As I was rewatching a STAR_ video, I noticed that his 3D HUD model was using the high five taunt as it's animation. I've done some research and found the best it could be is a bug of some sort. However, if you can set the position and all that in hudplaterclass.res in a custom HUD, why shouldn't you be able to actually choose what animation it uses?
If anyone has an idea on how to achieve this effect, I'd be very grateful.
As I was rewatching a [url=https://www.youtube.com/watch?v=dM8G_vGSnx4]STAR_ video[/url], I noticed that his 3D HUD model was using the high five taunt as it's animation. I've done some research and found the best it could be is a bug of some sort. However, if you can set the position and all that in hudplaterclass.res in a custom HUD, why shouldn't you be able to actually choose what animation it uses?
If anyone has an idea on how to achieve this effect, I'd be very grateful.
You can change hudplayerclass to support animations, like so:
Show Content
"classmodelpanel"
{
"ControlName" "CTFPlayerModelPanel"
"fieldName" "classmodelpanel"
...
"model"
{
...
"animation"
{
"name" "PRIMARY"
"activity" "ACT_MP_STAND_PRIMARY"
"default" "1"
}
"animation"
{
"name" "SECONDARY"
"activity" "ACT_MP_STAND_SECONDARY"
}
"animation"
{
"name" "MELEE"
"activity" "ACT_MP_STAND_MELEE"
}
"animation"
{
"name" "BUILDING"
"activity" "ACT_MP_STAND_BUILDING"
}
"animation"
{
"name" "PDA"
"activity" "ACT_MP_STAND_PDA"
}
"animation"
{
"name" "ITEM1"
"activity" "ACT_MP_STAND_ITEM1"
}
"animation"
{
"name" "ITEM2"
"activity" "ACT_MP_STAND_ITEM2"
}
"animation"
{
"name" "MELEE_ALLCLASS"
"activity" "ACT_MP_STAND_MELEE_ALLCLASS"
}
"animation"
{
"name" "PRIMARY2"
"activity" "ACT_MP_STAND_PRIMARY"
}
"animation"
{
"name" "SECONDARY2"
"activity" "ACT_MP_STAND_SECONDARY2"
}
}
"customclassdata"
{
...
}
}
In the future it might be worth asking this stuff in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
e: after trying it, it doesn't seem to work like it used to. Will test further
You can change hudplayerclass to support animations, like so:
[spoiler] "classmodelpanel"
{
"ControlName" "CTFPlayerModelPanel"
"fieldName" "classmodelpanel"
...
"model"
{
...
"animation"
{
"name" "PRIMARY"
"activity" "ACT_MP_STAND_PRIMARY"
"default" "1"
}
"animation"
{
"name" "SECONDARY"
"activity" "ACT_MP_STAND_SECONDARY"
}
"animation"
{
"name" "MELEE"
"activity" "ACT_MP_STAND_MELEE"
}
"animation"
{
"name" "BUILDING"
"activity" "ACT_MP_STAND_BUILDING"
}
"animation"
{
"name" "PDA"
"activity" "ACT_MP_STAND_PDA"
}
"animation"
{
"name" "ITEM1"
"activity" "ACT_MP_STAND_ITEM1"
}
"animation"
{
"name" "ITEM2"
"activity" "ACT_MP_STAND_ITEM2"
}
"animation"
{
"name" "MELEE_ALLCLASS"
"activity" "ACT_MP_STAND_MELEE_ALLCLASS"
}
"animation"
{
"name" "PRIMARY2"
"activity" "ACT_MP_STAND_PRIMARY"
}
"animation"
{
"name" "SECONDARY2"
"activity" "ACT_MP_STAND_SECONDARY2"
}
}
"customclassdata"
{
...
}
}[/spoiler]
In the future it might be worth asking this stuff in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
e: after trying it, it doesn't seem to work like it used to. Will test further
JarateKingYou can change hudplayerclass to support animations, like so: Show Content
"classmodelpanel"
{
"ControlName" "CTFPlayerModelPanel"
"fieldName" "classmodelpanel"
...
"model"
{
...
"animation"
{
"name" "PRIMARY"
"activity" "ACT_MP_STAND_PRIMARY"
"default" "1"
}
"animation"
{
"name" "SECONDARY"
"activity" "ACT_MP_STAND_SECONDARY"
}
"animation"
{
"name" "MELEE"
"activity" "ACT_MP_STAND_MELEE"
}
"animation"
{
"name" "BUILDING"
"activity" "ACT_MP_STAND_BUILDING"
}
"animation"
{
"name" "PDA"
"activity" "ACT_MP_STAND_PDA"
}
"animation"
{
"name" "ITEM1"
"activity" "ACT_MP_STAND_ITEM1"
}
"animation"
{
"name" "ITEM2"
"activity" "ACT_MP_STAND_ITEM2"
}
"animation"
{
"name" "MELEE_ALLCLASS"
"activity" "ACT_MP_STAND_MELEE_ALLCLASS"
}
"animation"
{
"name" "PRIMARY2"
"activity" "ACT_MP_STAND_PRIMARY"
}
"animation"
{
"name" "SECONDARY2"
"activity" "ACT_MP_STAND_SECONDARY2"
}
}
"customclassdata"
{
...
}
}
In the future it might be worth asking this stuff in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
e: after trying it, it doesn't seem to work like it used to. Will test further
I probably should have mentioned that I had attempted that earlier, though I wasn't sure how to put it into words right.
Also, thank you. I had done a search to see if someone had asked before, but I didn't think to look for a megathread. I will post there next time, thank you!
[quote=JarateKing]You can change hudplayerclass to support animations, like so:
[spoiler] "classmodelpanel"
{
"ControlName" "CTFPlayerModelPanel"
"fieldName" "classmodelpanel"
...
"model"
{
...
"animation"
{
"name" "PRIMARY"
"activity" "ACT_MP_STAND_PRIMARY"
"default" "1"
}
"animation"
{
"name" "SECONDARY"
"activity" "ACT_MP_STAND_SECONDARY"
}
"animation"
{
"name" "MELEE"
"activity" "ACT_MP_STAND_MELEE"
}
"animation"
{
"name" "BUILDING"
"activity" "ACT_MP_STAND_BUILDING"
}
"animation"
{
"name" "PDA"
"activity" "ACT_MP_STAND_PDA"
}
"animation"
{
"name" "ITEM1"
"activity" "ACT_MP_STAND_ITEM1"
}
"animation"
{
"name" "ITEM2"
"activity" "ACT_MP_STAND_ITEM2"
}
"animation"
{
"name" "MELEE_ALLCLASS"
"activity" "ACT_MP_STAND_MELEE_ALLCLASS"
}
"animation"
{
"name" "PRIMARY2"
"activity" "ACT_MP_STAND_PRIMARY"
}
"animation"
{
"name" "SECONDARY2"
"activity" "ACT_MP_STAND_SECONDARY2"
}
}
"customclassdata"
{
...
}
}[/spoiler]
In the future it might be worth asking this stuff in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
e: after trying it, it doesn't seem to work like it used to. Will test further[/quote]
I probably should have mentioned that I had attempted that earlier, though I wasn't sure how to put it into words right.
Also, thank you. I had done a search to see if someone had asked before, but I didn't think to look for a megathread. I will post there next time, thank you!
Not sure if I'm allowed to do this, but bump?
Not sure if I'm allowed to do this, but bump?