I just copied most of it so I have no idea how to edit some of the stuff. just some brief info on what this part of my config does. crosshair changes depending on the weapon, simple binds, and the part I need help with at the bottom. what it does is only changes between my primary and secondary doesn't matter what was last used but I would like it to change between my primary and knife but I have no idea how to do it. thank you in advance
alias "weaponone" "slot1;cl_crosshair_file crosshair7; cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW2"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
bind q lastinv
alias Q1 "weapontwo"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
I just copied most of it so I have no idea how to edit some of the stuff. just some brief info on what this part of my config does. crosshair changes depending on the weapon, simple binds, and the part I need help with at the bottom. what it does is only changes between my primary and secondary doesn't matter what was last used but I would like it to change between my primary and knife but I have no idea how to do it. thank you in advance
[code]alias "weaponone" "slot1;cl_crosshair_file crosshair7; cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW2"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
bind q lastinv
alias Q1 "weapontwo"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"[/code]
paskojust trickstab bro
I'll keep that in mind
[quote=pasko]just trickstab bro[/quote]
I'll keep that in mind
You change the bottom to be
alias Q1 "weaponthree"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
Because the knife is weaponthree and revolver weaponone
You change the bottom to be
[code]
alias Q1 "weaponthree"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
[/code]
Because the knife is weaponthree and revolver weaponone
alias "weaponone" "slot1;cl_crosshair_file crosshair7; cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1;MW2"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
bind q Q1
alias Q1 "weaponthree"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
this might work?
[code]alias "weaponone" "slot1;cl_crosshair_file crosshair7; cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3; cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1;MW2"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
bind q Q1
alias Q1 "weaponthree"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
[/code]
this might work?
buudYou change the bottom to be
alias Q1 "weaponthree"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
Because the knife is weaponthree and revolver weaponone
I can change to the knife but it won't let me change back to revolver? it's just stuck
[quote=buud]You change the bottom to be
[code]
alias Q1 "weaponthree"
alias Q2 "weaponone"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
[/code]
Because the knife is weaponthree and revolver weaponone[/quote]
I can change to the knife but it won't let me change back to revolver? it's just stuck
alias "weaponone" "slot1;cl_crosshair_file crosshair7;cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1; MW2"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
//bind q lastinv
alias Q1 "weaponone"
alias Q2 "weaponthree"
alias MW1 "bind q Q2"
alias MW2 "bind q Q1"
weaponone
this should work, weaponone at the end is just to init when you spawn, you can change it to weaponthree if you'd rather spawn with knife out.
[code]alias "weaponone" "slot1;cl_crosshair_file crosshair7;cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1; MW2"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
//bind q lastinv
alias Q1 "weaponone"
alias Q2 "weaponthree"
alias MW1 "bind q Q2"
alias MW2 "bind q Q1"
weaponone[/code]
this should work, weaponone at the end is just to init when you spawn, you can change it to weaponthree if you'd rather spawn with knife out.
bijlolalias "weaponone" "slot1;cl_crosshair_file crosshair7;cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1; MW2"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
//bind q lastinv
alias Q1 "weaponone"
alias Q2 "weaponthree"
alias MW1 "bind q Q2"
alias MW2 "bind q Q1"
weaponone
this should work, weaponone at the end is just to init when you spawn, you can change it to weaponthree if you'd rather spawn with knife out.
its working now, thank you
[quote=bijlol][code]alias "weaponone" "slot1;cl_crosshair_file crosshair7;cl_crosshair_scale 30;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW1"
alias "weapontwo" "slot2;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1"
alias "weaponthree" "slot3;cl_crosshair_file crosshair3;cl_crosshair_scale 35;cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;r_drawviewmodel 1; MW2"
bind 1 weaponone
bind 2 weapontwo
bind 3 weaponthree
bind 4 slot4
bind 5 slot5
//bind q lastinv
alias Q1 "weaponone"
alias Q2 "weaponthree"
alias MW1 "bind q Q2"
alias MW2 "bind q Q1"
weaponone[/code]
this should work, weaponone at the end is just to init when you spawn, you can change it to weaponthree if you'd rather spawn with knife out.[/quote]
its working now, thank you