Upvote Upvoted 8 Downvote Downvoted
1 2
MAJOR TF2 update for 12/22/14 (Smissmas 2014)
1
#1
Patch Notes
0 Frags +

Via the TF2 blog:

ValveHappy Smissmas 2014!

- All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
- Added 29 Limited community-contributed winter items to the Nice crate
- Added new Limited Festive weapons to the Naughty crate
- Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
- Added Naughty and Nice winter keys to the Mann Co. Store.
- Naughty and Nice winter crates cannot be opened after February 16th, 2015.
- Premium Players will receive a Secret Saxton to give to another player
- Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants

WEAPONS

Added The Iron Bomber

- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Store, Craft list and item drop list

Added The Quickiebomb Launcher

- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- 15% damage penalty
- 25% clip size
- Added The Quickiebomb Launcher to the Store, Craft list and item drop list

Added The Panic Attack

- Multiclass Shotgun
- 34% Faster reload time
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Added The Panic Attack to the Store, Craft list and item drop list

Demoman Changes

- Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
- Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

Grenade Launcher

- Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.

Stickybomb Launcher

- Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
- Stickybombs now have a more visible trail while traveling through the air
- Stickybombs arm particle is slightly more visible

Loose Cannon

- Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
- Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

Loch-n-Load

- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.
- Removed +25% self-damage penalty
- Added -25% radius penalty
- Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
- Loch-n-load grenades no longer visually tumble when fired

Bootlegger / Ali Baba's Wee Booties

- Added +25% Demo Charge meter on charge kill

Tide Turner

- Added Penalty: Taking damage while shield charging reduces remaining charging time
- Kills while charging now only add 75% meter on charge kills instead of 100%

Scottish Resistance

- It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100

Scottsman Cutter

- Movement speed penalty now only applies when weapon is active

Claidheamh More

- Added +25% Demo Charge meter on charge kill

GAME MODE

- Added New game mode Mannpower! to TF2 Beta Maps
- The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)
- Contains 8 permanent power ups players can find in the map.
- Players can only hold 1 permanent power up at a time.
- Killing a player with a permanent power up forces the power up to drop.
- Contains 1 temporary power that can be found in the map.
- use the ‘dropitem’ command to drop the currently held permanent power up.
- Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
- Mannpower Beta plays a modified version of Capture the Flag that requires your team’s flag to be at base in order to capture the enemy flag.
- Touching your flag will instantly return it to base.
- Currently supported on Maps ctf_foundry and a modified ctf_gorge.
- Instant Respawns enabled
- Random critical attacks disabled
- Players spawn with 6 seconds of invulnerability

GENERAL

- MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
- MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
- Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
- Fixed a client crash related to the material system
- Removed the Giftapult from the store and added a crafting recipe for it
- Updated the equip_region for The Beastly Bonnet
- Updated the localization files
- Removed the map restriction on players in karts respawning ghost teammates when they touch them

Amended from the 12/23/14 (12/24/14 UTC) update:

Valve- Added LBTF2 and FBTF tournament medals
- Reduced the amount of self-damage received from the Loose Cannon

Rumor has it:

- Our old friendly schema teardown person, TheAnthal, has a list of all the new festives

- ElderLolz of Facepunch has a compilation image:

http://puu.sh/dFP2A.png

- Per Trade.TF, cosmetics added are NOT craftable (but will have craft numbers), the new non-festive weapons ARE craftable (but do NOT have craft numbers)

- Raw item schema: http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=a94aeb7070c274ee6a47461b3b320b093affe9db

- Strings: https://github.com/SteamDatabase/GameTracking/commit/aaf827f63d4efc545edab289767933bed81675c0

- Size is close to 100 MB

Via [url=http://www.teamfortress.com/post.php?id=15304]the TF2 blog[/url]:

[quote=Valve][B][U]Happy Smissmas 2014![/U][/B]

- All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
- Added 29 Limited community-contributed winter items to the Nice crate
- Added new Limited Festive weapons to the Naughty crate
- Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
- Added Naughty and Nice winter keys to the Mann Co. Store.
- Naughty and Nice winter crates cannot be opened after February 16th, 2015.
- Premium Players will receive a Secret Saxton to give to another player
- Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants

[B][U]WEAPONS[/U][/B]

[B]Added The Iron Bomber[/B]

- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Store, Craft list and item drop list

[B]Added The Quickiebomb Launcher[/B]

- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- 15% damage penalty
- 25% clip size
- Added The Quickiebomb Launcher to the Store, Craft list and item drop list

[B]Added The Panic Attack[/B]

- Multiclass Shotgun
- 34% Faster reload time
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Added The Panic Attack to the Store, Craft list and item drop list

[B]Demoman Changes[/B]

- Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
- Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

[B]Grenade Launcher[/B]

- Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.

[B]Stickybomb Launcher[/B]

- Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
- Stickybombs now have a more visible trail while traveling through the air
- Stickybombs arm particle is slightly more visible

[B]Loose Cannon[/B]

- Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
- Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

[B]Loch-n-Load[/B]

- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.
- Removed +25% self-damage penalty
- Added -25% radius penalty
- Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
- Loch-n-load grenades no longer visually tumble when fired

[B]Bootlegger / Ali Baba's Wee Booties[/B]

- Added +25% Demo Charge meter on charge kill

[B]Tide Turner[/B]

- Added Penalty: Taking damage while shield charging reduces remaining charging time
- Kills while charging now only add 75% meter on charge kills instead of 100%

[B]Scottish Resistance[/B]

- It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100

[B]Scottsman Cutter[/B]

- Movement speed penalty now only applies when weapon is active

[B]Claidheamh More[/B]

- Added +25% Demo Charge meter on charge kill

[B][U]GAME MODE[/U][/B]

- Added New game mode [url=http://www.teamfortress.com/post.php?id=15300]Mannpower![/url] to TF2 Beta Maps
- The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. ([url=http://www.valvesoftware.com/email.php?recipient=TF+Team]Feedback is highly encouraged[/url].)
- Contains 8 permanent power ups players can find in the map.
- Players can only hold 1 permanent power up at a time.
- Killing a player with a permanent power up forces the power up to drop.
- Contains 1 temporary power that can be found in the map.
- use the ‘dropitem’ command to drop the currently held permanent power up.
- Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
- Mannpower Beta plays a modified version of Capture the Flag that requires your team’s flag to be at base in order to capture the enemy flag.
- Touching your flag will instantly return it to base.
- Currently supported on Maps ctf_foundry and a modified ctf_gorge.
- Instant Respawns enabled
- Random critical attacks disabled
- Players spawn with 6 seconds of invulnerability

[B][U]GENERAL[/U][/B]

- MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
- MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
- Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
- Fixed a client crash related to the material system
- Removed the Giftapult from the store and added a crafting recipe for it
- Updated the equip_region for The Beastly Bonnet
- Updated the localization files
- Removed the map restriction on players in karts respawning ghost teammates when they touch them[/quote]

[B]Amended [url=http://teamfortress.tv/thread/21737/tf2-update-for-12-23-14-12-24-14-utc]from the 12/23/14 (12/24/14 UTC) update[/url][/B]:

[quote=Valve]- Added LBTF2 and FBTF tournament medals
- Reduced the amount of self-damage received from the Loose Cannon[/quote]

Rumor has it:

- [b]Our old friendly schema teardown person, TheAnthal, [url=https://twitter.com/ademerse/status/547202172451291136]has a list of all the new festives[/url][/b]

- [url=http://facepunch.com/showthread.php?t=1398764&p=46774234&viewfull=1#post46774234]ElderLolz of Facepunch has a compilation image[/url]:

[img]http://puu.sh/dFP2A.png[/img]

- [url=http://trade.tf/items/updates]Per Trade.TF[/url], cosmetics added are NOT craftable (but will have craft numbers), the new non-festive weapons ARE craftable (but do NOT have craft numbers)

- Raw item schema: http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=a94aeb7070c274ee6a47461b3b320b093affe9db

- Strings: https://github.com/SteamDatabase/GameTracking/commit/aaf827f63d4efc545edab289767933bed81675c0

- Size is close to 100 MB
2
#2
8 Frags +

here's the real thread

here's the real thread
3
#3
-9 Frags +

[s][/s]
4
#4
12 Frags +
MankutI don't know why I'm surprised after the 500th time, but it honestly baffles me that valve makes all their balance decisions based on what pubbers whine the most about.

Because that's the audience that's going to give them the most money bar none.

[quote=Mankut]I don't know why I'm surprised after the 500th time, but it honestly baffles me that valve makes all their balance decisions based on what pubbers whine the most about.[/quote]
Because that's the audience that's going to give them the most money bar none.
5
#5
1 Frags +

oh boi

oh boi
6
#6
8 Frags +

DEMO CHANGES BE SCARED. doesn't sound that's bad on first glance though

DEMO CHANGES BE SCARED. doesn't sound that's bad on first glance though
7
#7
1 Frags +

The Panic Attack is the true meatshot weapon now.

The Panic Attack is the true meatshot weapon now.
8
#8
0 Frags +

anyone know what the new festives are?

anyone know what the new festives are?
9
#9
newbie.tf
0 Frags +

New game mode sounds neat. I'm always scared when they add new weapons though. Hopefully their fun factor outweighs their brokenness. New demo stats sound promising. I'm just happy to see new stuff though. :)

New game mode sounds neat. I'm always scared when they add new weapons though. Hopefully their fun factor outweighs their brokenness. New demo stats sound promising. I'm just happy to see new stuff though. :)
10
#10
13 Frags +

PFFFFFFFFFFFFFFFFFFFFFFFFT!

Wanted to switch to soldier anyway.

PFFFFFFFFFFFFFFFFFFFFFFFFT!

Wanted to switch to soldier anyway.
11
#11
11 Frags +
Demoman Changes
* Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
* Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
Grenade Launcher
* Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.
Stickybomb Launcher
* Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
* Stickybombs now have a more visible trail while traveling through the air
* Stickybombs arm particle is slightly more visible
Loose Cannon

More consistency for the damage variance/blast radius... that is probably a plus.

The air stickies seems reasonable enough at 15% radius reduction, you can't just lolspam+m2 without aiming... probably a step in the right direction.

Doesn't seem too bad to be honest. Traps will be affected, but I don't think it's a killer.

[quote]Demoman Changes
* Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
* Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
Grenade Launcher
* Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.
Stickybomb Launcher
* Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
* Stickybombs now have a more visible trail while traveling through the air
* Stickybombs arm particle is slightly more visible
Loose Cannon[/quote]

More consistency for the damage variance/blast radius... that is probably a plus.

The air stickies seems reasonable enough at 15% radius reduction, you can't just lolspam+m2 without aiming... probably a step in the right direction.

Doesn't seem too bad to be honest. Traps will be affected, but I don't think it's a killer.
12
#12
0 Frags +

maybe someone can clear this up to me about the new sticky bomb launcher.

on the weapon's picture on the update thread the text says "stickybombs fizzle 2 seconds after loading"

but the update notes say "stickybombs fizzle after 2 seconds"

which is it?

maybe someone can clear this up to me about the new sticky bomb launcher.

on the weapon's picture on the update thread the text says "stickybombs fizzle 2 seconds after loading"

but the update notes say "stickybombs fizzle after 2 seconds"

which is it?
13
#13
1 Frags +

I crash when I join a team.

I crash when I join a team.
14
#14
-15 Frags +

fuck you valve

fuck you valve
15
#15
3 Frags +
Air_maybe someone can clear this up to me about the new sticky bomb launcher.

on the weapon's picture on the update thread the text says "stickybombs fizzle 2 seconds after loading"

but the update notes say "stickybombs fizzle after 2 seconds"

which is it?

It would make sense that the stickies will only stay on the ground for 2 seconds.

[quote=Air_]maybe someone can clear this up to me about the new sticky bomb launcher.

on the weapon's picture on the update thread the text says "stickybombs fizzle 2 seconds after loading"

but the update notes say "stickybombs fizzle after 2 seconds"

which is it?[/quote]

It would make sense that the stickies will only stay on the ground for 2 seconds.
16
#16
2 Frags +
Air_maybe someone can clear this up to me about the new sticky bomb launcher.

on the weapon's picture on the update thread the text says "stickybombs fizzle 2 seconds after loading"

but the update notes say "stickybombs fizzle after 2 seconds"

which is it?

Most likely the second quote. I think Valve wants to separate the stickybomb airdet spam style of play into another unlock and make the stock more difficult in that regard.

[quote=Air_]maybe someone can clear this up to me about the new sticky bomb launcher.

on the weapon's picture on the update thread the text says "stickybombs fizzle 2 seconds after loading"

but the update notes say "stickybombs fizzle after 2 seconds"

which is it?[/quote]

Most likely the second quote. I think Valve wants to separate the stickybomb airdet spam style of play into another unlock and make the stock more difficult in that regard.
17
#17
0 Frags +

GOD BLESS

GOD BLESS
18
#18
4 Frags +
Pellovleyanyone know what the new festives are?

https://twitter.com/ademerse/status/547199820411449345

Anthal on TwitterFYI:
Festive Shotgun
Festive Revolver
Festive Bonesaw
Festive Targe
Festive Backburner
Festive SMG
Festiev Bonk
[quote=Pellovley]anyone know what the new festives are?[/quote]
https://twitter.com/ademerse/status/547199820411449345

[quote=Anthal on Twitter]FYI:
Festive Shotgun
Festive Revolver
Festive Bonesaw
Festive Targe
Festive Backburner
Festive SMG
Festiev Bonk[/quote]
19
#19
2 Frags +

holy fuck

holy fuck
20
#20
22 Frags +
Loch-n-Load
- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.

https://static-cdn.jtvnw.net/emoticons/v1/41/1.0

[quote]Loch-n-Load
- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.[/quote]

[img]https://static-cdn.jtvnw.net/emoticons/v1/41/1.0[/img]
21
#21
4 Frags +

This update seems just fine, in fact, it seems awesome with the new weapons and balances.

This update seems just fine, in fact, it seems awesome with the new weapons and balances.
22
#22
0 Frags +
Festive Bonesaw
Festive Targe
Festive Backburner

eurgh

[quote]Festive Bonesaw
Festive Targe
Festive Backburner[/quote]
eurgh
23
#23
1 Frags +
FoxLoch-n-Load
- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.

https://static-cdn.jtvnw.net/emoticons/v1/41/1.0

- Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)

http://static-cdn.jtvnw.net/emoticons/v1/25/1.0

[quote=Fox][quote]Loch-n-Load
- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.[/quote]

[img]https://static-cdn.jtvnw.net/emoticons/v1/41/1.0[/img][/quote]


- Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)

[img]http://static-cdn.jtvnw.net/emoticons/v1/25/1.0[/img]
24
#24
0 Frags +

http://i.imgur.com/0ONw5QQ.png

apparently beta maps are listed with the rest now

[img]http://i.imgur.com/0ONw5QQ.png[/img]
apparently beta maps are listed with the rest now
25
#25
-13 Frags +

YES STICKY DAMAGE RAMP UP IS BACK!!!!!!!!

sorry demo mains and the majority who will downfrag me but demo is op
edit: never mind it's radius ramp up, i think thats better

YES STICKY DAMAGE RAMP UP IS BACK!!!!!!!!

sorry demo mains and the majority who will downfrag me but demo is op
edit: never mind it's radius ramp up, i think thats better
26
#26
5 Frags +

3 loch n load shots :o
o it cant 1shot the world anymore

3 loch n load shots :o
o it cant 1shot the world anymore
27
#27
-1 Frags +

Good update in general
its not matchmaking or whatever but at least its something
example of minimal amount of effort, but still enough to show the developers are still around and kicking

Good update in general
its not matchmaking or whatever but at least its something
example of minimal amount of effort, but still enough to show the developers are still around and kicking
28
#28
3 Frags +
plobsGood update in general
its not matchmaking or whatever but at least its something
example of minimal amount of effort, but still enough to show the developers are still around and kicking

I have a strange feeling that after wanting competitive support from Valve, they added this new game mode which kind of at the same time resembles Quake/Dota 2. I don't know much about the new game mode or how many players on each team it has right now, but it might be possible that they want competitive TF2 to be based off this game mode.

[quote=plobs]Good update in general
its not matchmaking or whatever but at least its something
example of minimal amount of effort, but still enough to show the developers are still around and kicking[/quote]
I have a strange feeling that after wanting competitive support from Valve, they added this new game mode which kind of at the same time resembles Quake/Dota 2. I don't know much about the new game mode or how many players on each team it has right now, but it might be possible that they want competitive TF2 to be based off this game mode.
29
#29
7 Frags +

CTF sounds like their way of making sure the idiot classes are relevant. Sorry if I sound cynical, but this is the typical tf2 team response: fix the symptoms, not the core issue.

That being said, the new demo changes look extremely interesting. First time I've been seriously excited to play tf2 in a long while.

CTF sounds like their way of making sure the idiot classes are relevant. Sorry if I sound cynical, but this is the typical tf2 team response: fix the symptoms, not the core issue.

That being said, the new demo changes look extremely interesting. First time I've been seriously excited to play tf2 in a long while.
30
#30
0 Frags +

literally superhero mod

literally superhero mod
1 2
Please sign in through STEAM to post a comment.