Two quick questions:
1. How can I change the font type?
2. Why does it look... (ugly) weird on pl_cactuscanyon? Is it because it's a new map? How do I make it look nicer?
1. How can I change the font type?
2. Why does it look... (ugly) weird on pl_cactuscanyon? Is it because it's a new map? How do I make it look nicer?
Hi Eniere! Can you include the resistance in Large Ubercharge value? I always have a hard time knowing my resistance whenever I play vaccinator medic. The only way to know it is to heal a teammate. Can you include it?
EDIT: http://imgur.com/a/sx9s7 <---- Screenshots
EDIT: http://imgur.com/a/sx9s7 <---- Screenshots
v 3.2.5 (May 23, 2016)
– Updated to support recent TF2 updates.
– Updated to support recent TF2 updates.
[url=http://i.imgur.com/SnMvHwW.png]How to fix Medic shield FPS drops on MvM[/url]
Eniere[url=http://i.imgur.com/SnMvHwW.pngHow to fix Medic shield FPS drops on MvM[/url]
Changing hud_combattext 1 (damage numbers) also seems to work, so you can still keep the animation events
Changing [i]hud_combattext 1[/i] (damage numbers) also seems to work, so you can still keep the animation events
WiethoofdChanging hud_combattext 1 (damage numbers) also seems to work, so you can still keep the animation events
Thank you!
Thank you!
v 3.3 (July 9, 2016)
– Updated to support The Meet Your Match Update;
– Slightly changed the MainMenu layout: Control Panel enabled, Control Panel disabled.
– Updated to support [url=https://wiki.teamfortress.com/wiki/Meet_Your_Match_Update]The Meet Your Match Update[/url];
– Slightly changed the MainMenu layout: [url=http://i.imgur.com/tAmPhwF.jpg]Control Panel enabled[/url], [url=http://i.imgur.com/S9vBg9H.jpg]Control Panel disabled[/url].
Did something about the update break damage numbers? The updated hud uses the red ones no matter which version of huddamageaccount is used, and going back to the version of the hud from before the update uses the same small red numbers.
CitrusmanDid something about the update break damage numbers? The updated hud uses the red ones no matter which version of huddamageaccount is used, and going back to the version of the hud from before the update uses the same small red numbers.
Just checked — works fine for me:
http://i.imgur.com/4CJUH54.jpg
Try to restart Steam, then launch TF2 without any HUDs, close when it done and launch it again with custom HUD installed.
Just checked — works fine for me:
[img]http://i.imgur.com/4CJUH54.jpg[/img]
Try to restart Steam, then launch TF2 without any HUDs, close when it done and launch it again with custom HUD installed.
So it turns out installing it as the wiki page says causes the game to not find the info.vtf file. I extracted it elsewhere and moved the relevant files into my custom folder and it worked fine after I changed the folder name in the info file. Not sure what was making it not work before.
CitrusmanSo it turns out installing it as the wiki page says causes the game to not find the info.vtf file. I extracted it elsewhere and moved the relevant files into my custom folder and it worked fine after I changed the folder name in the info file. Not sure what was making it not work before.
Yes, if you use another name for HUD folder (not the "idhud-master" or "idhud" or "hud"), you need to specify the used HUD folder name in the info.vtf file, which should be located in this folder as well.
Yes, if you use another name for HUD folder (not the "idhud-master" or "idhud" or "hud"), you need to specify the used HUD folder name in the info.vtf file, which should be located in this folder as well.
v 3.3.1 (July 15, 2016)
– Updated to support recent TF2 update;
– Now uses a manifest file for animations.
– Updated to support recent TF2 update;
– Now uses a manifest file for animations.
Hey,
what part of the code from your HUD does the server panel? because I want to implement this into the HUD im using.
what part of the code from your HUD does the server panel? because I want to implement this into the HUD im using.
freddiaNHey,
what part of the code from your HUD does the server panel? because I want to implement this into the HUD im using.
\idhud-master\advanced\resource\ui\mainmenuoverride - server control panel enabled.res — line from 4219 to 4658;
and
\idhud-master\cfg\servercontrols.cfg
what part of the code from your HUD does the server panel? because I want to implement this into the HUD im using.[/quote]
[i]\idhud-master\advanced\resource\ui\mainmenuoverride - server control panel enabled.res[/i] — line from 4219 to 4658;
and
[i]\idhud-master\cfg\servercontrols.cfg[/i]
Can you please tell me how to add 3D Hud character rotation for the medic to check mediguns as spy.Thanks for your time :D
KravechCan you please tell me how to add 3D Hud character rotation for the medic to check mediguns as spy.Thanks for your time :D
http://i.imgur.com/eZqzcFQ.png
It will be available in the next HUD update (very soon).
[img]http://i.imgur.com/eZqzcFQ.png[/img]
It will be available in the next HUD update (very soon).
v 3.4 (August 2, 2016)
– Finally supported basefiles system, it should make HUD more easily customizable and unbreakable to the next Valve updates. Read the updated FAQ for more info;
– Checking the enemy uber is much easier now — see screenshot;
– Various "under the hood" fixes.
– Finally supported basefiles system, it should make HUD more easily customizable and unbreakable to the next Valve updates. Read the [url=https://wiki.teamfortress.com/wiki/User:Eniere/Improved_Default_HUD]updated FAQ[/url] for more info;
– Checking the enemy uber is much easier now — see [url=http://i.imgur.com/eZqzcFQ.png]screenshot[/url];
– Various "under the hood" fixes.
v 3.4.1 (August 6, 2016)
– Fixed respawn timer in competitive mode;
– Fixed Dead Ringer "Feign" counter being overlapped by Diamondback "Crits" counter — see screenshot.
– Fixed respawn timer in competitive mode;
– Fixed Dead Ringer "Feign" counter being overlapped by Diamondback "Crits" counter — see [url=http://i.imgur.com/Xak4JSg.png]screenshot[/url].
Hey sorry to be a bother but for some reason the default ubercharge does not show properly when I enable it. (No chargelable or something) Also it won't work if I replace hudmediccharge.res file with any other file and add the script in scripts.
TheWandererHey sorry to be a bother but for some reason the default ubercharge does not show properly when I enable it. (No chargelable or something) Also it won't work if I replace hudmediccharge.res file with any other file and add the script in scripts.
Thanks for the feedback, I've noticed some resources still use an old file names. Re-download the HUD, It should work fine now.
Thanks for the feedback, I've noticed some resources still use an old file names. Re-download the HUD, It should work fine now.
Hi,
The hud was kinda broken for a while during the MYM update so I uninstalled it. Saw a new version and downloaded it today to try it out. However, it doesn't seem to be working for me, I moved the hud folder to the custom file and it doesn't seem to be working. All the in game text has the font installed, but the other hud features doesn't work, such as the crosshair. And I wonder if you have any idea how to fix this?
Thanks!
*Edit: Initially, hud was under tf/custom/custom_hud/idhud-master
Relocated it under tf/custom/idhud-master and the hud worked fine
Thanks anyways for the amazing hud! :D
The hud was kinda broken for a while during the MYM update so I uninstalled it. Saw a new version and downloaded it today to try it out. However, it doesn't seem to be working for me, I moved the hud folder to the custom file and it doesn't seem to be working. All the in game text has the font installed, but the other hud features doesn't work, such as the crosshair. And I wonder if you have any idea how to fix this?
Thanks!
*Edit: Initially, hud was under tf/custom/custom_hud/idhud-master
Relocated it under tf/custom/idhud-master and the hud worked fine
Thanks anyways for the amazing hud! :D
Hey,
can I use the server rcon panel for my HUD (aka. publish it with the rcon panel, with the credit of course)?
can I use the server rcon panel for my HUD (aka. publish it with the rcon panel, with the credit of course)?
freddiaNHey,
can I use the server rcon panel for my HUD (aka. publish it with the rcon panel, with the credit of course)?
Hello, sure you can
can I use the server rcon panel for my HUD (aka. publish it with the rcon panel, with the credit of course)?[/quote]
Hello, sure you can
Can't use the rematch button. It simply doesn't allow me to click it. What can I do?
v 3.5 (September 28, 2016)
– Updated to support recent TF2 updates;
– Added full model control ability in the Loadout — see screenshot. It allows you to zoom, rotate, change model and spotlight positions;
– Fixed Demo UI button not showing when Server Control Panel disabled;
– Updated Server Control Panel to support ETF2L Season 25 maps;
– Various "under the hood" fixes.
– Updated to support recent TF2 updates;
– Added full model control ability in the Loadout — see [url=http://i.imgur.com/vAwBJty.jpg]screenshot[/url]. It allows you to zoom, rotate, change model and spotlight positions;
– Fixed Demo UI button not showing when Server Control Panel disabled;
– Updated Server Control Panel to support ETF2L Season 25 maps;
– Various "under the hood" fixes.
I pasted the recent HUD Files. But I still can't use the rematch button after the match has ended in casual. Resolution 1280x1024 please, can someone tell me what files I have to modify in order to use this button. Or is this hud not meant to support this just yet?
Edit:
Few other things. The Vaccinator is no longer showing the current resistence in the upper right corner as it used to be. Only lower left corner and over target. So when you switch to melee and back to vac. (without healing someone) you no longer have a clue what resistence you currently have. You will only notice up on healing someone.
Also the scoreboard doesnt fit the resolution above. Its cutting the icons. There is enough room to shrink the name in order to show the complete scoreboard.
Are those only things on my end or is it you too?
Anyway nice hud though. :--D
Edit:
Few other things. The Vaccinator is no longer showing the current resistence in the upper right corner as it used to be. Only lower left corner and over target. So when you switch to melee and back to vac. (without healing someone) you no longer have a clue what resistence you currently have. You will only notice up on healing someone.
Also the scoreboard doesnt fit the resolution above. Its cutting the icons. There is enough room to shrink the name in order to show the complete scoreboard.
Are those only things on my end or is it you too?
Anyway nice hud though. :--D
muckelfuqqI pasted the recent HUD Files. But I still can't use the rematch button after the match has ended in casual. Resolution 1280x1024 please, can someone tell me what files I have to modify in order to use this button. Or is this hud not meant to support this just yet?
Just replace the files isn't enough, you need to replace the entire HUD with new version.
When you do, everything should work fine:
Just replace the files isn't enough, you need to replace the entire HUD with new version.
When you do, everything should work fine:
[img]http://i.imgur.com/TVP13XP.jpg[/img]
muckelfuqqEdit:
Few other things. The Vaccinator is no longer showing the current resistence in the upper right corner as it used to be. Only lower left corner and over target. So when you switch to melee and back to vac. (without healing someone) you no longer have a clue what resistence you currently have. You will only notice up on healing someone.
Also the scoreboard doesnt fit the resolution above. Its cutting the icons. There is enough room to shrink the name in order to show the complete scoreboard.
Are those only things on my end or is it you too?
Anyway nice hud though. :--D
I still trying to fix Vaccinator indicator position (it's broken), so currently it turned off.
My HUD using standard scoreboard layout (except bigger K/D in the bottom), but looks like Valve don't believe someone still using 4:3 aspect ratio :-) I'll try to make 4:3 version for you.
Few other things. The Vaccinator is no longer showing the current resistence in the upper right corner as it used to be. Only lower left corner and over target. So when you switch to melee and back to vac. (without healing someone) you no longer have a clue what resistence you currently have. You will only notice up on healing someone.
Also the scoreboard doesnt fit the resolution above. Its cutting the icons. There is enough room to shrink the name in order to show the complete scoreboard.
Are those only things on my end or is it you too?
Anyway nice hud though. :--D[/quote]
I still trying to fix Vaccinator indicator position (it's broken), so currently it turned off.
My HUD using standard scoreboard layout (except bigger K/D in the bottom), but looks like Valve don't believe someone still using 4:3 aspect ratio :-) I'll try to make 4:3 version for you.
Buttons kept not working for me, even though I removed all hud files and replaced with the new ones. Though after the recent valve update, the button works just fine. So it wasn't hud-related it seems.
Is there a way to temporarely enable the Vaccinator indicator? Im so lost without it. So used to the icon. :-D
As of the 4:3 version, I appreciate the effort but don't bother releasing a 4:3 version of your hud just for me. :-D
Is there a way to temporarely enable the Vaccinator indicator? Im so lost without it. So used to the icon. :-D
As of the 4:3 version, I appreciate the effort but don't bother releasing a 4:3 version of your hud just for me. :-D