--MOVED FROM THE ORIGINAL OIHGUV THREAD, thanks twiikuu--
Anywho, I love mge oihguv. It's my favorite MGE map, period. So I decided to add Wari on steam to see if I could get the vmf/materials for it, and he said "sure here u go".
Thanks Wari!
After figuring out hammer enough to make some minor changes, I have decided to update and recompile oihguv. I will be maintaining it for the foreseeable future, and as I learn more of hammer, I will try to adjust it based on feedback I get.
Thank you to antimoon and `pants for the feedback so far!
b1 update???
changelog
---------
Changed skybox to a modified version sky_skylab_01 (original credit to VelvetFistIronGlove) The version in b1 does not have the bright pink "galaxies" that the original skybox does, as they are distracting. I will maybe update the light_environment if people want me to completely change the mood of the map, but atm there are no plans to.
Changed the "bars" on the sides of endif to be white instead of black, and changed the top bar to green as well. This helps with visibility in endif.
Updated both spires to close off a portion of batts
Updated both spires to fix seeing through the ground in parts of the arena
Adjusted bridge spawn on both spires to be in the middle of the bridge as opposed to more toward batts
Adjusted batts spawn on both spires to be in the middle of batts
Removed "front door" spawn on both spires
---------
Screenshots
https://i.imgur.com/VQGnC0D.jpg
https://i.imgur.com/p56tiFf.jpg
---------
TODO:
fix the spires' clipping
fix lots more spawns on the whole map so theyre not annoying
lower skybox in both spires
learn hammer
other stuff based on feedback
---------
--> download <--
--> spawns download <--
spawns are now in the current version of mgemod
You can currently play this on my own mge server at
mge.stephanie.lgbt
--MOVED FROM THE [url=https://www.teamfortress.tv/17233/mge-oihguv-sucks]ORIGINAL OIHGUV THREAD[/url], thanks twiikuu--
Anywho, I love mge oihguv. It's my favorite MGE map, period. So I decided to add Wari on steam to see if I could get the vmf/materials for it, and he said "sure here u go".
Thanks Wari!
After figuring out hammer enough to make some minor changes, I have decided to update and recompile oihguv. I will be maintaining it for the foreseeable future, and as I learn more of hammer, I will try to adjust it based on feedback I get.
Thank you to antimoon and `pants for the feedback so far!
b1 update???
changelog
---------
Changed skybox to a modified version [url=https://tf2maps.net/threads/space-skybox-sky_skylab_01.11194/]sky_skylab_01[/url] (original credit to VelvetFistIronGlove) The version in b1 does not have the bright pink "galaxies" that the original skybox does, as they are distracting. I will maybe update the light_environment if people want me to completely change the mood of the map, but atm there are no plans to.
Changed the "bars" on the sides of endif to be white instead of black, and changed the top bar to green as well. This helps with visibility in endif.
Updated both spires to close off a portion of batts
Updated both spires to fix seeing through the ground in parts of the arena
Adjusted bridge spawn on both spires to be in the middle of the bridge as opposed to more toward batts
Adjusted batts spawn on both spires to be in the middle of batts
Removed "front door" spawn on both spires
---------
Screenshots
[img]https://i.imgur.com/VQGnC0D.jpg[/img]
[img]https://i.imgur.com/p56tiFf.jpg[/img]
---------
TODO:
fix the spires' clipping
fix lots more spawns on the whole map so theyre not annoying
[s]lower skybox in both spires[/s]
learn hammer
other stuff based on feedback
---------
--> [url=https://stephanie.lgbt/files/tf/maps/mge_oihguv_sucks_b1.bsp]download[/url] <--
[s]--> [url=https://stephanie.lgbt/files/tf/addons/sourcemod/configs/mgemod_spawns.cfg]spawns download [/url]<-- [/s]
[b]spawns are now in the current version of mgemod[/b]
You can currently play this on my own mge server at [code]mge.stephanie.lgbt[/code]
damn this looks so badass!
damn this looks so badass!
dont lower the skybox on spire wtf not okay
dont lower the skybox on spire wtf not okay
no lower skybox on spires
i really dont like the skybox because its very distracting
no lower skybox on spires
i really dont like the skybox because its very distracting
lower the skybox on spire to directly on top of the fence
lower the skybox on spire to directly on top of the fence
Remove balcony spawn on badlands mid
Remove balcony spawn on badlands mid
couple of updates-
the spawns for this map were added to the newest version of mgemod on github
https://github.com/Lange/MGEMod/commit/6295d77952b982de89ca24449989e18865aa1370
im still working on new spawns
mge server updated to 200 tickrate, have fun
connect mge.stephanie.lgbt
couple of updates-
the spawns for this map were added to the newest version of mgemod on github
https://github.com/Lange/MGEMod/commit/6295d77952b982de89ca24449989e18865aa1370
im still working on new spawns
mge server updated to 200 tickrate, have fun
[code]connect mge.stephanie.lgbt[/code]
put a trigger_hurt on top of the fence on spire
put a trigger_hurt on top of the fence on spire
Consider the following:
https://i.imgur.com/0J94E1F.jpg
i'd really like to keep the space theme, but i've had lots and lots of complaints about poor visibility when looking upwards and there's not really much i can do about it because i'm not a graphics designer/artist, so i figured "hey this skybox is pretty pretty" and this is the next best thing
skybox is this one btw
also i just spent the last 5 hours copying the clipping from cp_bad/prolands over to each spire (all three of them)
https://i.imgur.com/M3Wf2OX.png
this completely fixes all clipping issues that existed on spire so thats good i guess
release coming soonish, i swear! it should have these fixes + more and maybe spawns updates
Consider the following:
[img]https://i.imgur.com/0J94E1F.jpg[/img]
i'd really like to keep the space theme, but i've had lots and lots of complaints about poor visibility when looking upwards and there's not really much i can do about it because i'm not a graphics designer/artist, so i figured "hey this skybox is pretty pretty" and this is the next best thing
skybox is [url=https://tf2maps.net/downloads/sky_yuki_01.5618/]this one btw[/url]
also i just spent the last 5 hours copying the clipping from cp_bad/prolands over to each spire (all three of them)
[img]https://i.imgur.com/M3Wf2OX.png[/img]
this completely fixes all clipping issues that existed on spire so thats good i guess
release coming soonish, i swear! it should have these fixes + more and maybe spawns updates
b2 update!
download
spawns download
changelog:
- fixed all the spires' clipping, can no longer see through the spire at some angles/positions
- fixed gullywash floor textures, they were too bright
- changed skybox to something more reasonable
- changed light environment to match sky
- fixed other clipping besides spires on spire 1 and 2 (not spiremod) involving potential OOB stuff
todo
- fix gullywash weird black square issues (already been working on this for hours but nothing ive done so far looks any better than the current version/b1/a12 because nothing on this map is snapped to basically any grid at all so i have to eyeball everything)
- maybe add lava spire??
- maybe add process mid/second
- maybe fix clipping on the entire map on walls/roofs
- maybe remove 2v2 maps to make room for more arenas
- add twenty more spires
screenshots:
https://i.imgur.com/DwIGI5w.jpg
https://i.imgur.com/Mxy1O3F.jpg
https://i.imgur.com/kV3MwMk.jpg
I also experimented with moving the blands mid balc spawns to the small hoodoo on each side of the map but it turned out to be way more annoying
will do more testing with spawns based on feedback
:)
[b]b2 update![/b]
[url=https://stephanie.lgbt/files/tf/maps/mge_oihguv_sucks_b2.bsp]download[/url]
[url=https://stephanie.lgbt/files/tf/addons/sourcemod/configs/mgemod_spawns.cfg]spawns download[/url]
changelog:
[list]
[*] fixed all the spires' clipping, can no longer see through the spire at some angles/positions
[*] fixed gullywash floor textures, they were too bright
[*] changed skybox to something more reasonable
[*] changed light environment to match sky
[*] fixed other clipping besides spires on spire 1 and 2 (not spiremod) involving potential OOB stuff
[/list]
todo
[list]
[*] fix gullywash weird black square issues (already been working on this for hours but nothing ive done so far looks any better than the current version/b1/a12 because nothing on this map is snapped to basically any grid at all so i have to eyeball everything)
[*] maybe add lava spire??
[*] maybe add process mid/second
[*] maybe fix clipping on the entire map on walls/roofs
[*] maybe remove 2v2 maps to make room for more arenas
[*] add twenty more spires
[/list]
screenshots:
[img]https://i.imgur.com/DwIGI5w.jpg[/img]
[img]https://i.imgur.com/Mxy1O3F.jpg[/img]
[img]https://i.imgur.com/kV3MwMk.jpg[/img]
I also experimented with moving the blands mid balc spawns to the small hoodoo on each side of the map but it turned out to be way more annoying
will do more testing with spawns based on feedback
:)
b3 update
This time i compressed it with bspzip so it's not a huge file!
changelog:
- added lava spire
- fixed clipping in gran mid
- fixed some clipping in product mid
- made og ammomod have see through fences for walls instead of bland ugly textured walls (dont worry they still splash)
- removed walls from both amphis (put skybox instead)
- added more nodraws on unseeable textures on all
2 3 spires
screenies:
https://i.imgur.com/kMhlADu.jpg
https://i.imgur.com/iAhJcHf.jpg
https://i.imgur.com/vvnvkpB.jpg
download here
spawns coming soon
you can currently play this @
mge.stephanie.lgbt:27015
b3 update
This time i compressed it with bspzip so it's not a huge file!
changelog:
[list]
[*] added lava spire
[*] fixed clipping in gran mid
[*] fixed some clipping in product mid
[*] made og ammomod have see through fences for walls instead of bland ugly textured walls (dont worry they still splash)
[*] removed walls from both amphis (put skybox instead)
[*] added more nodraws on unseeable textures on all [s]2[/s] 3 spires
[/list]
screenies:
[img]https://i.imgur.com/kMhlADu.jpg[/img]
[img]https://i.imgur.com/iAhJcHf.jpg[/img]
[img]https://i.imgur.com/vvnvkpB.jpg[/img]
download [url=https://stephanie.lgbt/files/tf/maps/mge_oihguv_sucks_b3.bsp]here[/url]
spawns coming soon
you can currently play this @ [code]mge.stephanie.lgbt:27015[/code]
spawns included with most recent version of MGE here!
latest version ALSO includes a fix for handicap mode not ever working too (thank you to gibustf, i just rebased his fix on the then latest branch and resubmitted it)
spawns included with most recent version of MGE [url=https://github.com/Lange/MGEMod/releases]here[/url]!
latest version ALSO includes a fix for handicap mode not ever working too (thank you to gibustf, i just rebased his fix on the then latest branch and resubmitted it)
updated to b3_fix2-
spawns will be added to official mge repo in the coming days unless there's something that ppl think should be changed with lava spire.
for now, here's a spawn file with JUST oihguv (it's what i use on my server, you'll have to rename it / edit other spawns for other maps in yourself until i get a PR in)
download the map here
as always you can play this on my oihguv server over at
mge.stephanie.lgbt
sorry it took so long to fix via mid btw LOL
updated to b3_fix2-
[list]
[*] fixed 99% of gullywash's stupid fucking lighting and random holes in the map (holy shit it literally took me 6 hours over 3 days)it's not perfect but itll work!
[*] adjusted lava spire, added inf ammo, 500 hp, now it's just like lava gran. except it's a spire. screenshot:
[img]https://i.imgur.com/ZzaMXxR.jpg[/img]
[*] removed ALL of the stupid shit on lava spire that you could catch on in the edges of the arena to prevent yourself from dying (no cheese now, sorry): [img]https://i.imgur.com/43cQCy5.jpg[/img]
[*] fixed spawns on lava spire so theyre not fucking garbage
[*] fixed viaduct mid's bad clipping
[*] probably more shit i don't remember.
[/list]
spawns will be added to official mge repo in the coming days unless there's something that ppl think should be changed with lava spire.
for now, [url=https://stephanie.lgbt/files/tf/addons/sourcemod/configs/b3_fix2_mgemod_spawns.cfg]here[/url]'s a spawn file with JUST oihguv (it's what i use on my server, you'll have to rename it / edit other spawns for other maps in yourself until i get a PR in)
download the map [url=https://stephanie.lgbt/files/tf/maps/mge_oihguv_sucks_b3_fix2.bsp]here[/url]
as always you can play this on my oihguv server over at
[code]
mge.stephanie.lgbt
[/code]
sorry it took so long to fix via mid btw LOL
Put spire skyboxes to their higher original height, it was more fun that way.
Put spire skyboxes to their higher original height, it was more fun that way.
24Put spire skyboxes to their higher original height, it was more fun that way.
i never touched any spire’s skybox lol
[quote=24]Put spire skyboxes to their higher original height, it was more fun that way.[/quote]
i never touched any spire’s skybox lol
can u add an Easter egg rip nursey it would be funy as HEL !
can u add an Easter egg rip nursey it would be funy as HEL !
b4
map download: https://steph.anie.dev/files/tf/maps/mge_oihguv_sucks_b4.bsp
[img]https://i.imgur.com/U1kwhpD.jpg[/img]
[img]https://i.imgur.com/UoN7MfD.jpg[/img]
changelog:
[list]
[*] fixed up blands mid bridge to be less jagged
[*] added more skybox textures to more areas (no more walls on 2ez, etc.)
[*] fixed up lighting so that it no longer is bright pink and purple everywhere
[*] added cubemaps to all arenas
[*] removed some unnecessary geometry to better match new lighting
[*] changed ammomod/nosplash wall textures to be more visible and not bug out and turn black based on mipmap settings
[*] added blockbullets to train cars on blands mid (they dont eat rockets anymore)
[img]https://i.imgur.com/6LxyhjD.png[/img]
i might revert this based on feedback, i feel like it plays smoother and since blands isnt played in any actual leagues anymore i dont see a problem with making arenas more fun to play even if they deviate from the original map a bit
[*] blockbulleted this thing on via mid [img]https://i.imgur.com/GWXMDjc.png[/img]
again i might revert or adjust this, it seems too high to me, but i want feedback
[/list]
Cheers. As always feel free to join the [url=https://discord.gg/Dn4wRu3]discord[/url] for more direct feedback
[s]b4 spawns should be merged by lange at some point -> https://github.com/Lange/MGEMod/pull/51
until then theyre here -> https://raw.githubusercontent.com/stephanieLGBT/MGEMod/master/addons/sourcemod/configs/mgemod_spawns.cfg[/s]
merged https://github.com/Lange/MGEMod/releases/latest
These changes are live over here at [url=steam://connect/mge.steph.anie.dev:27015]mge.steph.anie.dev:27015[/url]