It's a pretty fun expansion pack. Seeing as how Tornbanner is the company making the game, there are a number of issues with it but I would still pay for it again.
They drastically increased the pace of the game compared to Medieval Warfare. The movement speed, attacks, ect. I didn't pay too much attention to default chivalry's melee combat, but I believe 'hittracing' is a new feature to DW. Hard to explain in a few words, so here's a good video that explains it. I'm not completely sure if I like this, but I don't know what the alternative could be.
Onto balance, friends and I have put a lot of time into this game and feel like each class is actually... balanced well in their own way(we haven't played much Pirate so I dunno about that, also note I said classes not weapons)
At the end of each map there's a server wide vote with 3 options. Here's a quick example
1. TEAM DEATH MATCH (ALL)
2. LAST TEAM STANDING (VIKINGS vs NINJAS vs SPARTANS vs SAMURAIS)
3. LAST TEAM STANDING (SPARTANS vs ALL)
I believe each scenario is randomly generated, and I have yet to find one 'unwinnable' for a specific side
i think the biggest selling point for me is the dumb fun you can have with friends, though. forming a shield wall and pushing up toward people kicking them around, all throwing your spears or shields at a person, communicating with all the over-the-top voice commands, ect. here's a highlight from the stream that got me interested in the game.
http://www.twitch.tv/sacriel/c/3141747
that turned out much longer than expected :p
It's a pretty fun expansion pack. Seeing as how Tornbanner is the company making the game, there are a number of issues with it but I would still pay for it again.
They drastically increased the pace of the game compared to Medieval Warfare. The movement speed, attacks, ect. I didn't pay too much attention to default chivalry's melee combat, but I believe 'hittracing' is a new feature to DW. Hard to explain in a few words, so here's a good [url=http://www.youtube.com/watch?v=XXbtRzqg9g0]video[/url] that explains it. I'm not completely sure if I like this, but I don't know what the alternative could be.
Onto balance, friends and I have put a lot of time into this game and feel like each class is actually... balanced well in their own way(we haven't played much Pirate so I dunno about that, also note I said classes not weapons)
At the end of each map there's a server wide vote with 3 options. Here's a quick example
1. TEAM DEATH MATCH (ALL)
2. LAST TEAM STANDING (VIKINGS vs NINJAS vs SPARTANS vs SAMURAIS)
3. LAST TEAM STANDING (SPARTANS vs ALL)
I believe each scenario is randomly generated, and I have yet to find one 'unwinnable' for a specific side
i think the biggest selling point for me is the dumb fun you can have with friends, though. forming a shield wall and pushing up toward people kicking them around, all throwing your spears or shields at a person, communicating with all the over-the-top voice commands, ect. here's a highlight from the stream that got me interested in the game.
http://www.twitch.tv/sacriel/c/3141747
that turned out much longer than expected :p
I loved playing chivalry for the first 2 or 3 times and its an amazing feat of indie game dev, but it has so much more potential than what it is now. After the first 2 or 3 times the movement really starts to feel kinda clunky and slow as you said it, the expansion supposedly adresses some of those problems but they should incorporate it and even make it better in the base game.
Also there is much more that could be done in respect to the "loadouts" and skills/levels, it's not really very userfriendly atm
I loved playing chivalry for the first 2 or 3 times and its an amazing feat of indie game dev, but it has so much more potential than what it is now. After the first 2 or 3 times the movement really starts to feel kinda clunky and slow as you said it, the expansion supposedly adresses some of those problems but they should incorporate it and even make it better in the base game.
Also there is much more that could be done in respect to the "loadouts" and skills/levels, it's not really very userfriendly atm
i guess I should post a few of the issues I had mentioned. the ones I can think of off the top of my head
•you need to double-click the dropdown boxes in the menu to get them to display text
•collision/hitboxes with weapons seem larger than default chivalry
•the block and shield hitboxes are much taller than they should be
•XP earned does not always save (i have not had this happen to myself nor friends, but apparently it's a thing)
KanecoI loved playing chivalry for the first 2 or 3 times and its an amazing feat of indie game dev, but it has so much more potential than what it is now. After the first 2 or 3 times the movement really starts to feel kinda clunky and slow as you said it, the expansion supposedly adresses some of those problems but they should incorporate it and even make it better in the base game.
Also there is much more that could be done in respect to the "loadouts" and skills/levels, it's not really very userfriendly atm
Yeah I know what you mean, the clunkyness of the original game is the reason I didn't touch melee combat. DW (the expansion pack) doesn't feel even remotely clunky when compared to the original, it's great.
i guess I should post a few of the issues I had mentioned. the ones I can think of off the top of my head
•you need to double-click the dropdown boxes in the menu to get them to display text
•collision/hitboxes with weapons seem larger than default chivalry
•the block and shield hitboxes are much taller than they should be
[b]•XP earned does not always save[/b] (i have not had this happen to myself nor friends, but apparently it's a thing)
[quote=Kaneco]I loved playing chivalry for the first 2 or 3 times and its an amazing feat of indie game dev, but it has so much more potential than what it is now. After the first 2 or 3 times the movement really starts to feel kinda clunky and slow as you said it, the expansion supposedly adresses some of those problems but they should incorporate it and even make it better in the base game.
Also there is much more that could be done in respect to the "loadouts" and skills/levels, it's not really very userfriendly atm[/quote]
Yeah I know what you mean, the clunkyness of the original game is the reason I didn't touch melee combat. DW (the expansion pack) doesn't feel even remotely clunky when compared to the original, it's great.