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broeselhud 2.2 finally released!
61
#61
0 Frags +
Odissiusurine idiot

Arent you the same guy who cried about fov. Now a HUD?

Go play another game.

[quote=Odissius]
urine idiot[/quote]
Arent you the same guy who cried about fov. Now a HUD?

Go play another game.
62
#62
0 Frags +

Hey guys, I'm wondering if someone could help me, even though I should know how to fix this, I'm confused.

The problem is the ammo/clip values. Before I had them as a plain numeric value with each one a different color (like pyyyours version of broesel.) The colors are controlled by the clientscheme.res which I have the fg values appropriately set to.

However, now, the ammo counter has a box around it, and even though I have the color values set to be custom in clientscheme, they are white. What file is this? I only changed the files that broesel pointed out that he changed, can't figure out which file I need to change to revert it back to the old way.

https://dl.dropbox.com/u/43946806/broesel.ammo.png

Hey guys, I'm wondering if someone could help me, even though I should know how to fix this, I'm confused.

The problem is the ammo/clip values. Before I had them as a plain numeric value with each one a different color (like pyyyours version of broesel.) The colors are controlled by the clientscheme.res which I have the fg values appropriately set to.

However, now, the ammo counter has a box around it, and even though I have the color values set to be custom in clientscheme, they are white. What file is this? I only changed the files that broesel pointed out that he changed, can't figure out which file I need to change to revert it back to the old way.



[img]https://dl.dropbox.com/u/43946806/broesel.ammo.png[/img]
63
#63
1 Frags +

The file that controls all of that is "HudAmmoWeapons".

When your TF2 updated, they made some minor adjustments to the default hud's ammo positioning, meaning they modified that file. By taking the "HudAmmoWeapons.res" (assuming you backed it up) in your edited Broesel and putting it back in your resource/ui, everything should be fixed.

The file that controls all of that is "HudAmmoWeapons".

When your TF2 updated, they made some minor adjustments to the default hud's ammo positioning, meaning they modified that file. By taking the "HudAmmoWeapons.res" (assuming you backed it up) in your edited Broesel and putting it back in your resource/ui, everything should be fixed.
64
#64
2 Frags +

HudAmmoWeapons

just download the hud and put that file back in the resource/ui folder

it was deleted from the update, also these files since they were deleted

huditemeffectmeter_cleaver.res

huditemeffectmeter.res

huditemeffectmeter_particlecannon.res

HudAmmoWeapons


just download the hud and put that file back in the resource/ui folder


it was deleted from the update, also these files since they were deleted


huditemeffectmeter_cleaver.res

huditemeffectmeter.res

huditemeffectmeter_particlecannon.res
65
#65
0 Frags +

Oh jeez no wonder! I JUST NOW realized there was an update. ( ͡° ͜ʖ ͡°)

THANK YOU GUYS

Oh jeez no wonder! I JUST NOW realized there was an update. ( ͡° ͜ʖ ͡°)

THANK YOU GUYS
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