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m0re/general HUD question
1
#1
0 Frags +

Hey,

So I have this issue where on koth_harvest_final the timer background is shifted for some reason. I was messing with it last night and went on my own server that was on koth_granary, and the error didnt occur. I have not tried it on any other koth maps, but I figured I may as well ask if anyone here knows how to fix this.

Here is a picture of the problem.

The active timer background thing is shifted over for some reason when blue team has control of point

Hey,

So I have this issue where on koth_harvest_final the timer background is shifted for some reason. I was messing with it last night and went on my own server that was on koth_granary, and the error didnt occur. I have not tried it on any other koth maps, but I figured I may as well ask if anyone here knows how to fix this.

Here is a [url=http://steamcommunity.com/sharedfiles/filedetails/?id=106631989]picture[/url] of the problem.

The active timer background thing is shifted over for some reason when blue team has control of point
2
#2
1 Frags +

crespi fixed it when he did a re-release of m0rehud (no longer working on it though)

http://code.google.com/p/nom0arhud/

I believe you have to change the values under HudKothTimeStatus in hudlayout.res

crespi fixed it when he did a re-release of m0rehud (no longer working on it though)

http://code.google.com/p/nom0arhud/

I believe you have to change the values under HudKothTimeStatus in hudlayout.res
3
#3
2 Frags +

Yeah I remember that issue, pretty sure I fixed it though like Caspian said. Let me know if you need help with it, but like Caspian said it's a matter of changing a few xpos values in that label within hudlayout.res

Yeah I remember that issue, pretty sure I fixed it though like Caspian said. Let me know if you need help with it, but like Caspian said it's a matter of changing a few xpos values in that label within hudlayout.res
4
#4
0 Frags +

TY!

TY!
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