So I like play scout always on pugs with a ping of 200+(cause i can),But Does anybody know a good interp or something to write on autoexec to help me with my registration problems,Because my shots don't register:C
rolling up my sleeves...
Step aside, bros, I got this
Step aside, bros, I got this
BLoodSirerolling up my sleeves...
Step aside, bros, I got this
Take it away Bloodsire
Step aside, bros, I got this[/quote]
Take it away Bloodsire
With ping exceeding 140, use default interp (0.1)
This is the only thing that can be done. You might try praying to Odin but this is risky as Odin is temperamental and may enjoy your suffering.
This is the only thing that can be done. You might try praying to Odin but this is risky as Odin is temperamental and may enjoy your suffering.
BLoodSireWith ping exceeding 140, use default interp (0.1)
This is the only thing that can be done. You might try praying to Odin but this is risky as Odin is temperamental and may enjoy your suffering.
Thanks bloodsire:D
I'll give it a try:)
This is the only thing that can be done. You might try praying to Odin but this is risky as Odin is temperamental and may enjoy your suffering.[/quote]
Thanks bloodsire:D
I'll give it a try:)
The higher the interp the better your hitreg will be. However, things will be displayed much later.
2/updaterate
latency is compensated for
if you have choke or loss lower updaterate or get a better connection or stop playing on servers from other continents
latency is compensated for
if you have choke or loss lower updaterate or get a better connection or stop playing on servers from other continents
this is a nice thread, everyone's giving good advice.
The reason to use cl_interp 0.1 for really high ping connections isn't because it's actually inherently better for more latent connections, but because higher ping goes hand-in-hand with high jitter/an unstable connection/packet loss.
having "very" high interp (like default) fixes this, but beware projectiles will come out later like this, as always when you raise it. so yeah bloodsire's right, just wanted to give some reasoning.
https://dl.dropbox.com/u/1811521/interp.html
The reason to use cl_interp 0.1 for really high ping connections isn't because it's actually inherently better for more latent connections, but because higher ping goes hand-in-hand with high jitter/an unstable connection/packet loss.
having "very" high interp (like default) fixes this, but beware projectiles will come out later like this, as always when you raise it. so yeah bloodsire's right, just wanted to give some reasoning.
https://dl.dropbox.com/u/1811521/interp.html