https://i.imgur.com/0QnoZai.png
How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top
https://i.imgur.com/0QnoZai.png
How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top
STOGEhttps://i.imgur.com/0QnoZai.png
How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top
hudobjectivekothtimepanel.res
[quote=STOGE]https://i.imgur.com/0QnoZai.png
How do I move the KOTH timers? not sure if it's clear from the image but they are obscured behind the new stuff at the top[/quote]
hudobjectivekothtimepanel.res
Which files should I edit in order to change sizes of 3D player model and kill feed?
Also how to remove this?
Which files should I edit in order to change sizes of 3D player model and kill feed?
Also how to remove [url=http://i.imgur.com/P0zrwZT.jpg]this?[/url]
Is it possible to change the font size of player names that appear above heads at all?
Is it possible to change the font size of player names that appear above heads at all?
With custom hud clocks being broken, which .res is the clocks ?
With custom hud clocks being broken, which .res is the clocks ?
Any clock outside of MM or in the Stopwatch panel is broken, regardless of hud!
To fix the timers for MM is moving the contents from HudObjectiveStatus to HudMatchStatus and add if_comp to control looks/position stuff for specific hud elements.
@shoras: hudplayerclass.res > classmodelpanel and the spy outline is an event in hudanimations_tf
@Bren: Modify SpectatorVerySmall in Clientscheme.res or you could change/add the following to 'HudSpectatorExtras' in your hudlayout.res:
HudSpectatorExtras
{
"player_name_font" "Default" // Change this to custom defined font
}
[b]Any clock outside of MM or in the Stopwatch panel is broken, regardless of hud![/b]
To fix the timers for MM is moving the contents from HudObjectiveStatus to HudMatchStatus and add [i]if_comp[/i] to control looks/position stuff for specific hud elements.
@shoras: hudplayerclass.res > classmodelpanel and the spy outline is an event in hudanimations_tf
@Bren: Modify [i]SpectatorVerySmall[/i] in Clientscheme.res or you could change/add the following to 'HudSpectatorExtras' in your hudlayout.res:
[code]HudSpectatorExtras
{
"player_name_font" "Default" // Change this to custom defined font
}[/code]
Is there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?
Is there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?
TheCapeKidIs there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?
You could do it for the static damage numbers since it's a separate control, but afaik you can't make more controls for health-pickup or the world damage numbers. What you could do is change the glyph at the font level; I've done this to add subtraction/addition characters to fonts without them.
[quote=TheCapeKid]Is there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?[/quote]
You could do it for the static damage numbers since it's a separate control, but afaik you can't make more controls for health-pickup or the world damage numbers. What you could do is change the glyph at the font level; I've done this to add subtraction/addition characters to fonts without them.
how can i edit damage numbers font and outline? everytime i get a new hud ex. broeselhud, m0rehud, etc. the damage numbers are the ugly stock tf2 font in yellow with no outline.
how can i edit damage numbers font and outline? everytime i get a new hud ex. broeselhud, m0rehud, etc. the damage numbers are the ugly stock tf2 font in yellow with no outline.
has anyone made an updated version of yoshi's yshud?
has anyone made an updated version of yoshi's yshud?
EricTheCapeKidIs there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?
You could do it for the static damage numbers since it's a separate control, but afaik you can't make more controls for health-pickup or the world damage numbers. What you could do is change the glyph at the font level; I've done this to add subtraction/addition characters to fonts without them.
Alright, thank you for your input. I'm probably gonna mess with the .ttf files - is there a simple/straightforward way to importing letters from one .ttf to another?
[quote=Eric][quote=TheCapeKid]Is there any way I can edit "CHealthAccountPanel" in Resource/UI/HudHealthAccount.res and "CDamageAccount" in "Resource/UI/HudDamageAccount.res" so that I can split up the text into multiple fonts?
For example, how can I edit the "+100" text from a healthpack pickup or a crossbow arrow so that the "+" and the "100" are two different fonts, if this is even possible?[/quote]
You could do it for the static damage numbers since it's a separate control, but afaik you can't make more controls for health-pickup or the world damage numbers. What you could do is change the glyph at the font level; I've done this to add subtraction/addition characters to fonts without them.[/quote]
Alright, thank you for your input. I'm probably gonna mess with the .ttf files - is there a simple/straightforward way to importing letters from one .ttf to another?
WiethoofdAny clock outside of MM or in the Stopwatch panel is broken, regardless of hud!
To fix the timers for MM is moving the contents from HudObjectiveStatus to HudMatchStatus and add if_comp to control looks/position stuff for specific hud elements.
Still having some trouble to get it to show up even in mm. While it isn't the biggest deal, it is frustrating.
nvm it works
[quote=Wiethoofd][b]Any clock outside of MM or in the Stopwatch panel is broken, regardless of hud![/b]
To fix the timers for MM is moving the contents from HudObjectiveStatus to HudMatchStatus and add [i]if_comp[/i] to control looks/position stuff for specific hud elements.[/quote]
Still having some trouble to get it to show up even in mm. While it isn't the biggest deal, it is frustrating.
nvm it works
Does anyone know where this: https://gyazo.com/598f4a53e49f1b1027722f4490eb8109 is located in the hud files and the code?
Does anyone know where this: https://gyazo.com/598f4a53e49f1b1027722f4490eb8109 is located in the hud files and the code?
ShipseeDoes anyone know where this: https://gyazo.com/598f4a53e49f1b1027722f4490eb8109 is located in the hud files and the code?
Pretty sure it's in the quests folder. It's either the questitempanel_base.res or it's in the pauling folder. Don't honestly remember at this point since it's been awhile.
[quote=Shipsee]Does anyone know where this: https://gyazo.com/598f4a53e49f1b1027722f4490eb8109 is located in the hud files and the code?[/quote]
Pretty sure it's in the quests folder. It's either the questitempanel_base.res or it's in the pauling folder. Don't honestly remember at this point since it's been awhile.
i Was wondering How do i remove these http://imgur.com/j2yWdCa and Replace them like these http://imgur.com/zpFzXpX if You know tell me Thanks
Again
i Was wondering How do i remove these http://imgur.com/j2yWdCa and Replace them like these http://imgur.com/zpFzXpX if You know tell me Thanks
Again
@Shipsee sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1 (highlight selected in vgui_drawtree)
@DR34M CharinfoArmorySubPanel.res you can use the default assets or create some vtf+vmts in your replay/thumbnails folder and use those instead
@Shipsee [i]sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1[/i] (highlight selected in vgui_drawtree)
@DR34M [i]CharinfoArmorySubPanel.res[/i] you can use the default assets or create some vtf+vmts in your replay/thumbnails folder and use those instead
Does anyone know how to remove that line, I can't find the code anywhere in my lobbypanel.
http://imgur.com/wUisTof
Does anyone know how to remove that line, I can't find the code anywhere in my lobbypanel.
http://imgur.com/wUisTof
EevoveDoes anyone know how to remove that line, I can't find the code anywhere in my lobbypanel.
http://imgur.com/wUisTof
lobbyleaderboard.res in the econ folder.
[quote=Eevove]Does anyone know how to remove that line, I can't find the code anywhere in my lobbypanel.
http://imgur.com/wUisTof[/quote]
lobbyleaderboard.res in the econ folder.
YoshiEevoveDoes anyone know how to remove that line, I can't find the code anywhere in my lobbypanel.
http://imgur.com/wUisTof
lobbyleaderboard.res in the econ folder.
Thanks, mind if I add you for further questions?
[quote=Yoshi][quote=Eevove]Does anyone know how to remove that line, I can't find the code anywhere in my lobbypanel.
http://imgur.com/wUisTof[/quote]
lobbyleaderboard.res in the econ folder.[/quote]
Thanks, mind if I add you for further questions?
So I went and edited the lobbyleaderboard.res file, now it just looks like this.
http://imgur.com/o0SY8Ap
So I went and edited the lobbyleaderboard.res file, now it just looks like this.
http://imgur.com/o0SY8Ap
Name of the little white line at the top? (only appeared after somebody capped the point)
http://imgur.com/TTt0BiX
Name of the little white line at the top? (only appeared after somebody capped the point)
http://imgur.com/TTt0BiX
UltraSludgeName of the little white line at the top? (only appeared after somebody capped the point)
http://imgur.com/TTt0BiX
"ActiveTimerBG" in hudobjectivekothtimepanel.res
[quote=UltraSludge]Name of the little white line at the top? (only appeared after somebody capped the point)
http://imgur.com/TTt0BiX[/quote]
"ActiveTimerBG" in hudobjectivekothtimepanel.res
How would I move the element that shows how many stickies you have active?
Edit: All good now, figured out it was in huddemomanpipes.res
How would I move the element that shows how many stickies you have active?
Edit: All good now, figured out it was in huddemomanpipes.res
hey, what's the name of the font in the clientscheme used to display the scoreboard's text (blu01, blu02, my name etc) i want to edit it since it's too bold for my liking
in case i'm doing a horrible job explaining:
http://i.imgur.com/1olW6LT.jpg
blueplayerlist/redplayerlist doesn't seem to have a font category for any of it there
hey, what's the name of the font in the clientscheme used to display the scoreboard's text (blu01, blu02, my name etc) i want to edit it since it's too bold for my liking
in case i'm doing a horrible job explaining:
[img]http://i.imgur.com/1olW6LT.jpg[/img]
blueplayerlist/redplayerlist doesn't seem to have a font category for any of it there
arilhey, what's the name of the font in the clientscheme used to display the scoreboard's text (blu01, blu02, my name etc) i want to edit it since it's too bold for my liking
in case i'm doing a horrible job explaining:
http://i.imgur.com/1olW6LT.jpg
blueplayerlist/redplayerlist doesn't seem to have a font category for any of it there
"ScoreboardSmall" isn't it?
[quote=aril]hey, what's the name of the font in the clientscheme used to display the scoreboard's text (blu01, blu02, my name etc) i want to edit it since it's too bold for my liking
in case i'm doing a horrible job explaining:
[img]http://i.imgur.com/1olW6LT.jpg[/img]
blueplayerlist/redplayerlist doesn't seem to have a font category for any of it there[/quote]
"ScoreboardSmall" isn't it?
When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?
When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?
Slayer6When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?
I think it is only a bug. Try pressing the invite button several times until it comes up.
[quote=Slayer6]When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?[/quote]
I think it is only a bug. Try pressing the invite button several times until it comes up.
EevoveSlayer6When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?
I think it is only a bug. Try pressing the invite button several times until it comes up.
It's like it doesn't exist! No matter how many times i press it it's not working
[quote=Eevove][quote=Slayer6]When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?[/quote]
I think it is only a bug. Try pressing the invite button several times until it comes up.[/quote]
It's like it doesn't exist! No matter how many times i press it it's not working
Slayer6EevoveSlayer6When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?
I think it is only a bug. Try pressing the invite button several times until it comes up.
It's like it doesn't exist! No matter how many times i press it it's not working
Checked if the code has *"Command" "invite"* in it?
[quote=Slayer6][quote=Eevove][quote=Slayer6]When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?[/quote]
I think it is only a bug. Try pressing the invite button several times until it comes up.[/quote]
It's like it doesn't exist! No matter how many times i press it it's not working[/quote]
Checked if the code has *"Command" "invite"* in it?
Slayer6When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?
Try changing the z-pos of the invite button.
[quote=Slayer6]When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?[/quote]
Try changing the z-pos of the invite button.