically need to see all the changes you made.
Also I'm planning on making a 2nd part to my GFX config for people who use Single/Dual Core systems, due to the influx of new players who may or may not have Quad Core CPUs and may or may not know if they do.
I like my 3D character avatar but these scripts disables it. How do I re-enable it? I assume one of these settings I put in my auto exec disabled it... Thanks
I like my 3D character avatar but these scripts disables it. How do I re-enable it? I assume one of these settings I put in my auto exec disabled it... Thanks
dollarlayerI like my 3D character avatar but these scripts disables it. How do I re-enable it? I assume one of these settings I put in my auto exec disabled it... Thanks
Have you tried "cl_hud_playerclass_use_playermodel 1" or checked the advanced options?
[quote=dollarlayer]I like my 3D character avatar but these scripts disables it. How do I re-enable it? I assume one of these settings I put in my auto exec disabled it... Thanks[/quote]
Have you tried "cl_hud_playerclass_use_playermodel 1" or checked the advanced options?
The particle effects for the scouts bullets are disabled in the config, how can I re-enable them?
The particle effects for the scouts bullets are disabled in the config, how can I re-enable them?
r_drawtracers_firstperson 1
r_drawtracers_firstperson 1
Hey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
Hey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
o_oWhyMeo_oRynoo_oWhyMeo_oHyperi0no_oWhyMeo_oThis config breaks my mumble overlay. Any idea what might be causing this?
have you still got -dxlevel 81 in your launch options?
Nope.
mat_antialias 0
It appears to be set to that by default.
Remove it from the config, no matter what the setting for this command is
[quote=o_oWhyMeo_o][quote=Ryno][quote=o_oWhyMeo_o][quote=Hyperi0n][quote=o_oWhyMeo_o]This config breaks my mumble overlay. Any idea what might be causing this?[/quote]
have you still got -dxlevel 81 in your launch options?[/quote]
Nope.[/quote]
mat_antialias 0[/quote]
It appears to be set to that by default.[/quote]
Remove it from the config, no matter what the setting for this command is
PredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
Honestly, not really. Technically TF2 has 66.66 ticks per second, setting it to 67 insures you get all of them. Having it set to 66 means you would miss 40 ticks out of 4000 (about 1 minute). Even then that's not entirely true cause having it at 66 you still tend to deviate above 66 ticks per second. Going by what net_graph 3 says assuming it's telling the truth you're probably actually missing about 10-25 ticks every minute. Even then you're not actually "missing" them they're just not there to interpolate off of. Technically it's better, but it really shouldn't make you do much better after all the difference between 66/s and 66.66/s is about 150 Microseconds (between each tick).
[quote=Pred]Hey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.[/quote]
Honestly, not really. Technically TF2 has 66.66 ticks per second, setting it to 67 insures you get all of them. Having it set to 66 means you would miss 40 ticks out of 4000 (about 1 minute). Even then that's not entirely true cause having it at 66 you still tend to deviate above 66 ticks per second. Going by what net_graph 3 says assuming it's telling the truth you're probably actually missing about 10-25 ticks every minute. Even then you're not actually "missing" them they're just not there to interpolate off of. Technically it's better, but it really shouldn't make you do much better after all the difference between 66/s and 66.66/s is about 150 Microseconds (between each tick).
ComangliaPredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
Honestly, not really. Technically TF2 has 66.66 ticks per second, setting it to 67 insures you get all of them. Having it set to 66 means you would miss 40 ticks out of 4000 (about 1 minute). Even then that's not entirely true cause having it at 66 you still tend to deviate above 66 ticks per second. Going by what net_graph 3 says assuming it's telling the truth you're probably actually missing about 10-25 ticks every minute. Even then you're not actually "missing" them they're just not there to interpolate off of. Technically it's better, but it really shouldn't make you do much better after all the difference between 66/s and 66.66/s is about 150 Microseconds (between each tick).
What do you think about this custom plugin which makes tf2 servers run at higher tickrate?
[quote=Comanglia][quote=Pred]Hey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.[/quote]
Honestly, not really. Technically TF2 has 66.66 ticks per second, setting it to 67 insures you get all of them. Having it set to 66 means you would miss 40 ticks out of 4000 (about 1 minute). Even then that's not entirely true cause having it at 66 you still tend to deviate above 66 ticks per second. Going by what net_graph 3 says assuming it's telling the truth you're probably actually missing about 10-25 ticks every minute. Even then you're not actually "missing" them they're just not there to interpolate off of. Technically it's better, but it really shouldn't make you do much better after all the difference between 66/s and 66.66/s is about 150 Microseconds (between each tick).[/quote]
What do you think about [url=http://didrole.com/tickrate_enabler/]this custom plugin[/url] which makes tf2 servers run at higher tickrate?
Forsak3nComangliaPredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
-snip-
What do you think about this custom plugin which makes tf2 servers run at higher tickrate?
I've never used it, and I wouldn't use it unless it was an official valve plugin. The fact that this also exists and NO leagues use it means it would be -borderline- pointless to use.
[quote=Forsak3n][quote=Comanglia][quote=Pred]Hey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.[/quote]
-snip-[/quote]
What do you think about [url=http://didrole.com/tickrate_enabler/]this custom plugin[/url] which makes tf2 servers run at higher tickrate?[/quote]
I've never used it, and I wouldn't use it unless it was an official valve plugin. The fact that this also exists and NO leagues use it means it would be -borderline- pointless to use.
ComangliaForsak3nComangliaPredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
-snip-
What do you think about this custom plugin which makes tf2 servers run at higher tickrate?
I've never used it, and I wouldn't use it unless it was an official valve plugin. The fact that this also exists and NO leagues use it means it would be -borderline- pointless to use.
I don't think there are lots of people who have tried it and that leagues know about it. =)
[quote=Comanglia][quote=Forsak3n][quote=Comanglia][quote=Pred]Hey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.[/quote]
-snip-[/quote]
What do you think about [url=http://didrole.com/tickrate_enabler/]this custom plugin[/url] which makes tf2 servers run at higher tickrate?[/quote]
I've never used it, and I wouldn't use it unless it was an official valve plugin. The fact that this also exists and NO leagues use it means it would be -borderline- pointless to use.[/quote]
I don't think there are lots of people who have tried it and that leagues know about it. =)
Updated my CFG to have a new net setting connection for people who want to try 128 tick servers seen here
http://teamfortress.tv/thread/25252/tips-how-to-run-your-server-at-a-higher-tickrate
// Competitive connection // Very few servers will have these settings
//cl_cmdrate 128
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 128
//rate 90000 // With higher tick rates you have more bandwidth being used
The new section added to use these setting remove the "//" infront of the cl_ and rate commands. I recommend recommenting them once you go to a normal server. Might be easier to just to have an seperate cfg file that you can exec before you join a server.
Updated my CFG to have a new net setting connection for people who want to try 128 tick servers seen here
http://teamfortress.tv/thread/25252/tips-how-to-run-your-server-at-a-higher-tickrate
[code]// Competitive connection // Very few servers will have these settings
//cl_cmdrate 128
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 128
//rate 90000 // With higher tick rates you have more bandwidth being used[/code]
The new section added to use these setting remove the "//" infront of the cl_ and rate commands. I recommend recommenting them once you go to a normal server. Might be easier to just to have an seperate cfg file that you can exec before you join a server.
i just came here to say
i fucking love you
i just came here to say
i fucking love you
Know anything about this "mat_maxframelatency" command Comanglia? Default is 1, recommended value 0.2. Thanks. The thread about it: mat_maxframelatency thread
Know anything about this "mat_maxframelatency" command Comanglia? Default is 1, recommended value 0.2. Thanks. The thread about it: [url=https://www.teamfortress.tv/thread/26008/mat-maxframelatency/]mat_maxframelatency thread[/url]
What kind of config is this? "More fps in significant cost of graphics" or "More fps without changing the graphics as much as possible"?
Nvm, didn't notice there are screenshots in the first post. I don't need to use this config then but people with "toasters" might need to. Great job :)
[s]What kind of config is this? "More fps in significant cost of graphics" or "More fps without changing the graphics as much as possible"?[/s]
Nvm, didn't notice there are screenshots in the first post. I don't need to use this config then but people with "toasters" might need to. Great job :)
TACKnow anything about this "mat_maxframelatency" command Comanglia? Default is 1, recommended value 0.2. Thanks. The thread about it: mat_maxframelatency thread
Read down a bit further in that thread and realize it's a placebo and actually does nothing to the game.
[quote=TAC]Know anything about this "mat_maxframelatency" command Comanglia? Default is 1, recommended value 0.2. Thanks. The thread about it: [url=https://www.teamfortress.tv/thread/26008/mat-maxframelatency/]mat_maxframelatency thread[/url][/quote]
Read down a bit further in that thread and realize it's a placebo and actually does nothing to the game.
with the addition of new weapon skins, is there anyway to edit the config to be able to see your own viewmodel with a higher quality without a significant loss of fps?
with the addition of new weapon skins, is there anyway to edit the config to be able to see your own viewmodel with a higher quality without a significant loss of fps?
arcadiawith the addition of new weapon skins, is there anyway to edit the config to be able to see your own viewmodel with a higher quality without a significant loss of fps?
I was wondering this too
[quote=arcadia]with the addition of new weapon skins, is there anyway to edit the config to be able to see your own viewmodel with a higher quality without a significant loss of fps?[/quote]
I was wondering this too
As far as im aware the skinned weapon viewmodels and weapons in other players hands are always at the highest quility. They dont have any lod (level of detail) to switch to.
As far as im aware the skinned weapon viewmodels and weapons in other players hands are always at the highest quility. They dont have any lod (level of detail) to switch to.
Hergano_oWhyMeo_oRynoo_oWhyMeo_oHyperi0no_oWhyMeo_oThis config breaks my mumble overlay. Any idea what might be causing this?
have you still got -dxlevel 81 in your launch options?
Nope.
mat_antialias 0
It appears to be set to that by default.
Remove it from the config, no matter what the setting for this command is
try putting -nod3d9ex in your launch options. fixed it for me.
[quote=Hergan][quote=o_oWhyMeo_o][quote=Ryno][quote=o_oWhyMeo_o][quote=Hyperi0n][quote=o_oWhyMeo_o]This config breaks my mumble overlay. Any idea what might be causing this?[/quote]
have you still got -dxlevel 81 in your launch options?[/quote]
Nope.[/quote]
mat_antialias 0[/quote]
It appears to be set to that by default.[/quote]
Remove it from the config, no matter what the setting for this command is[/quote]
try putting -nod3d9ex in your launch options. fixed it for me.
seiterseiter1As far as im aware the skinned weapon viewmodels and weapons in other players hands are always at the highest quility. They dont have any lod (level of detail) to switch to.
In steam:
http://i.gyazo.com/7c73f13c5e930f84f8b7212701579ba0.png
In game:
http://i.gyazo.com/7832f20bd1a1d2293652c3ae0034ff7b.png
and as a viewmodel:
http://images.akamai.steamusercontent.com/ugc/445078188311105335/587945A28D9C307B1A899BC69A66CA9AD8126FE0/
I'm sure that it's supposed to look like that, but it might not necessarily be from comanglia's config.
[quote=seiterseiter1]As far as im aware the skinned weapon viewmodels and weapons in other players hands are always at the highest quility. They dont have any lod (level of detail) to switch to.[/quote]
In steam: [img]http://i.gyazo.com/7c73f13c5e930f84f8b7212701579ba0.png[/img]
In game: [img]http://i.gyazo.com/7832f20bd1a1d2293652c3ae0034ff7b.png[/img]
and as a viewmodel: [img]http://images.akamai.steamusercontent.com/ugc/445078188311105335/587945A28D9C307B1A899BC69A66CA9AD8126FE0/[/img]
I'm sure that it's supposed to look like that, but it might not necessarily be from comanglia's config.