Make last take an extra 50% longer to cap. Idk about 2nd, spires are a flawed point to begin with.
wouldn't hurt to simplify the shape of spire
i think last being quick to cap is good, makes it more favorable to play aggressively
i think last being quick to cap is good, makes it more favorable to play aggressively
holoferneswouldn't hurt to simplify the shape of spire
i think last being quick to cap is good, makes it more favorable to play aggressively
If a prolands gets made, spire should be a series of ramps that are very clearly defined. rn some of the curvature eats splash awkwardly
make under midbridge brighter cause players w/ shit graphics disappear in the corners
make all the railings consistent, u can stand on both sides of some but not all
flatten these walls so the railings don't eat rockets
same with these ceilings
smooth out the parts under pride and balcony so you don't occasionally surf on them and lose all movement
also on mid. avoid these weird curved rocks where u cant tell if you can walk or surf them 100% of the time
maybe make the hoodoos flat so they splash easier?
make the blinder thing between drop down and gray bridge either opaque or shootable, rn you have huge gaps u can see through but not shoot
close the crack on spire
make the grain dispensers of mid able to be stood on
remove the valley exit to shithouse's weird rocks that u can sort of slide down
remove literally all rocks that can be slid on because they're all dumb
i think last being quick to cap is good, makes it more favorable to play aggressively[/quote]
If a prolands gets made, spire should be a series of ramps that are very clearly defined. rn some of the curvature eats splash awkwardly
make [url=https://wiki.teamfortress.com/wiki/File:Badlands4.png]under midbridge[/url] brighter cause players w/ shit graphics disappear in the corners
make all the railings consistent, u can stand on both sides of some but not all
[url=https://wiki.teamfortress.com/w/images/3/35/Badlands10.png?t=20111120105257]flatten these walls[/url] so the railings don't eat rockets
[url=https://wiki.teamfortress.com/wiki/File:Badlands11.png]same with these ceilings[/url]
smooth out the parts under [url=https://wiki.teamfortress.com/w/images/1/1d/Badlands5.png?t=20111120111901]pride and balcony[/url] so you don't occasionally surf on them and lose all movement
[url=https://wiki.teamfortress.com/wiki/File:Badlands2.png]also on mid[/url]. avoid these weird curved rocks where u cant tell if you can walk or surf them 100% of the time
maybe make the hoodoos flat so they splash easier?
make the blinder thing between drop down and gray bridge either opaque or shootable, rn you have huge gaps u can see through but not shoot
close the crack on spire
make the grain dispensers of mid able to be stood on
remove the valley exit to shithouse's weird rocks that u can sort of slide down
remove literally all rocks that can be slid on because they're all dumb
there's a reason it's called badlands you know
eeeholoferneswouldn't hurt to simplify the shape of spireIf a prolands gets made, spire should be a series of ramps that are very clearly defined. rn some of the curvature eats splash awkwardly
i think last being quick to cap is good, makes it more favorable to play aggressively
make under midbridge brighter cause players w/ shit graphics disappear in the corners
make all the railings consistent, u can stand on both sides of some but not all
flatten these walls so the railings don't eat rockets
same with these ceilings
smooth out the parts under pride and balcony so you don't occasionally surf on them and lose all movement
also on mid. avoid these weird curved rocks where u cant tell if you can walk or surf them 100% of the time
maybe make the hoodoos flat so they splash easier?
make the blinder thing between drop down and gray bridge either opaque or shootable, rn you have huge gaps u can see through but not shoot
close the crack on spire
make the grain dispensers of mid able to be stood on
remove the valley exit to shithouse's weird rocks that u can sort of slide down
remove literally all rocks that can be slid on because they're all dumb
The spire is poorly made. The model is good but they use shitty blockbullets blocks for everything
i think last being quick to cap is good, makes it more favorable to play aggressively[/quote]
If a prolands gets made, spire should be a series of ramps that are very clearly defined. rn some of the curvature eats splash awkwardly
make [url=https://wiki.teamfortress.com/wiki/File:Badlands4.png]under midbridge[/url] brighter cause players w/ shit graphics disappear in the corners
make all the railings consistent, u can stand on both sides of some but not all
[url=https://wiki.teamfortress.com/w/images/3/35/Badlands10.png?t=20111120105257]flatten these walls[/url] so the railings don't eat rockets
[url=https://wiki.teamfortress.com/wiki/File:Badlands11.png]same with these ceilings[/url]
smooth out the parts under [url=https://wiki.teamfortress.com/w/images/1/1d/Badlands5.png?t=20111120111901]pride and balcony[/url] so you don't occasionally surf on them and lose all movement
[url=https://wiki.teamfortress.com/wiki/File:Badlands2.png]also on mid[/url]. avoid these weird curved rocks where u cant tell if you can walk or surf them 100% of the time
maybe make the hoodoos flat so they splash easier?
make the blinder thing between drop down and gray bridge either opaque or shootable, rn you have huge gaps u can see through but not shoot
close the crack on spire
make the grain dispensers of mid able to be stood on
remove the valley exit to shithouse's weird rocks that u can sort of slide down
remove literally all rocks that can be slid on because they're all dumb[/quote]
The spire is poorly made. The model is good but they use shitty blockbullets blocks for everything