Yrr
Account Details
SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted May 20, 2024 at 11:46 AM
Posts 131 (0 per day)
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#113 koth_bagel in Map Discussion

Download: koth_bagel_fall_b7

b7 changelog
The clipping above the turbines was poorly conveyed and intrusive to jumping soldiers. It has been pared back and marked better.
-Improved clipping around top of turbines
-Added pipe to better visualise clipping

posted about 4 years ago
#112 koth_bagel in Map Discussion

https://tf2maps.net/attachments/b6_promo-png.121693/

Download: koth_bagel_fall_b6a

b6 changelog
-Massive clipping and decluttering pass
-Replaced a bunch of placeholder crates with closer to final crates
-Switched a few blockbullets clips over to invisible displacements. This was done for backend reasons but additionally it functions like a blockbullets brush that only affects explosives, so bullets will no longer disappear in those spots.
-Adjusted fade distances on a lot of props to make them less jarring
-Improved lighting on blu concrete
-Minor detail adjustments

b6a
-Fixed a couple edges players could become stuck in

posted about 4 years ago
#109 koth_bagel in Map Discussion

https://cdn.discordapp.com/attachments/420268109317013514/701164437091909833/bagel_update_promo.png

Download: koth_bagel_fall_b5

Making some various visual and polish updates to this map for the first time in a couple years.

I'll look into removing that crate next update as I'm not sure it's needed any more.
I am unlikely to check this thread too often, but feel free to let me know about QoL fixes/small things.
(Keep in mind most planned updates are purely visual/polish, this map is pretty far beyond making big sweeping changes at this point)

b4:
-The central cap tower is now a large liquid Australium power core.
-On either side of mid are turbine pumps, which turn on and off as the point changes hands, and draw australium from the core. Over the duration of a match you will notice the rotors turn on and the shaft slowly fill with liquid australium.
-The turbines occupy previously problem areas. Little corners with sniper sightline issues, awkward geometry to navigate, and bland visuals. Hopefully the turbines solve a number of problems here.

b5:
Capturing the point will now cause the tower and capturing team's turbine to vent Australium steam
-New custom golden steam particles
-Steam venting makes audible sound
-Turbines now hum while active

posted about 4 years ago
#105 koth_bagel in Map Discussion

Sorry to bump but I'd like to hear how this version plays!

posted about 5 years ago
#60 Thoughts on wallbugging? in TF2 General Discussion
ZestyI'm pretty sure sunshine's lighthouse has something that pushes you away from the wall slightly when you jump into it, so it seems like there are ways for map makers to prevent wallbugs

It does but its complicated and nowhere near viable to do for every spot

posted about 5 years ago
#11 Should wallbugging be allowed in ESEA? in TF2 General Discussion

wallbugs are an engine bug not a map bug, and therefore by definition can neither be intended by the mapmaker, nor receive more than a bandaid fix by the mapmaker

other exploits and hiding spots are ambiguous but wallbugs are 100% never intended

posted about 5 years ago
#104 koth_bagel in Map Discussion

Experimental post-Halloween version
Download: koth_bagel_fall_b2
Download: koth_bagel_fall_b3
EDIT: The lighting on b2 had an overpowering orange tint that made team recognition difficult, so I updated to a newer version with better lighting/visuals

Some of you probably played Cauldron (bagel_event) during Scream Fortress and noticed that there were some layout changes. These were ideas I'd been considering for a while but didn't want to waste an official version trying, so I made them on the Halloween version.

I've now de-halloweened it (actually I did this last year but didn't finish it) so that you can try out the changes and see which ones are beneficial to the map, and which aren't.

Changelog (compared to standard bagel):
Major

-Artstyle overhaul - NOT FINAL
-Centred Spawn building in Yard
-Opened Concrete entirely
-Changed Ramp into a slightly longer flank that no longer gives people holding in House visibility to Valley.
-House changed to accommodate this
-Added boiler housing to Ramp exit/Valley, providing additional cover and an easier jump route from Valley to Mid for scouts
-Climb route in Lobby replaced with a vent ~jump pad~ #controversial
-Added A Thing on Balcony, blocking snipers from holding too many angles from House at once, and acting as a perch spot for soldiers
-Buffed health on wood to Medium
Minor
-Clutter/cover changes around the map
-Various changes for visuals
-Added small platform jutting out from Mid on each side (this wasn't even in Cauldron and mostly I just hope it isn't invasive)

Screenshots:

Show Content
posted about 5 years ago
#103 koth_bagel in Map Discussion

Sunshine was added officially but Millstone (hellstone), Moonshine, Fifthcurve (brimstone) and Maple Ridge weren't.

Sunshine being added officially may have had something to do with being a competitive staple at the time, during a competitive update.

But! If people like Bagel a lot then hey maybe! I can dream!

posted about 5 years ago
#100 koth_bagel in Map Discussion
sagedoes this mean the normal version will be in the game in the upcoming weeks ?

i wish lol

posted about 5 years ago
#24 What's your favourite frag video? in Off Topic
ElliotRhttps://www.youtube.com/watch?v=i5BcBbqZKV4

know some people aren't a big fan of this style but i think it's pretty cool

https://www.youtube.com/watch?v=AbsafNyUyuQ

Goo is genuinely the reason I took any notice of competitive or decided to map for it.

posted about 5 years ago
#98 koth_bagel in Map Discussion

Thanks! It's kinda surreal honestly.

There's some changes I experimented with in the halloween version that I'd be interested on hearing opinions about, such as the modified flank and the more central spawn.

posted about 5 years ago
#24 MAJOR TF2 update for 10/19/18 (Scream Fortress X) in TF2 General Discussion
Sputhe really good update
https://i.imgur.com/eoh8w6d.png

if yall get this bug pls post pics so i can send em to valve and prove this bug exists so they can fix it lmao

posted about 5 years ago
#279 Ban Pred and Degu v2 in Off Topic
jediflamasterIn my experience someone talking shit about you only makes you want to beat them at the video game harder.

That's your experience. This may be surprising to you but everyone is different and reacts differently to different things. For a lot of people it just saps the fun out of it.

If you want a scene that only caters to people who like hurling abuse at each other, that's gonna severely limit who can and can't participate.

posted about 5 years ago
#263 Ban Pred and Degu v2 in Off Topic
jediflamasterComp TF2 is dying fast enough as it is, no need to make it faster by banning two prem players and punishing 5 people hardly related to the incident monetarily.

I don't think people inside the scene realise the reputation Competitive TF2 has, thanks to attitudes like Pred's and the (seemingly) overwhelming acceptance of it by the rest of the scene.

When (to outsiders) your scene is defined by racism and toxicity, the only people you're gonna be able to convince to join it are people who share those attitudes, people who tolerate them, or people who somehow avoided learning of the reputation.

If the scene starts making permanent changes like these, toward trying to stamp out those attitudes, it will become much easier to convince new players to get involved.

posted about 5 years ago
#126 Ban Pred and Degu v2 in Off Topic

It's a shame it took multiple high-profile cases for people to reconsider how the competitive scene deals with its behaviour problems, but I'm glad its finally happening and hope that there's real, permanent change as a result.

All the efforts made to get new players involved in competitive are wasted until the scene can shed its reputation of being the most vile, toxic part of the TF2 community, and I wish you all good luck in doing that.

posted about 5 years ago
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