Love him or hate him, b4nny's spitting straight facts here
https://www.youtube.com/watch?v=5B-pTFDV5yg
There are gems that were pretty much perfect from the start like bagel or logjam that went under the radar somehow, but what are some maps that you actually want changed that you think could be back into league play if they were "fixed" ?
What are some maps that you wish didnt stop being developed?
- cp_edifice by Phi - better gravelpit, but defender's spawn is too fast
- cp_fastlane
- cp_yukon
edit: oh and Valve should replace Turbine with Turbine Pro, even if its just for pubs its better
Love him or hate him, b4nny's spitting straight facts here
[youtube]https://www.youtube.com/watch?v=5B-pTFDV5yg[/youtube]
There are gems that were pretty much perfect from the start like bagel or logjam that went under the radar somehow, but what are some maps that you actually want changed that you think could be back into league play if they were "fixed" ?
What are some maps that you wish didnt stop being developed?
[list]
[*] [url=https://tf2maps.net/threads/edifice.20586/]cp_edifice by Phi[/url] - better gravelpit, but defender's spawn is too fast
[*] cp_fastlane
[*] cp_yukon
[/list]
edit: oh and Valve should replace Turbine with [url=https://www.youtube.com/watch?v=mIGPXqi2Uj4]Turbine Pro[/url], even if its just for pubs its better
sagepretty much perfect
sagelogjam
I think its possible to maybe have a good attack defend map if its linear. the stupid gpit-style AD where you instantly have to give up a point or split your team and lose both is tragic though
[quote=sage]pretty much perfect[/quote]
[quote=sage]logjam[/quote]
I think its possible to maybe have a good attack defend map if its linear. the stupid gpit-style AD where you instantly have to give up a point or split your team and lose both is tragic though
logjam and bagle are prefect:D
logjam and bagle are prefect:D
SoldierCactus canyon
just break that rock you could go under again and its perfect
[quote=Soldier]Cactus canyon[/quote]
just break that rock you could go under again and its perfect
bagel and cactus canyon both deserve life :(((
bagel and cactus canyon both deserve life :(((
EntropyTFSoldierCactus canyon
just break that rock you could go under again and its perfect
They'd need to add the second stage back into the map too.
[quote=EntropyTF][quote=Soldier]Cactus canyon[/quote]
just break that rock you could go under again and its perfect[/quote]
They'd need to add the second stage back into the map too.
_KermitEntropyTFSoldierCactus canyon
just break that rock you could go under again and its perfect
They'd need to add the second stage back into the map too.
Tbh it was so shit in terms of balance, but man it it one of the most fun maps ive ever played in TF2
[quote=_Kermit][quote=EntropyTF][quote=Soldier]Cactus canyon[/quote]
just break that rock you could go under again and its perfect[/quote]
They'd need to add the second stage back into the map too.[/quote]
Tbh it was so shit in terms of balance, but man it it one of the most fun maps ive ever played in TF2
I wish there was a better developer for freight, i thought the map could have ended up pretty interesting and unique for the map pool. obviously huge love for yukon i think the map would be fun to have back in rotation, also mainline was played in 1 season of ESEA and had potential.
if people genuinely have interest in this I could try and get the map decompiles and see if we can make some changes to the classics for testing.
I wish there was a better developer for freight, i thought the map could have ended up pretty interesting and unique for the map pool. obviously huge love for yukon i think the map would be fun to have back in rotation, also mainline was played in 1 season of ESEA and had potential.
if people genuinely have interest in this I could try and get the map decompiles and see if we can make some changes to the classics for testing.
BumFreezesagepretty much perfect
sagelogjam
I think its possible to maybe have a good attack defend map if its linear. the stupid gpit-style AD where you instantly have to give up a point or split your team and lose both is tragic though
sigh
[quote=BumFreeze][quote=sage]pretty much perfect[/quote]
[quote=sage]logjam[/quote]
I think its possible to maybe have a good attack defend map if its linear. the stupid gpit-style AD where you instantly have to give up a point or split your team and lose both is tragic though[/quote]
sigh
lucrativeif people genuinely have interest in this I could try and get the map decompiles and see if we can make some changes to the classics for testing.
https://tf2maps.net/threads/valve-maps-decompiled.5952/ theyre all here
or use VMEX/BSPSource
https://developer.valvesoftware.com/wiki/BSPSource
[quote=lucrative]
if people genuinely have interest in this I could try and get the map decompiles and see if we can make some changes to the classics for testing.[/quote]
https://tf2maps.net/threads/valve-maps-decompiled.5952/ theyre all here
or use VMEX/BSPSource
[url=https://developer.valvesoftware.com/wiki/BSPSource]https://developer.valvesoftware.com/wiki/BSPSource[/url]
I'd wish that at least Valve would be able to make general improvements to Gullywash to fix out the issues the map has had for years now and either make some hiding spots people have figured out more blatant or remove them, whichever they would see better fit to do. Of course I would expect that it's not something they could be able to do without the permission of the original map maker, but it's just a wish of mine since it is my favourite map of the whole game.
However I would also hate for anyone to even make a "pro version" of Gullywash because not only would everybody in TF2 be unable to come to any agreement on what should be fixed and what shouldn't, but also it would make us depend on yet another map on our own life support for few small improvements which we can live without as well. If we ever would come to a spot where we'd need to make a new pro version of a map then we're just better off getting an entirely new, polished map instead that could still have a future ahead instead of a fond past.
I'd wish that at least Valve would be able to make general improvements to Gullywash to fix out the issues the map has had for years now and either make some hiding spots people have figured out more blatant or remove them, whichever they would see better fit to do. Of course I would expect that it's not something they could be able to do without the permission of the original map maker, but it's just a wish of mine since it is my favourite map of the whole game.
However I would also hate for anyone to even make a "pro version" of Gullywash because not only would everybody in TF2 be unable to come to any agreement on what should be fixed and what shouldn't, but also it would make us depend on yet another map on our own life support for few small improvements which we can live without as well. If we ever would come to a spot where we'd need to make a new pro version of a map then we're just better off getting an entirely new, polished map instead that could still have a future ahead instead of a fond past.
every map that has stairs that dont splash
every map that has stairs that dont splash
Isla had some decent ideas like the ramps on each side I wish the mapper would have expanded upon
Isla had some decent ideas like the ramps on each side I wish the mapper would have expanded upon
All I want is a compromise version of reckoner rc2a and rc4. No dropdown, no new flank, and point on bridge. :heart_eyes:
BloodisI'd wish that at least Valve would be able to make general improvements to Gullywash to fix out the issues the map has had for years now and either make some hiding spots people have figured out more blatant or remove them, whichever they would see better fit to do. Of course I would expect that it's not something they could be able to do without the permission of the original map maker, but it's just a wish of mine since it is my favourite map of the whole game.
However I would also hate for anyone to even make a "pro version" of Gullywash because not only would everybody in TF2 be unable to come to any agreement on what should be fixed and what shouldn't, but also it would make us depend on yet another map on our own life support for few small improvements which we can live without as well. If we ever would come to a spot where we'd need to make a new pro version of a map then we're just better off getting an entirely new, polished map instead that could still have a future ahead instead of a fond past.
I once considered going through gullywash and literally only fixing splash bugs, clipping and make some props unsolid but honestly its just not fun to do.
And since gullywash is actually is made by Arnold (I know he made it) valve won't fix minor things like dat.
All I want is a compromise version of reckoner rc2a and rc4. No dropdown, no new flank, and point on bridge. :heart_eyes:
[quote=Bloodis]I'd wish that at least Valve would be able to make general improvements to Gullywash to fix out the issues the map has had for years now and either make some hiding spots people have figured out more blatant or remove them, whichever they would see better fit to do. Of course I would expect that it's not something they could be able to do without the permission of the original map maker, but it's just a wish of mine since it is my favourite map of the whole game.
However I would also hate for anyone to even make a "pro version" of Gullywash because not only would everybody in TF2 be unable to come to any agreement on what should be fixed and what shouldn't, but also it would make us depend on yet another map on our own life support for few small improvements which we can live without as well. If we ever would come to a spot where we'd need to make a new pro version of a map then we're just better off getting an entirely new, polished map instead that could still have a future ahead instead of a fond past.[/quote]
I once considered going through gullywash and literally only fixing splash bugs, clipping and make some props unsolid but honestly its just not fun to do.
And since gullywash is actually is made by Arnold (I know he made it) valve won't fix minor things like dat.
CollaideAnd since gullywash is actually is made by Scorpio Uprising (I think?) valve won't fix minor things like dat.
Arnold -> gullywash, croissant, bazillion
Scorpio -> process, metalworks, standin
But yes, Valve historically does not fix maps if they are not broken, even more so with community maps. However, the original creators are free to be as proactive as they want and submit any changes. (they'd be included in some future patch when it's convenient to Valve, unless it's urgent).
[quote=Collaide]
And since gullywash is actually is made by Scorpio Uprising (I think?) valve won't fix minor things like dat.[/quote]
Arnold -> gullywash, croissant, bazillion
Scorpio -> process, metalworks, standin
But yes, Valve historically does not fix maps if they are not broken, even more so with community maps. However, the original creators are free to be as proactive as they want and submit any changes. (they'd be included in some future patch when it's convenient to Valve, unless it's urgent).
FubarCollaideAnd since gullywash is actually is made by Scorpio Uprising (I think?) valve won't fix minor things like dat.
Arnold -> gullywash, croissant, bazillion
Scorpio -> process, metalworks, standin
But yes, Valve historically does not fix maps if they are not broken, even more so with community maps. However, the original creators are free to be as proactive as they want and submit any changes. (they'd be included in some future patch when it's convenient to Valve, unless it's urgent).
whoops. dont u dare misquote me like that!!!!!
[quote=Fubar][quote=Collaide]
And since gullywash is actually is made by Scorpio Uprising (I think?) valve won't fix minor things like dat.[/quote]
Arnold -> gullywash, croissant, bazillion
Scorpio -> process, metalworks, standin
But yes, Valve historically does not fix maps if they are not broken, even more so with community maps. However, the original creators are free to be as proactive as they want and submit any changes. (they'd be included in some future patch when it's convenient to Valve, unless it's urgent).[/quote]
whoops. dont u dare misquote me like that!!!!!
Reckoner for comp, Cactus Canyon and Asteroid for casual. I "wasted" so much time on those maps in pubs, they were really fun imo.
Reckoner for comp, Cactus Canyon and Asteroid for casual. I "wasted" so much time on those maps in pubs, they were really fun imo.
cactus canyon and asteroid for SURE
i miss playing them
cactus canyon and asteroid for SURE
i miss playing them
anyone know a map archive with all the old maps from comp tf2? fakkelbrigade/serveme are slowly deleting many of the old maps, i could only find beta process by luck on a 90's looking website
anyone know a map archive with all the old maps from comp tf2? fakkelbrigade/serveme are slowly deleting many of the old maps, i could only find beta process by luck on a 90's looking website
cp_sunshine, please remove the sun, its very annoying to be blinded when denying soldiers
cp_sunshine, please remove the sun, its very annoying to be blinded when denying soldiers
albacp_sunshine, please remove the sun, its very annoying to be blinded when denying soldiers
cp_moonshine then ? hehe
[quote=alba]cp_sunshine, please remove the sun, its very annoying to be blinded when denying soldiers[/quote]
cp_moonshine then ? hehe
sage
Comp.tf has most of the maps that have been played on comp on their respective pages.
[quote=sage][/quote]
Comp.tf has most of the maps that have been played on comp on their respective pages.