I get minus frags.
Valve will be focusing on 6v6, with Highlander being more difficult to implement
https://cdn0.gamesports.net/league_team_logos/25000/25975.jpg?1436875872
https://cdn0.gamesports.net/league_team_logos/25000/25975.jpg?1436875872
-protoI'd much rather our game slowly die opposed to sacrificing playability for popularity. Forced viewmodels, 75 fov, 100 lerp, forced dx8??? This is the definition of an unplayable game how is anyone defending the tf2 team here? Matchmaking looks like its gonna be the worst thing to happen to tf2 unless they fix these issues.
Valve support for comp was always going to involve compromises. All sorts of stuff is locked down in CSGO.
Valve support for comp was always going to involve compromises. All sorts of stuff is locked down in CSGO.
nopeCorsaViewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however
viewmodel_fov 0 removes bullet tracers and more importantly flamethrower's fire, making the screen much clearer.
well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however[/quote]
viewmodel_fov 0 removes bullet tracers and more importantly flamethrower's fire, making the screen much clearer.
Pvt_Parrotnopeviewmodel_fov 0 removes bullet tracers and more importantly flamethrower's fire, making the screen much clearer.CorsaViewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however
I would assume if they were going to limit the upper bound for viewmodel fov they would also limit the lower bound
well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however[/quote]
viewmodel_fov 0 removes bullet tracers and more importantly flamethrower's fire, making the screen much clearer.[/quote]
I would assume if they were going to limit the upper bound for viewmodel fov they would also limit the lower bound
pissheadValve support for comp was always going to involve compromises. All sorts of stuff is locked down in CSGO.
CS:GO also runs decently on default settings and doesn't have a rate of 2500 or 100ms of interp on projectile classes. Pretty certain they also have double the server tickrate as well.
The point is if the customization wasn't needed people wouldn't be as mad about it.
Valve support for comp was always going to involve compromises. All sorts of stuff is locked down in CSGO.[/quote]
CS:GO also runs decently on default settings and doesn't have a rate of 2500 or 100ms of interp on projectile classes. Pretty certain they also have double the server tickrate as well.
The point is if the customization wasn't needed people wouldn't be as mad about it.
ScrewballPretty certain they also have double the server tickrate as well.
You can enable 128 but MM is only 64 tick.
[/quote]
You can enable 128 but MM is only 64 tick.
pissheadYou can enable 128 but MM is only 64 tick.
isn't TF2 like 32?
You can enable 128 but MM is only 64 tick.[/quote]
isn't TF2 like 32?
ScrewballpissheadYou can enable 128 but MM is only 64 tick.isn't TF2 like 32?
tf2 is 66 tick.
You can enable 128 but MM is only 64 tick.[/quote]
isn't TF2 like 32?[/quote]
tf2 is 66 tick.
we've had matchmaking for 5 mins and already the forums are hltv levels of retarded
The current state of MM: testing servers and queue. More or less even fucking pre-alpha.
What an average TFTV user thinks it is: An almost finished product in which Valve destroyed everything we know about comp and what's related to it.
Jesus fucking ass cheeks. Some of you've waited 7 yrs for this, don't tell me you can't handle another month or two to get actual facts and not just rumours with no proof. Basically NOTHING's set in stone yet.
What an average TFTV user thinks it is: An almost finished product in which Valve destroyed everything we know about comp and what's related to it.
Jesus fucking ass cheeks. Some of you've waited 7 yrs for this, don't tell me you can't handle another month or two to get actual facts and not just rumours with no proof. Basically NOTHING's set in stone yet.
i personally think they should have multiple ranking levels, its an unpopular opinion but thats the soul reason i play csgo
Not even valve is stupid enough to accidentally ship a 100ms interp restriction on MM. Even if they're going to restrict interp they wouldn't dream of putting it above 50ms.
Are there any eu servers or any hints on eu people getting to test out mm, if not is mm gonna be purely tested and developed with the na community?
i really think they wont implement 9v9 cause it requires bigger slot servers, which is more money out of their pockets. pretty much this was the reason behind csgo not getting 128 tick servers.
"no class limits and item whitelists" heavy to mid, rip roamers
"no class limits and item whitelists" heavy to mid, rip roamers
[img]http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr01/16/18/anigif_enhanced-buzz-13261-1387235403-6.gif[/img]
Isn't the main purpose of mm is to bridge that huge gap between pubs and competitive?
mdvi really think they wont implement 9v9 cause it requires bigger slot servers, which is more money out of their pockets. pretty much this was the reason behind csgo not getting 128 tick servers.
"no class limits and item whitelists" heavy to mid, rip roamers
http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr01/16/18/anigif_enhanced-buzz-13261-1387235403-6.gif
pocket whips heavy to mid, the dream
"no class limits and item whitelists" heavy to mid, rip roamers
[img]http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr01/16/18/anigif_enhanced-buzz-13261-1387235403-6.gif[/img][/quote]
pocket whips heavy to mid, the dream
unfmdvi really think they wont implement 9v9 cause it requires bigger slot servers, which is more money out of their pockets. pretty much this was the reason behind csgo not getting 128 tick servers.
"no class limits and item whitelists" heavy to mid, rip roamers
http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr01/16/18/anigif_enhanced-buzz-13261-1387235403-6.gif
pocket whips heavy to mid, the dream
...With gloves of running urgently and buffalo steak sandvich
http://i.imgur.com/KEj2zri.png
"no class limits and item whitelists" heavy to mid, rip roamers
[img]http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr01/16/18/anigif_enhanced-buzz-13261-1387235403-6.gif[/img][/quote]
pocket whips heavy to mid, the dream[/quote]
...With gloves of running urgently and buffalo steak sandvich
[url=http://i.imgur.com/KEj2zri.png]
http://i.imgur.com/KEj2zri.png[/url]
mdvi really think they wont implement 9v9 cause it requires bigger slot servers, which is more money out of their pockets. pretty much this was the reason behind csgo not getting 128 tick servers.
"no class limits and item whitelists" heavy to mid, rip roamers
http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr01/16/18/anigif_enhanced-buzz-13261-1387235403-6.gif
Do you realize how many 24 slot pub servers valve already runs
They don't pay for servers by the slot
"no class limits and item whitelists" heavy to mid, rip roamers
[img]http://ak-hdl.buzzfed.com/static/2013-12/enhanced/webdr01/16/18/anigif_enhanced-buzz-13261-1387235403-6.gif[/img][/quote]
Do you realize how many 24 slot pub servers valve already runs
They don't pay for servers by the slot
mdvi really think they wont implement 9v9 cause it requires bigger slot servers, which is more money out of their pockets. pretty much this was the reason behind csgo not getting 128 tick servers.
The main reason if any to not have HL is because requiring not only 18 people, but 2 of each class will make queue times astronomical while you wait on the lesser played classes to queue up. Imagine WoW queues with a much smaller playerbase.
I believe the reason for not providing 128 tick servers in CSGO was because according to their data, the large majority of their user base doesn't get enough FPS to even benefit from 128 tick servers. So the extra cost would quite literally be wasted.
The main reason if any to not have HL is because requiring not only 18 people, but 2 of each class will make queue times astronomical while you wait on the lesser played classes to queue up. Imagine WoW queues with a much smaller playerbase.
I believe the reason for not providing 128 tick servers in CSGO was because according to their data, the large majority of their user base doesn't get enough FPS to even benefit from 128 tick servers. So the extra cost would quite literally be wasted.
alphaaAre there any eu servers or any hints on eu people getting to test out mm, if not is mm gonna be purely tested and developed with the na community?
Testing is probably exclusive to this na group, I at least don't see a reason for them to get eu into it other than to test eu specific stuff like servers and such.
Testing is probably exclusive to this na group, I at least don't see a reason for them to get eu into it other than to test eu specific stuff like servers and such.
wareyaNot even valve is stupid enough to accidentally ship a 100ms interp restriction on MM. Even if they're going to restrict interp they wouldn't dream of putting it above 50ms.
I honestly can't think of a reason to restrict it at all. They just need to make the most important net settings menu options to make it more accessible and update the defaults and we are golden.
I honestly can't think of a reason to restrict it at all. They just need to make the most important net settings menu options to make it more accessible and update the defaults and we are golden.
i remember b4nny saying the words "interp slider" so i wouldnt worry about the 100 lerp thing at all
ScrewballwareyaNot even valve is stupid enough to accidentally ship a 100ms interp restriction on MM. Even if they're going to restrict interp they wouldn't dream of putting it above 50ms.I honestly can't think of a reason to restrict it at all. They just need to make the most important net settings menu options to make it more accessible and update the defaults and we are golden.
As long as they cap it at 100ms and don't put a floor, everything will be fine
I honestly can't think of a reason to restrict it at all. They just need to make the most important net settings menu options to make it more accessible and update the defaults and we are golden.[/quote]
As long as they cap it at 100ms and don't put a floor, everything will be fine
alec_i remember b4nny saying the words "interp slider" so i wouldnt worry about the 100 lerp thing at all
The question is will the lerp slider go down to 0.0152? Will they change the other horrible net settings?
The question is will the lerp slider go down to 0.0152? Will they change the other horrible net settings?
nopeCorsaViewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however
Isn't all of that stuf (fov and viewmodels) a client side setting rather than a server side setting? Or does it not make a difference?
well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however[/quote]
Isn't all of that stuf (fov and viewmodels) a client side setting rather than a server side setting? Or does it not make a difference?
No class limits and no weapon bans seems pretty lame, just gonna be a little better than pubbing.
BisquitNo class limits and no weapon bans seems pretty lame, just gonna be a little better than pubbing.
I feel like people keep forgetting this, despite b4nny saying it like fifty times:
right now they're only testing matchmaking with the intent of actually making the entire thing work. this is also why nobody really cared when it was forced to 4s last night, they just need to make sure that everyone involved can consistently queue up and finish matches
they'll likely figure out that you need class limits later, but it doesn't really matter rn
I feel like people keep forgetting this, despite b4nny saying it like fifty times:
right now they're only testing matchmaking with the intent of actually making the entire thing work. this is also why nobody really cared when it was forced to 4s last night, they just need to make sure that everyone involved can consistently queue up and finish matches
they'll likely figure out that you need class limits later, but it doesn't really matter rn
i honestly dont get why implementing highlander is harder ? if tf2 lobby or tf2 center manages to actually create lobbys with 18 ppl, why something that would be in the main menu of the game would have difficulty getting players ?
isnt 9v9 the purest form of the game ? the way that it was actually meant to be played ? dont get me wrong i still prefer 6s over the highlander mess every day, but isnt highlander more atractive to pub players or players that are starting on the comp scene that might eventually transition to 6s ?
isnt 9v9 the purest form of the game ? the way that it was actually meant to be played ? dont get me wrong i still prefer 6s over the highlander mess every day, but isnt highlander more atractive to pub players or players that are starting on the comp scene that might eventually transition to 6s ?