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stv
posted in Q/A Help
1
#1
0 Frags +

me and my team like to watch stv's together to find issues and what not.

though, just to help us all, quick question. is there a plugin or some sort of software where you can use 1,2 ,3 4, 5, 6, etc to go to players? like binds in stv for different players?

thanks in advance

me and my team like to watch stv's together to find issues and what not.

though, just to help us all, quick question. is there a plugin or some sort of software where you can use 1,2 ,3 4, 5, 6, etc to go to players? like binds in stv for different players?

thanks in advance
2
#2
4 Frags +
] find spectate

"spec_next"
 client clientcmd_can_execute
 - Spectate next player

"spec_prev"
 client clientcmd_can_execute
 - Spectate previous player

"spec_player"
 client clientcmd_can_execute
 - Spectate player by name

"tf_spectate_pyrovision" = "0"
 client archive
 - When on, spectator will see the world with Pyrovision active

bind 1 "spec_player NAME1"
bind 2 "spec_player NAME2"
bind 3 "spec_player NAME3"
bind 4 "spec_player NAME4"
bind 5 "spec_player NAME5"
bind 6 "spec_player NAME6"
bind 7 "spec_player NAME7"
bind 8 "spec_player NAME8"
bind 9 "spec_player NAME9"
bind 0 "spec_player NAME10"
bind - "spec_player NAME11"
bind = "spec_player NAME12"

Not sure if there's a plugin to automate it or not, but this is possible without any plugin.

[code]] find spectate

"spec_next"
client clientcmd_can_execute
- Spectate next player

"spec_prev"
client clientcmd_can_execute
- Spectate previous player

"spec_player"
client clientcmd_can_execute
- Spectate player by name

"tf_spectate_pyrovision" = "0"
client archive
- When on, spectator will see the world with Pyrovision active
[/code]

bind 1 "spec_player NAME1"
bind 2 "spec_player NAME2"
bind 3 "spec_player NAME3"
bind 4 "spec_player NAME4"
bind 5 "spec_player NAME5"
bind 6 "spec_player NAME6"
bind 7 "spec_player NAME7"
bind 8 "spec_player NAME8"
bind 9 "spec_player NAME9"
bind 0 "spec_player NAME10"
bind - "spec_player NAME11"
bind = "spec_player NAME12"

Not sure if there's a plugin to automate it or not, but this is possible without any plugin.
3
#3
0 Frags +
Kairu
] find spectate

"spec_next"
 client clientcmd_can_execute
 - Spectate next player

"spec_prev"
 client clientcmd_can_execute
 - Spectate previous player

"spec_player"
 client clientcmd_can_execute
 - Spectate player by name

"tf_spectate_pyrovision" = "0"
 client archive
 - When on, spectator will see the world with Pyrovision active

Alright, hope this works. So just bind 1, 2, etc to the player name?

[quote=Kairu][code]] find spectate

"spec_next"
client clientcmd_can_execute
- Spectate next player

"spec_prev"
client clientcmd_can_execute
- Spectate previous player

"spec_player"
client clientcmd_can_execute
- Spectate player by name

"tf_spectate_pyrovision" = "0"
client archive
- When on, spectator will see the world with Pyrovision active
[/code][/quote]
Alright, hope this works. So just bind 1, 2, etc to the player name?
4
#4
0 Frags +

It works, if anyone knows of any better commands or plugins, please comment :3

It works, if anyone knows of any better commands or plugins, please comment :3
5
#5
1 Frags +
loltfAlright, hope this works. So just bind 1, 2, etc to the player name?

Pretty much. You will have to manually change things when people are aliasing, but otherwise works just great.

There was a tool that parses and dumps a whole bunch of demo info to a json file a while ago, there might be a way to use that to make a script generator. Anyone remember what it was called?

[quote=loltf]
Alright, hope this works. So just bind 1, 2, etc to the player name?[/quote]

Pretty much. You will have to manually change things when people are aliasing, but otherwise works just great.

There was a tool that parses and dumps a whole bunch of demo info to a json file a while ago, there might be a way to use that to make a script generator. Anyone remember what it was called?
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