Can the dynamic crosshair that is used for the ambassador be placed in other classes? I think it would look great with scout, even though there isn't a cool-down time needed like the crosshair was made for.
Not sure if there is a thread like this already, but I didn't think I should put this into HUD customization.
Can the dynamic crosshair that is used for the ambassador be placed in other classes? I think it would look great with scout, even though there isn't a cool-down time needed like the crosshair was made for.
Not sure if there is a thread like this already, but I didn't think I should put this into HUD customization.
I don't believe so. I've experimented with different cross hairs in scripts, but they all require sv_pure to not be set to 2 with Valve's whitelist, which blocks custom crosshairs and anything besides hitsounds and HUD elements.
People achieve custom crosshairs universally by building it into the HUD rather than using the game's crosshair, but those can't be changed on the fly like the game one.
tldr possible if the sv_pure 2 whitelist becomes more lenient, otherwise not possible. Even that would require a bunch of scripting to try to recreate the Amby one, it can't just be put on the Scout.
I don't believe so. I've experimented with different cross hairs in scripts, but they all require sv_pure to not be set to 2 with Valve's whitelist, which blocks custom crosshairs and anything besides hitsounds and HUD elements.
People achieve custom crosshairs universally by building it into the HUD rather than using the game's crosshair, but those can't be changed on the fly like the game one.
tldr possible if the sv_pure 2 whitelist becomes more lenient, otherwise not possible. Even that would require a bunch of scripting to try to recreate the Amby one, it can't just be put on the Scout.
There's no way to get it flawlessly on any server.
You could script your m1 to change the crosshair size for the ingame crosshair, but you'd need the wait command for it.
You could also script your m1 to fire a custom animation that changes the size of a hud crosshair, but you'd need sv_cheats for that, so that's even less likely.
You can come close though:
Script your m1 to change the crosshair size while you're holding it down, and then go back to the normal size when you release m1.
Use the animation "damagedplayer" to change the size of a hud crosshair whenever you hit someone, though shooting but not hitting anyone will not get animated and projectile classes + pyro it just won't work at all.
There's no way to get it flawlessly on any server.
You could script your m1 to change the crosshair size for the ingame crosshair, but you'd need the wait command for it.
You could also script your m1 to fire a custom animation that changes the size of a hud crosshair, but you'd need sv_cheats for that, so that's even less likely.
You can come close though:
Script your m1 to change the crosshair size while you're holding it down, and then go back to the normal size when you release m1.
Use the animation "damagedplayer" to change the size of a hud crosshair whenever you hit someone, though shooting but not hitting anyone will not get animated and projectile classes + pyro it just won't work at all.
I see... thanks anyway guys :)
I see... thanks anyway guys :)