mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted April 30, 2024 at 4:58 PM
Posts 5479 (1.3 per day)
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#8 RGL: Reiterating AC Policies in TF2 General Discussion

I've heard this line of logic before:

exaA: Anti-cheat cases may take many months to acquire the necessary evidence to justify a ban where there is 100% confidence in the conclusions. An individual making their case and evidence publically can hurt AC with trying to find evidence that is largely missed by reporters. The criteria for evidence RGL AC has is extremely strict and requires high-quality evidence even to build a concrete case which will not always be the case for most public evidence. Having potential evidence be public and spreading it around will easily land it in the hands of a supposed cheater. Not only does this allow for the cheater to fix their mistakes to make it harder to be caught, but they will also know to lay low, allowing suspicions around them to calm down. This has happened to a large extent in several recent cases, drastically slowing down the investigation. If the suspect does get banned, they often attempt to use the public “evidence” to reject their ban, even though Anti-Cheat gathers much more undeniable evidence of cheating than the evidence that is publicly shared or included in a report.

Can we talk about how dumb it is for a second? The only way for the above to ever happen is if

1) there is a public witch hunt for a certain player

2) that player IS, in fact, cheating

You're saying that people posting public evidence that looks incredibly suspicious will lead to these players covering their tracks, and that this actually HAS made the process take longer. Meaning the witch hunt was correct AND that it was evidence of that level of suspicion that led to the ban in the end (if it was more blatant stuff, it doesn't make sense for the investigation to have slowed down by less blatant stuff being public). So then, the public should get more credit?

Putting aside the argument that having to be 100% certain is a little silly, how can you get from 99% to 100% if no new evidence is coming out? The AC people just rewatch the old stuff and change their mind? This is starting to sound a lot less rigorous and quantifiable.

Also, doesn't the point about 'allowing the suspicions to calm down' contradict the idea that public outrage has no effect on the speed of the process?

Honestly, it sounds like RGL is just running through the beats of what they're 'supposed' to say to defend their AC process without thinking through the implications. Please enlighten me if I am wrong about any of my assumptions here.

posted 1 month ago
#49 if u could bring back 1 thing from old TF2 in TF2 General Discussion

No one having good jumps, rollouts and movement even in invite

I could have been a god amongst men...

posted 1 month ago
#8 Your Perfect Gamemode in Map Discussion

de_gravelpit

posted 1 month ago
#2 favourite Bible verse in Hardware

Ecclesiastes in general is the best written

posted 1 month ago
#62 Main Team Joint Statement #2 in TF2 General Discussion

I think anticheat admin should be a paid position, if it's logistically possible. It's too important for it not to be.

Also, this might be messed up to say, but I do think a degree of triage where the higher div complaints get examined first might be worthwhile, because it's a really bad representation for the game as a whole when people get caught cheating at a level where games are casted or discussed frequently on this forum

posted 1 month ago
#56 Main Team Joint Statement #2 in TF2 General Discussion

I understand that the AC team might be overtaxed, but I also don't think these ones were particularly close calls, I finally got around to watching the vids and whoo man you do not need to be a cheat expert to catch some of these guys

posted 1 month ago
#6 dingo in TF2 General Discussion

He won a bong from tftv

posted 1 month ago
#20 hypothetical in TF2 General Discussion
buttercupTLR drop the trophy

Nah, other way around for me. Keep driving bud, make it across the Oklahoma border.

posted 1 month ago
#43 Most influential/pioneering TF2 player in TF2 General Discussion

I think some of the examples in this thread are definitely reductive in focusing on a single person rather than a more general trend

I suppose that's the point though, and I'm guilty of it too

posted 1 month ago
#9 Did tf2 ever get you into trouble in TF2 General Discussion

led in part to me being academically dismissed from college for 18 months, something that still affects my job/grad school prospects to this day

posted 1 month ago
#4 what map!??!?!?!?! in Q/A Help

fun fact: I played an esea match on this map that lasted for 2 hours and 30 minutes. on one map. if someone can find a longer one-map match in tf2 history, I'd be impressed.

posted 1 month ago
#7 Most influential/pioneering TF2 player in TF2 General Discussion

in my mind, ryb was one of the first demos to really prioritize rollouts as an important skill, could be wrong on that though

trying to remember the first team to run double gunboats soldier, that would've been big too (was it seagull and zbryan? not sure)

and I think b4nny and kaidus were pretty influential in getting 6s players to take jump maps seriously

maybe I'm giving too much credit to the super notable names here but that's what comes to mind first

posted 1 month ago
#6 who r the most yoked 6s players in TF2 General Discussion

That Solomon guy from AU who made the greatest airshot videos now basically exclusively makes videos showing off his natty physique lol

posted 1 month ago
#5 democratic top tf2 players of all time in TF2 General Discussion

Rekuso to the top!

posted 2 months ago
#21 RGL S14 Invite Happenings/Discussion in TF2 General Discussion

Because Loveless by My Bloody Valentine is my favorite album!

posted 2 months ago
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