Makhttps://www.twitch.tv/essentialstf/clip/SavageElegantQuailCharlieBitMe?filter=clips&range=all&sort=time
THANK you
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SteamID32 | STEAM_0:1:124178191 |
Country | Rainbow Nation |
Signed Up | March 13, 2017 |
Last Posted | October 29, 2024 at 6:17 PM |
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Keyboard | Logitech G910 |
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Headphones | ATH-M50x |
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Makhttps://www.twitch.tv/essentialstf/clip/SavageElegantQuailCharlieBitMe?filter=clips&range=all&sort=time
THANK you
It was during some LAN I believe, and birthday mode was enabled. There were the birthday beach balls in spawn, and a demo was rolling out, and shot a sticky at the ground right as a beach ball rolled underneath it, so it bounced right off, and he had to shoot another one.
Thanks
please dont make fun of me for this 5 year old clip but i do still think about it from time to time
https://www.twitch.tv/sappho_sappho/clip/PhilanthropicHelplessAlmondPicoMause
It Works On Windows Again
https://github.com/ldesgoui/tf2-comp-fixes/pull/109
https://github.com/ldesgoui/tf2-comp-fixes/pull/110
DivineATif you're hosting ur server on Windows there's something wrong with u, sorry
https://i.imgur.com/Pu97ebS.png
(NFO is still a lot, i'm paying $4 for 2core 4gb for perspective)
Not true, windows srcds has small but noticeably better performance than on linux, which adds up when you're a big provider renting lots of servers (like NFO).
GrapeJuiceIIIi brought this up again at the invite meeting. right now the complication is that twiikuu is no longer supporting the competitive fixes on windows sorta forcing everyone onto linux for this change to be applied across all playing environments equally. this makes it pretty much impossible to enforce what servers people are using in order for the correct ruleset to be applied n stuff like that.
my personal suggestion is to just add it anyways and if people use linux servers then yay but if its a windows server oh well nothing changes i guess (which is a vast improvement over nothing at all IMO.)
The reason I would assume twiikuu isn't supporting windows for tf2 comp fixes is because the reverse engineering involved is a pain in the ass, and the signatures also keep getting broken when TF2 updates (actually, specifically when the byte signatures of particular functions get changed, aka when the code in the function itself gets touched at all) - so its just not worth it to maintain windows compat for the few amt of people who actually use windows servers - but also that breaks for people on some NFO managed servers, which use windows, for the reason I talked about above, performance
It is worth it to say that the part of the plugin that handles specifically projectiles colliding with teammates only seems to depend on only one offset - CBaseProjectile::CanCollideWithTeammates - which is not particularly difficult to find - https://asherkin.github.io/vtable/ -> server -> CBaseProjectile::CanCollideWithTeammates -> CBaseProjectile -
230 229 CBaseProjectile::CanCollideWithTeammates() const
- and even if that tool ends up breaking or being incorrect (or if other parts of the gamedata break), it would be fixable by just going and badgering folks in the SourceMod discord, which is full of very smart folk familiar with reverse engineering who'd love to teach you how to find it yourself.
Or you could also just like ask twiikuu like, hey heres 50 dollars, can you fix this for us please, lol
tampermonkey script or bust brother
YOU JUST GOT HIT BY
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ReeroPhnxtwiikuuYes that's what I meant, And what about programs like HLAE, Lawena and AviRecorder?mitchThis is super good - do we need a different build of srcds for it to work on 64 bit or is it cross compatible?Yes, they're not cross-compatible
Phnxwill the old betas still run in 32 bit?You mean the betas that let you watch demos? They will probably remain 32bit
I can't speak for client side plugins but this will definitely break a lot if not all server side plugins. I know for a fact that all sourcepython based plugins (tempus being the biggest one) will be bricked for sure, and the sourcepy devs are very dead so thats going to be a lot of fun.
Most SourceMod plugins will be fine, with the exception of plugins that are using Address and integer offsets, due to the way that SM handles addresses (including StAC, oopsie!), but it should be fixable (involving a slight rewrite) with this PR. All *extensions* will need recompiled for x64, but the big ones (Accelerator crash reporting, SteamWorks, etc) are already being handled by some folks. DHooks, which is what some plugins use for function detouring support, does not currently support x64. Hopefully that is remedied, or plugins like TF2 comp fixes will stop working unless they are turned into an extension, which is a slight pain in the ass.
i went ahead and finally updated the github with a windows version that should work on all servers running sourcemod 1.11 or later
https://github.com/sapphonie/SM-neocurl-ext/releases/latest
UNFORTUNATELY this requires an update to the demostf plugin, i compiled it here:
^ this will probably break at some point, luckily i have made a pull request on the demostf upstream
https://github.com/demostf/plugin/pull/12
PLEASE!!! let me know if things break (through a github issue report). Thank you!!
brodycre-8me vs steph. it was the first time this community actually defended me.this shit was actually so good, u guys are insane for -frags here
Honestly I don't even remember what happened that well but I'm sorry that I was such a fucking jackass idiot to you and plenty of others years ago. I hope you're doing well nowadays.
Former Valve employee Chet Faliszek (writer for HL2, Portal1/2, L4D, a bit of TF2, etc) made a video about the state of TF2's casual system. Figured some here would find it worthwhile, I know I did.
i dont know why people give attention to mcvicker if they don't like him - just ignore him, you're feeding him impressions/views/analytics by responding to his content in any way
fucking THANK you i was looking for this the other day, was digging into sv_clockcorrection_msecs breaking market gardener bhops and i KNEW it was in this paper that i just could not find