Make a new koth! No more viaFUCK
I'd like a pro_upward which fixed the dispenser spot on last and the bugs concerning being stuck in signs when pushing the cart. Maybe even clear out the skybox and remove all the rock entities that can't be seen or have any effect on players.
I feel like someone was already working on this though.
I feel like someone was already working on this though.
WoolenSleeveletdispenser spot on last
how about the fucking teleporter in the balcony connector on last
how about the fucking teleporter in the balcony connector on last
koth_pro_harvest pls
Seriously though pro Well would be super legit. Can't wait to see it if it's what you decide to work on.
Seriously though pro Well would be super legit. Can't wait to see it if it's what you decide to work on.
Well is a hard map to work on / think about because the design decisions that went into the base revolve around the top level being important, where the last point / flag room was changed in the TF2 version to where it doesn't matter.
rock-cp_well please
actually helped a guy do a pro_well ages ago, but then too many chefs got into the mix and it became a Frankenstein map...could upload if anyone is interested in seeing the conceptual changes we had going though...fixed a lot of playability problems but then things got out of hand with reworks
but I actually think it's not half bad
actually helped a guy do a pro_well ages ago, but then too many chefs got into the mix and it became a Frankenstein map...could upload if anyone is interested in seeing the conceptual changes we had going though...fixed a lot of playability problems but then things got out of hand with reworks
but I actually think it's not half bad
i want follower to come back because it's one of the only green/nature-themed maps that was played
sick of all these industrial/gray/dusty maps
follower's main problems was that it was too sniper friendly and last really sucked, but i'd love to play more maps that are combined creations of other maps (trying to cherry pick the best parts of certain maps)
although i have no idea why they picked granary second for the second point on follower
sick of all these industrial/gray/dusty maps
follower's main problems was that it was too sniper friendly and last really sucked, but i'd love to play more maps that are combined creations of other maps (trying to cherry pick the best parts of certain maps)
although i have no idea why they picked granary second for the second point on follower
I think follower's biggest problem was 2nd. You could lock it down by hiding inside (something MMM did that season we weren't awful). It is a lot like granary only the right side lacks a flank entrance, and the one intended to serve the same function built on the left side is much more easily guarded without the "Z" entrance dynamic