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What maps should have pro versions?
31
#31
-9 Frags +

Make a new koth! No more viaFUCK

Make a new koth! No more viaFUCK
32
#32
0 Frags +
Red_Make a new koth! No more viaFUCK

no

[quote=Red_]Make a new koth! No more viaFUCK[/quote]
no
33
#33
1 Frags +

I'd like a pro_upward which fixed the dispenser spot on last and the bugs concerning being stuck in signs when pushing the cart. Maybe even clear out the skybox and remove all the rock entities that can't be seen or have any effect on players.
I feel like someone was already working on this though.

I'd like a pro_upward which fixed the dispenser spot on last and the bugs concerning being stuck in signs when pushing the cart. Maybe even clear out the skybox and remove all the rock entities that can't be seen or have any effect on players.
I feel like someone was already working on this though.
34
#34
1 Frags +
WoolenSleeveletdispenser spot on last

how about the fucking teleporter in the balcony connector on last

[quote=WoolenSleevelet]dispenser spot on last[/quote]
how about the fucking teleporter in the balcony connector on last
35
#35
0 Frags +

koth_pro_harvest pls

Seriously though pro Well would be super legit. Can't wait to see it if it's what you decide to work on.

[s]koth_pro_harvest pls[/s]

Seriously though pro Well would be super legit. Can't wait to see it if it's what you decide to work on.
36
#36
0 Frags +

Well is a hard map to work on / think about because the design decisions that went into the base revolve around the top level being important, where the last point / flag room was changed in the TF2 version to where it doesn't matter.

Well is a hard map to work on / think about because the design decisions that went into the base revolve around the top level being important, where the last point / flag room was changed in the TF2 version to where it doesn't matter.
37
#37
-2 Frags +

.

.
38
#38
-1 Frags +

Doublecross and upward

Doublecross and upward
39
#39
0 Frags +
rock-cp_well please

actually helped a guy do a pro_well ages ago, but then too many chefs got into the mix and it became a Frankenstein map...could upload if anyone is interested in seeing the conceptual changes we had going though...fixed a lot of playability problems but then things got out of hand with reworks

but I actually think it's not half bad

[quote=rock-]cp_well please[/quote]

actually helped a guy do a pro_well ages ago, but then too many chefs got into the mix and it became a Frankenstein map...could upload if anyone is interested in seeing the conceptual changes we had going though...fixed a lot of playability problems but then things got out of hand with reworks

but I actually think it's not half bad
40
#40
0 Frags +

i want follower to come back because it's one of the only green/nature-themed maps that was played
sick of all these industrial/gray/dusty maps

follower's main problems was that it was too sniper friendly and last really sucked, but i'd love to play more maps that are combined creations of other maps (trying to cherry pick the best parts of certain maps)

although i have no idea why they picked granary second for the second point on follower

i want follower to come back because it's one of the only green/nature-themed maps that was played
sick of all these industrial/gray/dusty maps

follower's main problems was that it was too sniper friendly and last really sucked, but i'd love to play more maps that are combined creations of other maps (trying to cherry pick the best parts of certain maps)

although i have no idea why they picked granary second for the second point on follower
41
#41
0 Frags +

I think follower's biggest problem was 2nd. You could lock it down by hiding inside (something MMM did that season we weren't awful). It is a lot like granary only the right side lacks a flank entrance, and the one intended to serve the same function built on the left side is much more easily guarded without the "Z" entrance dynamic

I think follower's biggest problem was 2nd. You could lock it down by hiding inside (something MMM did that season we weren't awful). It is a lot like granary only the right side lacks a flank entrance, and the one intended to serve the same function built on the left side is much more easily guarded without the "Z" entrance dynamic
42
#42
0 Frags +

5cp pro dustbowl

Being srs tho I would like to see pro obscure and croissant

5cp pro dustbowl

Being srs tho I would like to see pro obscure and croissant
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