https://wiki.teamfortress.com/wiki/Loose_cannon
Are people for it or against it? I'm personally against it. Randomly spamming chokes or corners and being rewarded with a 1 hit kill on a medic with uber can be devastating. The weapon description says cannonballs push players back on impact, this is partly untrue and I'm sure most of you guys have experienced this while playing. There will be random times when you get hit by the weapon and launched forward out of choke into the enemy instead of being pushed away to safety. Overall, I feel the weapon is considered broken if it can't even follow its own weapon description. It should be removed from competitive play until that mechanic has been fixed and then reassessed afterwards.
Thoughts for/against it in ESEA S20?
https://wiki.teamfortress.com/wiki/Loose_cannon
Are people for it or against it? I'm personally against it. Randomly spamming chokes or corners and being rewarded with a 1 hit kill on a medic with uber can be devastating. The weapon description says cannonballs push players back on impact, this is partly untrue and I'm sure most of you guys have experienced this while playing. There will be random times when you get hit by the weapon and launched forward out of choke into the enemy instead of being pushed away to safety. Overall, I feel the weapon is considered broken if it can't even follow its own weapon description. It should be removed from competitive play until that mechanic has been fixed and then reassessed afterwards.
Thoughts for/against it in ESEA S20?
You could say the same thing about pipes. You can spam it at a choke and do a couple hundred damage. I would say that this is more common than the occasional double donk.
You could say the same thing about pipes. You can spam it at a choke and do a couple hundred damage. I would say that this is more common than the occasional double donk.
too random for competitive
too random for competitive
Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.
Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.
TonshaYou could say the same thing about pipes. You can spam it at a choke and do a couple hundred damage. I would say that this is more common than the occasional double donk.
The thing is, pipes dont launch you back a fuck ton and a double donk does ~141 damage (or something around that)
[quote=Tonsha]You could say the same thing about pipes. You can spam it at a choke and do a couple hundred damage. I would say that this is more common than the occasional double donk.[/quote]
The thing is, pipes dont launch you back a fuck ton and a double donk does ~141 damage (or something around that)
I personally love this weapon and that's mostly because I use it and it gives you practically free damage, although it makes it even MORE difficult for demoman to defend himself because he doesn't have the consistent 100 damage from pipes, rather 60 damage AND the ball has a chance to bounce off the enemy and back at you.
I agree with fixing the problem with it propelling enemies forward unintentionally but beyond that I believe it's an okay weapon.
I personally love this weapon and that's mostly because I use it and it gives you practically free damage, although it makes it even MORE difficult for demoman to defend himself because he doesn't have the consistent 100 damage from pipes, rather 60 damage AND the ball has a chance to bounce off the enemy and back at you.
I agree with fixing the problem with it propelling enemies forward unintentionally but beyond that I believe it's an okay weapon.
I feel like using loose cannon full time if your good with it replaces pipes not upgrade it. Sure in some situations loose cannon is a straight up upgrade like when your getting pushed with disadvantage, but in close range combat your basically fucked.
I feel like using loose cannon full time if your good with it replaces pipes not upgrade it. Sure in some situations loose cannon is a straight up upgrade like when your getting pushed with disadvantage, but in close range combat your basically fucked.
Knuckles_Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.
loose cannon fucking shreds people if not send them flying away from the demo wtf
[quote=Knuckles_]Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.[/quote]
loose cannon fucking shreds people if not send them flying away from the demo wtf
Massively against it.
Its burst damage is too strong for a mid range, easily spammable weapon with a projectile the size of a bathtub.
Also, once practiced donks are stupidly easy to get and it allows demoman to lock down far too many chokes by himself.
BAN IT.
Massively against it.
Its burst damage is too strong for a mid range, easily spammable weapon with a projectile the size of a bathtub.
Also, once practiced donks are stupidly easy to get and it allows demoman to lock down far too many chokes by himself.
[size=16]BAN IT.[/size]
slemnishTonshaYou could say the same thing about pipes. You can spam it at a choke and do a couple hundred damage. I would say that this is more common than the occasional double donk.
The thing is, pipes dont launch you back a fuck ton and a double donk does ~141 damage (or something around that)
But double donks aren't as common as 100 damage pipes. I think they are fairly even.
[quote=slemnish][quote=Tonsha]You could say the same thing about pipes. You can spam it at a choke and do a couple hundred damage. I would say that this is more common than the occasional double donk.[/quote]
The thing is, pipes dont launch you back a fuck ton and a double donk does ~141 damage (or something around that)[/quote]
But double donks aren't as common as 100 damage pipes. I think they are fairly even.
loose cannon max damage is 141, but personally i find it fair, and it has its situational pros and cons just as pipes do.
loose cannon max damage is 141, but personally i find it fair, and it has its situational pros and cons just as pipes do.
I think it should be banned
I think it should be banned
it makes getting kills as demoman on accident even easier
it makes getting kills as demoman on accident even easier
GeknaiirKnuckles_Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.
loose cannon fucking shreds people if not send them flying away from the demo wtf
To kill any class w/o a double badonkadonk you need to hit them 3 times. You only go flying if you're jumping around which makes you easier to hit anyway.
[quote=Geknaiir][quote=Knuckles_]Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.[/quote]
loose cannon fucking shreds people if not send them flying away from the demo wtf[/quote]
To kill any class w/o a double badonkadonk you need to hit them 3 times. You only go flying if you're jumping around which makes you easier to hit anyway.
the damage isn't that bad, but the random, unsurfable stun style push back is just irritating. Giving demo a random direction airblast isn't something that makes the game more fun
the damage isn't that bad, but the random, unsurfable stun style push back is just irritating. Giving demo a random direction airblast isn't something that makes the game more fun
Am I the only one who does 141 damage with a double donk? Because I never one shot a med unless he is a bit hurt.
Am I the only one who does 141 damage with a double donk? Because I never one shot a med unless he is a bit hurt.
GeknaiirKnuckles_Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.
loose cannon fucking shreds people if not send them flying away from the demo wtf
Loose cannon does 60 damage on direct and pipes do 100
Thing about it this way a 240 health buffed soldier jumps on you, you're using pipes and he lands on you with 200 health, you'd only have to pipe him twice and he'd be dead. Lets say you were using loose cannon, you'd have to hit him 4 times.
The basics of the loose cannon is your giving up short range damage for mid range damage.
[quote=Geknaiir][quote=Knuckles_]Pipes can cause some of the same annoying situations, and a demo on loose cannon is defenseless in a 1v1. It's a downgrade for competitive play.[/quote]
loose cannon fucking shreds people if not send them flying away from the demo wtf[/quote]
Loose cannon does 60 damage on direct and pipes do 100
Thing about it this way a 240 health buffed soldier jumps on you, you're using pipes and he lands on you with 200 health, you'd only have to pipe him twice and he'd be dead. Lets say you were using loose cannon, you'd have to hit him 4 times.
The basics of the loose cannon is your giving up short range damage for mid range damage.
every time i hear "fucking retarded gun" i know someone got double donked
in my experience it's really not fun to play against and leads to very random kills just for spamming chokes. at least with pipes you know their path and they only do 100 damage at a time.
edit also if you donk someone in choke, even if they aren't instakilled, they can get effectively stunlocked with 9/59/24 hp left and that's a free frag
every time i hear "fucking retarded gun" i know someone got double donked
in my experience it's really not fun to play against and leads to very random kills just for spamming chokes. at least with pipes you know their path and they only do 100 damage at a time.
edit also if you donk someone in choke, even if they aren't instakilled, they can get effectively stunlocked with 9/59/24 hp left and that's a free frag
Duke_Of_The_JukeAm I the only one who does 141 damage with a double donk? Because I never one shot a med unless he is a bit hurt.
that is how much it does. People don't '1 shot medics' with it. However, chipshots and spammed splash do happen. With the loose cannon being a factor it forces a medic to decide whether or not to pop on a weapon that MAY do 141. Once you've taken only 9 damage you are one shottable.
[quote=Duke_Of_The_Juke]Am I the only one who does 141 damage with a double donk? Because I never one shot a med unless he is a bit hurt.[/quote]
that is how much it does. People don't '1 shot medics' with it. However, chipshots and spammed splash do happen. With the loose cannon being a factor it forces a medic to decide whether or not to pop on a weapon that MAY do 141. Once you've taken only 9 damage you are one shottable.
Random and takes no skill but I'll keep abusing it until it is removed
Duke_Of_The_JukeAm I the only one who does 141 damage with a double donk? Because I never one shot a med unless he is a bit hurt.
It does 141
Random and takes no skill but I'll keep abusing it until it is removed
[quote=Duke_Of_The_Juke]Am I the only one who does 141 damage with a double donk? Because I never one shot a med unless he is a bit hurt.[/quote]
It does 141
fatswimdudeevery time i hear "fucking retarded gun" i know someone got double donked
in my experience it's really not fun to play against and leads to very random kills just for spamming chokes. at least with pipes you know their path and they only do 100 damage at a time.
How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100. Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk
[quote=fatswimdude]every time i hear "fucking retarded gun" i know someone got double donked
in my experience it's really not fun to play against and leads to very random kills just for spamming chokes. at least with pipes you know their path and they only do 100 damage at a time.[/quote]
How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100. Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk
you trade Fire rate, long range and close range damage(unless youre actually good)
for good midrange damage, stuffing uber better in tight chokes and a bigger direct hitbox
you trade Fire rate, long range and close range damage(unless youre actually good)
for good midrange damage, stuffing uber better in tight chokes and a bigger direct hitbox
gargleburryLoose cannon does 60 damage on direct and pipes do 100
Thing about it this way a 240 health buffed soldier jumps on you, you're using pipes and he lands on you with 200 health, you'd only have to pipe him twice and he'd be dead. Lets say you were using loose cannon, you'd have to hit him 4 times.
The basics of the loose cannon is your giving up short range damage for mid range damage.
while yr not wrong, yr underselling it too
the thing will send you to one of the four corners of the earth if you get hit while jumping, which is arguably better than giving the player time to fire shots after he's airshot, and the LC has a faster projectile speed which is p something
[quote=gargleburry]
Loose cannon does 60 damage on direct and pipes do 100
Thing about it this way a 240 health buffed soldier jumps on you, you're using pipes and he lands on you with 200 health, you'd only have to pipe him twice and he'd be dead. Lets say you were using loose cannon, you'd have to hit him 4 times.
The basics of the loose cannon is your giving up short range damage for mid range damage.[/quote]
while yr not wrong, yr underselling it too
the thing will send you to one of the four corners of the earth if you get hit while jumping, which is arguably better than giving the player time to fire shots after he's airshot, and the LC has a faster projectile speed which is p something
I have been strongly in favor of the loose cannon being allowed in competitive play BUT the weapon in its current state after several seasons of play and my own personal observations needs to be banned(until its hopefully changed).
I think the push back and uber denying ability is something unique and interesting that definitely should be allowed, but the burst damage which is capable of essentially one shotting every class but the soldier without buffs is pretty broken considering its spamability compared to similar mechanics like headshots or backstabs.
The weapon does reduce the demo's already poor close combat ability to an almost zero amount and does not have the same range pipe spam does, so it does have it's downsides but doesn't really negate the ease of use.
It should be banned until it functions less as an instant kill weapon and more of a support weapon which allows you to shutdown pushes via knockback but without shitting over everything with ease.
I have been strongly in favor of the loose cannon being allowed in competitive play BUT the weapon in its current state after several seasons of play and my own personal observations needs to be banned(until its hopefully changed).
I think the push back and uber denying ability is something unique and interesting that definitely should be allowed, but the burst damage which is capable of essentially one shotting every class but the soldier without buffs is pretty broken considering its spamability compared to similar mechanics like headshots or backstabs.
The weapon does reduce the demo's already poor close combat ability to an almost zero amount and does not have the same range pipe spam does, so it does have it's downsides but doesn't really negate the ease of use.
It should be banned until it functions less as an instant kill weapon and more of a support weapon which allows you to shutdown pushes via knockback but without shitting over everything with ease.
the only problem is that it can deny ubers just as well as a pyro, if it didnt do knockback to ubered players it would be fine
if you get double donked by random choke spam u suck ass and deserve to die that way
the only problem is that it can deny ubers just as well as a pyro, if it didnt do knockback to ubered players it would be fine
if you get double donked by random choke spam u suck ass and deserve to die that way
i'm very much against it. it feels random how it knocks you back, sometimes juggling you into a forced double donk while the bomb sit next to you or preventing you from dodging the next hit. sometimes it sends you flying backwards, but the bomb flies backwards too so you get double donked by that.
something i'd like to emphasize:
The Loose Cannon fires explosive, glowing cannonballs that travel at approximately 1811 Hammer Units per second (roughly 77 mph), 50% faster than the Grenade Launcher's projectiles.
not a lot of people seem to realize this
i'm very much against it. it feels random how it knocks you back, sometimes juggling you into a forced double donk while the bomb sit next to you or preventing you from dodging the next hit. sometimes it sends you flying backwards, but the bomb flies backwards too so you get double donked by that.
something i'd like to emphasize:
[quote]The Loose Cannon fires explosive, glowing cannonballs that travel at approximately 1811 Hammer Units per second (roughly 77 mph),[b] [size=14]50% faster than the Grenade Launcher[/size][/b]'s projectiles.[/quote]
not a lot of people seem to realize this
If the knockback mechanic wasn't so broken and it couldn't randomly drop a healthy medic with over 115 HP from a double donk it wouldn't be such a pain to deal with
too random and broken for comp imo
If the knockback mechanic wasn't so broken and it couldn't randomly drop a healthy medic with over 115 HP from a double donk it wouldn't be such a pain to deal with
too random and broken for comp imo
Agree with that its too random for competitive and the ability to basically 1 shot medics is ridiculous.
I think the biggest problem with it in competitive is that its just a very LOW skill/high reward weapon, most weapons in the game do require good aim etc but Loose cannon you just shoot it straight at a corner and can expect a double donk like 90% of the time and that effect is extremely powerful for how much skill is requires.
Agree with that its too random for competitive and the ability to basically 1 shot medics is ridiculous.
I think the biggest problem with it in competitive is that its just a very LOW skill/high reward weapon, most weapons in the game do require good aim etc but Loose cannon you just shoot it straight at a corner and can expect a double donk like 90% of the time and that effect is extremely powerful for how much skill is requires.
Being able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.
Being able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.
I definitely feel like it needs a bit of a nerf. I think it's a really cool concept and adds more variety into the game. It has the potential to be a very skill-based weapon, rewarding players for getting the timing right, but right now the double donk is too strong and the knockback is a bit ridiculous at times.
I definitely feel like it needs a bit of a nerf. I think it's a really cool concept and adds more variety into the game. It has the potential to be a very skill-based weapon, rewarding players for getting the timing right, but right now the double donk is too strong and the knockback is a bit ridiculous at times.