Hey so i'm currently reworking my medic config and I have a simple problem but it's got me stumped.
So to make a long story short I basically want it so that when I change load-outs it spawns me with my secondary(medigun/kritz/etc.) Currently when I change mediguns it will spawn with the crossbow out but has all of the settings from my medigun alias.
https://github.com/tenacioustoaster/Mediarch-cfg/tree/master/cfg - Github
The only three cfgs that should matter are medic.cfg, medicmessageon.cfg, and medicmessageoff.cfg
If you need any other information just let me know
Need help with my medic config
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Customization
Hey so i'm currently reworking my medic config and I have a simple problem but it's got me stumped.
So to make a long story short I basically want it so that when I change load-outs it spawns me with my secondary(medigun/kritz/etc.) Currently when I change mediguns it will spawn with the crossbow out but has all of the settings from my medigun alias.
https://github.com/tenacioustoaster/Mediarch-cfg/tree/master/cfg - Github
The only three cfgs that should matter are medic.cfg, medicmessageon.cfg, and medicmessageoff.cfg
If you need any other information just let me know
So to make a long story short I basically want it so that when I change load-outs it spawns me with my secondary(medigun/kritz/etc.) Currently when I change mediguns it will spawn with the crossbow out but has all of the settings from my medigun alias.
https://github.com/tenacioustoaster/Mediarch-cfg/tree/master/cfg - Github
The only three cfgs that should matter are medic.cfg, medicmessageon.cfg, and medicmessageoff.cfg
If you need any other information just let me know
You could try setting tf_remember_activeweapon to 1 and see if that fixes it, although I'm not sure if it will.
You could try setting tf_remember_activeweapon to 1 and see if that fixes it, although I'm not sure if it will.
WhiskerBiscuitYou could try setting tf_remember_activeweapon to 1 and see if that fixes it, although I'm not sure if it will.
I already had it enabled
[quote=WhiskerBiscuit]You could try setting tf_remember_activeweapon to 1 and see if that fixes it, although I'm not sure if it will.[/quote]
I already had it enabled
I already had it enabled
alias "+loadoutA" "load_itempreset 0"
alias "-loadoutA" "slot2"
alias "+loadoutB" "load_itempreset 1"
alias "-loadoutB" "slot2"
alias "+loadoutC" "load_itempreset 2"
alias "-loadoutC" "slot2"
alias "+loadoutD" "load_itempreset 3"
alias "-loadoutD" "slot2"
bind "F1" "+loadoutA"
bind "F2" "+loadoutB"
bind "F3" "+loadoutC"
bind "F4" "+loadoutD"
just hold the button down until you shift spawns
[code]alias "+loadoutA" "load_itempreset 0"
alias "-loadoutA" "slot2"
alias "+loadoutB" "load_itempreset 1"
alias "-loadoutB" "slot2"
alias "+loadoutC" "load_itempreset 2"
alias "-loadoutC" "slot2"
alias "+loadoutD" "load_itempreset 3"
alias "-loadoutD" "slot2"
bind "F1" "+loadoutA"
bind "F2" "+loadoutB"
bind "F3" "+loadoutC"
bind "F4" "+loadoutD"[/code]
just hold the button down until you shift spawns
alias "-loadoutA" "slot2"
alias "+loadoutB" "load_itempreset 1"
alias "-loadoutB" "slot2"
alias "+loadoutC" "load_itempreset 2"
alias "-loadoutC" "slot2"
alias "+loadoutD" "load_itempreset 3"
alias "-loadoutD" "slot2"
bind "F1" "+loadoutA"
bind "F2" "+loadoutB"
bind "F3" "+loadoutC"
bind "F4" "+loadoutD"[/code]
just hold the button down until you shift spawns
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