Like the title says
I use numbers to switch weapons (1, 2, 3) but whenever I hold tab my weapons do not switch when I press their associated key. I use the "old" scoreboard where you can still look around, but I would also like to be able to toggle between my primary/secondary/melee while pressing tab. Also I use broselhud_blue if that has anything to do with it
can it be done, and if so, where?
Like the title says
I use numbers to switch weapons (1, 2, 3) but whenever I hold tab my weapons do not switch when I press their associated key. I use the "old" scoreboard where you can still look around, but I would also like to be able to toggle between my primary/secondary/melee while pressing tab. Also I use broselhud_blue if that has anything to do with it
can it be done, and if so, where?
just bind tab to:
toggle scoreboard and also the number key script
just bind tab to:
toggle scoreboard and also the number key script
leviathanjust bind tab to:
toggle scoreboard and also the number key script
So what would that be like?
I don't really have a script or anything, it's really just the basic
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
I just wanted to include that because I know some people use scroll wheel.
[quote=leviathan]just bind tab to:
toggle scoreboard and also the number key script[/quote]
So what would that be like?
I don't really have a script or anything, it's really just the basic
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
I just wanted to include that because I know some people use scroll wheel.
he thought you wanted to switch to a weapon every time you push tab
he thought you wanted to switch to a weapon every time you push tab
you could have a script that when you were holding tab pressing a number would quickly minimize the scoreboard change weapon and reopen the scoreboard im much too lazy to script it and test it but it would prob work
you could have a script that when you were holding tab pressing a number would quickly minimize the scoreboard change weapon and reopen the scoreboard im much too lazy to script it and test it but it would prob work
If you use the "equip weapon_tf_scattergun" or whatever those commands are called, it will work even while scoreboard is open. The easiest way is to use broesels crosshair switcher https://code.google.com/archive/p/broesels-crosshair-switcher/
If you use the "equip weapon_tf_scattergun" or whatever those commands are called, it will work even while scoreboard is open. The easiest way is to use broesels crosshair switcher https://code.google.com/archive/p/broesels-crosshair-switcher/
zenIf you use the "equip weapon_tf_scattergun" or whatever those commands are called, it will work even while scoreboard is open. The easiest way is to use broesels crosshair switcher https://code.google.com/archive/p/broesels-crosshair-switcher/
actually it's "use tf_weapon_scattergun"
it might work tho
[quote=zen]If you use the "equip weapon_tf_scattergun" or whatever those commands are called, it will work even while scoreboard is open. The easiest way is to use broesels crosshair switcher https://code.google.com/archive/p/broesels-crosshair-switcher/[/quote]
actually it's "use tf_weapon_scattergun"
it might work tho
Use the aliases weapon1, weapon2 and weapon3 to switch weapons while the scoreboard is open. Doesn't work for the Sappers, don't know why (use slot2 in the Spy config instead). Includes all weapons currently in the game. If it's not split up like this, the aliases exceed maximum length.
alias scout1 "use tf_weapon_scattergun;use tf_weapon_handgun_scout_primary;use tf_weapon_soda_popper;use tf_weapon_pep_brawler_blaster"
alias soldier1 "use tf_weapon_rocketlauncher;use tf_weapon_rocketlauncher_directhit;use tf_weapon_particle_cannon;use tf_weapon_rocketlauncher_airstrike"
alias pyro1 "use tf_weapon_flamethrower"
alias demoman1 "use tf_weapon_grenadelauncher;use tf_weapon_cannon"
alias heavy1 "use tf_weapon_minigun"
alias engineer1 "use tf_weapon_shotgun_primary;use tf_weapon_sentry_revenge;use tf_weapon_drg_pomson;use tf_weapon_shotgun_building_rescue"
alias medic1 "use tf_weapon_syringegun_medic;use tf_weapon_crossbow"
alias sniper1 "use tf_weapon_sniperrifle;use tf_weapon_compound_bow;use tf_weapon_sniperrifle_decap;use tf_weapon_sniperrifle_classic"
alias spy1 "use tf_weapon_revolver"
alias scout2 "use tf_weapon_pistol_scout;use tf_weapon_lunchbox_drink;use tf_weapon_jar_milk;use tf_weapon_handgun_scout_secondary;use tf_weapon_cleaver"
alias soldier2 "use tf_weapon_shotgun_soldier;use tf_weapon_shotgun;use tf_weapon_buff_item;use tf_weapon_raygun"
alias pyro2 "use tf_weapon_shotgun_pyro;use tf_weapon_flaregun;use tf_weapon_flaregun_revenge"
alias demoman2 "use tf_weapon_pipebomblauncher"
alias heavy2 "use tf_weapon_shotgun_hwg;use tf_weapon_lunchbox"
alias engineer2 "use tf_weapon_pistol;use tf_weapon_laser_pointer;use tf_weapon_mechanical_arm"
alias medic2 "use tf_weapon_medigun"
alias sniper2 "use tf_weapon_smg;use tf_weapon_jar"
alias spy2 "use tf_weapon_builder;use tf_weapon_sapper"
alias scout3 "use tf_weapon_bat;use tf_weapon_bat_wood;use tf_weapon_bat_fish;use tf_weapon_bat_giftwrap"
alias soldier3 "use tf_weapon_shovel;use tf_weapon_katana"
alias pyro3 "use tf_weapon_fireaxe"
alias demoman3 "use tf_weapon_bottle;use tf_weapon_sword;use tf_weapon_stickbomb"
alias heavy3 "use tf_weapon_fists"
alias engineer3 "use tf_weapon_wrench;use tf_weapon_robot_arm"
alias medic3 "use tf_weapon_bonesaw"
alias sniper3 "use tf_weapon_club"
alias spy3 "use tf_weapon_knife"
alias weapon1 "scout1;soldier1;pyro1;demoman1;heavy1;engineer1;medic1;sniper1;spy1"
alias weapon2 "scout2;soldier2;pyro2;demoman2;heavy2;engineer2;medic2;sniper2;spy2"
alias weapon3 "scout3;soldier3;pyro3;demoman3;heavy3;engineer3;medic3;sniper3;spy3;use saxxy"
Use the aliases weapon1, weapon2 and weapon3 to switch weapons while the scoreboard is open. Doesn't work for the Sappers, don't know why (use slot2 in the Spy config instead). Includes all weapons currently in the game. If it's not split up like this, the aliases exceed maximum length.
[code]alias scout1 "use tf_weapon_scattergun;use tf_weapon_handgun_scout_primary;use tf_weapon_soda_popper;use tf_weapon_pep_brawler_blaster"
alias soldier1 "use tf_weapon_rocketlauncher;use tf_weapon_rocketlauncher_directhit;use tf_weapon_particle_cannon;use tf_weapon_rocketlauncher_airstrike"
alias pyro1 "use tf_weapon_flamethrower"
alias demoman1 "use tf_weapon_grenadelauncher;use tf_weapon_cannon"
alias heavy1 "use tf_weapon_minigun"
alias engineer1 "use tf_weapon_shotgun_primary;use tf_weapon_sentry_revenge;use tf_weapon_drg_pomson;use tf_weapon_shotgun_building_rescue"
alias medic1 "use tf_weapon_syringegun_medic;use tf_weapon_crossbow"
alias sniper1 "use tf_weapon_sniperrifle;use tf_weapon_compound_bow;use tf_weapon_sniperrifle_decap;use tf_weapon_sniperrifle_classic"
alias spy1 "use tf_weapon_revolver"
alias scout2 "use tf_weapon_pistol_scout;use tf_weapon_lunchbox_drink;use tf_weapon_jar_milk;use tf_weapon_handgun_scout_secondary;use tf_weapon_cleaver"
alias soldier2 "use tf_weapon_shotgun_soldier;use tf_weapon_shotgun;use tf_weapon_buff_item;use tf_weapon_raygun"
alias pyro2 "use tf_weapon_shotgun_pyro;use tf_weapon_flaregun;use tf_weapon_flaregun_revenge"
alias demoman2 "use tf_weapon_pipebomblauncher"
alias heavy2 "use tf_weapon_shotgun_hwg;use tf_weapon_lunchbox"
alias engineer2 "use tf_weapon_pistol;use tf_weapon_laser_pointer;use tf_weapon_mechanical_arm"
alias medic2 "use tf_weapon_medigun"
alias sniper2 "use tf_weapon_smg;use tf_weapon_jar"
alias spy2 "use tf_weapon_builder;use tf_weapon_sapper"
alias scout3 "use tf_weapon_bat;use tf_weapon_bat_wood;use tf_weapon_bat_fish;use tf_weapon_bat_giftwrap"
alias soldier3 "use tf_weapon_shovel;use tf_weapon_katana"
alias pyro3 "use tf_weapon_fireaxe"
alias demoman3 "use tf_weapon_bottle;use tf_weapon_sword;use tf_weapon_stickbomb"
alias heavy3 "use tf_weapon_fists"
alias engineer3 "use tf_weapon_wrench;use tf_weapon_robot_arm"
alias medic3 "use tf_weapon_bonesaw"
alias sniper3 "use tf_weapon_club"
alias spy3 "use tf_weapon_knife"
alias weapon1 "scout1;soldier1;pyro1;demoman1;heavy1;engineer1;medic1;sniper1;spy1"
alias weapon2 "scout2;soldier2;pyro2;demoman2;heavy2;engineer2;medic2;sniper2;spy2"
alias weapon3 "scout3;soldier3;pyro3;demoman3;heavy3;engineer3;medic3;sniper3;spy3;use saxxy"[/code]