Yrr
Account Details
SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted May 20, 2024 at 11:46 AM
Posts 131 (0 per day)
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#78 TF2 update for 6/22/21 in TF2 General Discussion

The Snakewater map changes would have been made by Chojje, not Valve, which also means that Chojje can likely fix the new bugs asap if they're directed to him.

And I certainly hope so cause there's a server-crashing one that I'm obviously not gonna publicise.

posted about 2 years ago
#15 TF2 update for 6/22/21 in TF2 General Discussion

yo Snakewater has the Snakes finally???????

posted about 2 years ago
#13 TF2 update for 6/22/21 in TF2 General Discussion
- Updated cp_process
- Fixed incorrect skin for the Red radio tower

I emailed Eric about this and it got fixed I guess lmao

posted about 2 years ago
#131 koth_bagel in Map Discussion

https://steamuserimages-a.akamaihd.net/ugc/1751318433934515751/186E8084B98728BC589D75FBF278CA9FD064D71A/

New Workshop Reupload!

Disclaimer: This is not a new map version.

I had to make a new workshop upload to undo the damage caused by including it in a workshop collection toward the end of last year.
Valve apparently takes workshop rankings extremely seriously, so if this is the kind of map you wanna see in TF2 proper, let them know.
Give it an upvote/subscribe if you can!

(Un)Fun workshop facts:
Maps in collections (made by the author) inherit the ratings from the collection, however maps' ratings are usually above 95% positive, whereas workshop collections tend to range significantly lower at 50-80%.
Bagel's ratings tanked from 99% to 79% when it was included in the collection, 79% is great for a collection but, for a map, means it had no chance of seeing the front page (and therefore relevancy) ever again.
The workshop front page consists of maps with like 10,000 upvotes and less than 100 downvotes, Bagel went from 1 or 2 to 800+ downvotes as a result of including it in the collection :(

Lessons learned for mappers:
Don't put your maps in workshop collections of your work! It's not worth it!

posted about 2 years ago
#86 RGL announces upcoming Summer seasons and preseason events in News
doikualright rgl how much are these mappers paying y'all

god if only

posted about 3 years ago
#130 koth_bagel in Map Discussion

Just updated to rc4a to fix some bugs I introduced in rc4 but didn't catch.

posted about 3 years ago
#128 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/840265825410744390/rc4_promo-png.png

Download: koth_bagel_rc4a

rc4 changelog
-Fixed a perch spot on Blu side
-Added a crate lid on concrete allowing you to easily step up onto a crate there
-Simplified geometry for splash damage in some areas
-Improved player clipping in some spots for smoother navigation
-Fixed various seams and visual bugs
-Misc. visual improvements and fixes

posted about 3 years ago
#126 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/755909897727639693/rc3_promo.png

Download: koth_bagel_rc3

rc3 changelog
Changed the map filename from bagel_fall to bagel, and skipped rc2 to ensure that this is the most clearly up-to-date version.
-Simplified geometry around the boiler ramp area
-Changed jump pad particle to read better
-Minor visual tweaks
-Added menu photos

posted about 3 years ago
#125 koth_bagel in Map Discussion

God I need to change the version numbers, I just watched people pug the oldass 2017 version cause it had a higher version number, confused why I'd changed things for the worse

My dumbshit version history is biting me in the ass

posted about 3 years ago
#124 koth_bagel in Map Discussion

Bagel is now available to play on Creators.tf servers!
https://creators.tf/post/blog/69

(And a reminder if you like the map, to please vote for it on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2056802978 )

posted about 3 years ago
#10 cp_korea (5cp) in Map Discussion

whys there half life 2 ragdolls on this map

posted about 3 years ago
#123 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/743526208871989348/rc1_promo.png

Download: koth_bagel_fall_rc1

You should watch this match it was pretty good

rc1 changelog
-New crate models by Freyja
-Redetailed out of bounds areas behind Boiler
-Additional new details
-Fixed out-of-map spot under Blu spawn

posted about 3 years ago
#2 RGL S3 UBF: froyotech vs. Ascent in Events

well i thought it was neat

posted about 3 years ago
#122 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/710490298593050695/b9_promo.png

Download: koth_bagel_fall_b9

This is mostly just a visual update, besides the decluttering in house and lobby.

b9 changelog
-New detailing in various out of bounds areas
-New signs/posters
-Redetailed dead space in spawn
-Removed one console from each mid house
-Removed prop stack from lobby
-Moved a pair of crates in lobby
-Replaced old brushwork door detailing with new models by Freyja

posted about 4 years ago
#114 koth_bagel in Map Discussion

Download: koth_bagel_fall_b8

b8 changelog
This was going to just be a Jump Pad visual update but a major splash clipping issue was discovered that required overhauling a lot of the existing splash clipping. (If you were wondering, Invisible Displacements are solid to players, grenades, and stickies, but not rockets).

-Jump pad visual update, including new particles. (Thanks pont for the rumble)

-Some minor visual and lighting updates

-Collision meshes created to replace old splash clipping on complex shapes.

-Minor geo change in house to make splash more consistent

posted about 4 years ago
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